[[quoteright:252:http://static.tvtropes.org/pmwiki/pub/images/252px-Sonic_Mean_Bean_Machine_783.jpg]]

''Dr. Robotnik's Mean Bean Machine'' is an 1993 SegaGenesis video game. It is an interesting SpinOff of the ''Franchise/SonicTheHedgehog'' series, or in this case, a spinoff of [[Creator/DiCEntertainment DiC]]'s ''WesternAnimation/AdventuresOfSonicTheHedgehog'' cartoon series. Wheras most ''Sonic'' games are typical platformers, this game is, of all things, a puzzle game. Specifically, it is an [[DolledUpInstallment American mock-up]] of the Japanese puzzle classic ''VideoGame/PuyoPuyo''.

The plot is centered around [[MemeticBadass Dr. Robotnik]], who, in an attempt to guarantee no fun or music on Mobius, kidnaps the citizens of [[PlanetOfHats Beanville]] to be thrown into a Roboticizer-esque device, the eponymous Mean Bean-Steaming Machine, to be [[UnwillingRoboticisation converted into robotic slaves]] for the doctor. Unfortunately, Sonic himself is nowhere to be found, [[NoFourthWall so you, the player]], must take up the noble deed of bringing down Dr. Robotnik's scheme, but not before beating his mooks in their bean puzzle games!

Despite getting [[AntagonistTitle top billing]], you do ''not'' get to play as Dr. Robotnik in this game. Gamers would have to wait until ''VideoGame/SonicDrift'', ''VideoGame/SonicR'' and ''VideoGame/SonicAdventure2'' before gamers could play as him, and this was only franchise's main Robotnik/Eggman character, but it would be another few years before he got his own fangame to himself, ''VideoGame/SuperRobotnikLand''.

Compare ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]'', which is a SpinOff game very loosely based on ''[[WesternAnimation/SonicSatAM SatAM]]''. Also compare ''[[VideoGame/{{Kirby}} Kirby's Avalanche]]'' for the [[SuperNintendoEntertainmentSystem SNES]], which was another ''Puyo Puyo'' mockup.

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!!Tropes:

* AbsenteeActor: The first game in the ''Sonic the Hedgehog'' series not to feature Sonic himself in any form. This direction seems odd since the original ''Puyo Puyo'' utilized a player character and even featured them in cutscenes (which were edited to the enemy facing the screen for this retool).
* AdaptationalBadass: All of Robotnik's dumb bots from the cartoon are now formidable opponents, in a puzzle game no less. It's dumbfounding how intelligent Scratch and Grounder's AI is.
* AffectionateParody: [[http://sonicfanon.wikia.com/wiki/ROBUTTNIKS_MEAN_BEAN_MACHEAN ROBUTTNIKS MEAN BEAN MACHEAN]].
* AmericanKirbyIsHardcore: This DolledUpInstallment completely disposes of the cute anime world from ''Puyo Puyo'' and replaces it with an entire cast of ''Adventures of Sonic the Hedgehog'' bad guys. Okay, some of them are [[AdorableEvilMinion sorta cute]], but still evil. Just compare the [[SlasherSmile victory animations]].
* AntagonistTitle
* ArtShift: In gameplay itself, the beans use the original games' Puyo sprites (these are replicated in the titles and options screen as well). In the cutscenes, the Beanville civilians are anthropomorphic blobs with arms and human faces (some even sporting moustaches). The box art also uses a different design (see above).
** Some of the robots, especially those that appeared only vaguely in the show itself, have also been given a subtle redesign for the game. A lot of them have a [[AdaptationalDyeJob modified colour scheme]] and have been altered to look a bit more mechanical.
* AscendedExtra: The majority of enemies you face in this game were minor characters in the pilot episode for ''Adventures of Sonic the Hedgehog'' ("Sonic Search and Smash Squad"). Most of them aren't even granted real names or speaking roles outside this game.
* BodyHorror: The beans being turned into robots via the Mean Bean Machine. More comically, some of the robots also fall apart after being defeated.
* BoisterousBruiser: Spike. Though he'll have to settle for outsmarting you at ''Puyo Puyo''.
* BottleEpisode: The entire game takes place in the stone well background of Stages 1-8 of the original ''Puyo Puyo'' (likely due to the other arenas not suiting the ''Adventures of Sonic'' aesthetic). The Game Gear version adds an industrial background for the final stages and keeps the original's notebook cosmetic for Puzzle Mode (retooling it as the machine's manual) but still has far less variation than the original game.
* BriffitsAndSqueans: Plewds appear when enemies are close to losing. When they're in really big trouble, they start flashing as well. It's really disheartening to lose after this.
* TheCameo: Scratch and Grounder make background appearances initially, and you get to challenge both of them later, as well as Coconuts. Many characters from the ''Adventures of Sonic the Hedgehog'' pilot appear as boss characters in this game.
* CollapsingLair: What happens to Robotnik's lab when you defeat him.
* CompilationRerelease: Is a staple of many Creator/{{Sega}} and ''Sonic'' collections.
* TheComputerIsACheatingBastard: Scratch (the penultimate opponent, before Robotnik himself) outright informs the player that he cheats. Several of the AI characters move their beans with supernatural speed and are guaranteed enormous combos if the player doesn't hit them hard and early.
* CulturalTranslation: The entire point of the retool, with Sega of America placing a Sonic aesthetic onto ''Puyo Puyo'' due to Western gamers being unexposed to the anime-ish ''Madou Monogatari'' series it was based on. Within the game itself, the 8 bit version reversed Puzzle Mode's notebook graphics to fit Western orientation (reading from left to right).
* CutSong: While heavily-redone versions of "Theme of Puyo Puyo" and "Brave of Puyo Puyo" were used in the final version, more faithful remixes of both songs are buried within the game's audio data. Some premixes of the later stage themes are also present.
* DefeatEqualsExplosion: Dynamight explodes upon defeat. The machine itself also explodes after defeating Robotnik.
* DifficultyByAcceleration: The automatic drop speed starts increasing at Stage 4 (the gameplay music even speeds up to signify this). It also speeds up if the player takes too long during a single battle.
* DifficultyByRegion: In a sense. ''Mean Bean Machine'' adds a PasswordSave system that allows players to resume Scenario mode at any point, whereas the original ''Puyo Puyo'''s Scenario had to be completed in a single sitting, with options to start from Stage One or Four.
* DolledUpInstallment: Take the Mega Drive port of ''Puyo Puyo'', subtract the Beginner Course and all but one of the backgrounds, add passwords and different music, replace the ''Madou Monogatari'' characters with ''Adventures of Sonic the Hedgehog'' characters, and you have ''Dr. Robotnik's Mean Bean Machine''. The Game Gear version followed a similar process, while the Master System version is (technically) original, being a port of the Game Gear version rather than tweaked from a previous ''Puyo Puyo'' entry.
* DramaticWind: Sir Ffuzzy-Logik has this in his intro.
* TheDragon:
** [[WesternAnimation/AdventuresOfSonicTheHedgehog Scratch]], being the opponent you face right before Robotnik.
** Also Dragon Breath,right before Scratch, to a lesser extent, as he's the leader of the bounty hunters in the pilot episode of the show.
* DummiedOut: Some discarded elements from the original ''Puyo Puyo'' still exist inside the game, including a half deleted Beginner course and some of the unused gameplay backgrounds and music tracks. A retooled sound test is also accessible in the game, but for some reason is only activated on Japanese region consoles.
* EasterEgg: If you press buttons on the title screen, you can make some of the letters jump.
* EverythingsBetterWithMonkeys: Coconuts.
* EvilLaugh: Wait long enough on the Game Over screen, and Robotnik delivers a grainy one--he also does this if you lose during the final battle against him.
* ExcusePlot: Robotnik is turning beans into robots [[ForTheEvulz just to be a jerk]], so you have to beat him and his robots in puzzle duels.
* {{Expy}}: Has Bean for [[VideoGame/PuyoPuyo Puyo Puyo's]] mascot, Carbuncle. While the exact same sprite, the manual excuses him as a robotocized Beanville civilian, with traces of his original jollier personality remaining.
* FlyingSaucer: Arms is shaped like one.
* GluttonousPig: Wheeled hog robot, Skweel, expectedly, spews tons of food puns at you pre-battle.
* HotBlooded: Dr. Robotnik, evidently. Also Spike.
* InNameOnly: Anyone who didn't grow up watching ''Adventures of Sonic the Hedgehog'' may question its relation to the franchise at all. The name itself even slips into obscurity due to the name Robotnik being fazed out for the Japanese moniker Eggman (indeed when the game was finally released in Japan through ''Sonic Mega Collection'', it was retitled ''Dr. Eggman's Mean Bean Machine'').
* MechaMooks: Robotnik's minions.
* {{Miniboss}}: Coconuts, Grounder and Scratch, in that order. They appear every 4th level, concluding a tier. Incidentally, this also corresponds to the order in which those enemies (or the enemies they are [[{{Expy}} expies]] of) are encountered in ''VideoGame/SonicTheHedgehog2''
* NintendoHard: The entire game from stage 6 and onward, especially if you manage to get as far as Robotnik.
* NoFourthWall: Yes, YOU, the player, are really the one who has to save the day. No sign of Sonic, Tails, or [[VideoGame/PuyoPuyo Arle]] anywhere.
* NoMouth: Sir Ffuzzy-Logik doesn't have a mouth.
* OhCrap: Most of the opponents do a variation of this when their area begins to overfill.
* OurDragonsAreDifferent: Dragon Breath, an armored robot with a dragon-like head.
* ThePioneer: Davy Sprocket.
* PragmaticAdaptation: While the arcade and Mega Drive ''Puyo Puyo'' games run on 90% identical hardware, that 10% difference resulted in all but three of the arcade version's voice samples getting cut. ''Mean Bean Machine'' is similar (it has one extra), but works around this restriction by raising the voice samples' pitch with each chain. The other two are samples of Robotnik laughing and screaming during story mode.
* {{Pun}}: ''Every single enemy'' does this in their banter to some extent.
* PunnyName: Has Bean, the little guy who sticks in the middle of the gameplay columns.
* SlasherSmile: Most enemies bear a particularly evil grin whenever you're on the losing end.
* SmugSnake: [[http://img4.wikia.nocookie.net/__cb20110917233854/sonic/images/9/94/Mean_Bean_Machine_-_Scratch_win.jpg Scratch when he's winning]]. That's the face of nightmares!
* SongsInTheKeyOfPanic: A particularly frantic one is used whenever you overstack your beans. Especially effective since it is remixed from the final boss theme from the original ''PuyoPuyo''.
* SoundtrackDissonance: Both fans and professional critiques noted the oddness of placing the final boss music of the original game as the 1P VS 2P theme, making a laid back competitive puzzler sound more like a sinister arcade shooter. More fittingly it's also remixed into the warning theme in Scenario Mode.
* ThirteenIsUnlucky: The final opponent, Dr. Robotnik himself, is the 13th one you fight.
* ToothyBird: Scratch, when he shows an EvilGrin whenever he gets the upper hand over you. And you won't like it when those goons grin.
* TrueFinalBoss: Not really a secret, but initially Scratch appears to be the last opponent in the line-up. Once you beat him, that's when it's revealed that you have to face Dr. Robotnik himself in one final showdown. [[https://www.youtube.com/watch?v=5fKHOdRcYsc As shown here]], the original transition doesn't work with the Robotnik's cutscene, so moving his intro card afterwards as a teaser was likely a way around this technical problem.
* VillainExitStageLeft: Robotnik wobbles away in his Egg-O-Matic in the ending cutscene after the machine breaks down.
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