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->''"My head feels like it's going to explode!"''
-->-- '''Mike Dawson''', ''Dark Seed''

''[[DescribeTopicHere It's a page on the Dark Seed games! I'd describe them here, but I'm too embarrassed!]]''

A PointAndClick horror AdventureGame created by Cyberdreams (the same people that brought you the MindScrew known as ''VideoGame/IHaveNoMouthAndIMustScream'') and released in 1992, ''Dark Seed'' is based on artwork created by Creator/HRGiger. The main plot is that of a man named Mike Dawson, a namesake and look-alike of the game's own lead designer, who has moved into a fancy estate in a small town. He soon finds out that it's not all it's cracked up to be, and he ends up trying to save the world in three days from a race of evil aliens called the Ancients. Oh yeah, did we mention he has an alien embryo in his head?

The game also received a much more elaborate sequel three years later, where Mike Dawson moves back to his hometown of [[DeepSouth Crowley, Texas]] to clear up a mystery surrounding the murder of a girl he once dated. In the absence of the real-life Mike Dawson, this project was helmed by Raymond Benson, who wrote the script and later went on to write ''Literature/JamesBond'' novels, as well as novelizations of ''VideoGame/SplinterCell'' and ''VideoGame/MetalGearSolid''.

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!!I'd better not edit this trope page, I'd probably get a splinter or a spider bite:

* AffablyEvil:[[spoiler:Paul]] in Darkseed 2.
* AlienInvasion
* AndThenJohnWasAZombie: [[spoiler:Occurs in Darkseed 2]].
* AnyoneCanDie: The first game actually didn't kill anyone off, but the second...oh Lord. [[spoiler:Not necessarily in order: Mayor Fleming, Dark World Paul, Dark World Hank, Goth, Slim, Doc Larson, Jimmy Gardner (comatose, anyway), Paul, Mike's mom ([[MindScrew maybe]]), Dr. Sims, and Mike Dawson]].
* AuthorAvatar: Mike has the same looks and name as the lead designer/producer.
** {{Averted}} in the sequel; the real Mike Dawson had nothing to do with it.
* BalloonBelly / ForceFeeding: If Mike bugs the bartender in the Dark World for a drink, the bartender will ''kill'' him by pumping him full of whatever it is they serve in the Dark World. It's not quite as impressive as it may sound; Mike suffers from the aforementioned BalloonBelly, before exploding, and, ah... melting somehow. That must be some GargleBlaster.
* BewareTheNiceOnes: [[spoiler: Paul sure seems like a nice fella, doesn't he? Sure, he likes watering his lawn a lot, but who doesn't enjoy gardening? Too bad he's part of a demon-worshipping cult.]]
* ChivalrousPervert: In the sequel, Mike probably ''assumes'' he is this.
* CircusOfFear: The carnival is creepy enough on its own, but doubly so once we find out that [[spoiler:Minnie and Daisy, the conjoined twins, were instructed to build the hall of mirrors, which is the portal to the dark world that the Behemoth will use to destroy humanity]]
* ClassicalAntihero: In Darkseed 2, Mike Dawson becomes one; a whiny, cowardly manchild, whom nobody (in-universe) seems to like.
* ConvenientComa: In ''Darkseed 2'', Jimmy Gardner gets put into a coma when Jack punches him.]]
* CorruptHick: The sheriff in ''Darkseed 2''.
* CrappyCarnival
* CrapsackWorld: Darkseed 2. [[spoiler: Both of the worlds.]]
* CrazyHomelessPeople: The "boy scout" in the second game, Slim, babbles what sounds like incoherent nonsense to normal people, but Mike realizes he's actually [[CassandraTruth talking about the Dark World]]. [[spoiler: Of course, Slim never actually said anything so concrete, and only mentioned the Ancients because Mike talked about the Ancients first.]]
* CreepyMonotone: Paul always talks in a monotone.
* CruelTwistEnding: In the sequel.
* CutsceneBoss [[spoiler:In Darkseed 2, the Behemoth is killed by Mike in an extremely flashy cutscene.]]
* DarkerAndEdgier: Darkseed 1, despite its dark art, was not that ''dark'' and had a HappyEnding, where good defeats evil. Darkseed 2, on the other hand... [[spoiler:not only killed humans off, unlike its predecessor, but had a high death count and a total DownerEnding.]]
* DarkIsNotEvil: The Dark Worlders, despite being a bunch of bio-mechanical freaks living in a nightmarish Giger universe, are actually pretty nice guys who are just being oppressed by a higher power.
* DarkWorld / MirrorWorld
* DeathIsDramatic: [[spoiler:In Darkseed 2, Paul gives tons of exposition as he dies.]]
* DerangedAnimation: The digitized characters in Darkseed 2.
* DualWorldGameplay
* DullSurprise: The CD version of the first game added voice acting, leading to Mike narrating everything in the same nonchalant voice, from washing up in the morning to wandering around a DarkWorld full of monsters.
* FaceFullOfAlienWingWong: It's Creator/HRGiger, what did you expect?
* FailureHero: Mike takes a massive dive into this between games. While he's fairly intelligent in the first game and handles the situation without much trouble (he even has enough sense to [[spoiler:get out of jail on his own recognizance]] if you play the game correctly), in the second game he seems incapable of accomplishing several basic things on his own:
** He has to use DarkWorld gadgets to win ''carnival games''. To be fair, the Wheel of Fortune might have been rigged, but there's still no excuse for the shooting gallery and the ring toss.
** His plan to get the sheriff out of his office comes to a dead halt when ''he can't afford a twenty cent pay phone''.
** The big reveal at the end is that [[spoiler:the closet in Mike's bedroom, which holds the last Dark World portal, was never locked - his mother just pretended to lock it when he was a kid]]. Which means [[spoiler:at no point in his life had Mike ''ever'' tried to open that door before]]. Even his mom makes fun of him for that.
** Even after all he does in the game, his [[spoiler:"victory" can barely be called one, despite stopping the invasion. Several characters end up dead or hating him during the course of the plot, and no matter what your interpretation of the ending is, things don't look good for Mike's future.]]
* {{Foreshadowing}}: Attempted in Darkseed 2: Jack only appears every now and then to talk or help out and then leaves as abruptly as he showed up. [[spoiler:The only time he interacts with the other characters is when he punches out Jimmy, which only Slim and Mike witnessed and the former claims it was actually ''Mike'' who punched him. Later on this indicates him as the Shapeshifter as several characters tell Mike about the Shapeshifter's ability to temporarily come into the Regular world.]]
** [[spoiler: Mike's first nightmare in Darkseed 2 ends with him seeing a reflection of himself turning into the Shapeshifter. And then later you realize that everyone in the game's regular world has a Dark World counterpart - except for Mike himself... and Jack.]]
* GainaxEnding: Whoever can explain coherently ''what the '''fuck''' happened'' in ''Dark Seed 2'''s ending, step right up.
** LetsPlay/{{Slowbeef}} [[http://lparchive.org/Darkseed-2/Bonus/ has interviewed one of the writers and]] [[ShrugOfGod he admits that they intentionally left it ambiguous]]. [[spoiler:Either Mike stopped the Ancients from taking over the world and discovers that Jack is not only the Shapeshifter, but his own Dark World counterpart... or the Dark World was really made out of Mike's crazy imagination and Jack is his other identity, implying Mike has Dissociative Identity Disorder. Either way, [[ShootTheShaggyDog Mike is killed with a knife to the back and is framed for the murders]].]]
*** [[spoiler:Or the events of the first Darkseed actually ''did'' happen, but he lost his mind after the traumatic events of the first game.]]
* GetOutOfJailFreeCard: A very literal one in the first game. [[spoiler:Its use is required to win the game. Items placed in your real-world cell will transfer over to the Dark World jail's cell, and since your inventory is stripped when you're incarcerated in the latter, those items will be the only inventory you get to finish the game. However, staying in a cell overnight wastes one of your three days, so an early exit is mandatory.]]
* GratuitousGerman: Jack uses the word "dummkopf" as an UnusualEuphemism.
* GuideDangIt / UnwinnableByDesign: No thanks to extreme amounts of FakeDifficulty. Good luck figuring out how to SolveTheSoupCans without consulting Website/GameFAQs.
* HalfTruth: In the ending, [[spoiler:while you are playing as Jack, he mentions that the therapist said Mike suffered from multiple personality disorder. Jack is actually snarking at the remark, since he is Mike's Dark World counterpart.]]
* HaveAGayOldTime: "I don't think Ik and Uk are going to molest me anymore."
* InformedAttribute: Mike, the attic isn't full of useless items. It isn't full of ''anything''.
* InsurmountableWaistHighFence: While not a physical barrier, nearly a third of Dark Seed 2's gameplay is driven by Mike Dawson being unable to legitimately win simple carnival games, forcing him to find ways of cheating at all of them.
* {{Irony}}: Mike's father was an insurance salesman who died without any life insurance.
* LameComeback: 'Hope the boogeyman gets you', Mike? ''Really?''
* LoserProtagonist: In Darkseed 2, almost everyone hates Mike Dawson, and a large portion of his quest is ''figuring out how to cheat at carnival games.'' He never even had enough sense to [[spoiler:attempt to open a closet that he believed to be locked in his room before he gets a flashback vision revealing that his mother had been lying to him about it the entire time.]]
* MagicMirror: Mirrors serve as portals to the Dark World.
* MundaneUtility: In the second game, Mike acquires a bio-mechanical machine gun and a magnetic crossbow. What does he use them for? [[spoiler:Cheating at carnival games]].
* NintendoHard: Scrolling over the screen looking for the one pixel you must click on to pick up objects gets irritating, and don't even get us started on the friggin' time limits...
* NonIronicClown: The clown at the entrance to the carnival in Darkseed 2, though grouchy, doesn't seem to be evil or creepy in any way. This is in contrast to the rest of the carnival itself, which prominently features Giger art in the attractions.
* NoSympathy: In the sequel, ''no one'' seems to care about Mike's problems. Pretty much everyone treats him poorly, insults him, provokes him and impedes his efforts to solve the murder. Mike's own mother is remarkably hard on someone who has serious psychological issues and who is the prime suspect for the murder of his friend. Notably, the only person who seems to treat Mike with any genuine respect is Jack, [[spoiler:who is actually the Shapeshifter and is manipulating Mike.]]
* OnlyIdiotsMayPass: In the sequel, the locked closet in Mike's bedroom [[spoiler:contains another portal to the Dark World. And isn't locked at all. [[LiesToChildren Years ago, his mother tricked him into thinking it was]]. Still, you can never open it until the deception is revealed]].
* PixelHunt: Searching for a safety pin on a wooden floor, among other things. The low quality of the graphics don't help.
* PortalPicture: Averted; There are paintings on the wall similar to the dark world, but the object used for teleportation is a mirror.
* PsychoForHire: [[spoiler:Jimmy Gardner]].
* ReallyGetsAround: Rita.
* RedHerring:
** In the first game, a baby doll is delivered to your house, which turns into what is presumably its Dark World equivalent. It is never mentioned again.
** In the second game, you can never get [[spoiler:the clown's medicine. [[FailureIsTheOnlyOption He dies off screen before you can do anything about it]].]] Same goes for the missing carnival money.
** Jimmy Gardner, aside from treating Mike badly, [[spoiler:conspired with Mrs. Ramirez to kill her husband in a fire and was working with Melissa Fleming to do the same thing to her husband, the mayor. However, he has absolutely nothing to do with the Ancients]].
* SequelEscalation: Darkseed 1 was a simple little game that you could complete in about an hour, [[GuideDangIt if you knew exactly what to do]]. Darkseed 2 on the other hand...
* SequelHook: [[spoiler:Darkseed 2 ends with Jack ominously implying that the Ancients will make a third attempt to conquer the world. An especially odd example because by that point the Ancients are ''all dead''.]]
* SolveTheSoupCans: All over the place, especially in the first game.
* SleepsWithEveryoneButYou: By the end of Darkseed 2, Mike discovers [[spoiler: almost everyone in town had been getting some from [[ReallyGetsAround Rita]]... except for [[ButtMonkey Mike himself.]]]]
* StopPokingMe: In ''Darkseed 2'', repeatedly talking to characters without advancing the plot will cause them to get annoyed with you.
* TheScrappy: In universe; almost everyone in ''Darkseed 2'' hates Mike Dawson. [[invoked]]
* TomeOfEldritchLore: Somebody in the game actually has [[Creator/HPLovecraft The Necronomicon]] in his house.
* UltimateEvil: The Ancients.
* UnwinnableByDesign: Unless you follow a very specific (and in most cases [[MoonLogicPuzzle nonsensical]]) set of directions, there are ways to lock yourself out of winning both games.
* WhamLine: In ''Darkseed 2:'' [[spoiler:[[http://www.youtube.com/watch?v=dxGJXsgB65A This will explain everything.]]]]
* WhatTheHellHero: Jack calls Mike an idiot when he learns that Mike punched out an FBI agent.
* WhoShotJFK: One of Slim's theories for why Rita was killed: to cover up the truth of this event.
* YourHeadASplode: Poor [[spoiler:Ms. Dawson]]. Mike makes this claim in the first game if you don't get him some headache medicine (see page quote), although it never actually happens; if you waste enough time to let the embryo escape, [[spoiler:it actually escapes through his mouth - and relatively cleanly, at that]].
* YouWouldntBelieveMeIfIToldYou: Mike keeps what happened to him at the mansion a secret in the second game because of how bizarre it would be to explain it all. Of course he's pretty forward about the truth to his therapist Dr. Sims, who naturally doesn't believe him.
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->''Oh no, not the Hall of Indices again! The only way out of here is indices!''