[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/disciples.png]]
''Disciples'' is a trilogy of TurnBasedStrategy [[UsefulNotes/IBMPersonalComputer computer]] games set in the DarkFantasy land of Nevendaar, a somewhat gothic StandardFantasySetting with four (and later five) main powers.

* [[TheGoodKingdom The Empire]], a [[NonIndicativeName noble and ancient kingdom]] of human [[KnightInShiningArmor Knights In Shining Armour]] who worship [[CrystalDragonJesus the Highfather]]
* [[LegionsOfHell The Legions of the Damned]], a group of AlwaysChaoticEvil demons who try to free their god Bethrezen from hell
* [[OurDwarvesAreAllTheSame The Mountain Clans]], a collection of Dwarvish Clans who worship [[Myth/NorseMythology Wotan]]
* [[TheUndead The Undead Hordes]], a [[ExactlyWhatItSaysOnTheTin horde of the undead]] created by Mortis to attack the dwarves in a RoaringRampageOfRevenge against Wotan for throwing her lover's heart into the sun, which she lost her flesh retrieving
* [[TheAlliance The Elven Alliance]], a collection of [[ExactlyWhatItSaysOnTheTin elves]] who begin to organize after events in the second game's first two {{Expansion Pack}}s bring their old god and Mortis' lover back to life.

All units travel in parties which the player hires in cities. Each party consists of at least one unit, and at least one of these units is a leader unit, hired on their own at considerable more expense than other units, though they're usually more powerful anyways. All leader units have a leadership stat that determines [[ArbitraryHeadcountLimit how many other units can travel in their party]].

The series began with ''Disciples: Sacred Lands'' in 1999. It featured the "First Great War", where the first four main factions of the game duke it out.

''Disciples II: Dark Prophecy'' followed in 2002, and is the most beloved franchise instalment. It takes place a decade after the first, and, depending on the campaign you choose, it can follow the Empire's [[CivilWarCraft rebellion]] and the discovery of an heir to the Empire, the aftermath of the Legions' attempt to free their god, the Undead's attempt to resurrect Mortis' old lover, or just the Clans' attempts to rebuild and keep it together. It received three {{Expansion Pack}}s: the ''Servants of the Dark'' and ''Guardians of the Light'' mainly added new campaigns and units, while the final one, ''Rise of the Elves'', had [[ExactlyWhatItSaysOnTheTin made the elves playable]] and added a campaign for them.

''Disciples III: Renaissance'' was developed by an altogether different company than the original and was released in 2010. It made multiple changes to the formula, with greater focus on RPGElements, a hex-based grid battle system [[GeoEffects where some tiles can't be passed through and others convey bonuses]], and the like. There was a campaign for the three races featured that made it into the game; the Empire, the Damned, and the Elves. The campaign centers around Inoel, an angel sent on an important mission by the Highfather. It also received an expansion pack bringing back the Undead called ''Resurrection''.

Altogether, though, ''Disciples III'' was met with a terrible reception from both critics and the longtime fans. In response, it received and UpdatedRerelease in 2012 titled ''Reincarnation'', which combines the plot of "Renaissance" and "Resurrection" into one package, reworks the gameplay in some parts and adds a few new elements, as well as putting the Mountain Clans back in the game. Ultimately, though, it still marked the end of the series...

... until 2021, when a fourth game, ''Disciples: Liberation'', was released in October 21.

!! The series as a whole contains examples of:
* AmbiguousGender: The Empire Acolyte wears a lot of robes and has a hood over their face, and so can pass for a young boy or girl. This is probably intentional; it can upgrade into either the male priest or female cleric line. The Legion's Cultist unit wears a face-concealing mask and white robes and can likewise upgrade into either the male sorcerer or female witch, but has a decidedly-male voice. This could just be because EvilSoundsDeep, however.
* ArbitraryHeadcountLimit: Both used and subverted. Each party can only have so many units in it, which is decided by the party leader's "Leadership" trait (which upgrades rarely), but there's no limit on parties except for money.
** The Legions get hit with this hardest, since they have more large units (Their Support and Archery lines, and their special units) than other races.
* ArmoredButFrail: Two examples, done differently:
** Legions of the Damned Gargoyles have huge armor stat, but their health is way below what 2-slot units of their level have. Bypassing armor with DamageOverTime effects, certain spells and Shatter will make them much easier to kill.
** Undead Hordes' Wraiths and their upgrades (and Werewolves to an extent). They are completely immune to Weapon attack source, allowing them to stand in the front row without fear, but their low health means they die quickly to non-Weapon damage.
* {{Backstory}}: Further explored during the Disciples II's last expansion. Specifically, found [[http://www.disciples3.com/thegame/history_eng.htm here]].
* BoringButPractical:
** The Legion's melee line, which lacks the awesome potential of the Empire and Undead lines, but has a nice 50% daily regeneration effect on their best fighters. Also, the Legion's Counselor leader; he's nothing special, but he's the only traditional archer the Legions have got, since their Archery line consists of sturdier, but more expensive and large-sized Gargoyles.
** In ''Rise of the Elves'', the Elves' Centaur Charger. Nothing too fancy, just a Level 2 unit that has 20 armor. This however makes them effective tanks shielding the back row who level up quickly, needing only 525 exp, and so gain stats quickly enough to help them keep up with more powerful units.
* CameBackWrong: Solionelle, AKA, Mortis.
* CombatExclusiveHealing: Priests and other healing units can only restore hit points during combat, requiring a slow health recovery between battles. However, the healer may still act during a round if all enemies are killed before the healer's turn.
* CombatTentacles: The Beast, Tiamat, and Kraken units.
* CrystalDragonJesus: The Highfather of the Empire.
* DemonicPossession: Most of the front-line infantry for the [[TheLegionsOfHell Legions of the Damned]] are humans possessed by demons. And a few of the other Legion units probably qualify as well.
* DemBones: Some neutral units and of course many of the Undead Hordes' units. Every Undead cutscene only shows skeletons.
* DifficultButAwesome: The Mountain Clans, being slower and having some very unusual unit development (for example, their Mage line units don't fight, but their other three lines can all develop to hit the entire enemy party, like Mages) are harder to work with than other races, until you get used to them. Once you do, they can be a serious force to contend with.
* DisproportionateRetribution: After the angel Bethrezen creates the world of Nevendaar and populates it (with the help of other gods) with living beings, he goes to fetch the Highfather to show him the world, leaving the other angels in charge. The jealous angels sabotage Nevendaar, so that, when the Highfather sees it, it is engulfed by war. Without bothering to find out what happened, the Highfather punishes Bethrezen by sealing him for eternity in the molten core of his own world. No wonder Bethrezen grows bitter and insane, becoming this world's equivalent of TheDevil.
* ElementalPowers: All factions tend to focus on 1 or 2 of the following: Air, Earth, Fire, Water, Death, Life, Mind and Weapon (the last is less an Element than it is the absence of an element, it is used for most Unit's melee/archery attacks).
** Empire is Air (Lightning), and Life (healing).
** Legion is mainly Fire with some Mind and Earth thrown in.
** Mountain Clans is Water (Ice) and Earth.
** Undead Hordes is mainly Death and Mind.
** Elven Alliance is the most scattered, with the most prevalent being Air.
* {{Expy}}: Several, from [[TabletopGame/{{Warhammer}} Warhammer Fantasy]], and real life mythology:
** Greenskins in Disciples (ie Goblins, Orcs, and Trolls), are obviously inspired by the Warhammer term for the same races (although Warhammer canon is a bit ambiguous whenever Trolls are Greenskins, or related to Ogres). Disciples Greenskins also consist of Ogres and Cyclopi.
** Wotan is obviously based on Odin, but his focus on winter, and wolves, also point to him being based on Ulric from Warhammer.
** Connecting with the above, Mountain Clans even have an unit called Wolf Lord, although he seems even more inspired by the [[TabletopGame/Warhammer40000 (Warhammer 40,000) Space Wolves Wolf Lords, and Wulfen]].
** The Empire has elements of both Sigmar's Empire, and 40k's Imperium of Man. One example are the the Empires units of Witch Hunters, and their Inquisitor upgrades. The Empire also has also some similarities to Bretonnia.
** The Elves also have similarities to Warhammer elves, most visible how the elven Queen is named Taladrielle, very similarly to Warhammer's High Elven Everqueens Alarielle and Astarielle. With how their gods are “dead”, and for a longer time, their culture was fallen, they also resemble the Eldar from Warhammer 40,000.
** The Legions of the Damned, have many similarities to the forces of Chaos, with mutations caused by TheCorruption, eventually turning them into demons, their forces being built from berserkers, and fallen champions of the Empire, and the Fiends resembling Beastmen.
** The Undead Horde has many similarities to the Vampire Counts as well as Tomb Kings (and even more so the Undead army, from which the two were split), up to the civilization of Alkmaar resembling Nehekhara.
** Solonielle/Mortis resembles several figures from Real Life Mythology, and Warhammer.
*** Before her transformation, as Solonielle, she resembled quite Isha, being the mother goddess of elves, and nature, connected to tears, as well as the mother of elves.
*** Her husbands murder, and her trying to resurrect him (including in one version, by putting back his body parts), makes her similar to Isis.
*** After the sun burned of her flesh, and she became the goddess of death and dead Mortis, ruling over the land of dead even called Nilfheim. she quite strongly resembles [[Myth/NorseMythology Hel from Norse mythology]]. Ironically though, there is a separate entity with the name Hela, serving Mortis as the leader of her forces, but that might be an avatar of some sort. Due to her connection to water, along with being a goddess of death and dead, she also resembles [[Myth/SlavicMythology Marzanna]], who also is ritually burned each year.
*** Overall, being a beautiful goddess of creation, who is burned, becomes a goddess of the Underworld/Netherworld, her beauty being destroyed and changed into a corpse-like entity, [[spoiler: as well as rejected after transformation by her husband]], makes Mortis greatly resemble [[Myth/JapaneseMythology Izanami]] from Japanese mythology.
*** From her name, as well as function of the goddess of death, Mortis resembles also Morai-Heg from Warhammer. She eve more resembles the goddess of dead Ereth Khial, who even got rejected by the main god of the pantheon she loved, but Mortis actually appeared before Ereth Khial.
*** Mortis' connection to disease, death, undeath, and previously nature and life, as well as even elements of her look (ie decayed, tree-branch like antlers), makes her resemble Nurgle.
** Bethrezen is basically {{Satan}}, being especially to how Satan is described some Gnostic sects like Bogomilism and Catharism, where [[spoiler: he is the creator of the world]].
** The High Father himself is visibly based on the Judeo-Christian God.
* EvilVersusEvil: Almost everywhere. The Demons and Undead regularly fight each other, the campaigns sometimes give them civil wars, and many neutral or evil factions of the "Good Races" will fight each other or the Demons/Undead constantly.
* ExposedToTheElements: The landscape changes to reflect who controls territory, but units never change their outfits. This can lead to situations where characters wear almost nothing in snowy mountain clan territory or Dwarfs wearing thick winter clothing in a scorched landscape controlled by the Legion.
* ForDoomTheBellTolls: Heard very frequently as part of overworld music tracks.
* FighterMageThief: The three lord archetypes:
** The Warlord is the Fighter. They start with their race's Melee hero, and their lord bonus is a BoringButPractical increase to daily health regeneration.
** The Mage Lord is, obviously, the Mage. They start with their race's Mage hero and the Mage Tower structure pre-built, and their lord bonus halves the cost for researching spells, along with allowing each spell to be cast twice each day. The Mage Lord is also the only lord type that can use level 5 magic, while the other two lord types are capped at level 4.
** The Guildmaster is the Thief. They start with their race's Scout hero and the Guild structure pre-built, and their lord bonus allows them to use additional commands for thieves (such as assassinating a random unit or scrambling enemy formation), along with halving the cost of upgrading towns (''not'' the cost of building structures in the capital).
* FisherKing: The landscape changes to reflect who controls territory. The Empire's territory are healthy green fields, Demon territory is hellish with lava pools and magma, Undead territory is dead shriveled up dirt and trees, Dwarf territory is covered in snow. The Elven territory consists of autumn-like ochre wilds.
* GiantSpider: There's one monster like this in the first game, and two monsters in the second.
* GratuitousLatin: The Legion's spells, and a lot of their unit's chatter, are in Latin.
* GrimDark: This series does a very good job of bringing the mood of a dark world. The soundtrack (and the sound effects in general) are especially ''awesome'' in this regard.
%%* HealingPotion: Several, of varying strengths.
%%* TheHorde: Undead Hordes as playable. A few of the neutral factions come off this way as well, especially the Greenskins (Goblins).%%How are they examples?
* InfinityPlusOneElement:
** Life element, due to the fact no unit in the game can have any form of immunity to it. For player-controlled units, Life element tends to come in the form of healing or buffing, but capitol guardians and super-bosses will also use it for unpreventable attacks.
** Earth element to an extent -- very few units have any kind of protection to it, but it is also quite rare in itself.
* JackOfAllStats: The Empire, which is the most straight-forward race. They possess what is possibly the strongest melee line, a solid archery line and an average mage line, but most of all have Healers. The Elven Alliance arguably also qualify, but switch the melee and archery line around in terms of strength.
* LevelEditor
* LightningBruiser: The Capital Guardians are universally NighInvulnerable and hit for ''massive'' damage, though they can never leave the Capital. It takes a lot of effort to kill them.
* LizardFolk: One of two "Marshdweller" monsters.
* LordBritishPostulate: With lots of LevelGrinding and serious abuse of stacked buffs or disabling effects, it's possible to kill the Capital Guardian units.
* LoveMakesYouEvil: Solionelle's RoaringRampageOfRevenge against Wotan for his attack on Gallean, which caused her to turn into Mortis.
* MagikarpPower:
** The Undead Horde's Nosferatu leader, who at first seems like a joke since his attack deals a mere 10 damage (although it does hit all enemies). Level him up enough, however, and he turns out to be a mage who can easily stand in the front row and is nearly impossible to kill, since his attacks also [[LifeDrain drain life]]. If only he had the overflow version like Elder Vampires...
** The Mountain Clans as a whole. At first, their toughness is offset by their low initiative, forcing them to take hits other factions could avoid, as well as not having any mass damage outside of a specific hero. By higher levels, their troops are some of the strongest in the game, while a vast array of buffing spells can fix their weaknesses, and then some.
* MightyGlacier: The Mountain Clans are ''all'' about this trope; their units are always tougher in damage and HP than equivalent ones of other races, but they're also slower. Ironically, the sole exception to this with a respectable Initiative of 50, the Son of Ymir, is a giant made of ice.
* NightmareFace: High-level demons qualify. Also, the Wight.
* NoCampaignForTheWicked: [[AvertedTrope Averted]] in all games.
* TheMedic: Imperial and Elven healing units.
* OurDragonsAreDifferent: There are several different types of dragons in the series. They mainly differentiate by their color and attack type, although some have more HP than others. The Undead also have reanimated some dragons for use as heavy hitters. In ''Liberation'' each faction has a dragon among their highest tier units.
* OurElvesAreDifferent: Mostly Wood Elves in earlier series (with occasional High Elves), though from the second game's last expansion, High Elves begin to show up just as often. The playable version of the Elves has different upgrade lines based on High Elves and Wood Elves, and part of their storyline revolves around the two factions of Elves' uneasy transition to becoming truly one people. By the time of ''Liberation'' the Elven Alliance formed between these two is still an uneasy one.
* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants, while the Empire has a similar Titan unit. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game. In ''Liberation'' there are very few giants left [[spoiler:likely due to the Mountain Clans themselves going into decline thanks to their god Wotan's death at the hands of Mortis.]] The Ice Giants are aligned with the Elven Alliance and the Titans [[spoiler:are '''humans''' mutated into artificial mockeries of giants thanks to an ArtifactOfDoom.]]
* OurMermaidsAreDifferent: Mermaids are pretty much just monsters who swim around and eat people. They are also quite the DemonicSpiders due to their mass-paralyzing attack.
* OurOrcsAreDifferent: The Greenskins race appears to include not only orcs but also goblins and trolls, despite goblins not actually having green skin. Besides ordinary orcs, there are also Orc Kings, who are much tougher and, according to their description, are smarter than the average orc.
* OurVampiresAreDifferent: Both vampires and elder vampires have very pale skin, the elder vampire also possessing glowing red eyes. Vampires can, however, be exposed to sunlight with no ill effects. They still [[LifeDrain drain life]].
** Based from the notes they are humans who reject the words of the Highfather but didn't worship demons either thus turning into these.
** In ''Liberation'' Vampires are one of the Undead Horde's tier 4 units. This time around they are portrayed as undead Elven women. One of your possible companions Sharlea is a Vampire. [[spoiler:One of the outcomes of her second personal quest is to turn the sister who betrayed her to her death into a Vampire as well and put her under Sharlea's thrall.]]
* OurWerewolvesAreDifferent: Werewolves are immune to Weapon damage (i.e. non-magical attacks), thus requiring the use of magic. Fortunately, any decent party will have at least one caster, and the front-line units can be set to "Defend", giving them a defence stat boost. ''Liberation'' also introduces Were '''Leopards'''. Unlike the Werewolves, Wereleopards are the result of nature magic and are aligned with the Elven Alliance.
* PartyInMyPocket: Only party leaders are visible in the overworld. In case of flying leaders one has to wonder how the non-flying party members make the trip.
* PreexistingEncounters: Just like player units, enemies are visible in the overworld before battle, represented by their party leader.
* ShopFodder: In the form of ancient relics, precious gems, and jewellery.
* RoaringRampageOfRevenge: The Undead Hordes are created by Mortis for exactly this purpose.
* RPGElements: All units get ExperiencePoints, [[CharacterLevel level up]] and [[RareCandy stat-boosting potions]], and the leaders are able to select equipment to boost their stats or give them abilities and will be able to choose new skills after levelling. A single powerful unit is thus way more important than in, say, ''VideoGame/HeroesOfMightAndMagic''.
* TheCorruption: Watch how the cultist, the basic mages in the Legion slowly turn into a [[BodyHorror Demonologist to a Modeus]].
* TheLegionsOfHell: As a major playable faction.
* TheWitchHunter: The Empire unit Squire can be upgraded to Witch Hunter, which is resistant to mental attacks. They are dressed in the garb usually associated with these kinds of characters.
* WoobieDestroyerOfWorlds: GodOfEvil is [[DeconstructedTrope deconstructed]] since the "evil" gods only became evil because their "good" compatriots were jerks who treated them like garbage. This does not apply to their followers. Bethrezen's [[LegionsOfHell Legions of the Damned]] are by far the nastiest faction who gleefully corrupt and slaughter in Bethrezen's name and TheUndead Hordes are utterly ruthless while following Mortis' will.

----
!!''Sacred Lands'' contains examples of:

* BearsAreBadNews: Mountain Clans' special unit in this game is a bear. It has high health and initiative, along with only costing 100 gold, but its damage is sub-par. Unlike other special units, bears can level up into yetis, which have similar, but higher, stat spread.
* CrutchCharacter: Archers and Gargoyles for the Empire and Legions of the Damned respectively, due to not being able to level above level 2. They are good if unit level cap is 2, but if it is any higher, they are only really useful as garrison. Ghosts and Specters, meanwhile, avert this as their paralyzing attack is useful at ''any'' level, and they are crucial for taking out a Capital Guardian.
* InstantWinCondition: Taking out a capital - any capital - wins the scenario instantly, even if the scenario objectives were not achieved, and there is more than two factions. Of course, considering that beating Capital Guardians counts as LordBritishPostulate (even more so in this game due to overleveling not being introduced yet, and combat being limited to 10 rounds at most), it is not a viable way to win ouside of ''very'' specific circumstances.
* NoCanonForTheWicked: Semi-averted, seeing as the ending of the Legions [[spoiler:has Bethrezen breaking free [[TheEndOfTheWorldAsWeKnowIt and all non-demons being made into slaves or corpses]]]], you can sort of see why the sequels didn't canonize it. ''Dark Prophecy'' instead used a mixture of the Empire (which is basically the exact opposite) and Legions endings; the demons DID succeed in allowing Bethrezen to possess the imperial heir, but the Empire and Mountain Clans sealed Bethrezen in the mines where the ritual was performed.
** The Undead ending is a full aversion though, it involves the death of the Mountain Clans High King, and is completely canon; the event is even mentioned halfway through the Mountain Clan campaign and causes major issues for them even ten years later.

----
!!''Dark Prophecy'' contains examples of:

* AggressiveNegotiations: In the ''Rise of the Elves'' expansion, this has a tendency to happen whenever [[spoiler:the elves and humans try to sit across the table from each other and make peace]].
* AmazingTechnicolorPopulation: For some unexplained reason, the ladies of the eleven royal lines are all blue-skinned.
* BigBad:
** In ''Dark Prophecy'' it's [[spoiler:Uther and Demon Uther]] for the Legions of the Damned and Empire respectively, as well as [[spoiler:Niddhogg]] for the Mountain Clans and [[spoiler:the elves]] for The Undead Hordes [[spoiler:and vice versa]].
** In ''Gallean's Return'' it's [[spoiler:the elves]] for the Legions of the Damned, [[spoiler:Nebiros]] for the Empire, [[spoiler:Gallean]] for the Undead Hordes and finally [[spoiler:Mortis and Hordes as a whole]] for Mountain Clans.
** In ''Rise of the Elves'' its [[spoiler:Gallean once again]], except this time [[spoiler:the player is a VillainProtagonist]].
* BookEnds: The beginning of the Legions' Dark Prophecy campaign relates how the demons have a different, and much more extreme measure of pain than humans do. The end of the same campaign mentions that their view of the flow of time is also much different.
* CameBackWrong: [[spoiler:Gymner Cloudkeeper]]. His dad doesn't... [[DrivenToMadness take it well]].
* CombatMedic: Elder Vampires distribute drained life points among the injured allies.
* CosmeticallyDifferentSides: The Fighter Leader units of both The Legions of the Damned (Duke) and The Empire (Pegasus Knight). Both start with the same stats and abilities.
* DemonicPossession: Bethrezen does this to Uther. [[spoiler:Or tries to at least; turns out Uther only got part of Bethrezen's [[TheCorruption evil]] and [[SuperpoweredEvilSide power]] crammed into him, but not Bethrezen himself]].
* DualBoss: The final boss fight of ''Rise of the Elves'' involves fighting against [[spoiler:[[HeroAntagonist Sir Allemon and Gumtik Bledwater]]]] together, along with their retinue.
* EnemyCivilWar: Demon Legions divide between loyal to Bethrezen and loyal to Uther, Undead Hordes fight the ones who break from Mortis influence under the leadership of Bone Lord.
** The Narrator actually brings up the EnemyCivilWar in the epilogue of the Legion's Dark Prophecy campaign; that it served to keep many innocents out of harm's way.
* ExpansionPack: Three. Two of them, Servants of the Dark and Guardians of the Light, add campaigns for half the original four races (the evil and good races respectively), some units, and some missions, while the third, Rise of the Elves, adds a fifth race, [[ExactlyWhatItSaysOnTheTin elves]].
** The first two are actually one expansion, Gallean's Return, which was released in [[OneGameForThePriceOfTwo two separate packs]] at first.
* FaceHeelTurn:
** The [[spoiler:Elves]]. Having their god suffer from SanitySlippage does that.
** Speaking of the above, if the Alliance Crusade bonus campaign is canon, then [[spoiler:Gallean has chosen to completely forsake the Elves, mirroring his wife]].
* GameBreakingBug: In addition to the regular elf campaign, the ''Rise of the Elves'' expansion gives them a bonus campaign. One mission requires you to protect a diplomat. He then turns on you, requiring you to kill him. Problem is, the programmers forgot to disable the EscortMission at this point, leaving you to [[SadisticChoice lose by killing him or lose by letting him kill all your men.]]
* TheHeavy:
** [[spoiler:Uther]] in ''Dark Prophecy''. He's only the BigBad during the Empire and Legions sagas, but his return to the land kicks off the events that begins the majority of the plot.
** [[spoiler:Millu]] in ''Rise of the Elves'', being the MouthOfSauron to [[spoiler:now insane Gallean]], is the one who starts the entire mess in the first place. And she doesn't stop there.
* NiceJobFixingItVillain: In the final mission of the Empire's campaign in the ''Gallean's Return'' expansion, the demon Nebiros taunts the heroes by claiming that as long as Bethrezen's Well is standing, the Infernal Plague will ravage the land. The heroes then exclaim that destroying the Well is the key to saving the world. Nebiros has a moment of VisibleSilence when he [[OhCrap realizes]] that he just told the heroes what they needed to do to stop the evil plan.
* OneWomanWail: Mortis is still crying, and you can hear it as part of the background noise for the undead.
* OnlySaneMan: [[spoiler:Morok Cloudkeeper]] is the only person to see through [[spoiler:Uther's]] deception, but it's dismissed as paranoia when it's first brought up.
* PetTheDog: In one mission of the Undead campaign, a mermaid approaches your forces as a worshiper of Mortis' past self Solonielle and begs you to help her people. Mortis accepts the plea and orders the Undead to help her.
* PoorCommunicationKills: A constant problem for the first three missions of ''Rise of the Elves'' is the elves' (and Tora'ach's in particular) tendency to shoot first, ask questions later, causing one incident after another. By the third one, just about everyone recognizes that the situation has become unsalvageable, leading to all out war with [[spoiler:The Empire]].
* SanitySlippage:
** [[spoiler:Morok Cloudkeeper]] does not take his son [[spoiler:[[CameBackWrong being revived as a zombie]]]], goes berserk and has to be put down for the good of all.
** [[spolier:Gallean]] does not take [[spoiler:Mortis resurrecting his avatar Lachla'an into undeath specifically to mock him]] well. Not at all.
* ShoutOut: The cheat codes are titles of famous rock songs ("[[Music/TheWall ANOTHERBRICKINTHEWALL]]", [[Music/TheRollingStonesBand PAINTITBLACK]]", "[[Franchise/TheBeatles COMETOGETHER]]", etc).
* StandAloneEpisode: The Mountain Clans' saga in Dark Prophecy. The Empire, Legions and Undead Hordes' sagas all effect each other in certain ways (The hordes attacking the elves, the hordes constantly searching for Uther), but the Clans go off by themselves by their fourth chapter.
* {{Stripperiffic}}:
** The elf queen Taladrielle. Little more than a stiff breeze would be required to reveal her nipples. Her successors all dress more modestly.
** The Prophetess, and her NavelDeepNeckline, which goes beyond her portrait's edge.
** The barbarian Shamaness, which only appears to wear a strap across her breasts and ShouldersOfDoom above her waist.
* TimedMission: Usually of the OverlyGenerousTimeLimit kind:
** Twice in the Empire campaign:
*** In the third mission, Hubert d'Layle starts moving to capture the city of Phindar on turn 30, and if he does, the player loses.
*** In the last mission [[spoiler:[[FinalBoss Uther]]]] decides to deal with the player personally by moving to attack their capital on turn 80 - and since in this particular mission Myzrael is significantly weakened, the boss ''will'' beat him unless you leave a powerful garrison as well.
** Thrice in the Legions campaign:
*** In the first mission, the player must kill Gymner Cloudkeeper before he reseals the mines, which he does on turn 80.
*** A variation in the second to last mission - If you don't kill [[spoiler:Asteroth]] before turn 40, he decides to stop sitting on his ass and starts moving to attack your main hero.
*** In the final mission, you normally lose if any enemy gets into the demonic rift. On turn 75, [[spoiler:[[FinalBoss Uther]]]] starts moving towards the rift personally. Notably, [[NonStandardGameOver the dialogue if the boss seals the rift is different than if anyone else does it]].
** Twice in the Undead campaign:
*** In the second mission, Uther begins moving toward the escape point on turn 65, but since the escape point is right behind the player's starting area, the only way he is getting there is if he busts through the players forces. In addition, if the player gets anywhere near the Legions capital before he moves out, Uther will hunker down there.
*** In the third mission, Slookarijj begins moving toward Phindar on turn 60, and if he gets there it's game over.
** Twice in the ''Rise of the Elves'' campaign:
*** The third mission must be finished in 50 turns, with the player being notified of it on turn 25.
*** In the fifth mission, the first objective of escorting Millu to the capital must be finished in 13 turns total, with ''no'' indication that taking too long will lead to the game over until it happens.
* UnexpectedGameplayChange: The third mission in ''Rise of the Elves'' campaign is very unusual by ''Disciples'' standarts:
** It is the only mission in any of the campaigns where there is no AI enemy - instead your main opponent is a large number of neutral troops.
** Said neutral troops usually stay put in other missions. In this one, they start [[ZergRush Zerg Rushing]] you once you cross certain trigger lines, or as turns pass.
** There is almost no resource capturing - the ''only'' recources on the map are a single Gold Mine and Grove Mana crystal, which presents a noticeable problem on Impossible due to said difficulty level voiding the player's starting resources. No shops either.
** In most missions, additional leaders the player gets are good for scouting and distraction at best. In this one, the player immediately gets no less than five leaders who are as good as the player's starting one, and another one shortly into the mission.
* VillainProtagonist: The player during the Undead and Legion's campaign in any of the games [[spoiler:and during the Elven campaign in Rise of the Elves.]]
* WorfHadTheFlu: Normally [[LordBritishPostulate all but unkillable]] Myzrael is significantly weakened in the Empire's final mission due to [[spoiler:Uther's]] magic. This means you actually have to watch out for enemy's armies getting through to the capital, and if you take too ling, the FinalBoss actually moves in to attack.
* YouHaveOutlivedYourUsefulness: [[spoiler:Uther does this to you towards the end of the Empire and Legion campaigns. Or at least he tries.]]

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!!''Renaissance'' contains examples of:

* AntiFrustrationFeatures: In a way, the fact that it's stones that bottlenecks building construction rather than gold, which means the player is much more free in how they use their gold, rather than having to pool it almost exclusively for unit buildings.
* ApocalypseMaiden: [[spoiler:Inoel]]
* ArtificialStupidity: And that is an understatement. The AI is all but absent in the campaign, and only stays afloat in the scenarios due to heavy dosage of TheComputerIsACheatingBastard. WordOfGod later clarified that this is due to developers running out of time before AI could be finished, so they had to make do with what they did finish.
* AscendedToAHigherPlaneOfExistence: Happened to [[spoiler:Salaar]] in the backstory after his death. The result? A certain angel named [[spoiler:Myzrael]].
* BigBad:
** "Renaissance" has [[spoiler:Izeril, an angel who wishes to wipe Nevendaar clean and rebuild it from scratch, and the one who really sent Inoel]].
** "Resurrection" has [[spoiler:Ferre, possessed by remnants of Izeril's soul. It's unclear whether Izeril's soul influenced him, or if Izeril himself is gone and it is all Ferre]].
* CorruptChurch: The Imperial Inquisition.
* DoubleMeaningTitle: "Resurrection". One part is obvious, as the player is playing as TheUndead. Another part not so much, as it involves [[spoiler:Myzrael coming back from the dead]].
* ExpansionPack: "Renaissance" eventually recieved one in "Resurrection" which re-added Undead Hordes as a playable faction and had a host of other improvements - most notably the change to Initiative mechanics. "Reincarnation" would have also recieved one that would have re-added the Mountain Clans, but the developer [[CreatorKiller went under]].
* FinalBossPreview: Or rather, Disk One Final Boss Preview - the player gets one when [[spoiler:they can briefly control Avatar of Bethezen in Legions of the Damned Act 5. The Avatar later acts as a final boss of Legions of the Damned campaign.]]
* {{Foreshadowing}}:
** Pay close attention to scenes involving [[spoiler:Stafford]] and it's easy to guess that things ''really'' don't add up with him. That's because he is [[spoiler:an angel in disguise]].
** For that matter, pay attention to scenes involving [[spoiler:Inoel]] and the reveal that [[spoiler:she is an ApocalypseMaiden]] becomes much more easily guessable.
* FragileSpeedster: Rogue-type units are melee fighters that rely on their evasion to avoid incoming damage, and rely on their massive accuracy to deliver lots of {{Critical Hit}}s, but their damage and health are lower than those of Fighter-type units.
* GameBreakingBug: Even despite being released six months later outside Russia, it came with some nasty bugs, including one that would have you spontaneously start playing ''your opponents'' in singleplayer. "Reincarnation" fixed the vast majority of those.
* GeoEffects: Certain hexes of the battle map will double the strength of one of the three types of attacks. Rogue-type units can make use of both Melee and Ranged boosters.
* GodWasMyCopilot: Guess who delivers the bad news to the BigBad regarding how the Highfather views his plans? [[spoiler:Stafford, the guy who was there as Lambert's NumberTwo the entire time]].
* HealingSpring: The world map's fountains function like this.
* HeroicSacrifice: The ending of the ''Renaissance'' portrays [[spoiler:Lambert, several human soldiers and elves [[HoldTheLine holding the line]] to save their world from the total destruction. All is save as it was said. Lambert ultimately survives and shows up in ''Resurrection''.]]
* InTheBack: [[spoiler:Ferre kills Haarhus this way after the latter exhausts himself after defeating Bethrezen's Avatar]].
* JerkassGods: The revelations in this game reveal that ''all'' of the gods [[spoiler:except, oddly enough, the {{Satan}} expy Bethrezen and [[WoobieDestroyerOfWorlds Mortis]]]] are JerkassGods [[spoiler:what with them wanting to destroy the world and start over.]]
** There were hints of this earlier, though -- the Highfather's DisproportionateRetribution against Bethrezen for something he didn't even do, without bothering to find out what actually happened first. Wotan's murder of Gallean for daring to suggest that the Mountain Clans should be punished for unprovoked slaughter of Elven refugees they mistook for invaders. [[spoiler:Gallean's rejection of Mortis after she went through hell to revive him, although that one is more understandable considering the measures Mortis took.]]
* KilledOffForReal: The Legions of the Damned campaign ends up killing [[spoiler:Ashkael, killed by Haarhus, and later Haarhus himself, killed by Ferre]].
* LavaAddsAwesome: Seems to be the entire design philosophy behind the reworked Demons, the omnious latin and gothic feel having been largely replaced with lava effects and spikes.
* {{Nerf}}:
** Capital guardians, ''big time''. To the point where LordBritishPostulate no longer applies, and the game frequently gives side objectives to destroy capitals without removing or weakening the guardians.
** Cities in general, as they no longer provide DamageReduction or a bonus to health regeneration - instead cities provide a bonus to maximum health.
** Global magic. Technically it's stronger due to much more varied effects, but it's use is much more limited as the player can only cast one spell per turn, ''total''. Mage lords can cast two. Compare to the previous two games, where there is no limit on amount of spells cast, only on the amount each spell can be cast per turn.
*** Slightly downplayed thanks to Rune mechanic allowing players to "bottle" spells and cast them in combat, although only on the single target. As a result, debuff spells can now be used during town sieges.
** The infamous Incubi no longer petrify the entire team at once, although they now also deal damage when petrifying, and their petrification lasts several turns.
* PlayableEpilogue: ''Reincarnation'' Undead Hordes Act VIII, which happens after [[ThatOneBoss borderline impossible]] ClimaxBoss fight against [[spoiler:Emperor Ferre]], and the ''credits roll''. It mostly consists of the player being given [[spoiler:Myzrael]] in all of his glory and [[CurbStompBattle curb-stomping]] everything in the player's path, finding [[spoiler:Lambert]] along the way.
* RedemptionEqualsDeath: [[spoiler:Haarhus]]
* StartOfDarkness: During [[spoiler: Legions of the Damned fifth mission you play through Haarhus' transformation from noble Elven warrior to demonic servant thousands of years ago.]]
* UpdatedReRelease: Gained one in the form of "Reincarnation". Included are massive amount of bugfixes, mechanics updates to make the game play less like ''VideoGame/HeroesOfMightAndMagic'' and more like previous games, Undead Hordes being baselined and included in campaigns of original races, rewrites to fix most of the inconsistensies and an updated English localization.
* WoobieDestroyerOfWorlds: Both main "evil" gods; see JerkassWoobie above for details.
* WorfHadTheFlu: Happens to [[spoiler:Myzrael, when Ferre manages to kill him via poisoning]]. It takes ten years and the entire "Resurrection" campaign for him to come back from that.
* WrittenInAbsence: Just where the hell is [[spoiler:Myzrael]] during the events of Undead Hordes campaign, especially considering the amount of trouble [[spoiler:Ferre]] gets up to? [[spoiler:You're playing as him the entire time, you just don't know it until the end.]]
* YouShallNotPass: At the end of the Empire campaign, Lambert makes his last stand as [[spoiler:he tries to prevent the demons from passing to the gate where Inoel just left. He fails, but survives.]]

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