[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ddr_mario_mix.png]]
->''"Let's dance!"''

''Dance Dance Revolution Mario Mix'', known as ''Dancing Stage Mario Mix'' in European languages and ''Dance Dance Revolution with Mario'' in Japanese, is a 2005 music video game by Creator/{{Nintendo}} and Creator/{{Konami}} and is the only ''DDR'' game for the Platform/NintendoGameCube. It is a ''VideoGame/DanceDanceRevolution'' game starring [[Franchise/SuperMarioBros Mario characters]] and is the first ''DDR'' game to be released on a Nintendo console outside Japan.

As the game starts, [[DastardlyWhiplash Waluigi]] is about to steal the four Music Keys, who can grant wishes, from Truffle Towers. However, when he opens the door to the room containing the Music Keys, three of them scatter across the Mushroom Kingdom, and the fourth one is kept by Waluigi. From a distance, Toad watches these events unfold and rushes to tell Mario or Luigi, depending on which character the player chose, who then rushes off to retrieve the missing Music Keys.

The keys are recovered after the player completes tasks for other characters who have found the scattered keys and then defeating them in a dance challenge. These characters are, in order, Waluigi, Pirate Lakitu, Blooper, Hammer Bros., Wario and Freezie.

This game came bundled with its own Dance Pad specifically, and only, for the [=GameCube=] (and, by extension, UsefulNotes/{{Wii}} models with [=GameCube=] controller slots).
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!!This game provides examples of:
* AnnouncerChatter: Luckily you can turn him off.
* BreakingTheFourthWall: Wario says that he has an idea for a new game: he titles it "[=DDR=]: Wario Mix".
* CreditsGag: "Deep Freeze" is the only time Hirokazu Tanaka is credited as "Hirokazu "Hip" Tanaka".
* DancingIsSeriousBusiness: Only dancing can return water flow back to normal and save Mario from certain death.
* DiscOneFinalBoss: Waluigi is the one who unleashes the Music Keys into the world at the start of the game, plunging the world into chaos. However, he's beaten very early.
* {{Exergaming}}: This should be a given since it is ''VideoGame/DanceDanceRevolution''.
* GoingThroughTheMotions:
** The animations that Luigi and Mario make during songs are recycled quite often.
** Many of the animations during cutscenes are blatantly ripped out of the [=GameCube=] ''VideoGame/MarioParty'' games.
* HarderThanHard: Very Hard and Super Hard.
* HardModeFiller: Inverted; not only does the main game not resort to repeating songs with harder charts, but there is a NewGamePlus which is also comprised of new songs.
* HijackedByGanon: Waluigi is set up as the game's antagonist in the intro but is actually beaten very early on. Then after the player manages to collect all four Music Keys, they end up getting stolen again by Bowser, who serves as the Final Boss.
* InterfaceScrew:
** The Giant Boo and Freezie gimmicks cover up more of your screen if you miss an arrow, making it more difficult to see what the next arrows are. Stomping on the smaller Boos or Freezies pushes the giant versions down the screen.
** Arrow Cheeps bump into arrows so it changes the orientation, forcing you to adapt to the new step quickly.
* LampshadeHanging: "Why do people jump on flagpoles? Why not?"
* LethalLavaLand: The area around Bowser's Castle has this look [[spoiler:before the Music Keys are used.]]
* MiniGameCredits: During the credits, the game is put on [=NoFail=], and a Stepchart for the Super Mario Bros. theme appears (not remixed or anything, the ''actual'' song). Mario enemies even replace the arrows, regardless of difficulty!
* {{Mooks}}: Exclusive to this game, Mario enemies will replace some of the arrows on higher difficulties. Goombas are arrows, Koopas are double steps, and Bob-Ombs are mines.
* MotiveMisidentification: When Bowser steals the Music Keys, Toad assumes he's going to use them for some grand, evil purpose like he normally would. It later turns out his "grand plan" is to fix his tone deafness.
* MovesetClone: Like all [=DDR=] games, every character here is exactly the same.
* MurderIsTheBestSolution: When the Freezie doesn't respond to Toad's request for the Music Key it has, he instructs Mario/Luigi to kill it, which the plumber does so that they can retrieve the key from the Freezie's melted corpse.
* MySpeciesDothProtestTooMuch: Lakitus are not enemies in this game, and are instead shopkeepers.
* NewGamePlus: Story Mode EX. All it is is just different songs.
* NotNamedInOpeningCredits: "Up, Down, Left, Right" is credited as "From VideoGame/MarioPaint". Even though the song is "Twinkle Twinkle Little Star", which should be credited for Music/WolfgangAmadeusMozart. {{Justified|Trope}} that it's one of the pre-loaded songs in Mario Paint's music composer. However, he ''is'' credited for "Underground Mozart", which is not credited as "from VideoGame/MarioBros", even though that's where the song is from, Mario-wise.
* RankInflation: Rare aversion for a [=DDR=] game: it runs from E to A.
* RecycledSoundtrack: The original Super Mario Bros. theme taken straight from [[VideoGame/SuperMarioBros1 the source]] is used during the MiniGameCredits.
* SchrodingersPlayerCharacter: Pick either Mario or Luigi for the story mode, and the brother you didn't pick won't appear at all for the campaign.
* SortingAlgorithmOfEvil: Oddly enough, inverted. Waluigi, the StarterVillain, is the only one actually trying to take over the world. The next boss with real characterization is Wario, who is simply trying to get his own game. And the rest of the music keys are held by generic bosses. Even when Bowser appears and becomes the final boss, the trope is still inverted! (See MotiveMisidentification above for how.)
* TakeOverTheWorld: What Waluigi planned to do after he took the four Music Keys.
* TalkLikeAPirate: A Lakitu does this.
* WhenAllYouHaveIsAHammer: ''Dancing'' solves all their problems.
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-->''"Can I call you a dancing master?"''