[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/dk_jungle_climber_5153.png]]
[[caption-width-right:300:Moving on up, one peg at a time.]]

''DK: Jungle Climber'' (also called ''Donkey Kong: Jungle Climber'' in Europe and Japan) is a ''Franchise/DonkeyKong'' game developed by Paon for the Platform/NintendoDS, released in 2007. It features the characters and visual style of the ''VideoGame/DonkeyKongCountry'' series, but its gameplay mixes traditional platforming and a peg-grappling mechanic highly reminiscent of the old [[Platform/NintendoEntertainmentSystem NES]] game ''VideoGame/CluCluLand''. The game is a sequel to the UsefulNotes/GameBoyAdvance title ''VideoGame/DKKingOfSwing''.

The story, [[ExcusePlot such as it is]], concerns Donkey Kong and his friends taking a trip to Sun Sun Island. There, they notice an enormous golden banana floating high above a mountaintop. Donkey and Diddy climb the mountain to investigate, only to realize the banana is actually a spaceship belonging to a banana-shaped alien named Xananab, from the planet Plantain. Xananab tells the Kongs that [[BigBad King K. Rool]] and the Kremlings have stolen the magical crystal bananas from him and are trying to use them to conquer the universe. Moved by his plight, the Kongs agree to explore Sun Sun Island (and a handful of surrounding islands) in search of the artifacts, and defeat their old nemesis once again.

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!!This game provides examples of:

* AnotherDimension: Xananab uses magic portals to send the Kongs to other dimensions in at least one level per island, usually to fight a boss. They tend to have unusual settings, such as LevelAte and ToyTime.
* AsteroidThicket: {{Subverted| Trope}}: You can go through a few in this game but are never in danger of bumping into any.
* BootstrappedTheme: Cranky's theme plays in cutscenes with just the good guys present.
* TheBusCameBack: Plenty of enemies from the original ''Donkey Kong Country'' trilogy make a comeback in ''Jungle Climber''. Some, such as [[VideoGame/DonkeyKongCountry2DiddysKongQuest Neek and Flitter]], returned for the first time in over a decade.
* BatmanCanBreatheInSpace: Donkey and Diddy have no trouble breathing in the outer space-themed levels.
* ChuckCunninghamSyndrome: Barring his appearance as a trophy and sticker in ''VideoGame/SuperSmashBrosBrawl'', Xananab has not been seen since this game.
* ClothesMakeTheSuperman: One of the Kritters has a flying, fire shooting dragon suit.
* ConvectionSchmonvection: Diddy's use of the blowtorch should burn Donkey Kong at several points but he always remains okay, to say nothing of the rising lava sections.
* CoolPlane: Funky Kong's barrel plane. If you collect enough barrels of fuel for it, Funky can fly you to each island's BrutalBonusLevel.
* DamnYouMuscleMemory: Every action is controlled using the context-sensitive L and R buttons. This can be highly frustrating at first, given the game's superficial resemblance to ''VideoGame/DonkeyKongCountry''.
* DemotedToExtra: Almost everybody that was unlockable in the first game's Jungle Jam Tournament, especially Kritters (who are demoted to "common enemy" status) and [[spoiler: [[VideoGame/CluCluLand Bubbles]]]] (who was cut entirely).
* DoesNotLikeSpam: When he finally arrives on Planet Plantae, K. Rool has this to say.
-->'''King K. Rool:''' Oh, sweet, creamy, potassium-rich irony! I hate bananas anyway!\\
%%* EternalEngine:
* HeroicMime: Donkey Kong loses the ability to talk in this game.
* HumongousMecha: The Mega Amp boss King K. Rool built and a Kritter pilots. It is armed with a [[GatlingGood gatling gun]] and a [[ThisIsADrill drill]] on each hand, and it shoots bombs from its nose. Should you damage it enough by breaking the gems on its body, the Kritter would jump out from the cockpit and throw bombs at you.
* InnocentAliens: Xananab.
* InvincibilityPowerUp: Collecting 100 gems enables a move called Going Bananas (it makes Donkey Kong invincible and lets him fly for a limited time), which you can then use at your leisure. You can store up to 300 gems at a time and thus Go Bananas up to three times, but any gems you pick up when you're at 300 are wasted.
* MakeMyMonsterGrow: King K. Rool uses some of Xananab's gems to buff up his Kremling henchmen; these then become the bosses of each of the islands.
* NonIndicativeName: Cranky is not very cranky in ''Jungle Climber''.
* OffScreenTeleportation: How else would Cranky and Xananab keep up with you?
* OminousFog: Fog so thick you cannot see the level around you and must navigate via a map displayed on the touch screen. Diddy holds the map in game play, limiting the actions you can command him to make.
* PoorCommunicationKills: Xananab is the first boss, by way of this trope, piloting his space ship against the Kongs he thought were Kremlings. Thus the Kongs have to help him for the rest of the game since they wreck his ship.
* PowerUpMount: [[InvertedTrope Inverted]]. Diddy is a power-up RIDER that lets Donkey Kong launch him off his back to hit enemies from a distance.
* RecurringBoss: The Mega AMP is fought twice, once in an incomplete state and again in a finished state.
* SpikesOfDoom: Attached to vines for living, striking spikes of doom.
* SpinAttack: How Diddy uses hammers, holding then holding onto Donkey Kong with his tail and spinning around while Donkey climbs.
* SpritePolygonMix: The game itself uses sprites, but some cutscenes use polygonal models.
* SuperNotDrowningSkills: Despite the fact Donkey Kong cannot swim.
* TemporaryPlatform: Few, if any to speak of but there are temporary pegs, which serve pretty much the same purpose.
* VideogameFlight: Besides the super star, their are also wings you can grab and use to mimic bird flight. They do not last very long however.
* VerbalTic: Xananab's "fanana", as a frequent [[ShoutOut reference to "The Name Game."]]
* WalkDontSwim: Donkey does not swim in this game
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