A hybrid RPG/board game for the [=PS2=] and Wii, ''Dokapon Kingdom'' (and the DS sequel ''Dokapon Journey'') cast you in the role of an adventurer in the titular kingdom. Your goal? To make yourself as disgustingly rich as possible. You do this not only by earning money through [[MoneySpider battling monsters]] and [[VendorTrash selling items]], like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Then, TabletopGame/{{Monopoly}}-style, the towns make you their leader and add themselves to your worth. By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up.

Rather than traveling in a standard fashion, the world map is a game board, and a spinner determines how far you'll travel. Naturally, players take turns spinning and moving. The spaces on the board each have different effects. Some are stores where you can buy items, or treasure chests where you can find goodies. Most of them are yellow squares, where you can either find events (ranging from the awesome, such as the town-worth-increasing Mitch, to the [[FakeDifficulty downright evil]], such as Weber) or fight monsters.

Battles are both turn-based and turn-based. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Attackers have specific abilities available to them, and defenders do as well. Attackers have a stardard attack (whose damage can be greatly decreased by a standard defend), a "Strike" attack that does high amounts of damage (but can be countered and turned against its user by the defender's "Counter" move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a "Counter" move (only works on "Strike," but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away. Each fighter gets the chance to be both an attacker and a defender in one "turn," and then it's on to the next player's turn. If the battle is ongoing, it'll pick up the next time it rolls around to that player's turn again. This is more or less necessary when fighting boss monsters.

Is there a plot to the game, besides "get rich however possible?" Well, yeah, there's this whole thing about an ultimate evil attempting to take over the world and the Princess' hand being up for marriage and all that, [[ExcusePlot but who cares about all that]] when one of the StandardStatusEffects is "Shaved Head?"

Unlike most [=RPG=]s, ''Dokapon Kingdom'' was designed to be played with multiple people, and ''very'' competitively. Though it can be difficult to amass a group of people together long enough to play a 40+ game, if you can pull it off, it's definitely fun. ''Dokapon'' is a unique hybrid experience, and, with the right kind of friends, it's a blast. Oh, and--play with your friends. Definitely. That computer? [[TheComputerIsACheatingBastard A cheating bastard.]] And even on Easy, where it doesn't cheat - [[PoorPredictableRock they're overly predictable in battle.]]

The game was developed and released by StingEntertainment.
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'''This game contains examples of:'''

* AfroAsskicker: You can turn your character into one by [[LuckBasedMission purchasing the appropriate hairstyle magazine from Kira]] and returning it to the barber at Dokapon Castle. The male version even includes a stylish headband.
* AlienAbduction: One of several random events involves a UFO transporting a player aboard, removing them from the board until their next turn. When returned, all of the player's stats will permanently be either increased or decreased slightly.
* AndYourRewardIsClothes: A few of the possible prizes in the Casino are several hairstyles that can't otherwise be obtained. Aside from an exceedingly rare hairstyle contest that gives some money, they don't do anything aside from giving your character a unique look.
* ArtificialBrilliance: The AI (on any difficulty, see [[TheComputerIsACheatingBastard below]]) not only know how and when to use their field magic, they also know that just because you're a [[PurposefullyOverpowered Darkling]], doesn't mean it's not a ''bad'' idea to pick a fight with the guy with three [[LastChanceHitPoint Deathblocks]], and Soul Fire active with >500 attack.
* AwesomeButImpractical: Strike. Using it successfully causes ''lots'' of damage, but the relevant counter, Counter, not only causes them to totally avoid the attack, but hit ''you'' for massive damage at the same time. Comparatively, Attack does less damage, but the relevant counter, defend, only reduces the damage, and they don't get to strike back at you. High level monsters like to Counter a ''lot,'' so Strike is difficult to use on them. It doesn't help that your strongest opponents, like Wabbits, Rico Jr., Wallace, and ''especially'' AI players on any difficulty setting above easy, will '''''[[TheComputerIsACheatingBastard always]]''''' [[TheComputerIsACheatingBastard use Counter when you use Strike]].
** However, in the early game, a "Strike or Die" strategy can be very useful in quickly obtaining towns/levels/etc. And against (human) players, the psychological aspect of it usually breaks those high defense stalemates.
* BareFistedMonk: Mostly subverted. It's possible for a player with the Monk class (or any other) to fight without weapons, but they tend to get the greatest bonuses from [[PowerFist fist weapons]].
* BonusBoss: Do all of the king's [[SideQuest side quests]] and he'll receive a piece of inflammatory mail from an imp named Wallace. Not ready to put up with this, he tasks you with finding Wallace and teaching him a lesson, [[ThatOneBoss failing to mention that he's perpetually several levels above you and reads inputs nearly as blatantly as Rico Jr.]]
* BoringButPractical: While the Ninja's field skill to use double items isn't particularly Ninja-like, nor is it flashy like some of the other field skills, it's an incredibly versatile skill that works well with the Ninja's large 12-slot item inventory. Being able to heal off status/lost health while still being able to use your spinner in the same turn is pretty useful.
* BraggingRightsReward: For how much time, effort, and luck it takes to get the Hero class, its usefulness will have run out by the time you can reasonably gain access to it. 5 stat points per level instead of 4 isn't too great when you're at level 60+ with the game near ending, and while Glory can net you some good items from monsters, you'll have the best items from having worked your way to getting to Hero. The same concept applies to the Robo Knight class, though its requirements are a little bit easier to fulfill than the Hero's.
* BuildLikeAnEgyptian: The pyramid dungeon in the Aphrike region.
* CampGay / CampStraight: Gold Jr.'s Camp ''Something''.
* CardCarryingVillain: Overlord Rico, who outright stated that he wanted to TakeOverTheWorld because that's what {{Evil Overlord}}s do.
* TheComputerIsACheatingBastard: On Easy, this doesn't apply, and they're outright [[PoorPredictableRock predictable in battle]]. On Hard, they know exactly what they're going to do 35 weeks from the current turn, and no amount of bad luck is going to affect them.
** The "press to stop the spinner" is fake; no matter when you hit it, it will land on a pre-determined number or item. The computer on Normal or Hard have an increased chance of landing on whatever number they want (i.e. the exact number of spaces it takes to reach the next town).
** The computer (including NPC monsters) can also change what defense move they are using based on your offense move. Against higher-level monsters or Hard opponents, they will always use defend or magic, but if you use Strike, they ''will'' use Counter.
** In fact, the only difference between difficulties is actually "how much this AI player will cheat."
** The only solace is that the computer don't [[GangUpOnTheHuman collude against you]], and will screw each other over just as much as they do you.
* ContinuingIsPainful: You lose a ''lot'' of money and/or items when you die. (Alternatively, you can end up losing a piece of equipment, which is even ''more'' painful if said equipment is rare and powerful.) And if you want to come back faster, you've got to fork over even ''more'' cash.
** This is half the reason you give up if you know you can't take another hit. (You will lose some money or items, but not ''nearly'' as much as you'd lose by getting killed.) The other half is because you can lose TOWNS if you are defeated by anyone, [[strike:even]] ''especially'' another player.
* CoolAndUnusualPunishment: One option to punish the loser in a PVP duel is doodling on their character's face. While most of the randomly chosen doodles look suitably embarrassing, one places [[XMarksTheHero a giant X in the middle of their face, resembling a badass scar more than anything]].
* CoolButInefficient: Super Bounce, the Darkling defensive magic. It reflects back magic attacks for 4 times what it would deal to you. The problem is that your stats are so high with all the Darkling equipment that it'll usually reflect back nothing since you're either not going to get hurt anyway, or are going to be [[DidYouJustPunchOutCthulhu one-shotted regardless]] by a CrazyPrepared rival. It can be practical if stolen by a normal player, but [[OvershadowedByAwesome why would they do that]] when they can take the [[GameBreaker Overlord's Crown]] instead?
** The final continent's Magic Shop does sell Super Bounce (and Giga Blaze, the Darkling offensive magic). However, it's just as expensive as you'd expect an InfinityPlusOneSword to be.
* DealWithTheDevil: Extradimensional troublemaking demon-thing Weber can give you a Contract that will warp you to a specific map space and transform you into [[PurposefullyOverpowered the Darkling]]. (This is the only thing he can give you that ''isn't'' horribly detrimental.)
* DeathOrGloryAttack: The standard Strike command. Much more damage than the basic Attack, but if the enemy uses Counter, then it misses completely and earns you a smack in the face. Even worse, [[TheComputerIsACheatingBastard some enemies are guaranteed to Counter if you Strike]].
* DegradedBoss: All the boss monsters you fight in towns show up later as normal enemies. There are very few "unique" bosses.
** Rico Jr. becomes a BossInMooksClothing after his first defeat.
* DifficultButAwesome: More like "luck/prediction based but awesome", but if you get into a fight that you know you are going to lose in one hit, and you can't just give up, the best thing to do is just hit counter and pray it works. If it does work, then the enemy misses and you counterattack. If you don't have anything else to do, then it may just save your life.
* DumpStat: The defense (DF) stat is pretty much outclassed by the HP stat in terms of increasing your effective health. While it may serve some use early on, you can alleviate a low DF value easily with a good shield.
* EscapeRope: The Field Warp.
* EverythingsBetterWithMonkeys: Chimpies, which transmit the Z Plague.
* FieryRedhead: Kira is usually easygoing, but if you try to rob her, she becomes extremely sassy in a hurry.
* FighterMageThief: The three base classes. The Warrior is the strongest physically and randomly gets strength boosts, the Magician is the strongest magically and can dualcast field magic, and the Thief is the fastest (dodge bonus) and steals an item every time he passes by an opposing player.
* GentlemanThief: Risque the Bandit fits this to a tee, though his self-professed status as "bandit extraordinaire" is called into question by his somewhat dubious success rate.
* GoodOldFisticuffs: If a player has no weapon, they'll simply punch when attacking. Not recommended outside of a SelfImposedChallenge, as there is no attack bonus for going barehanded.
* GoshDangItToHeck: [[ParodiedTrope Parodied.]] Enemy AI taunt:
** "Now I'm hecka mad!"
** Also, fiery canine enemies called "Heckhounds".
** And the spell, "Heckfire".
** "One cannot simply walk through the gates of heck".
* HairAntennae: Kira the Merchant.
* HeroicComedicSociopath: The default setting for all players; sure, you're trying to save the kingdom, but you are allowed, nay, encouraged, to: cheat your fellow adventurers, beat up your fellow adventurers, steal from your fellow adventurers, steal from the ''kingdom you're trying to save'', and just generally be a heroic jerk as you get as much money as you can any way you can.
** The computer's taunts emphasize this as well. Count the number of times they say something not particularly nice at the beginning of their turn, and compare it to...well, everything else.
* HideYourLesbians: If a female character wins, the King states that he can't publicly marry two women. He has a... [[{{Squick}} creative]] solution to this. (He wants an heir, after all.)
** [[LesYay Penny doesn't seem to mind, though.]]
* HighlyVisibleNinja: The Ninja {{prestige class}}, whose color remains just as vibrant as any other class you'd choose and whose class specialty (using 2 items in a single turn) has nothing to do with stealth.
** ...well, unless you use a Vanish.
* ImprobableHairstyle[=/=]AnimeHair: Pretty much all of the hairstyles in the game.
* [[InfinityMinusOneSword Infinity Minus One Shield]]: The Wabbit Shield. Only obtainable from Wabbits, which only show up during once-in-a-blue-moon outbreaks. Its Defense boost is outclassed by pretty much every shield obtainable outside the continent of Asiana, but it offsets this by buffing every other stat ridiculously.
* [[InfinityPlusOneSword Infinity Plus One Gun]]: The No-Recoil Cannon, which is not only the best weapon stat-wise for the Robo Knight class, but transforms them into a tripod-mounted cannon when used to attack.
* InventoryManagementPuzzle: The different classes have different inventory sizes for both their items and spells, ranging from the maxed out at 12 to the pitifully tiny 4.
* ItemCaddy: The Magician (field magic) and the PrestigeClass Ninja (regular items) are the jobs built around this, able to use two items in their select category per turn.
** The Hero, the game's Infinity Plus One Class, can use one item ''and'' one Field Magic in a single turn (which is helped out by having 12 slots for both), though it can't use 2 of the same category per turn.
* ItsPronouncedTroPay: The King pronounces marriage as mar-ie-ege.
* KillSteal: Enemy trying to capture a town you've got your eye on liberating? Just swoop in and finish off the enemy yourself, and "thank" the other player for "softening them up for you"... by attacking ''them'', too.
* KingmakerScenario: If someone turns Darkling near the endgame, they probably had no chance to win anyway, but they're in a good position to bomb the people in the lead and decide the final winner.
* LionsAndTigersAndHumansOhMy: Several of the [[NonPlayerCharacter NPCs]], including an excavating mole, a cat wizard shopkeeper, and dog clergymen.
* LostTechnology: The item that unlocks the Robo Knight prestige class.
* LuckBasedMission: Oh, where to start on this one...
** Trying to level up? Even if the opponent is the same level (OR HIGHER) as you, they'll randomly give up, denying you of experience.
*** When an AI player does this to you, though, it's a good sign. You know that debt that Dr. Exiles forced on you? It's not your debt anymore. If you don't have a debt, slamming them with two random status ailments works just fine.
** Trying to keep out of debt? The moment the game decides to screw you over, expect a visit from Dr. Exiles, who will take a random amount of money, possibly forcing you into debt. Good luck with that if you have the least experience.
** Evasion is random. It's fairly common to see town monsters evade your normal attack and then kill you immediately afterwards. Not even the computers can avoid this.
** Roche is a double-whammy. If you have debt, she'll actually take it off of you, provided she ever appears for you. If you don't, expect to lose big.
* MagicKnight: The Spellsword class.
* MascotMook: The Wabbit.
* MetalSlime: The Wabbits -- they've got ''extremely'' high defense and a lot of life, they run easily, and they only appear during a special event. [[ElmuhFuddSyndwome Be vewwy vewwy quiet when hunting them.]]
** Gel Splatter, a slime creature with ridiculously high defense and speed, appears in the Tower of Rabble. It drops an equally ridiculous amount of gold on defeat.
* MiniDressOfPower: The female Monk sports the miniskirt and top variety.
* MinigameZone: The Casino Cave. The easiest way to get the item necessary to unlock the Acrobat PrestigeClass is to [[LuckBasedMission win it at the slot machine here]], making it easy to get [[SidetrackedByTheGoldSaucer sidetracked]].
* MoneyForNothing: While the main goal of a game is to have the most money at the end, some games can get like this, where money accumulates really quick, really soon, to the point where you have enough to buy the most expensive spells and equipment several levels before you can reasonably traverse to their respective shops. Equipment not available in stores also tends to be far stronger while being easy to get. Even early on, the first big boss monsters will give more than enough gold to basically nullify the costs of the most frequent shops you'll visit. The only real [[MoneySink money dumps]] that exist are castle investments (which act as a win condition in the form of end-game score that cannot be removed) and the Casino, which has a strong enough success rate that it'll just continue to multiply your money.
* MulticoloredHair: The hairdresser in Dokapon castle has purple hair with a shock of bright yellow. Justified in that she's a hairdresser.
** She can also give a female player character a similar haircut, instead colored their default color with a splash of electric blue.
* NationalStereotypes: The world map is a [[{{Expy}} barely-modified]] map of Earth, and the mayors of the towns in each continent match up roughly with stereotypes from their real-world counterparts.
** Chance Boutique is a lusty, heavily-accented French stereotype.
* OldBeggarTest: There is a random event that has an old beggar ask for money; there is a chance it's actually the Goddess of Generoustiy in disguise.
* OnlyInItForTheMoney: The players to some extent, but really the entire kingdom of Dokapon falls under this. The game states very plainly that the kingdom's inhabitants, from commoners up to the king himself, love money above all things.
* OverlordJr: Rico Jr.
* OneWingedAngel: [[spoiler:Rico Sr pulls it off as well as any good old JRPG boss.]]
* PoorPredictableRock: Any AI opponent who doesn't [[TheComputerIsACheatingBastard cheat]] will usually play to their best stat and your weakest when deciding to use a physical or magical attack, and will rarely Strike or Counter. [[LuckBasedMission That doesn't mean "never", though...]]
* PrestigeClass: Eight of the eleven classes are, with requirements ranging anywhere from just mastering any one basic class, to mastering three other prestige classes ''and'' retrieving a MacGuffin from dungeon-within-a-dungeon that can only be entered by first getting an uncommon RandomDrop from a none too easy enemy.
* PrincessesPreferPink
* {{Pun}}: Krysta is full of these, all (appropriately) cat-related:
** "Which [item] would you purrfer?"
** "HSSSSSS! Meow I'm mad!"
** "Thank mew!"
* PurelyAestheticGender: The king states at the beginning that the one who weds Penny will be the next ''king'', not the next ruler.
* RandomEvent: When landing on Yellow Spaces, which usually initiate battle with an enemy, you may sometimes instead encounter an NPC.
** At the start of the week, there's a rare chance that an event may occur that either produces an immediate effect such as all towns get their value raised, or lasts until the end of the week. Unfortunately, it's the BoringButPractical events, such as a 40% Store Sales, that you'll encounter the most, with the more interesting events such as Wabbit Season, Green Jr.'s card minigames, the Coliseum Battle, only popping up once in a blue moon.
* RobotGirl: The Robo Knight prestige class, girl version. The boy version is a GiantMecha.
* RougeAnglesOfSatin: Subverted with the Wear Tigers. They appear to be feline therianthropes in full plate, but examination of the flavor text reveals that they are human warriors who wear the skins of tigers on their heads to intimidate enemies, turning this into a {{pun}}.
* SaveScumming: Partly averted in that you don't actually control the spinners; they will always land on a predetermined value, and the game will stick to a randomly generated seed of sorts to prevent resets for things like red loot spaces and the Casino. However, this doesn't stop you from just moving to a different type of space, thereby changing future results.
* SaintlyChurch: The temples, which cures you of status ailments by [[ReligionIsMagic praying to the]] [[Literature/TheBible Holy Spirit]] and serves as a checkpoint in case that you die.
* SeriousBusiness: You want to rob the item store, or anyone else? You gotta win at Ro-Sham-Bo! And [[WesternAnimation/SouthPark no]], not that kind. I mean rock-paper-scissors.
* SequelNumberSnarl: The first game in this series is called ''Dokapon Oukoku IV''. The next is ''Dokapon 3・2・1''. The "IV" in the first game refers to the fact that up to 4 players can play.
* SideQuest: In the form of several fetch quests, ranging from tracking down a certain local food the king has a sudden hankering for to what is essentially gathering puppy porn for the princess's dog.
** While unrelated, these jobs actually serve as a quest chain to earn your way up to the BonusBoss.
* {{Stripperiffic}}: Would it ''kill'' those female fighters to put on something ''besides'' a ChainmailBikini? [[StatisticallySpeaking Well, it wouldn't help them in any way regardless...]]
* StandardHeroReward: The king offers Princess Penny's hand in marriage, but only to the hero that brings him the most money at the adventure's end. This kicks off a ''lot'' of [[HeroicComedicSociopath heroic sociopathy]].
* TitleScream: By one of a few characters at the title screen. The king's is especially silly.
* TomTheDarkLord: The ultimate evil is named... "Rico." Make "Suave" jokes at your own expense.
** And his son is "Rico Jr."
* UniversalPoison: The basic version does your level in damage each turn, and the Z Plague, transmitted by [[EverythingsBetterWithMonkeys chimpies]], does double that.
* UselessItem: As far as anyone knows, the Squid Ring accessory doesn't do anything.
* VendorTrash: Every town has a unique item. Though some of them can be given to the King, most of them serve better as VendorTrash. This is especially true of the gems the castles give out.
** In actuality, the value of the gems increases with investments made to their respective castles, and when given to the King as gifts, adds a lot of money to your final score at the end of a game. Unlike towns, castles, and the money you carry around, money from gifted gems is virtually impossible to remove.
* VerbalTic: Krysta, the anthropomorphic cat wizard who runs the magic shop, speaks normally save for the occasional, unenthusiastic "meow" or cat {{pun}}.
-->'''Krysta''': Welcome!...meow.
* WarpWhistle: The Town Warp and Store Warp, which aren't exactly predictable, and the Guided Warp, which lets you actually choose where you'll end up.
* WhatHappenedToTheMouse: [[spoiler:It's never revealed what happens to Rico Jr. after the death of his father.]]
* YouGottaHaveBlueHair: Or red. Or green. Or pink... basically whatever color your character is.
** Wandering blacksmith Gutz and bandit Risque.
** Chance Boutique, the item shop merchant, has [[PinkGirlBlueBoy pink hair]].
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