[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dark_forces_box_cover.jpg]]
[[caption-width-right:350:''"You're not authorized in this area!"'']]

[[center:[[foldercontrol]]

[[folder: The New Order of the Empire stretches\\
its evil clutches across the galaxy,\\
consuming planets with devastating\\
results. Through many struggles, the\\
Rebel Alliance has learned of a new\\
Imperial battle station, the DEATH\\
STAR, with enough power to destroy\\
an entire planet.\\
\\
Unable to acquire the plans to the\\
deadly space station, the Rebels have\\
employed the skills of Kyle Katarn.\\
Known to most as a mercenary for\\
hire, Katarn is a rogue figure who has\\
a partial alliance with the Rebels.\\
\\
Armed only with a blaster pistol and\\
an intimate knowledge of Imperial\\
methods, Kyle prepares to infiltrate\\
the Imperial base where the plans are\\
kept... ]]
]]

''Franchise/StarWars: Dark Forces'' (1995), the first game in the VideoGame/DarkForcesSaga, is a standard [[FirstPersonShooter FPS]] with the trappings of the original ''Star Wars'' trilogy. It is an origin story for series protagonist Kyle Katarn, a spy working for Mon Mothma, leader of the Rebel Alliance.

The intro showcases Katarn as the one to steal the plans for the first Death Star and transmit them to the rebellion, thus leading into the events of ''Film/ANewHope''. Afterwards, the game time-jumps to after the Death Star's destruction and goes its own way, uncovering the Emperor's top-secret "Dark Trooper Project".

The game was a dramatic leap for graphics and level design, being one of the first to feature multiple floors. It was also one of the first successful examples of looking up and down (although it did not feature true mouselook), jumping, and mixing 3d objects with sprites.

In August 2023, a remastered version of the game for PC, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS and Platform/NintendoSwitch was announced by Creator/NightdiveStudios in collaboration with [=luciusDXL=], creator of [[https://theforceengine.github.io/ the Force Engine project]] (an effort to reverse-engineer ''Dark Forces''' Jedi engine to create a source port). The remaster was released on February 28th, 2024.

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!!The game contains examples of following tropes:

* AirborneMook: Imperial probe droids, interrogation droids and remote droids fly around freely and attack at range. There are also the Phase II Dark Troopers, who spend most of their time in the air due to having jump packs.
* AllThereInTheManual: "Dark Forces: Soldier for the Empire", a novella released two years after this game, explains how Kyle went from loyal Imperial trooper to a mercenary after he met Jan Ors and defected from the Empire.
* ArtEvolution: A variation. To keep in line with the most recent installments, the updated cover art for the remaster now uses the new Stormtrooper design used by Disney since ''Film/TheForceAwakens''.
* BadassNormal: Kyle Katarn's connection to the Force is only [[SequelHook hinted at]] in this game, leaving him a OneManArmy who mows down armies of stormtroopers, droids and Hutt Cartel thugs, and [[NoGearLevel at one point]] brings down a kell dragon (potentially several) with nothing but his bare hands.
* {{BFG}}: The Concussion Rifle, the Mortar Gun and the Assault Cannon are all big and powerful guns.
* BladeBelowTheShoulder: The phase I Dark Troopers are skeletal battle droids, each sporting a vibrosword attached to the wrist of their right arm.
* BloodKnight: Rom Mohc is described as a decorated veteran of the Clone Wars with a passion for man-to-man combat, distrusting any technology that removes the need for troops on the ground (to the point of openly criticizing the [[KillSat Death Star]] project). When Kyle Katarn sets out to destroy the ''Arc Hammer'', Mohc eagerly dons a suit of PoweredArmor to challenge him.
-->"It's been a long time since I've challenged a man to battle. I'm glad [[OneManArmy my opponent]] [[VillainRespect is so]] {{worthy|Opponent}}."
* BoringButPractical:
** The stormtroopers' E-11. All you can do is spray and pray, but with its rapid fire it can chew through all the lighter enemies in no time, and since you'll mostly be fighting stormtroopers, you'll nearly always keep your ammunition stock near full. Also, in terms of damage per unit of time, it is among the best weapons in the game.
** The Bryar Pistol. Using the same energy cells as the Stormtrooper Rifle, albeit more efficiently per shot, it's a far more accurate weapon, making it better over distance.
* BossBonanza: In the final level, the ''Arc Hammer'', you fight more Dark Troopers than have appeared in every single previous level of the game combined. Justified in that it's the final level ''and'' takes place on the ship which manufactures the Dark Troopers.
* BountyHunter: In the intro to level 6, General Mohc assures Vader that Kyle won't get anywhere near the ''Arc Hammer'' -- "My new hire will see to that." Cue Boba Fett emerging from the shadows. Fett then shows up to confront Kyle on Coruscant (level 11) as the final enemy of that level.
* {{Bowdlerize}}: In one level in the remaster, two ashtrays with a group of cigarette butts were removed, presumably to avoid risking an upgrade in the ESRB rating.
* CheckpointStarvation: Unlike ''VideoGame/{{Doom}}'' or Build Engine games, ''Dark Forces'' has no in-game save feature, only a level select screen and VideoGameLives, so each mission has to be beaten in one sitting.
* TheColoredCross: Averted in the original game, where the sprite for Medkits had a visible red cross on them. Played straight in the Remaster, as the cross has been changed from red to blue.
* DefeatEqualsExplosion: The Probe Droids. After crashing to the ground, they explode, potentially damaging Kyle if he gets too close before they go up.
* DownTheDrain: The sewers come into play as early as Level 3: they combine a confusing maze of corridors, underwater creatures that are very difficult to spot and hit before they spot and hit you, limited supply of ammo and battery cells and being all around just a chore to get through.
* DualBoss: Towards the end of the Executor, you go through a boss room in which you fight a Dark Trooper Phase II and then immediately after fight 2 Phase [=IIs=] at once. Also, in the Arc Hammer, there are areas with multiple Dark Troopers, and if you manage to trigger them simultaneously you'll end up having to fight 2 or even 3 of them at once.
* EarlyInstallmentWeirdness:
** You have no lightsaber or Force powers. Also, Kyle lacks his famous beard.
** Storywise, this game is the only one in the Katarn saga to explicitly take place before ''Return of the Jedi.'' The others are set in the New Republic era.
** The game was one of the many TwoAndAHalfD "VideoGame/{{Doom}} clones" of the mid-90s, though like those on the Build engine it included many innovations such as true room-over-room. All the later games were fully 3D.
** Unlike most PC first person shooters, you can't save whenever you want. The game uses a [[VideoGameLives lives]] system instead. From ''Jedi Knight'' onward, you can save at any time.
* EasyLevelTrick:
** In Nar Shadaa, the bridge leading to the exit to the level is visible from near the beginning of the level, across a large gap over a bottomless pit. It's possible to grenade jump over the gap and reach the exit, skipping the entire level.
** In the Imperial City, the level's boss, Boba Fett, is actually hidden behind a retracting wall right behind you in the area where you start the level. Normally, he appears at the end of the level to ambush you when you're trying to extract. However, it's possible to kill him through the wall with explosives, and his death triggers the end of the level, allowing you to trigger the end of the level from the beginning.
* EliteMooks: The black-clad Imperial Navy Troopers (referred to as Commandoes in the game files) can take more damage and have noticeably better aim than the Stormtroopers (who are ''supposed'' to be the ones who are the Elite Mooks).
* EmergencyWeapon: Your first weapon slot is given over to GoodOldFisticuffs, to save you from being completely defenceless when you run out of ammo. At the start of the NoGearLevel on Jabba's ship, you'll need to bring down a kell dragon with melee before being released to the rest of the level.
* EmergingFromTheShadows: The cutscene at the start of level 6 (the detention center on Orinackra) ends with General Mohc ominously stating Kyle Katarn will never get near the ''Arc Hammer'' -- "My new hire will see to that." Cue ''Boba Fett'' stepping out of the shadows.
* ExactlyWhatItSaysOnTheTin: When you are stripped of all your weapons and other equipment on Jabba's ship (level 10), it only figures you should try and retrieve it. What's the name of the item you need to pick up in order to get your gear back? "Your Gear".
* FakeDifficulty: Land mine placement in Level 10 and, though not to such an extent, in Level 14, pretty much defines this tropes. Not only are the mines themselves very hard to detonate and their blast radius is huge but they tend to be located in places that render them practically undetectable until they blow up right into your face, such as immediately behind closed doors or around corners. The only way to not get hurt by them at all on your first playthrough would be to keep throwing thermal detonators every step of the way clearing the path ahead of you.
* FedToTheBeast: Attempted in level 10. Kyle and Jan are captured and taken aboard Jabba the Hutt's star cruiser, and Kyle is thrown in a pit to be eaten by Jabba's favorite kell dragon... which he promptly punches to death, before having to face up to nine more (on the hardest difficulty setting) on his way to retrieving his gear and Nava Card, rescuing Jan from her cell and escaping the ship.
* FinalBoss: In Level 14, after setting explosive devices across the Arc Hammer, Rom Mohc shows up just before you can reach your ship. For the battle, he wears a prototype Phase III Dark Trooper suit that's more than twice as durable as a regular Phase II Dark Trooper and equipped with an Assault Cannon and a Homing Missile launcher that can do a lot of damage. He also has a jump pack that allows him to be airborne.
* FisticuffsBoss: In level 10 (Jabba's ship), Kyle is captured and stripped of his weapons by Jabba the Hutt, then forced to fight a kell dragon unarmed. After he is done punching it to death with his bare hands, another kell dragon-infested part of the level opens up (with ten total appearing throughout the entire level in Hard mode, counting the first one Kyle fought in that pit), but the odds can end up a little more balanced in his favor if he chooses to force some grenade-carrying {{Mooks}} to part with their weapons.
* {{Foreshadowing}}: Kyle's Force sensitivity is hinted at by Darth Vader in the ending.
* GameMod:
** For a long time, the only 3D source port to play the game on modern systems with [=OpenGL=] graphics (like [=ZDoom=] for ''VideoGame/{{Doom}}'' or [=EDuke=] for ''VideoGame/DukeNukem3D'') was [=DarkXL=], which could play the game from start to finish but lacked a number of features such as the last few weapons, and bugged A.I. on the Dark Troopers II and III.
** A fully feature-complete modern source port finally came about with The Force Engine, built upon the discontinued [=DarkXL=]. It has been in an early development alpha state for some time, but finally became playable from beginning to end with all features and no major flaws around late 2021, with the full 1.0 release finally coming out on December 19th, 2022.
* GiantMook: The Dark Troopers are huge 9-foot tall Stormtrooper-shaped battle droids who can soak more than 40 blaster bolts or several direct explosive hits before falling, and are armed with powerful rapid fire plasma assault cannons. Unlike most examples of the trope, they're also {{Lightning Bruiser}}s with jetpacks who can fly around surprisingly quickly.
* GlassCannon:
** Trandoshan goons aren't much more durable than regular mooks, but they carry powerful concussion rifles that deal heavy damage and will even blow you backwards a couple dozen feet.
** As GiantMook enemies go, the Dark Troopers are relatively below-average in terms of tankiness (the Phase [=IIs=] are about on par with ''VideoGame/{{Doom}}'' Hell Knights in terms of their hit points, with the FinalBoss having about the same hit points as a Baron of Hell), but they're quite fast with their jet packs and equipped with powerful rapid-fire plasma assault cannons that deal massive damage and can even fire rockets.
* GodMode: Players can enable the Super Shield in the options which will make them impervious to energy weapons and explosions; however [[DownplayedTrope the player is still vulnerable to physical damage]] like falling, punches, medical droid and dianoga attacks, and Dark Trooper Phase I blades. An actual God Mode can be accessed by entering the cheat code laimlame.
* GreaterScopeVillain: Darth Vader. He appears frequently in cinematics, overseeing the Dark Trooper project as [[BigBad General Mohc]]'s superior, but he has no involvement otherwise and is never encountered in-game.
* GrenadeLauncher: One of Kyle's ten weapons is the Packered mortar gun, essentially a grenade launcher that fires explosive shells.
* HardModeMook: Similar to ''VideoGame/{{Doom}}'', difficulty level affects the number of enemies that appear on each level. On Hard mode, not only will there be a lot more Stormtroopers, but BossInMooksClothing enemies such as Kell Dragons and Dark Troopers will appear more frequently as well; at times you'll face 2 or 3 Dark Troopers on Hard Mode in areas which you only had to face 1 on Normal.
* HealingCheckpoint: Late in level 8 (the robotics facility on Anteevy), Kyle drops a fair distance that does quite a bit of damage to his health. Fortunately, there's a Revive waiting at the landing spot, which refills his health and shields... right before he heads into a room where he has to plant three sequencer charges, the last of which triggers the level's boss fight against a Phase II Dark Trooper.
* HerdHittingAttack: The Stouker concussion rifle that Kyle first acquires on Nar Shaddaa, which fires bullets of ionized air that explode in shockwaves, hitting multiple targets within an area at a time.
* ImperialStormtrooperMarksmanshipAcademy: This game was the first to provide an in-universe explanation for the infamous stormtrooper aiming skills. The standard issue blaster is mercilessly inaccurate. No two shots fired in the same direction will ever land in the same place.
* ImprovisedWeapon: One of Kyle's ten weapons, the Jeron fusion cutter, is actually a portable mining tool used to cut rock that Kyle repurposes as a ranged weapon.
* InconvenientlyPlacedConveyorBelt: Since half of the game is spent slogging through the various construction facilities of the Dark Trooper project, these are available in all shapes and colours, culminating in a horrific sequence made up entirely of these and long falls in the final two levels.
* ItemDropMechanic: Slain enemies drop ammo (or weapons) and energy cells -- for example, Imperial officers drop generic ammo refills (or "energy units") for the Bryar Pistol and E-11 blaster rifle, stormtroopers and Imperial commandos drop the E-11 blaster rifle and its ammo, Grans drop thermal detonators and Trandoshans drop the Stouker Concussion Rifle and its ammo, while Probe Droids and Interrogation Droids drop energy cells used for the Repeater Rifle, Jeron Fusion Cutter and concussion rifle, and Phase II Dark Troopers drop plasma and missile cartridges for the Assault Cannon. A number of Imperial Officers also drop keys, both regular and code keys, to let Kyle traverse further through their respective levels.
* KaizoTrap: The Robotics Facility level on the ice planet Anteevy (level 8) ends with a boss fight against your first Phase II Dark Trooper. Immediately afterwards, you get chased through a maze of vents by a pair of Phase I Dark Troopers (three on the hardest setting), with the tight maze-like corridors giving them a significant advantage over you as you're unable to properly use explosives against them and can't just shoot them because of their blaster-deflecting hand shields.
* LandMineGoesClick: I.M. Mines, both the ones Kyle uses and the ones planted by the enemy, make an odd noise before they explode.
* MightyGlacier: Gamorrean guards are slow and limited to melee attacks with their axe, but they can soak more damage than any other regular enemy.
* NobodyPoops: Averted, unlike the films. In one spaceport level there's a bathroom with a communal urinal, somehow being used by stormtroopers in full armor.
* NoGearLevel: Level 10 (Jabba's ship), where Kyle's had all the weapons he'd been acquiring throughout the game taken away, and has to fight with what he can scrounge off killed enemies until he can locate his weapon stash.
* OneManArmy:
** Just a few Dark Troopers deployed on Talay as a test wipes out an entire Rebel force.
** Kyle fights his way through two large Imperial ships, countless Stormtroopers and every remaining active Dark Trooper by the end. On Hard mode, he faces 31 in total throughout the game -- fifteen each of the Phase I and Phase II troopers, plus a single Phase III model.
* PlasmaCannon: Kyle's tenth and final weapon is the Assault Cannon, the same weapon used by the Phase II Dark Troopers, which fires powerful plasma shots.
* PoweredArmor: The final boss, the Dark Trooper Phase III, is [[BigBad General Mohc]] wearing a specially designed Dark Trooper exosuit.
* PurposelyOverpowered: The Dark Trooper Assault Cannon is an absurdly powerful weapon that will chew through most {{Mook}}s in no time and will give the Dark Troopers themselves a bad day. It's also the only weapon in the game with two separate ammo pools; A [[MoreDakka fast firing]], hard hitting PlasmaCannon as its primary fire and a rocket launcher as its secondary. Outside of the final two missions, ammo is scarce, but in those two missions, it is a helpful goto when dealing with the Dark Troopers.
* SeanConneryIsAboutToShootYou: The cover art features a Stormtrooper blasting at you, while you get a hit in on one of his squadmates. The different cover art for the Platform/PlayStation version features this as well, minus you shooting back. It's also pretty amusing that both covers have the Stormtrooper's aim being [[ImperialStormtrooperMarksmanshipAcademy rather off-center]].
* SlippySlideyIceWorld: Anteevy on level 8. Downplayed, as only specific patches of ground are slippery, and they are easily identified. Kyle also gets to pick up a set of retractable [[StickyShoes ice cleats]] for his boots to dampen, if not eliminate, the effect.
* SpritePolygonMix: Kyle's hands and all enemies are sprites, but various objects like mouse droids and the ''Moldy Crow'' are true 3D.
* StickyShoes: Kyle picks up a set of ice cleats in level 8 (Anteevy) for use on slick surfaces, though they only really come into play on that level.
* StoneWall: Gamorrean guards have an impressive 90 health (compared to 20 health for a Stormtrooper), but are slow and are limited to a short-range melee attack with their axes. They mostly just get in your way while Grans spam you with grenades and Trandoshans blast you with concussion rifles.
* StormingTheCastle: Three levels -- 5 (the Gromas Mines, where the phrik metal is being dug up), 8 (the robotics facility on Anteevy, where phrik metal was refined for use in constructing Dark Troopers) and 14 (the ''Arc Hammer'', where the Dark Troopers themselves are built) -- see Kyle invading an Imperial base for the express purpose of blowing it up, stalling and ultimately putting an end to the Dark Trooper Project; his invasion of the ''Arc Hammer'' also sees him facing and killing General Mohc, mastermind of the Dark Trooper Project.
* TentacledTerror: The Anoat sewer system of the third mission is home to tons of Dianogas, which just love to lurk around in the sewage and [[JumpScare scare the hell out of you]]. And you have to wade through a ''ton'' of sewage, often in the dark. Have fun. Dianogas still appear sparingly after Anoat; true to ''Film/ANewHope'', where there's a trash compactor, you'll probably find a Dianoga.
* ThrowDownTheBomblet: Most, though not all, of the Grans in the game throw the explosive Thermal Detonators as their weapon (though considerably nerfed -- Boussh threatened Jabba with one in ''Film/ReturnOfTheJedi'', with implications that it would have killed him and most everyone else in the room, while one later destroyed an entire floor of a building in ''Literature/ShadowsOfTheEmpire'', causing the rest of the building to collapse on itself; in contrast, the game version takes three or four to take out a single Gamorrean guard). Luckily, Kyle can use the same weapon, most of them coming from the Grans he kills.
* UpdatedReRelease: The 2024 remaster features redone high-resolution assets including textures, weapons and character sprites, as well as redone high resolution cutscenes. It also has true 3D environmental rendering rather than the pseudo-3D rendering of the original. It also includes bonus content such as an art gallery and a playable bonus level, "The ''Avenger''", taking on an Imperial ship to retrieve the Death Star plans; this is based on a demo level for the original game that was only ever shown at a computer gaming expo in the 90s. An option also exists to toggle off all the modern enhancements and play with the game's original pixellated software rendered graphics.
* VariableMix: ''Dark Forces'' did this with MIDI using the [=iMuse=] system, previously used in Creator/LucasArts adventure titles and the ''VideoGame/XWing''/''VideoGame/TIEFighter'' series.
* VideoGameLives: Uniquely in the series, this game uses a lives system rather than simply saving your progress when needed. Kyle starts the game with three extra lives and can have up to nine (though there's more available), acquired by running over a rotating Rebel Alliance symbol. The downside is that running out of lives at any point in a level forces the player to start over from the beginning of said level.
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