[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Disney-Universe-Main-Image_1054.png]]
[[caption-width-right:300:Suit up.]]


''Disney Universe'' is a 2011 video game from Disney Interactive, released for PS3, 360 and Wii. Players take control of small avatar-like figures (a la ''LittleBigPlanet'') as they take on the role of beta-testers for a {{Disney}} online community. However, an evil hacker named Hex is determined to destroy this new game, so the players, dressed in costumes based on popular Disney characters, including {{Pixar}} characters, team up and battle one another to defeat Hex and save the Disney Universe.
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!! This game provides examples of:
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* AIIsACrapshoot: Hex made the game like this
* AdvancingWallOfDoom: Cave of Wonders 3
* AllThereInTheManual: The names of individual stages are only mention in the unlockable viewer area.
* AmbiguousEnding: Hex is never really defeated.
* AutoScrollingLevel: Door Factory 3
* BigBad: Hex
* ButtMonkey: While not being killed off by you, the Fodder seem to exist to serve as sporting equipment for Brutes.
* CameraScrew: Decent for the majority of the game, but the second level of Queen Anne's Revenge would be a whole lot easier if you could actually see your character.
* CompetitiveBalance: Among the mini-bosses.
** FragileSpeedster: Bulldogs, which are fast, but can't take much of a pounding.
** GlassCannon: Spawners are powerful, but can't take the number of hits as others.
** LightningBruiser: Brutes, which are fast, strong, and can take a beating.
** MightyGlacier: Rotos are incredibly powerful but the slowest of the bunch.
* CutsceneIncompetence: The Brutes and Fodder are exceptionally goofy and stupid during the intro scenes.
* TheCracker: Hex.
* DeathIsCheap: You only lose gold.
* DemonicPossession: Though not a demon, Hex somehow can take over VIC and speak through him turning VIC Dark red and sharper-looking.
* ExactlyWhatItSaysOnTheTin: Several stage names, such as "Laser Corridor" and "Toxic Gas".
* FakeLongevity: You have to replay each stage twice to unlock every costume.
* GameBreakingBug: There are a few spots where your water vehicle can get stuck on a rock, unable to move, forcing you to restart the level.
* GiantMook: Mini-bosses, especially Brutes.
* {{Griefer}}: Hex likes to offer helpful advice to the player on how to be one, and has some mannerisms of the stereotype (ie, a {{Troll}} who enjoys spreading chaos for his amusement and generally being a jerk).
* GuideDangIt: Not for the majority puzzle solutions, but the game neglects to tell you important details on how to use some of the vehicle. There are other cases where, after opening the exit gate, the game puts in a secret challenge back at the beginning of the stage, but neglects to tell you.
* HardLevelsEasyBosses: Any of the four types of mini-bosses are harder than the end-of-area bosses, and you usually have to fight several of them in any given level.
* InfinityPlusOneSword: The Tool Mod power-up lets you kill anything in one hit.
* InsurmountableWaistHeightFence: A few edges are marked off by low rocks or thinly spread trees.
* InvisibleWall: In a few places.
* KillItWithIce: The Snowman power-up
* LoadingScreen: In which Hex offers his helpful advice.
* LostForever: Well, lost unless you restart the level. A few stars are over bottomless pits that you have one shot to grab. Monster Training is exceptionally bad, where in the first stage you cannot return to a room once you exit and in the third stage where the star and collectibles only appear on screen for a short time, during a fight.
* MookMaker: Spawners can throw Fodder at you.
* NamesToRunAwayFromReallyFast: Hex
* NeverSayDie: Jusitified since the game takes place in a VR realm.
* OneHundredPercentCompletion: You have to earn gold trophies in all stages and unlock and power up 45 costumes.
* OurZombiesAreDifferent: As a zombie you can survive underwater, but can't jump.
* RedShirtArmy: [[LampshadeHanging Lampshaded]] - their name is "Fodder".
* SceneryPorn: The pans across the stage at the beginning of each area.
* SequelHook: The ending dialogue from Hex before the "It's a Small World" remix simply screams this.
* ShoutOut: At least one trailer showed a player attacking a chest using a key like a [[KingdomHearts Keyblade]].
* StockVideoGamePuzzle:
** LockAndKeyPuzzle: Everywhere, exit doors must be unlocked before going through.
** MagicalMysteryDoors: Monster Training
** TrickShotPuzzle: Often the target is across a gap or simply to far away for you to walk a time bomb over, so you have to throw from a distance.
** TwoKeyedLock: Several in multiplayer, but in single it gives you a few seconds to get to the other switch.
* SuspiciousVideogameGenerosity: Power-up cubes generally appear near mini-bosses.
* TakenForGranite: The effect of the Medusa power-up.
* TennisBoss: Spawners are stunned by bouncing fireballs back at them.
* {{Troll}}: Hex. How else can you describe someone who decides to torment you as a parting shot by [[CoolAndUnusualPunishment singing a rock version of It's A Small World After All at you?]]
* UndergroundMonkey: There are only six types enemies, but they change costumes to match the world.
* VideoGameSettings:
** BleakLevel: Elephant Graveyard
** BossOnlyLevel: Several, mostly at the very end of a world.
** LethalLavaLand: Upper Pride Rock
** ShipLevel: Queen Anne's Revenge
** SlippySlideyIceWorld: High in the Himalayas.
* VillainSong: Hex sings a rock remix of "Its a Small World" to torture VIC and the player.