''Digimon Battle Spirit'' is a series of 2D fighting games based on the ''Franchise/{{Digimon}}'' franchise, developed by Creator/{{Dimps}}. Unlike its "sister series" ''DigimonRumbleArena'', it provides a somewhat unique spin on the fighting game genre - instead of knocking out the opponent, the goal is to collect the orbs dropped by the opponent when they are damaged; the winner is the one who has collected the most spheres. In Japan, all installments were exclusive to Bandai's UsefulNotes/WonderSwan console; considering that the UsefulNotes/WonderSwan never existed in the west, the translated games were instead ported to the UsefulNotes/GameBoyAdvance.

The first installment, ''Digimon Battle Spirit'' (known as ''Anime/DigimonTamers: Battle Spirit'' in Japan), was primarily oriented on the then-current ''Digimon Tamers''. It provided a playable cast from across [[Anime/DigimonAdventure the]] [[Anime/DigimonAdventure02 first]] [[Anime/DigimonTamers three]] anime series, though the cast is primarily ''Tamers''-based. In this game, most characters have only one evolved form, accessed by coming into contact with Culumon whenever he occasionally appears on the stage. It later received a [[NoExportForYou Japan-only]] UpdatedRerelease, ''Digimon Tamers: Battle Spirit 1.5'', which added a handful of playable characters, stages, and a TrueFinalBoss.

''Digimon Battle Spirit 2'' (''Anime/DigimonFrontier: Battle Spirit'' in Japan) was exclusively focused on ''Anime/DigimonFrontier'', and as such had a much smaller playable cast. It follows the anime to a certain extent, being that the final boss is the anime's DiscOneFinalBoss... [[GeckoEnding but that's where the adherence ends]]. This time, evolving is achieved by filling a meter at the top of the screen by damaging the opponent; once it's full and activated, the player breifly evolves to the respective Beast Spirit form and uses that attack instead.

See also ''DigimonRumbleArena'', the console cousins of these games.

!!Tropes present in the series:
* AscendedExtra: In the first game, Cherubimon was just the evolved form of an unlockable character. It's the final boss of the second game, in accordance with the plot of ''Anime/DigimonFrontier''.
* BackgroundBoss: All the final bosses act this way to a certain extent, but [=ZeedMillenniummon=] is a veritable master of it - no direct part of him can be damaged, and instead parts of the scenery must be destroyed.
* BonusBoss / TrueFinalBoss: ''Battle Spirit 1.5'' adds [=ZeedMillenniummon=], the evolved form of Millenniummon, only accessible with something of a perfect playthrough.
* ElementalPowers: As with the anime, ''Battle Spirit 2'''s playable cast do this. The elements don't have much of an impact on anything and are functionally all the same.
** PlayingWithFire: Agunimon
** LightTheWay: Lobomon
** ShockAndAwe: Beetlemon
** BlowYouAway: Kazemon
** AnIcePerson: Kumamon
** CastingAShadow: Loewemon
* FinalBoss: Millenniummon for the first game, Cherubimon for the second.
* JokeCharacter: In the first game, Sukamon.
** LethalJokeCharacter: Sukamon evolves to Etemon, who's incredibly potent.
* MascotFighter
* NoExportForYou: ''Battle Spirit 1.5''. Also, some music was removed from the international versions of the games which ''did'' get exported.
** To be more specific, the evolution themes for various characters were the Japanese evolution theme songs from their various anime. Said songs, having been inevitably replaced by dub music, were removed and replaced by a generic music track.
* {{Secret Character}}s:
** ''Battle Spirit'': Gabumon, Impmon, Lopmon, [=BlackAgumon=], and an extra Agumon that instead evolves into Omnimon. ''Battle Spirit 1.5'' adds an extra Guilmon that instead evolves into Gallantmon Crimson Mode.
** ''Battle Spirit 2'': Loewemon, and extra versions of Agunimon and Lobomon that instead evolve into [=KaiserGreymon=] and [=MagnaGarurumon=].
* SpikesOfDoom: [=ZeedMillenniummon=]'s preferred means of attack.
* UpdatedReRelease: ''Battle Spirit 1.5''. It adds several playable characters (Patamon, Gatomon and an extra Guilmon that instead evolves into Gallantmon Crimson Mode), new stages for Patamon, Gatomonmon and Impmon, an evolution for Impmon (Beelzemon Blast Mode; previously he would kick Calumon away), a few new music tracks, and a TrueFinalBoss, [=ZeedMillenniummon=].
* VideoGameCrueltyPotential: In all games, you can kill the miscellaneous Digimon wandering around (they drop powerups depending on which you're playing), but Beetlemon's stage in ''Battle Spirit 2'' takes the cake: the Minomon present there are just ''baby Digimon'' who don't even move.

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