[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Disaster_Day_of_Crisis_4634.jpg]]
[[VideoGame/DisasterDayOfCrisis Disaster : Day of Crisis]] is a 2008 UsefulNotes/{{Wii}}-exclusive game, mixing exploration, shooting sessions and QTE for a compilation of every disaster movie ever.

Raymond Brice, the hero, is a former US Marine and International Rescue Team member who quit his last job after the death of his teammate and best friend Steve during a rescue mission. However, when he gets contacted by special agent Olson who reveals to him that his friend's sister has been kidnapped by a rogue military force which also stole several nuclear warheads, he agrees to go on investigation and to rescue her. Unfortunately, he'll also have to face an unusual series of natural disasters which all spontaneously occur during his mission...

The game goes in great lengths for making the player feel the utter chaos of the situation, as well as keeping him busy by frequently switching the gameplay.

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This game shows examples of:
* AdvancingWallOfDoom[=/=]EscapeSequence: Floods, lava, earthquakes, tsunamis, Mother Nature is throwing everything at you.
* AfterCombatRecovery: After every shoot-em-up section you recover a small bit of your health bar.
** Subverted in Hard mode.
* AndYourRewardIsClothes: Frog suit...
* AntiVillain: As you progress, you learn that SURGE's chief has some good reasons for beyond pissed off against the government. [[spoiler: He even helps you to disarm the last nuclear warhead.]]
* BearsAreBadNews: As if trying to get out of a forest polluted by volcanic ashes wasn't difficult enough, Ray also has to face a rabid bear...
* DistressedDamsel
* ChronicHeroSyndrome: [[{{Catchphrase}} Ray can't save everybody]], but that doesn't stop him from trying. You're even encouraged to.
* DeathIsASlapOnTheWrist: Dying simple sends you back to the beginning of ANY checkpoint reached of your choosing, resetting all of your health, items and ammo to what they were when you reached that point allowing you to redo sections and manage them properly.
* DestructibleProjectiles: Which should be destroyed to prevent you from losing a fair bit of health.
* DieChairDie: Anything destructible may contain items or may [[MadeOfExplodium set you alight]].
* EmergencyWeapon: Your handgun.
* EscortMission: Most are simply carry [=NPCs=] to location X within the generous time limit, but then you get some extreme ones where you face instant death if you screw up and these ones are not optional.
* ExplodingBarrels: Quickest was to get rid of your enemies during combat, and you are rewarded smart kills for it.
* FreudianExcuse: [[spoiler:Haynes watched his entire platoon die, then found out that the incident was set up by his own government as a cover up. Yeah, he's not exactly happy about it.]]
* GameplayAllyImmortality: [[spoiler:Iris]] is immune to any damage and can not die,[[spoiler: until she is being chased by a lava stream or being swept away downstream in a river]].
* GameplayRoulette: In the course of any level, you'll frequently switch from driving sessions to shooting sessions, with some exploration in between. And then you have the quick time events.
* GiveMeYourInventoryItem: Quite a few [=NPCs=] want some of your Health Items.
* HollerButton: Allows you to call to [=NPCs=] that need your assistance. Ray will automatically face the direction of distressed [=NPCs=].
* HollywoodHealing: Third degree burns? Gunshot wounds? High falls? As long as Ray's got some bandages, he'll always be okay and won't even limp.
* [[spoiler: HumongousMecha: An unpredictable development to say the least...]]
* HyperactiveMetabolism: Ray can regain stamina by eating any food item he can find. He's also be somewhat able to expel toxins from his lungs in a matter of seconds, providing he's in an area where the air is breathable.
* InformedEquipment: Unless it's his handgun don't expect any weapon to show up outside a cutscene.
* [[spoiler: InstantAwesomeJustAddMecha: The main reason why the last boss suddenly pulls out a Franchise/MetalGear expy.]]
* LampshadeHanging: Even the characters notice they're featuring in some sort of cheesy BMovie, at times...
-->'''Ray:''' This is the point where the Hero kicks the Bad Guy's ass!
* LifeMeter
* LoadingScreen: These vary between giving tips about the level, or describe characters and current location.
* MadeOfIron: Most of the plot important characters.
* MyCarHatesMe: What Ray thinks whenever a natural disaster is chasing him.
* NewGamePlus
* NoExportForYou: Despite having English voice acting in the original Japanese version and a redub in the European version, along with English text, Nintendo of America never released the game in the United States. Keep in mind, MonolithSoft also made ''VideoGame/{{Xenoblade}}'', so there may be a connection going on here.
* NoticeThis
* OminousLatinChanting: The main theme gets this.
* OneManArmy: Ray is somewhat able to face an entire unit of heavily trained soldiers by himself.
* OxygenMeter: Your oxygen meter fills up whenever you are submerged of in an area with toxic fumes.
** SprintMeter: Your sprint meter doesn't affect you oxygen meter, but if you sprint too much you receive a sharp drop in your stamina bar.
* PressXToNotDie: As pictured above, QTE frequently show up when it's time to GET THE FUCK OUT OF THERE.
* RecycledINSPACE: This game is basically all the disaster movies ever made PLUS Film/DieHard IN VIDEO GAME FORM !!!
* [[spoiler:SaveTheWorldClimax]] : The plot quickly went from [[spoiler:save two kidnapped hostages to stop a rogue military group from detonating nuclear warheads located somewhere in the USA.]]
* ScoreScreen: The game's main aspects are [[RankInflation ranked]] and then you are given an overall ranking for that chapter.
* ScriptedEvent
* TheStinger: Takes the form of a bonus video after having completed the game. [[spoiler: You managed to stop SURGE? Great! Now, prepare yourself for the giant asteroid that's threatening the Earth!]]
* SuicidalOverconfidence: Not only have you proven to be a threat to SURGE, the enemies still keep coming, even during natural disasters.
* TakeCover: You as well as the enemy can do this.
* TerroristsWithoutACause: What SURGE would be without their leader to give them direction.
* TimedMission: Thanks to your stamina constantly decreasing (even when you're just standing still, wondering where you're supposed to go), every level is this. You can regain stamina by eating or stop the decrease temporarily thanks to an item, though.
* VideoGameTutorial: Every time you come across a new mechanic, gameplay freezes to show you instructions of what to do.
* WeirdnessMagnet: Wherever Ray goes, some disaster occurs. Earthquake, tsunami, volcanic eruption, flood... You name it, he faces it.
* WireDilemma: And YOU are the guy who mustn't cut the wrong wire!
* WizardNeedsFoodBadly: Which kind of hampers your ability to explore.
* WhatTheHellHero: Most of Ray's early interactions with Lisa have her calling him out for letting Steve die.
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