'''Distorted Travesty''' is a "Fast Paced Satirical Action Platformer" made in Game Maker by Dark Yoshi (aka. Zephyr Burst). It follows the story of two gamers with no clear goals in life. These two are Jerry, the most hardcore of hardcore gamers, and Jeremy, who partakes in some light hacking and playing jokes. You control Jerry, while Jeremy sits on the fourth wall and gives you aid throughout the game.

One day, when they break into the Integrated Electronics Factory to teach its CEO about the greatness of Jerry's favorite game, a mysterious entity known as The Darkness comes and steals him away to another world, one which is composed of all the games the two have played since their youth. Their only hope of returning home is to collect the Seven Magical Flavored Muffins throughout the world and use them to defeat The Darkness once and for all, lest they miss a new episode of the best series ever. The game was completed on November 5, 2010.

A short sequel, '''Distorted Travesty 2: The Sequel To The Prequel''' was released on April 7, 2011, and can be downloaded from the same site. In it, you play as [[spoiler:Claire, Jerry's ex]]. Both Jerry and Jeremy make appearances in the game as well.

A third entry in the series, '''Saved Game''', is currently in development, though the final version is unlikely to be released anytime soon.[[note]]Current release date: "sometime 2014"[[/note]] This entry in the series revolves around Jerry and [[spoiler:Claire]], chronicling their [[spoiler:struggle to save the Darkness and defeat the Virus introduced at the end of Distorted Travesty 2]]. Jeremy and his sister, Chao, return to provide [[MissionControl help, guidance]] and (in Jeremy's case) [[DeadpanSnarker snarky comments]]. A demo showcasing the first portion of the game was released on March 25, 2012.

You can download the trilogy [[http://distortedtravesty.blogspot.com/ here]]. But be warned, they [[BulletHell ain't]] [[NintendoHard easy]].


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!!This game provides examples of:

* AbsurdlyHighLevelCap: Averted. The level cap is 64, and you will likely get close to that if you're shooting for HundredPercentCompletion.
* AbsurdlySpaciousSewer: On a train, nonetheless!
* AdvancingWallOfDoom: Two of them, both created by Hexor. The first one is in Distortion, the second in Distortion WTF.
** And of course the multiple advancing instakill spike walls in levels that would already qualify as PlatformHell without the extra time pressure.
* AIIsACrapshoot: [[spoiler:Played with. Once you figure out that The Darkness is nothing more than a video game maker, you begin to think this, but then you find out that it's only trying to protect itself. Once a greater threat appears, it actively helps you defeat it, since it would be protecting itself.]]
* AltText: A variation. If you're playing in Windowed Mode, the window title is used for short comments from the author about each room.
* AlwaysAccurateAttack: The Aero Scanner's HitScan laser will always hit you if there isn't a wall or object in the way.[[note]]As with most attacks, you can dash through it to avoid taking damage, though.[[/note]]
* ApocalypticLog: [[spoiler:The Artist's]] notes scattered in the Black Rock Fortress seem to be this at first.
* ArcWords: "Distortion" and its derivatives.
* ArtificialBrilliance: The Sentries. Their AI is actually very simple, but they are designed to cover for each other's weaknesses, meaning that fighting a team of them is going to be very difficult.
* ArtificialStupidity: Meta Knight has an AI that's very easy to break. Attack, back dash, run up to him, attack, etc...
* AutobotsRockOut: One of the boss themes.
* AutoScrollingLevel: Very few maps are this. Two of them are in Metropolis, and another is a hidden map.
* AwesomeButImpractical: Kudeku, due to its pitifully short range and high cost.
* AwesomenessIsVolatile: The reason for why Jerry can't enter Rave mode during boss battles -- Jeremy says that if the boss can enter it too, [[BreakingTheFourthWall the game would crash]] due to an overload of awesomeness.
* BackTracking: Certain items in some areas become obtainable after learning a new technique improving your mobility.
* BaconAddiction: The final muffin is bacon flavored, which Jerry calls the best muffin to ever exist.
* BaitAndSwitchBoss: In the [[spoiler:Maverick Factory]], you see [[spoiler:Zero]] standing before you in the third map. Jerry, however, doesn't want to fight him. Just then, a [[GiantSpaceFleaFromNowhere giant robot]] comes and squishes him, so you get to fight it instead.
* BarrierChangeBoss: The Quick Time Distorter and the Data Collector.
* BigBad: The Darkness. [[spoiler:Subverted. It actually helps you defeat the real Big Bad.]]
* BigGood: The Artist. [[spoiler:Subverted. He's actually the Big Bad. ]]
* BonusBoss: Two of them, one in the Maverick Factory and one in the Spire.
* BonusDungeon: Multiple, unlocked during the game. But the most notable one is the Spire of Forgotten Souls, a 100 floor [[spoiler:but not really]] dungeon.
* BottomlessPits: Plenty of them.
* BreakingTheFourthWall: Plenty of times. In the tutorial level, Jeremy complains about text boxes blocking his view, for starters.
* BriarPatching: After The Darkness adapted to Jerry's BulletHell weakness by giving many bosses bullet hell abilities, Jeremy tries to do this.
* BulletHell: Many of the later bosses, as well as the Unexpected Shmup Levels.
** Especially the [[ThatOneBoss Shroud Lord]] once it gets down to its final life bar. [[http://i161.photobucket.com/albums/t204/thehappyfungame/DistortedTravesty/980f8a6febccb5ddab11562cc8377433.png This screenshot]] speaks for itself.[[note]]The only videos on {{Youtube}} of this boss being defeated are in easy mode. Let that sink in for a moment.[[/note]]
** FridgeBrilliance:[[invoked]] Jerry says he's terrible at bullet hell games, so naturally the Darkness would take notice and fill up the harder areas with it!
* CheckPointStarvation: The main source of torment in the Secured Data Segment.
** Also a constant source of FakeDifficulty throughout the game. Want another try at that pixel-perfect jump? Enjoy replaying the punishing minute of almost as hard jumps before it!
** Worse still in the bonus dungeon where you have to clear 5 screens at a time without one.
* ChekhovsGunman: [[spoiler:The Flame Instigator.]]
* ClassicVideoGameScrewYous: The game basically celebrates them, revelling in throwing increasingly elaborate and longer sequences of pits, advancing walls and tricky jumps for minutes at a time between checkpoints.
* CliffHanger: Subverted and parodied.
* ClimaxBoss: Necrobane.
* CorridorCubbyHoleRun: Most rooms in the Secured Data Segment are this. There are various objects in the background which flash different colors. In order to avoid taking a very large amount of damage, you must get into a colored zone which matches the color the objects are currently flashing.
* CriticalAnnoyance: It's not too annoying though.
* CriticalExistenceFailure
* CrossingTheStreams: [[spoiler:When The Artist makes himself invincible, the only way to stop him is to enter Rave Mode during the boss fight. Jeremy notes that you'll only get one shot at this (not that it's hard to kill The Artist once you activate it).]]
* DamageIncreasingDebuff: Cripple temporarily drops the victim's defense.
* DangerouslyGenreSavvy: The Darkness. The first thing it does after causing the Phase Distortion is capture all the heroes [[spoiler:and gamers]], as they would be the ones most likely to stop its plans.
* DeadlyLunge: Both the Shrouds and the ordinary enemy type called "Dark Variant" do this.
* DeadpanSnarker: Both Jerry and Jeremy, though especially the latter.
* DeathIsASlapOnTheWrist: ZigZagged. In short or easy rooms, it's not a big deal, as there's a checkpoint each room and the only thing you lose is Internetz dropped by enemies. But in lengthy rooms where you're certain to die a lot, death is NOT a slap on the wrist, as it forces you to [[TrialAndErrorGameplay go through the level]] [[FakeDifficulty all over again]].
** The game also mocks you. Mercilessly... (*sniff*)
* TheDevTeamThinksOfEverything: Go on, just try and hide behind King Mech. I dare you.
* DifficultySpike: Black Rock Fortress. Full stop. And it only gets worse from there...
* DiscOneFinalDungeon: [[spoiler:Black Rock Fortress]]. This is also where the story tends to get more serious...
* DisproportionateRetribution: You break into a company and cause thousands of dollars in property damage, all because its CEO said your favorite video game sucked.
* DoingInTheWizard: [[spoiler:The Darkness isn't a living being, it's a program designed to make video games.]]
* DoubleJump: Averted. Instead, you get an ability that creates a block for you to jump off of in order to increase your jumping height.
** ...Then later played straight, however, as there is a fire spell with this effect.
* DownInTheDumps: Not the most literal example, but [[spoiler:all the Distortion worlds are supposed to be this. They're more or less a location for worlds which don't have the Muffins in them.]]
* DummiedOut: The Conjure spell, which originally let you summon allies to your side to help you out.
* DungeonShop: There's a Yoshi that runs one in the Black Rock Fortress. Lampshaded in that his name is given as "[[PunnyName Convenient]] Store Yoshi".
* EarnYourHappyEnding: Jerry and Jeremy fight an uphill battle against The Darkness for pretty much the entire game.
* EasyModeMockery: Jerry calls easy mode "Wussy mode" after beating the boss of Dark Depths, and there's even two extra game over messages you can get if you play on easy mode, both of which mock the player for being on easy mode.
-->''You could always try the game on an easier difficulty... oh no, wait, you can't.''
* ElementalPowers: The game uses four main elements:
** PlayingWithFire
** MakingASplash
** BlowYouAway
** DishingOutDirt
* ElevatorActionSequence: There is one in the Fright Train.
* EleventhHourSuperPower: [[spoiler:Jeremy obtains the ability to hack just about anything at the end of the game.]]
* TheEndOfTheWorldAsWeKnowIt: [[spoiler:What will happen if The Artist accomplishes his goal, only so he can save face.]]
* EnemyScan: You can do this at any time by clicking on an enemy.
* EscapeRope: Jerry eventually gains the ability to teleport to the world map from inside a dungeon, though at some points it doesn't work (and when the Shrouds start appearing, they can also block Jerry's ability to teleport if the Shroud Threat Level is high enough).
* EvilCounterpart: [[spoiler:Hexor to Jeremy, who supports the final boss similarly to how Jeremy supports Jerry.]]
* EvilTwin: [[spoiler:The Darkness can copy the data of anything it scans and create a near-perfect replica. In particular, Hexor is a copy of Jeremy.]]
* FakeLongevity: Discussed. [[invoked]]
--> This is only to make you {{backtrack|ing}} a few rooms and lengthen gameplay.
* FinalBoss: [[spoiler:Subverted with the Shroud Lord, who is set up to be the final battle and is [[ThatOneBoss the hardest boss in the game]]. However, the actual final boss (and BigBad) is The Artist.]]
* FissionMailed: At one point during Distortion Windows, the player gets a fake "Distorted Travesty has encountered an error and must close" message.
* FrickinLaserBeams: The [[GoddamnedBats Aero Scanners]] have auto-hitting ones.
* FridgeLogic: The material the Metools' indestructible helmets in the ''VideoGame/MegaManClassic'' series are made of? Jeremy wonders why Dr. Wily didn't make entire robots out of this stuff. [[invoked]]
* GiantSpaceFleaFromNowhere
* GlobalCurrency: Internetz.
* GoneHorriblyRight: [[spoiler:The Darkness.]]
* GroundPound: Jump attacks and the Grand Slam technique.
* GuideDangIt: A chest in Black Rock Fortress, which requires you to use an in-game glitch to get. [[spoiler:To get it, you have to use Earth Shift to create a stone block on the floating platform next to the moving platform. After that, jump on the moving platform, and run into the block you created underneath it. Since the platform moves according to time and not variable checking, it'll move down eventually and let you get the chest.]]
** Also the method for dealing with the Ultimate Phalanx for the first time, if you don't pay too much attention to Jeremy's comments.
* HarderThanHard: Distorted mode. The game even warns you that it's completely unfair.
** It's so difficult that ''even Dark Yoshi himself'' had severe difficulty beating its final boss!
* HaveANiceDeath: The GameOver screens contain mocking one-liners. It's implied that Jeremy is actually the one who says them.
* HealingFactor: There are healing spells and MP regenerates, but they eat MP so take a long time to recharge. Made all the more boring when you realise checkpoints don't restore HP and MP, so you have to hang around save rooms for minutes at a time to fully heal.
* HeartContainer: You have to collect four of them before they do you any good, probably as a ShoutOut to how they work in ''Franchise/TheLegendOfZelda''.
** There are also powerups that increase your {{Mana}}, and a rare type of powerup that increases both.
* HeavySleeper: Sonic. He's in such a depression after his disappointing games that he just doesn't want to wake up. [[spoiler:Even when Abstracity has been practically destroyed.]]
* HeroicSacrifice: [[spoiler:Samus or Jerry's ex. [[TheUnreveal The game doesn't tell which.]]]]
** [[spoiler:According to the sequel, it was Claire, though [[SubvertedTrope she survived]].]]
* {{Homage}}: Many of the levels are homages to various Nintendo and Sega games.
* HitScan: Aero Scanners track you with laser sights for a second or two before shooting a HitScan laser at you. Fortunately, you can hide behind walls and objects to avoid it.
* HopelessBossFight: The first time you fight the Ultimate Phalanx, it's protected by the Muffin it's guarding. In order to progress, you have to [[spoiler:[[MindScrew kill yourself]], [[GuideDangIt return to the room's entry]], and try to leave the dungeon.]]
** You also cannot kill [[spoiler:the Omega Metroid]]. All you can do is run away from it.
* IdiosyncraticDifficultyLevels: Beginner, Veteran, Hardcore, and Distorted.
* IdiotBall: [[spoiler:Trusting The Artist with the muffins before the Shroud Lord fight, for both Jerry and especially Jeremy. Not only was he the one who gave them the idea to destroy The Darkness in the first place, but they also figured out that he was corrupt as hell. At least we got the [[BestBossEver most epic final boss ever out of it]], though.]]
* IKnowMortalKombat: Apparently only hardcore gamers stand a chance of stopping the Darkness, [[spoiler:probably because it's an advanced RealityWarper video game program.]]
* InnerMonologue: At the end of the game, Jerry has one. But then it's quickly subverted when Jeremy says he sucks at monologues.
* InterfaceScrew: [[spoiler:Hexor]] messes up a lot of things in the final level and boss fight to deter you.
** Much prior to that, [[spoiler:he screws up the Distortion Windows section, booting full-screen players into windowed mode, moving the window around on your screen, and rotating the game.]]
* ItMakesSenseInContext: At the beginning of the Veiled Detritus stage, Jerry asks why they stopped here, and Jeremy replies that "There is a Muffin here." He also warns you that the Darkness is looking for the Muffin as well.
* JerkWithAHeartOfGold: Both Jerry and Jeremy, to varying degrees.
* KiAttacks: Physical techniques like Mental Insurrection, Wave of Awesome, Kudeku, or Grand Slam.
* KillerGameMaster: The level comments paint the creator as this, hinting at his amusement at the horrors to come.
* LampshadeHanging: Constantly, by both Jerry and Jeremy.
* LastChanceHitPoint: The Revenge Bead retaliates CollisionDamage, but cannot take an enemy's last HP.
* LastDiscMagic: Wildfire and Hurricane.
* [[LeaningOnTheFourthWall Sitting on the Fourth Wall]]: Jeremy's literal position.
* LikeAFishTakesToWater: Jerry is an avid gamer who gets thrown into the worlds of the games he played.
* LocomotiveLevel: The Fright Train.
* LuckySeven: The seven Muffins.
** Your seventh set of {{Heart Container}}s also gives you an extra 100 HP.
* MacGuffin: [[LampshadeHanging Lampshaded]], as they're the 7 Magical Flavored Muffins.
** In reality, they are [[spoiler:the seven Data Allocation Segments, specific pieces of code that grant almost total control over the program. Why they look (and apparently smell) like muffins is anyone's guess.]]
* MalevolentArchitecture: Found especially in the Black Rock Fortress.
* MercyInvincibility: Getting hit, dashing, and using Grand Slam all give you invincibility. The second is essential for beating the game.
* MetaPowerup: Awesome points don't do anything, other than increase the EXP you gain.
* MissionControl: Jeremy, though he starts taking a more active role towards the end of the game.
** [[spoiler:He is also separated from Jerry for the first half of Distortion Reckoning.]]
* MissionControlIsOffItsMeds: Hexor performs a similar role to Jeremy, except he wants you dead, so he taunts and manipulates levels into death traps.
* TheMole: [[spoiler:Clone Syrus.]]
* NintendoHard
* NoobCave: The IEF, which also serves as the game's tutorial level.
* NoodleIncident: At the beginning of the game, Jerry talks about a time when Jeremy's teleportation transformed him into a girl, and Jeremy did something to him because female Jerry was hot.
* NoWarpingZone: Several times in the story, you cannot warp out to the world map because the Shrouds or the Darkness blocked this function.
* NoPeripheralVision: At the end of Dark Depths, The Informant and another antagonist talk, and the other antagonist initially can't see Jerry standing behind The Informant, as if the world was two-dimensional - which, given they are in a videogame, might as well be the case.
* NumericalHard: The only difference between Beginner (easy) and Veteran (normal) difficulties, at least during boss fights, is the amount of damage you take and dish out. Somewhat [[AvertedTrope averted]] for [[HarderThanHard Distorted]], though, which both increases the damage you take and adds back some content that was removed from the normal game because it was just plain unfair.
* ObstructiveForeground: {{Lampshaded}} with text boxes. Also a difficulty enhancer in the Shady Woods[=/=]Shady Caves.
* OneHitKill: The instant death spikes which start at Metropolis and appear throughout the rest of the game.
* OneSteveLimit: Averted, though never drawn attention to. The main characters are Jerry and Jeremy, and you ''will'' confuse the two early in the game.
* TheOnlyOneAllowedToDefeatYou[=/=]BloodKnight: [[spoiler:The Shroud Lord. Before you fight it, The Darkness says that it's absolutely obsessed with defeating Jerry, and must be defeated before The Darkness can come to a peaceful solution with Jeremy.]]
* PaintingTheMedium: Due to the different coloring text boxes have, you can generally tell whether or not someone is a good guy or bad guy pretty effortlessly. Jerry even uses this fact once.
-->'''Jeremy''': What would he want them for? He's not even with the darkness.
-->'''Flame Instigator''': How would you know?
-->'''Jeremy''': Your text box isn't red.
* PaletteSwap: Parodied. One of the enemies is called a "Palette Swap Sentinel". Jeremy also expresses his hatred of palette swaps if you scan certain enemies.
* PeopleJars: Found in the Black Rock Fortress [[spoiler containing, among others, VideoGame/MegaManClassic, Mario, Link, and [[{{Metroid}} Samus Aran]].]]
* PinballScoring: Awesome points, not due to attached zeroes or anything, but just because you get them on ''practically every occasion''.
* PlatformBattle: Ultimate Phalanx.
* PlatformHell: Plenty of the later levels.
* PoorCommunicationKills: The only reason you get into a fight with [[spoiler:Blazing the Bat]] is because Jerry fails to mention that he isn't allied with The Darkness.
** Also, [[spoiler:the only reason people are resisting The Darkness in the first place is because it doesn't mention that it just wants to preserve itself, and is not actively malicious]].
* PowerFist: Jerry's WeaponOfChoice, which is powered by gemstones.
* ThePowerOfFriendship: Jeremy tries to attribute their victory to this. Jerry will have none of it.
* PowerNullifier: [[foldercontrol]]

[[folder: [[Oh Crap DASH DISABLED ]]
]]
* PressXToNotDie: PlayedForLaughs and used ''word for word''; everyone drops what they're doing and rushes to stop the Quick Time Distorter once they see a single quicktime event. The quicktime events themselves are subverted (they don't really kill you; you can take as long as you want), and parodied (like being used for jumping across a small gap or climbing up stairs).
* PuzzleBoss: The initial fight with the Ultimate Phalanx. Jerry tells you that you should just quit the fight, [[spoiler:and he's right. You have to get yourself killed and reload to before the fight, and then try to leave the stage.]]
* RankInflation: Averted.
* RealityBreakingParadox: [[spoiler:How the Artist intends to destroy the Darkness: cause a divide by zero error. Jerry remarks on how strange it is that dividing by zero will ''actually'' [[MemeticMutation destroy the world]] in this case.]]
* [[RecurringBoss Recurring]] [[DualBoss Dual]] {{Mini Boss}}es / {{Demonic Spider}}s: The Shrouds, who will appear randomly in certain areas.
* RecursiveAmmo: The Shrouds' Danmaku Diamonds, as well as the fireballs of the Blazing Robot.
* RedSkyTakeWarning: At the end of the Black Rock Fortress.
* ReStabilization: You can air dash while [[{{Knockback}} flinching]].
* RewardingVandalism: Slightly; destroying random objects only gives you ''tiny'' amounts of experience, counts into kill chains, and sometimes drops items.
* TheReveal: [[spoiler:What the Darkness is and who created it.]]
* ReverseShrapnel: Wildfire.
* RPGElements
* [[FinalBossPreview Semifinal Boss Preview]]: [[spoiler:The Shroud Lord, who attacks you for short periods of time in Distortion WTF before flying off. You don't get to fight him for real until the end of the game]].
* ScratchDamage: Played straight for you, and averted with enemies. The player always takes at least one point of damage, while the damage you deal to your enemies ''can'' be reduced to zero.
* SequelHook: [[spoiler:Subverted and lampshaded.]]
* {{Sequelitis}}: The trope itself is lampshaded InUniverse.
* ShoutOut: The Ribbon Bead protects you from status ailments. "[[BlatantLies Definitely not]] [[ShoutOut a reference]] [[LampshadeHanging to any]] [[FinalFantasy fantasy]]."
** The [[VideoGame/TheLegendOfZelda Triforce]] Bead is even more blatant.
** At one point, Jeremy tells Jerry to believe in [[Anime/YuGiOh the heart of the cards]]... to help him make jumps onto tiny platforms in the [[spoiler:VideoGame/{{Super Mario Land}}-themed Distortion]].
* SkillPointReset: [[DemonsCrest Firebrand the demon]] does this for a small amount of money.
* SmashingHallwayTrapsOfDoom: Those spike blocks.
* SnowyScreenOfDeath: [[CriticalAnnoyance When your health falls below 20%]], the screen starts displaying static (accompanied by all sound effects and music becoming more low-pitched). Once you die, this is how you go out.
** This is also used [[spoiler:as a build-up to the WhamEpisode prior to entering Distortion Reckoning]].
* SomeDexterityRequired: For crippling certain enemies or casting spells in rapid sequence to master certain segments or obtain powerups. No annoying {{combos}}, though.
** Dark Yoshi has since admitted that the control system was a mistake and unnecessarily complex, and focused on simplifying combat greatly in later installments.
** For further explanation, there's the three basic buttons for moving and ducking, an up button for examining and opening things, a button for jumping and dashing, a button for standard attacks, two buttons for physical and spiritual techs, two buttons for cycling between elements, a pause button, a button for cycling through the spell list for your current element and a button for activating Rave Mode. That's ''more buttons then you can map on a 360 controller.''
* SoundtrackDissonance: [[http://www.youtube.com/watch?v=p-WXECnUVqc Rose At Twilight]], which was created as final boss music, is used as the GiantSpaceFleaFromNowhere filler boss theme. The result is largely unimportant boss fights with hilariously inappropriately epic music.
* SpikesOfDoom: Multiple kinds, one of which kills you instantly.
* SpriteMirroring
* StalkedByTheBell: A variation of this: The chance for the Shrouds to appear increases over time, so if you run through rooms quickly with only few deaths (or if you [[SaveScumming reload instead of retrying]]), you have to deal with them less often.
* StationaryBoss: The Dragonroot and the Crystals.
* StatOVision: Jeremy's ability due to sitting on the FourthWall.
* StopHelpingMe[[invoked]]: Jeremy really likes to talk during segments that require a lot of concentration. Naturally lampshaded whenever Jerry gets pissed off at him for it.
** And whenever it happens, he's usually talking about pointless, inane things, and then sometimes keeps going just to piss off Jerry.
* SuperMode: Rave mode.
* SuspiciousVideogameGenerosity: Lampshaded.
--> Because I'm nice, you can have a restore point here.
* TakeThat: Plenty of them, due to the satirical nature of the game.
** TakeThatMe: The game itself isn't immune to this.
* TalkingIsAFreeAction: Lampshaded heavily, parodied, and invoked in the cutscene prior to the [[GiantSpaceFleaFromNowhere Arrghus]] battle, where Jeremy purposefully keeps talking so that the boss won't attack, and also goes off on a tangent to chat about Jerry's preference in video game genres while doing so. It's also {{Deconstructed|Trope}} for humor: Jerry, and by extension the player, keeps getting distracted by the textboxes, which of course impairs his skills, and he has to [[RunningGag repeatedly]] remind people of that fact [[HypocriticalHumor during hard platforming sections]].
* TeleporterAccident: Cause of the aforementioned NoodleIncident.
* TemporaryPlatform
* ThirteenIsUnlucky: Subverted; the thirteenth set of {{Heart Container}}s gives you an extra 50 HP.
* ThisIsTheFinalBattle: A variant said right before you fight the [[spoiler:Shroud Lord]]. So, [[spoiler:subverted]].
* TimedMission: Each set of floors in The Spire. Also, [[spoiler:the escape sequence at the end of the game]].
* TookAShortcut: The Convenient Store Yoshi that runs the DungeonShop in Black Rock Fortress "snuck in and followed you. [[LampshadeHanging Nevermind the fact that I beat you to this point]]. [[HandWave I AM a Yoshi, afterall]]."
* {{Trailers}}: A trailer for the first DistortedTravesty can be found [[http://www.youtube.com/watch?v=UAZuJjlu0K0&index=5&list=PLSQLREUw9vwmE8HYXkE0uYgR6ur64hjIQ here.]]
* TrippyFinaleSyndrome: The final level, to an extent. Averted by the final boss, however.
* TurnsRed: Although often not visible, most bosses tend to start off pretty easy. After you do enough damage their attacks get more threatening, or they gain whole new ones. Happens multiple times, in some cases.
* UnblockableAttack: Those red "death rings" in the last few dungeons, as well as the element surges of the colour wheels, cannot be nullified by dashing.
* UnexpectedGameplayChange: Metropolis. [[BestLevelEver And it's awesome]].
* UnexpectedShmupLevel: Two of them. As already stated, they're of the BulletHell variety, but they're not too bad.
* TheUnreveal: We never did learn what happened with [[spoiler:Jerry's ex]]...
** Not until the next game, at least.
* VitriolicBestBuds: Jerry and Jeremy, Type 2.
* VoodooShark: Jerry's excuse for being [[DGrayMan Allen Walker]]: He was cosplaying as him just before the events of the game. Though that doesn't explain how he can use the [[ShapeshifterWeapon Crown Clown.]]
* TheWallsAreClosingIn: [[spoiler:The Artist tries this to kill Jerry after he sides with The Darkness.]]
* WarpWhistle: You can teleport to the world map by pressing M in the pause menu, although the Darkness sometimes blocks that ability.
* WhamLine:
-->'''Jeremy (garbled):''' [[spoiler:The Darkness has tricked us all.]]
* WhatHappenedToTheMouse: [[spoiler:If the Syrus that Jerry and Jeremy rescued from Black Rock Fortress was a clone...what happened to the real Syrus?]]
** The third game reveals that [[spoiler:He was freed, much like everyone else the Darkness captured, and is now working on taking down the virus.]]
* WindIsGreen
* YouCantGoHomeAgain: At the beginning of the game, Jerry and Jeremy's only motivation is to get back home, though of course, they soon find that there is more to the world than that...
** Subverted [[spoiler:once you do reach Jerry and Jeremy's home and find that they ''can't'' go home because ''it's already been caught by The Darkness''.]]
----
!!Tropes provided in the sequel:

* AdvancingWallOfDoom: The second world, and the semifinal level.
** [[spoiler:Also the final level, when you're being chased by the virus.]]
* [[spoiler:TheBadGuyWins]]: [[spoiler:Almost, anyway...presumably... Claire and company still think they have a chance, at least.]]
* BarrierChangeBoss: The Garbage Tracker (in that its elemental weakness when it's knocked down changes each time) and the Virus Core.
* BatmanGambit: [[spoiler:The virus pulls one of these -- it lured Jerry and Claire to the island to distract them while it launched its main attack elsewhere.]]
* BulletHell: Claire says she's actually good at these, in contrast to [[WhyDidItHaveToBeSnakes Jerry]].
* [[spoiler:CliffHanger / SequelHook]]
* DepartmentOfRedundancyDepartment: The title.
* [[spoiler:DownerEnding]]: [[spoiler:The Virus is assaulting the entire world, Claire has lost all her abilities, and the same will soon happen to Jerry. Jeremy and Jerry are about ready to give up, until Claire encourages them to keep fighting.]]
* DualBoss: The [[ThatOneBoss Twin Bloom]].
* ElementalPowers: Like Jerry, Claire has BlowYouAway, PlayingWithFire, MakingASplash, and DishingOutDirt, though her repertoire is smaller than Jerry's.
* GiantSpaceFleaFromNowhere: Every single boss, except for the final one.
* HaveANiceDeath: Subverted; unlike her brother, Chao will give you encouragement instead of snarkiness.
* HopelessBossFight: [[spoiler:The Chaser Virus can be repelled, but not killed. Then it turns into a demon-like EldritchAbomination and takes your abilities away, one by one. Fortunately, [[BigDamnHeroes Jerry shows up and one-shots it before Claire can be killed.]]]]
* HundredPercentCompletion
* LighterAndSofter: The game over screens, which actually encourage you this time!
* LongTitle
* MissionControl: Jeremy's sister, Chao, takes his place in this one.
** [[spoiler:Jeremy does, however, help out Claire for the final level as well.]]
* MoodWhiplash: This game is much LighterAndSofter than the first for the most part. [[spoiler:Then you encounter the Virus in the final level, and everything takes a sharp turn for the dark. Very, very dark.]]
* PlatformHell: Everything from world 3 onwards.
* RPGElements: Have been cut, unfortunately.
* SequelDifficultySpike: Especially due to the RPGElements being cut and the level design having a much heavier emphasis on [[PlatformHell platforming]].
* SquishyWizard: Claire, compared to Jerry. She can't even use physical attacks.
* {{Trailers}}: A trailer for the second DistortedTravesty can be found [[http://www.youtube.com/watch?v=-tE199spGNk&list=PLSQLREUw9vwmE8HYXkE0uYgR6ur64hjIQ&index=6 here.]]
* TheVirus: Since the world is virtual, it's an actual computer virus, trying to take down The Darkness. [[spoiler:And, judging from the ending, it is ''very'' close to succeeding.]]
* WallJump: Claire's special ability. You'll be using it very often.
* ZettaiRyouiki: Claire.

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!!Tropes provided in the third game, Saved Game:
* ApocalypticLog: The end of every [[{{BrutalBonusLevel}} bonus gate]] brings you to a secret chamber that provides an apocalyptic message and [[{{MacGuffin}} one of eight mysterious instruments]].
* BrutalBonusLevel: After completing the the normal blue gate of a given world, a new red gate will appear. Everything beyond this gate is far more difficult than that of the normal gate.
* EarlyGameHell: The early game is more difficult than that of its predecessors, thanks in no small part to the absence of weapons for the first few chapters of the game and the loss of the dash [[spoiler:until Gate 3]].
* HaveANiceDeath: Jeremy gets his seat back in this game, and as merciless as ever.
* HeroicSacrifice: It is not realized until Gate 4 that [[spoiler: The hero's of the respective worlds give their bodies and souls to the player characters to grant them their abilities. Whether they are actually dead or just taking up space in Jerry and Claire's somewhat sub-conscious minds is unknown at this point. Jerry doesn't take it too well]]
* LivingShadow: Played around with in Extra Gate C. While enemy shadows are just plain shadows, Claire's shadow and the shadows of traps and switches act just like their solid counterparts, meaning even if you don't get hit by the trap itself, if a trap shadow hits your shadow, you still take damage. The flames also shift your shadow based on the angle, which is necessary for solving various puzzles.
** [[spoiler:Inverted with the Wall Master in map 3]], whose physical(?) body doesn't hurt you, but it's shadow does. This gets very annoying VERY FAST especially if you had trouble speeding through the previous maps out of careful timing.
** [[spoiler: [[{{BonusBoss}} Darkmoar]] subverts this rule by his physical body AND his shadow doing damage, giving him extended attack range, as your attacks only hurt the main body.]]
* {{Metroidvania}}
* OxygenMeter
* RandomEncounters: Played with in Gate 2, where walking around in the overworld invokes this, but after obtaining the bow and arrow, Jeremy figures out how to turn the random encounters off. This doesn't make avoiding battle too much easier though, but it's at least an improvement to Jerry.
* RPGElements: They're back, but more subdued than in the first game -- {{Skill Point}}s obtained from enemies can only be used to make specific, minor improvements, and there are fewer collectibles.
* SequelDifficultySpike: Far fewer mistakes are allowed than in the previous games. Couple this with the fact that Jerry and Claire have smaller arsenals than their previous appearances, and Distorted Travesty 3 might just be the toughest game in the trilogy.
** The game also doesn't hand out healing stations at the start of every room.
* SharedLifeMeter: Both Jerry and Claire share the same life meter.
* ShoutOut: In the main city of the game, two people by the names of Phil and Ned are conversing about the events of the game. [[GroundhogDay Wonder if one of them is a weatherman]].
* WallJump: Unlike the DT2, the wall jump mechanic is exclusive to Gate 4.
* YouHaveResearchedBreathing: You start the game unable to do anything except duck after [[spoiler: the Virus]] locks you out of all your abilities. Even after Jeremy gives you back your ability to move, you still need to find a power-up to be able to jump.