''Desert Strike'' is an early nineties action game from ElectronicArts loosely based on the first UsefulNotes/GulfWar.

The player controls an Apache gunship and undertakes several missions for the US government as they attempt to thwart the actions of the mad dictator Killbaba.

Played from an {{isometric p|rojection}}erspective, the game is more tactical than an out and out shooting game.

Coming so soon after the end of the war it depicts the game was initially thought to be [[TooSoon in bad taste]]. Ultimately the quality of the game won out and it was a huge seller, spawning several sequels.

''Desert Strike'' was followed up by a [[StrikeSeries number of sequels]]. ''Soviet'' in particular alludes to ''Desert'' in one mission suggesting the events of that game were {{retcon}}ned as a STRIKE mission, which could mean that STRIKE had a part to play in the other two games.

----
!!Contains examples of the following tropes:

* AcePilot
* CaptainErsatz: General Killbaba is clearly meant to be Saddam Hussein.
* CriticalExistenceFailure: Your chopper can be shot full of holes from all manner of rocket and AA gunfire, down to 5 remaining hitpoints and still keep fighting just as good as it does at 100% health, but one stray bullet from a soldier's rifle, and...
* EasyLogistics: What luck that our helicopter can instantly replenish ammo, fuel and even armor just by winching up supplies that just happen to be scattered all over the battlefield!
* UsefulNotes/GulfWar: Alludes to it.
* HyperspaceArsenal: Averted, the Apache's weapons load-out is 100% accurate. (Yes, it can actually carry 38 rockets, 8 missiles and 1200 20mm gun rounds at once.)
* InertiaIsACruelMistress: It certainly makes hovering over various pickups trickier.
* InsurmountableWaistHeightFence: Your chopper can't change altitude, so you have to fly around two story buildings or mountains.
* ItsUpToYou: The whole story, a mix of TheGulfWar and a generic action plot that ends with saving the world from [[ANuclearError World War III]] rests on one pilot and co-pilot, and the co-pilot is catured in the final mission.
* IsometricProjection
* JustPlaneWrong: The final mission of ''Desert Strike'' features C-5 Galaxy cargo plane as a "nuclear bomber".
* MadeOfExplodium: Every vehicle and building will come apart in a nice shower of fragments and orange fireballs.
* MadeOfIron: Though not invincible, your helicopter can take a ''lot'' of missile hits and keep flying.
* {{Qurac}}: The actual country involved in ''Desert Strike'' is never named.
* RippedFromTheHeadlines: TheGulfWar.
* SideQuest: You're given bonus points for going above and beyond the mission parameters. If your mission is to take out a power station, take out the electrical towers with it; if you only need to capture one enemy commander to fulfill your objective, get the other three anyway; and so on. ''Desert Strike'', in particular, has an unadvertised mission to locate and rescue the MIA co-pilot during the second campaign.
* TrappedBehindEnemyLines: Several of your copilots have to be rescued by you.
* TurnsRed: Inverted. At the start of each campaign, the enemy has various radars and electrical systems in operation which, while active, make their units target you faster, hit harder, and take more hits. Naturally, these radars/power plants will be among your first objectives to level the playing field.
* TwentyFourHourNewsNetworks: The EANN (Electronic Arts News Network).
* WeaponOfMassDestruction: Chemical, bio and nuke weapons.

----