[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/zfwlgvb.jpg]]

-> ''Listen to all the music and select your song!''

''[=DJMAX=]'' is a RhythmGame franchise by Pentavision, spanning different versions across consoles.

* ''[=DJMAX=] Online'' -- The original game, released as a freeware game on PC with additional pay-to-play content. The game plays suspiciously like ''VideoGame/{{beatmania}}'', though this is due to be being a [[FollowTheLeader clone]] of ''[=Ez2DJ=]'', which was even more like ''beatmania'' (complete with turntable) to the point where {{Creator/Konami}} [[ScrewedByTheNetwork stepped in and sued]]. Suffers from a partial case of NoExportForYou; you couldn't play the Korean version since you need a Korean residence number (which is a ''crime'' to falsify); you could play the Japanese and Chinese versions, but the Japanese version... is... well... [[CaptainObvious in Japanese]], with mostly Japanese players (which means good luck communicating to other players if you don't speak nihongo), and the Chinese version ran on a rather slow server. The latter two versions shut down some time ago.
** ''[=DJMAX=] Trilogy'' -- a recent PC game revival with music from ''[=DJMAX=] Online'' and early ''[=DJMAX=] Portable'' games, but due to some ExecutiveMeddling (namely, its producer, Forte Escape, leaving Pentavision), updates to it have been put on hold indefinitely, and the inclusion of certain features and bugs further drove it into the ground.
* ''[=DJMAX=] Portable'' -- By far the most popular ''[=DJMAX=]'' series, partly for being one of the first--if not ''the'' first--successful portable RhythmGame series. Originally released on ([[SuperTitle64Advance as its title implies]]) the [[UsefulNotes/PlayStationPortable PSP]] in 2006, it saw success not only in Korea, but [[GermansLoveDavidHasselhoff non-Korean countries]] as well, leading to an "International" release with English text (albeit with [[SoundEffectBleep poorly-censored songs]] and the replacement of the song ''Dreadnought'', whose background animations mocked former U.S. President UsefulNotes/GeorgeWBush).
** ''[=DJMAX=] Portable 2'' -- released in 2007 and held up its ever-growing fanbase.
** ''[=DJMAX=] Clazziquai Edition'' -- released in 2008 as a somewhat LicensedGame with songs from the Korean band Clazziquai, and is geared towards newer players.
** ''[=DJMAX=] Black Square'' -- released about a month and a half later, and is targeted at more experienced players.
** ''[=DJMAX=] Fever'' -- released in late January 2009 as the first ''[=DJMAX=] Portable'' title to be released outside of South Korea, and its songlist is a mix of the first two ''Portable'' titles.
** ''[=DJMAX=] Portable 3'' -- the first ''Portable'' game since ''Fever'' to be released outside Korea (and on the same release date, too). With around 40 songs to choose from (a mix between old returning songs, ''Technika 2'' songs, and new ''Portable 3'' songs), the game is meant to be a return to the roots of the ''Portable'' series, hence the numerical naming. The game also features a new mode that utilizes the analog nub to switch to two "turntables" at appropriate times to in a sense remix the song. It was released on October 14, 2010 for the UMD version and October 19 on the [=PlayStation=] Network.
* ''[=DJMAX=] Technika'' -- The GaidenGame (gameplay-wise) to ''[=DJMAX=]''. Taking a departure from its ''beatmania''-like sibling series, its gameplay is a combination of ''VideoGame/OsuTatakaeOuendan [=/=] VideoGame/EliteBeatAgents'' and ''VideoGame/{{Lumines}}'' -- a "timeline" passes over notes on the screen, which you touch as the timeline passes over them. Brings in songs from all [=DJMAX=] games, with a few new ones. A sequel appropriately named ''[=DJMAX=] Technika 2'' reworks the system, making overall improvements and updates while adding two new modes and many brand new songs alongside more oldies that weren't in the first game.
** ''[=DJMAX=] Technika Tune'' -- A sort of GaidenGame to a GaidenGame, released on the UsefulNotes/PlaystationVita in 2012. While the touch screen allows for standard Technika gameplay, the rear pad allows players to perform hold notes and repeat notes without letting go of the Vita. Due to the small screen, the number of lanes on screen is reduced to 3 from 4, with brand-new charts to match.
** ''[=DJMAX=] Technika Q'' -- A spin-off developed for the iOS and Android systems and released in Korea in October 2013 and internationally in March 2014. Like ''Tune'' above, the number of lanes in gameplay is reduced to 3, but also supports a two-lane mode. Unlike ''Tune'', ''Q'' features a new UI. New charts have been made for returning songs to match the altered gameplay, although they are more akin to their arcade counterparts this time around.
* ''Tap Sonic'' -- Another spinoff, released for iOS in 2011 and later to Android. Gameplay is similar to the main series, but with the addition of slide notes, where the player slides from one key to off to the side or to another key.
** ''[=DJMAX=] Ray'' -- [[DolledUpInstallment The sequel to Tap Sonic in all but name]], released in 2012 for iOS.
* ''[=DJMAX=] Respect'' -- The first ''[=DJMAX=]'' game to be released on a home consoles The title of the game is meant to pay “respect” to the creators of the original [=DJMAX=] game, as well as the fans who have been waiting for a new entry in the series, and serve as a "revival" of the franchise. The studio is hopeful this will have high sales, which would mean more entries. So far the songlist includes all songs from the first 2 Portable games (excluding Dreadnought, obviously) as well as some originals. Songs from the other games in the series will be released as DLC.
** The ''Trilogy'' DLC, released on September 27th, 2017, includes all of the songs and remixes introduced in ''Trilogy'', one new song, a Gear skin, as well as a new Title Screen UI that also replaces the menu music with ''Trilogy's'', as well.
** ''Metro Project'' (''Clazziquai Edition'' and ''Black Square'') is planned to be the next DLC to be released.
** A PreOrderBonus exclusive to the Japanese version is [[https://www.youtube.com/watch?v=ggS0mMwgqCU a surprise collaboration]] with the ''VideoGame/GuiltyGear'' franchise, which includes three songs from said franchise plus one gear skin styled after ''Guilty Gear Xrd'''s interface.

In December of 2008, [[http://translate.google.com/translate?hl=en&u=http%3A%2F%2Fwww.konami-korea.kr%2Fannounce%2Fannounce_081224.html&sl=ko&tl=en Konami filed a lawsuit against Pentavision]] for infringing on {{Creator/Konami}}'s patents with the ''[=DJMAX=]'' series. While Komani had successfully used lawsuits to terminate ''[=Ez2DJ=]'' and ''[[VideoGame/DanceDanceRevolution In The Groove]]'', it doesn't look like anything progressed in Konami's favor. The two corporations settled out of court, apparently letting Pentavision off the hook and Konami retaining the rights to distribute ''Technika'' in Japan.

Eventaually, Pentavision was bought by Neowiz sometime before Clazziquai Edition, and sadly, it marked the fall of the franchise. While each installment was still well regarded and highly praised, eventually Neowiz dissolved Pentavision assigning everyone to different areas. Planned DLC for Technika Tune was dropped and Neowiz switched development to focus only on mobile games. Thankfully Techinika Q is getting new updates, and hopefully averted for good if Respect sells well enough.

Though it should be noted that the [=DJMAX=] team has quit Neowiz, and have created Nurijoy. Under this new name, the team created two {{Spiritual Successor}}s to [=DJMAX=]. One is known as Beatcraft CYCLON, an arcade game that has gameplay similar to VideoGame/{{maimai}}. The other is called Superbeat XONIC for the PS Vita (which contains all the songs from CYCLON plus a few new ones, and songs from Creator/ArcSystemWorks games), which Nurijoy released worldwide. A version of XONIC on Playstation4 and XboxOne (with a NintendoSwitch version upcoming as indicated by the ESRB's website) with all the Vita version's DLC songs (minus the Arcsys songs, and Rackin Gravity, which the latter was later added as free DLC), and new DLC to be released as well, with the Switch version getting the first 2 packs free.

NOTE: Due to the similarities and them being [[SpiritualSuccessor successors to the series,]] please put all tropes from Beatcraft CYCLON and Superbeat XONIC here.

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!!TRY YOUR ABILITY! DO IT!
* AnnouncerChatter: While almost all games have this, they're usually relegated to the menus and the result screen. The exception to this are the Multiplayer Battles.
** ''Trilogy'' has the announcer comment when you reach certain combo milestones, and reach certain combo multipliers (As a part of a "Live Mode" that you can turn off) as well as your grade in the results screen.
** ''Ray'' has the announcer call out the Fever level when it is activated.
** ''Respect'' has no announcer whatsoever, except in its ''Portable 2'' and ''Trilogy''-themed DLC menus, and even then, it's only on the title screen.
* AntiFrustrationFeatures:
** Holding a note for too long will simply give you a MAX 1% instead of a Break. ''Black Square'' and ''Clazziquai Edition'' have the "Easy Long" effector that makes these overheld notes 100% instead.
** In ''Trilogy'' and ''Respect,'' The player's freestyle combo counter doesn't reset when restarting a song, unlike past games where one had to [[SaveScumming reset the game]] to preserve their combo, and even then, it didn't work for Portable or Portable 2. (It still gets reset when ''switching'' songs in ''Respect'', though you can change freely in ''Trilogy.'')
** Everything can be unlocked at some point simply by racking up the number of songs played, avoiding [[LostForever impossible-to-unlock songs]] (For example, in ''Respect'', unlocking MASAI for playing 10 online matches when the lack of a [[UsefulNotes/PlayStationNetwork PlayStation Plus]] subscription makes that impossible).
** In ''Respect'', The final song in mission mode, [[spoiler: We're All Gonna Die [[HarderThanHard XB (10 buttons)]]]], is preceded by a mission unlocked right before it with relatively easier [[spoiler: XB]] notecharts, giving players a chance to get used to the gimmick. There's also a popup briefly illustrating what [[spoiler: L2 and R2 notes]] will look like in-game, so nobody is caught by surprise.
** An update of ''Respect'' will save the Hi Speed option you last used on a specific song so you won't have to change it whenever you change the song. If the speed is different from the saved one, or if there is none saved, it'll be grayed out on the options menu.
* AscendedMeme: Enemy Storm SP/MX in ''Technika'' was [[ThatOneBoss so reviled]] that in the background video for "Raise Me Up", a character can be seen screaming "ENEMY STORM SP PATTERN IS DIRTY I HATE THAT PLEASE HELP ME".
* AffectionateParody: [[http://www.youtube.com/watch?v=FUtBq5okZls Someone at Pentavision]] is playing too much ''VideoGame/LeagueOfLegends''.
* AttractMode: ''Technika 2'' has a [[http://www.youtube.com/watch?v=pYEu5c7Hlr0 very interactive attract demo]].
* AwesomeButImpractical: Fever in ''Technika 2''. Normally, green [=MAXes=] have the point value of rainbow [=MAXes=] but minus 1 point. In Fever, you get 1 point of Fever bonus for each green MAX you hit basically making it a rainbow MAX. Useful for reaching 300,000 points, the maximum score for a song. The impracticality comes in trying to activate Fever while dealing with a lot of notes, probably messing up your play for what's basically a tiny amount of additional points. Even one COOL renders the bonus useless, as it's not enough to offset the potential score lost.
** Plus, Fever mode is disabled in Crew Race. Any Fever bonus is disregarded when submitting a course for Crew Race, so there's really little point in activating Fever if you're making such a course.
** Auto Fever mode pre-Respect. It does ExactlyWhatItSaysOnTheTin, auto activating Fever when the gauge is filled. However, it lowers the rate the gauge is filled, making it harder to chain Fevers together, something ''vital'' to getting high scores in the game! While you can totally play the game without any regards to score, just focusing on combos or accuracy, for example, you might as well play it with the option turned off, if possible.
* BlindIdiotTranslation: The English language options in every ''[=DJMAX=]'' game. And then there's any number of songs with English lyrics or text in the vids, such as "Fallen Angel": [[{{Narm}} "Don't walk you away!"]]
** WordofGod stated that the team aimed for accurate translations with the international release of ''Portable 3''. However, there are a few typos in the menu, and the videos still had their Engrish text.
* BonusBoss: ''[=CnP=]'' in ''[=DJMAX=] Portable'', ''Your Own Miracle'' in ''Portable 2'', both accessible by getting a high enough accuracy in the four stages. ''Your Own Miracle'' has a TrueFinalBoss form (in the form of a Hard chart) with not-exactly-known requirements.
** In ''Technika'', if you can get 95% MAX judgment overall in Technical mode for the first three songs (not 95% for each), you can play a different boss song than you normally would. For example, you would normally get "Come To Me" as a boss song in First Step, but achieving 95% MAX will give you "Lover" instead.
*** The Conquerer Set has ''two'' bonus bosses. The first one, "Thor" [Technical] , is unlocked at 95%. The second one, "[=BlythE=]" [Technikal] is unlocked at 98%.
*** However, some songs' alternate bosses actually have ''less notes'', so you deliberately need to avoid getting a high enough accuracy to play the higher scoring song.
** ''Technika 2'' changed the way bonus songs appeared. Instead of requiring 95% MAX, it is based on which songs are selected to play within each set. The songs are "numbered" from 1-6 based on the order they are listed in the set. Each set has a total number related to the difficulty, such as First Step having an 11. If the three songs chosen total to a number below that set number, the first boss song is chosen. If the total is equal or higher, the second boss song is chosen.
** ''Technika 3'' has (or had) a true Bonus Boss: a 2011 rendition of Supersonic (of S4 League fame). It's playable in one of two ways: as a boss in the Sound Lab Club Mixing set or in one of the three Summer Special Missions.
* BossRush: The Conqueror Set (sort of); all of the songs that can be used for the first 3 stages are boss songs from other Technical sets.
* {{Bowdlerization}}: The MV for Funky People was originally more smoother animated, but it also had large homosexual overtones, so the US version is changed although some of the original appears in the Song Select and MV screens.
* BruceLeeClone: The star of the Astro Fight and Kung Brother [=MVs=].
* CopyProtection: Trilogy comes with a USB drive, which contains data needed to run the installation and the game itself, as well as save data.
** The ''Portable'' games, save for Portable 1 and its International Version, have a feature that won't load save data if it wasn't on the PSP it was created on.
* DarkerAndEdgier: ''Black Cat's'' [=MV=] is exactly like ''Glory Day'', but El is a bit more sinister. The crown and ''Respect'' logo are more red in the video, as well.
* DifficultySpike: If you have to use the easiest 3 songs in a Technical set to get to the 4th stage, the 4th stage will probably decimate you.
* DiscOneNuke: In ''Trilogy'', reaching Level 24 unlocks a mission that in turn, upon completion, unlocks one of the best pieces of equipment you can buy: the LPG Note. Its enhancements are +2 in Tech (the judgment window) and +3 in Fever ([[ExactlyWhatItSaysOnTheTin which increases the rate the Fever gauge is filled]]). With it, acquiring SSS ranks becomes a complete breeze. Not only that, but getting to that level is much easier than it seems, and in addition, the mission is not that difficult to pass at all.
* DistractedByTheSexy: Some songs' videos feature some pretty hot ladies, which might make you stare at them instead of the notes you're supposed to be playing.
* DoWellButNotPerfect:
** ''Trilogy'' has the Self-Injury mission, which requires the player to clear each song with an accuracy rating between 60-70%.
** ''SUPERBEAT [=XONiC=]'' has several missions where the player needs to get to the end of the course with ''more than'' a set number of Breaks.
* DoubleUnlock: ''Portable 2'', ''Fever'', and ''Trilogy'' have you leveling up and completing missions to unlock new characters, interface styles, and notes... or rather, ''the right to unlock them''! You then have to use Gold to be able to use them.
** ''Trilogy'' is the worst example of this. You'll need to complete many different songs just to get the gold and points needed to unlock ''one'' avatar, let a lone notes and gear! Not to mention that you need to buy songs, but at least those are the cheapest unlocks...
* DramaticDisappearingDisplay: On some songs in ''Clazziquai Edition'' and ''Black Square'', there are note-free sections in which the HUD vanishes, giving you a clear view of a climatic part of the song's MV.
* EarlyInstallmentWeirdness: The Online games, along with Portable 1, didn't have a Fever mode, and hold notes only counted as one. Portable 1 also lacked a level system, instead having the game's currency, MAX, work as your "level." It lacked a Mission Mode, as well; its version simply required you to play songs in a row.
** ''Technika'' also lacked Fever, instead having the options to boost music and note sounds. Its [[ScoringPoints scoring system]] was also different, not having a basic scoring cap of 300,000 points, making higher note charts ''imperative'' to getting a high score.
* EarnYourFun: With the exception of Portable 1, you need to play songs in ''Arcade/Stage Mode'' to unlock it in Free Style. ''Trilogy'' unlocks the song for every mode once cleared in stage, but you'll need to unlock each song in each button mode separately in ''Portable''.
** Portable 3 requires you to unlock the ''Hard Style'' charts by clearing ''Normal Style'' charts first, provided the song has one to begin with. Same goes for ''Turntable Sets'' to unlock a song's ''Sampler Set'' chart, and ''Workstation Sets'' require you to clear a specific mission or unlock it via leveling up.
** ''Respect'' requires you to unlock the song itself to play it in Free Style, but most of the songs are available to play in Arcade Mode from the start.
** ''Technika'''s unlocks are temporary; unlock a song or course via a Platinum Crew mission and you'll get three chances to play it. Once you're out of chances, you have to unlock it again, via the same manner. From ''Technika 2'' onwards, unlocks were made permanent.
* EasierThanEasy: On ''Technika'' machines with Platinum Crew enabled, charts on Lite Mode have [[http://www.youtube.com/watch?v=TvUXXSnqjE0 three lanes]] instead of four.
** A fanmade chart makes fun of this by [[http://www.youtube.com/watch?v=kZuiEAy8jOs having only one lane of notes]].
** It may have become a FakeDifficulty due to the notes not fully on beat with the wipe, so it can get a bit difficult the first time for people who already play ''Technika'' if they decide to give Lite Mode a shot.
** ''Clazziaquai Edition'' had 2 button mode.
* EasyModeMockery: ''Portable 2'' locks you at Level 30 if playing on Easy Mode. You'll earn less points, overall, as well. Some songs won't unlock in Free Mode, either, so you might as well just stick to Normal Mode unless you're ''really'' struggling.
** Using Auto Fever (With exception to ''Respect'') lowers the rate at which the Fever Gauge increases.
* ElegantGothicLolita: Featured in the music videos of [[http://www.youtube.com/watch?v=w-sP0lVFi14 Oblivion]] and [[http://www.youtube.com/watch?v=5vhIi7FiWgw Heart of Witch]].
* EverythingsBetterWithRainbows: ''DJ Max Technika 2''. From the teaser to actual gameplay, ''DJ Max Technika 2'' just SCREAMS this. This extends even to the ''Technika 2''-themed note and gear in ''Respect'', replacing blue notes with rainbow ones and the normally black background with a rainbow splash.
** With the opening of the Crew Race online system, players can buy items to modify the game interface... ''and this includes notes with rainbow-colored explosions.''
* FanService: Elle's AbsoluteCleavage on the box art of ''Portable 2'', {{Panty Shot}}s in the animation for "Memory of Beach," {{Gainaxing}} in "Star Fish"'s animation, just to name a few examples...
* FakeDifficulty: ''Technika'''s Technical/Club mode requires you to finish the first stage with more than 75% life, the second stage with more than 50%, and the third stage with more than 25%. When you combine this with a LifeMeter that gets harder to recover each stage...
** Some missions [[InterfaceScrew screws around with the notes and the gear, sometimes in the form of effectors that activate/deactivate when Fever occurs, or just ones that aren't regularly selectable at all.]] Hope you enjoy having your gear constantly shift back and forth, or have it ''[[EverythingsBetterWithSpinning spin in a circle!]]''
* FakeOutFadeOut: ''Out Law'' does this. It seems to end, but the final verse of the song occurs after about a second of dead air.
* GameBreakingBug:
** In ''Clazziquai Edition'' and ''Black Square'', the current song will occasionally skip, becoming clearly out of sync with the chart. And just to make things more insulting for those who play with [=UMDs=], these bugs don't happen if you're using an ISO to play.
*** In ''[=DJMAX=] Trilogy'', "Remember" is ''off-sync to begin with.'' Thankfully the rest of the game is very, ''very'' good at keeping the current chart on-beat with the background music, even if the game hiccups for a bit.
*** ''Portable 3'', at least the digital version, can cause the chart to go off sync when you pause or go into sleep mode.
** An unknown bug in ''Portable 3'' creates an issue regarding unlocks from missions and the alternative method for obtaining them being playcount. If you reach a playcount number that would unlock something that a mission would also do, the game may bug out and you don't get the unlock. Even if you get the mission, the unlock will still not appear and is {{Permanently Missable|Content}}.
** Inserting credits during ''Technika 2'''s tutorial attract demo can cause the machine to freeze up.
** ''Respect'' had a few, although they've long since been fixed by patches. One annoying bug that was around during the game's launch turned MAX 90% through MAX 10% judgements into MAX 1%, making high accuracy clears harder than they really should've been.
* {{Gainaxing}}:
** "Trip", my goodness.
** [[http://www.youtube.com/watch?v=BKDniIlsvlA The opening]] to [=DJMAX=] Portable 3 has a bit of this from the middle of the three cover girls.
** The original music video for ''Ray of Illuminati'' was filled to the brim with this.
* GetOut: A song title.
* GreenEyedMonster: The NB Rangers ("NB" being a {{pun}} on "envy"). A group of men presumably unable to get themselves significant others, they spend their days putting on {{Sentai}} transformations and beating the loving hell out of couples. The NB Girls are similar in origin, but their methods involve trickery and causing couples to break up due to the resulting [[PoorCommunicationKills miscommunication]].
* GuideDangIt: Unlocking Heart of Witch in ''[=DJMAX=] Trilogy.'' In Free mode, break your combo at 2011.
* HardModePerks: ''Hard Mode'', in most games past ''Portable 2'', is a setting in the options menu that makes the timing window stricter, as well as ''severely'' increase the damage taken to your life bar, but it not only gives you more points, it will allow you to play 8 button mode (and in Portable 3's case, 6.2 Trax) before you unlock them on Normal Play, which takes quite a bit of level grinding.
* HarderThanHard: MX (Maximum) and SC (Super Crazy) in ''Online'' and ''Trilogy'', MX and RD (Redesign) in ''Portable'', SP (Special Pattern) in ''Technika'', and WS (Workstation Set) in ''Portable 3''.
** ''[=DJMAX=] Respect'' has 6 songs in Mission mode that's [[spoiler: in "XB" mode. [[UpToEleven As in 10 button mode.]] It's like the 8 button mode, [[OhCrap except with L2 and R2 on top of that]]. Granted, the first 5 are mainly there [[AntiFrustrationFeatures to get the player used to the mode]], but they're still pretty complex.]]
* HaveANiceDeath:
** "YOU NEED MORE PRACTICE! NEVER GIVE IT UP!"
** ''Technika 2'' and ''3'' go with the more [[BrutalHonesty brutally honest]] "YOU FAILED! GAME OVER!"
** ''Ray's'' announcer tells you to "TRY AGAIN!"
** ''Superbeat XONIC'' tells you "STAGE FAILED"
* InconsistentDub: "Ask to Wind" was originally called "Ask the Wind" in the International Version of ''Portable.'' ''Trilogy's'' is the worst for this in terms of the titles originally written in Korean, like "Every Morning" into "Morning Person", as well as "Ask to Wind" being called "Ask to the Wind", among others.
* InternalHomage: Lots of [=MVs=] in the [=DJMAX=] universe contain references to previous songs. Examples include:
** The "Taekwonburi" duck as a statue in "Son of Sun".
** The "Hard to Start" apple on a book in "First Kiss".
*** The "Hard To Start" faces appear in Lite Mode for ''Technika''... even in the International version, in which [[CutSong the song was cut due to licensing issues.]]
** "NB Power" in ''Portable 2'' is chock full of cameos, from the "Light House" animals to "Ladymade [[strike:Star]] STORM".
** Remixing mode in ''Portable 3'' is full of this, sampling songs from all over the series (including ''Portable 3'' itself).
** The current background for "Cherokee" borrows the background sky from "Rain+" a song exclusive to the Korean version of Online. It also includes several references to "Electro Sensibilibity", another Online exclusive.
*** And yet no one has mentioned Blythe, which is probably the ultimate version of this trope. The video references (amongst others) Ask the Wind, Piano Concerto No.1, Eternal Memory, Luv Flow, Enemy Storm, Triple ZOE and OUT LAW. We even have a supposed [=EZ2DJ=] reference popping up.
** ''Hello Pinky'' has Pinky turning into characters from ''Ask to Wind'' and ''Luv Flow''.
** BEE-U-TIFUL from ''Technika 2'' follows suit, with references to the wolves from both parts of Proposed, Flower, Wolf, the aforementioned BlythE, Dark Envy, Eternal Fantasy and even a few of the series' composers.
** "Glory Day" in ''Respect'', the game's opening song, as well as "Black Cat", has characters from several [=MVs=] rising from a "Game Graveyard". The most obvious one and the one with the most screentime is a zombified El, the girl who appears as the "lead singer" in ''Portable'''s opening movie.
*** El and the girl exploring the graveyard take InstantCosplaySurprise up a notch and flat out replace certain characters in a quick montage of old [=MVs=] at the end of the video.
*** Those [[FreezeFrameBonus with a keen eye]] will notice that the gravestones are marked with a variety of artist and illustrator names throughout the series's history.
*** The "Game Graveyard" also appears in the menu's 8 button background, with the gravestones engraved with Portable 1, Portable 2, Portable 3, and Technika.
** The MV for ''Rolling Girl'' has the seal penguin... thing from ''Raise Me Up''.
** ''Respect'' has gear and notes based on almost all of the previous entries, excluding ''Ray'', and ''Online''. Trilogy's skin requires the DLC. There's even UI skins for the title screen!
* IdiosyncraticDifficultyLevels: This series has quite a few...
** ''Online'', ''Portable'', and ''Trilogy'' had Normal Style (NM), Hard Style (HD), Maximum Style (MX), Super Crazy Style (SC, Online and Trilogy only) and Redesign (RD, Portable only).
** The original ''Technika'' had Lite Pattern (LP), Popular Pattern (PP), Technical Pattern (TP), and Special Pattern (SP).
*** Later arcade variations use the original difficulty names.
** ''Portable 3's'' Remix Mode used Turntable Set (TS), Sampler Set (SS), and Workstation Set (WS).
** ''Technika Tune'' used the game modes for difficulties, so Star, Pop, and Club, and they could only be played on their respective mode and Free Style.
** ''Technika Q'' had Original, Premium, and Signature. They could also be played on 2 or 3 lines.
*** The reboot of ''Q'' averts this with Normal, Hard, and Expert, though the 2 and 3 lanes are still available.
* LaterInstallmentWeirdness:
** '' Clazziquai Edition'' and ''Black Square'' had many differences.
*** First ''Portable'' games to have full motion videos.
*** Replaced ''Mission'' with a ''Club'' mode, where you go through in game clubs to earn songs, gear, notes, and effectors.
*** Changed the analog notes so they do not have to be spun, though it's still the best way to hit them.
*** Fever can now be limited to 3 in Clazziquai Edition, and up to 7 in Black Square. They also have auto variations, [[EasyModeMockery but the gauge will go up more slowly when using them.]]
*** Notes, Gear, and Characters are purely cosmetic. The Auto bonus is a separate effector.
*** Effectors, with the exception of the basic speed ones, are locked until you unlock them in Club Mode, whereas previously, they were available from the start.
*** 8b has been renamed to 6bFX, so as not to confuse it with 4bFX (Left, up, Triangle, Square, L, and R) that's in the game. (6bFX is only available in Black Square)
*** The only game with 2 button mode. (Clazziquai only)
** ''Portable 3'' has many differences, as well.
*** Like ''CE'' and ''BS'', the Notes and Gear are cosmetic. Unlike those games, however, characters have abilities, once again. 2 characters can be equipped at once to balance out the lack of bonuses on Notes and Gear.
*** Speaking of abilities, ''Auto Fever'' and ''Fever Plus'' (Increases the maximum Fever level to 7x) have been added to characters.
*** The shop system has been replaced by a random drop system when you level up. Clearing a mission gets you that item immediately.
*** ''MV Edition'', ''OST'', and ''Album'' are merged into a ''Lounge'' menu.
*** Removed Analog notes completely.
*** The ''Buttons'' have been renamed to ''Trax''. 5 and 8 button modes have been removed.
*** Added the ''Remix Mode'' in ''3.2'', ''4.2'', and ''6.2'' Trax modes, which allows you to remix the music with the analog stick.
*** MX (Maximum Style) is absent.
*** With exception to the basic Speed modifier, you need to unlock the different [[SelfImposedChallenge effectors]].
** ''Technika Tune'' also had plenty of differences.
*** First game in the Technika subseries that isn't an arcade game.
*** Only has 3 lanes instead of 4, due to the Vita's size.
*** Note Skins and Characters have bonuses, like ''Portable.''
*** The difficulty names have been renamed to ''Star, Pop,'' and ''Club''.
** And then there's ''Respect...''
*** The first, and so far, only [=DJMAX=] game on a [[PS4 console.]]
*** Once again, Gear and Notes are cosmetic.
*** Completely removed [[AnnouncerChatter announcer from the menus]]. (The {{Retraux}} DLC main menus still have it on their title screens, though.)
*** Fever can be turned off altogether or set to auto, similar to ''BS'' and ''CE''.
*** Fever also got a few tweaks. It's no longer a score multiplier like usual, but you no longer need to get Max 100% to fill the gauge. Any judgement works. Auto also doesn't decrease the rate the Fever gauge fills, but you can't strategically use it while it's on.
*** The "Auto" modifier, which automatically hits a certain number of missed notes, was removed completely. Good luck with missions requiring high combo counts!
*** The "Mirror" modifier, which [[ExactlyWhatItSaysOnTheTin mirrored the chart from left to right]], and the "Random" modifier, which [[LuckBasedMission shuffled the song's notes around]], were both also removed - probably to dodge the issue of attempting to press left and right on the [[UsefulNotes/PlayStation4 DualShock 4]]'s d-pad at the same time.
*** The caps for level and combo have been increased.
*** [[ScoringPoints Scoring]] got drastically reworked, most likely for a fairer multiplayer experience. Like ''Technika,'' every song scores exactly 300,000 points at 100% accuracy and no Fever usage, no matter how many notes are in the song. 5x Fever and 100% tends to average 320,000 to 350,000 depending on the song.
*** [[spoiler: The first, and so far only game featuring the XB mode, only available in the last two missions of the game]]
*** While all songs are unlocked in Arcade mode, playing it there won't unlock it in Freestyle, like before. You need to fulfill an accomplishment of some kind to unlock the song for Free Style.
*** The only game so far to have paid DLC. (''Technika Tune'' on the UsefulNotes/PlaystationVita was supposed to have it too, [[WhatCouldHaveBeen but that got canned]].)
* LevelGrinding: ''Portable 2'' and ''Trilogy'' had you unlocking some things (including songs) through a level system.
** ''Portable 3'' dialed this up to eleven, with the first unlockable song appearing at ''Level 30'', not including the RNG you need to get it. Enjoy your 30-song songlist for the first 10+ hours.
** ''Technika'''s Platinum Crew works the same way, with the DJ level determining the bonus Max Points acquired and the Challenge Missions that become available.
* LicensedGame:
** ''[=DJMAX=] Portable Clazziquai Edition''. Interestingly, like the single-band-centric ''VideoGame/GuitarHero'' games, Clazziquai isn't the only licensed band to appear in the game; other licensed musicians include [=015B=], Garion, and Cooly's Hot Box.
** Clazziquai and company would appear again in ''Technika''.
** ''Technika 3'' brings us songs from Music/{{KARA}} and ''Liberty Music Trax''.
* LivingToys: The MV for Seeker is full of this trope
* LuckBasedMission:
** The Randomizer Set in ''Technika'', which randomly picks 4 songs for you to play. Somehow, it has local and international leaderboards, so getting a high-scoring set is a matter of praying that you get songs with high note counts.
** Games with Mission Modes typically have at least one mission that randomly chooses songs for you.
* {{Multiplayer}}:
** ''Portable 2'', ''Black Square'', ''Clazziquai Edition'', ''Fever'', and ''Hot Tunes'' allow a two player battle mode.
** ''Trilogy'' and ''Online'' allow more than 2 players in a lobby, but only the latter allows you to play with all players at once.
** ''Respect'' allows online ''and'' local multiplayer modes
** ''Technika 2'' had two variants:
*** Duo Mixing is CoOpMultiplayer, in which the screen is split into two and the two players have their own parts to play with the music. [[SelfImposedChallenge The option to play by one's self with both screens is available.]]
*** Crew Race is MetaMultiplayer, where players challenge various courses set up by other players. Crews are formed with up to 10 members each, and they all race to top the leaderboards of the best crews by earning Crew Points, which are earned for simply playing or beating a crew's course (which is created by a crew member's best Pop Mixing set and score).
* NamesToRunAwayFromReallyFast: [[ThatOneBoss "D2"]] stands for "Dance of Death".
** Technika 3's hardest club set is called "Fatality". If its name doesn't make you run, then maybe its skull-filled logo will.
** "[[ExactlyWhatItSaysOnTheTin We're All Gonna Die]]" in ''Respect''. [[spoiler: The hardest version of it appears in Mission mode, with a playlist of other songs throughout the series that are notorious for being ThatOneBoss. It's also the hardest song in the game utilizing the mission-only [[HarderThanHard XB (10 button) mode]].]]
* NintendoHard:
** Pretty much any song in any game that's [[UpToEleven level 11]] or higher. Before the release of ''Clazziquai Edition'', the highest possible difficulty was 12. [[SerialEscalation Nowadays, it's 15.]]
** ''[=DJMAX=] Technika 2'''s Crew Race mode. [[ComplacentGamingSyndrome Most of the crew courses so far consist of level 8-10 songs]], so good luck passing any of them. Barring that, good luck beating any crews' scores, unless you've been playing for many months.
*** Except if you know where to look. Sometimes crews design [[SelfImposedChallenge "Low Score Attack"]] courses, wherein the director of the course intentionally got as ''low'' a score as they could without failing. Challengers are intended to try and score even lower, but the game still counts a higher score as a win and a lower score as a loss. As an added bonus, the extra challenge of skirting failure encourages the players making these courses to use easier songs than they normally would play. However, there are also low score sets which use those 8-10 difficulty songs people have been avoiding, and some crews even use effectors in such courses, sometimes in conjunction with these high-tier songs.
* NoFairCheating: ''Portable 3'' doesn't allow you to do missions with ''Fever'' requirements while Auto Fever's equipped, but the lower rate that the Fever gauge fills while it's equipped makes it harder to get the Fever requirements, anyway.
** ''Respect'' locks you into Manual Fever for missions that allow it.
* NonIndicativeDifficulty:
** Some of the SP charts in ''Technika'' are ''easier'' than their TP counterparts. "HEXAD" [SP] is regarded by some to be easier than [TP] as a result of the easier beginning and ending.
** Compare "End of the Moonlight" [[http://www.youtube.com/watch?v=rf7aIvPIJ4o TP]] and [[http://www.youtube.com/watch?v=nRdzqzrzu9E SP]].
* OhCrap: Encountering a song that players either find very difficult or are unfamiliar with as a boss in Technika's Randomizer set will evoke this. Even if you play a set consisting of nothing but NM charts, you might be unlucky enough to run into something like Cypher Gate MX.
** In ''Technika Tune'', starting up the Club version of "Emblem" may invoke this, as it moves 2.5x as fast as its Star and Pop charts.
** The Three-Lane Signature/Expert chart in ''Q'' for "Leave Me Alone" is a similar case, with the timeline scrolling at a speed that matches the song's actual BPM in the chorus.
** How about getting to the penultimate mission in ''Respect'' and feasting your eyes on [[spoiler: XB mode (10 buttons)! And even that doesn't compare to ''We're All Gonna Die's'' chart in the last missions...]]
* OneStatToRuleThemAll: Auto in the ''Portable'' games; it determines how many Breaks (missed notes) will be converted to MAX 1%. A MAX 1% is only marginally better than a Break in terms of contributing to your accuracy rating, but at least it doesn't break combo, in a series where several elements (namely Fever mode and score multipliers) rely on maintaining a combo. This carries over to ''SUPERBEAT [=XONiC=]'', where the Shield stat is Auto in all but name and missing a single note not only kicks you out of Fever mode if you're in it but also takes away the 10,000-point All Combo bonus. Shield also trivializes Break- and combo-related missions, as you regain all of your Shield at the start of each new song (for example, if you're using a 30-Shield character, and you're playing a three-stage mission, you can go a total of ''90 Breaks'' and still All Combo the entire thing).
* OverlyLongGag:
** The ending of "The Guilty".
** The second half of "[[S4League SuperSonic]] (Mr. Funky Remix)" consists almost entirely of "SUPERSONIC!"
* RandomlyDrops: The leveling system in Portable 3 works differently. Instead of currency, every level up lets you choose one of 3 blocks, which contains either a new note, a new gear, a new character, a new MV, a new background, or a new song, though, some unlockables require you to reach a specific level, first. Once the player reaches the level cap of 99, any locked items are immediately unlocked.
* SelfImposedChallenge:
** A popular one is playing ''Technika'' with [[FanNickname "Left Swipe"]] enabled and getting a group of players to take turns hitting notes, in what is known as [[http://www.youtube.com/watch?v=1_dJzY7kc1s "Roulette"]] [[http://www.youtube.com/watch?v=IPbwcYdGgpc play]]. Results range from clearing the song or set to near-completion to [[EpicFail failing Stage 1 of a Technical set]].
** Playing with one hand. This is occasionally [[UpToEleven taken to new heights]] when the player decides to multitask, in particular eating with one hand while playing with the other.
** Playing ''Technika'' not with hands, but with other objects.
* SerialEscalation:
** Thought Customizer Set in ''Technika'' was the end of the game's challenges? Well, thanks to the Platinum Crew system, you can unlock even more agonizing courses, such as the Challenger Set and the Conqueror Set. The latter of which consists ''entirely of boss songs.''
** Thought "Son of Sun" was the fastest a chart could go? [[http://www.youtube.com/watch?v=b_yVCYoo0bo "D2"]] is 75% faster than "Son of Sun".
** How hard can the Crew Race missions get? Take level 8-10 songs, and add forced mods.
* ShoutOut:
** Besides the [[InternalHomage Internal Homages]], {{Shout Out}}s to other things not [=DJMAX=] appear in a few [=MVs=]. "Hanz Up" is notable, however, for having a ShoutOut to the song [[Music/ElectricSix "Gay Bar"]] [[http://www.youtube.com/watch?v=X1uiu3yUYUI in the MV]]; [[FreezeFrameBonus blink and you'll miss it]] (1:30).
** The NB Ranger music videos are an AffectionateParody of Franchise/SuperSentai and Franchise/PowerRangers.
** ''Trilogy'''s "Ventilator" has a monochrome pixel art-styled video that looks a lot like [[UsefulNotes/TurnOfTheMillennium mid-2000s]] animated [=GIFs=] made in Easytoon, [[https://danbooru.donmai.us/posts/108934?tags=ren_%28multilockon%29 like this one]].
** One to [=EZ2DJ=], the announcer will tell you [[HaveANiceDeath "You need more practice!"]] when you get a game over, similar to the tagline that shows up on the Game Over screen of the arcade game should you fail a stage.
** ''[=DJMAX=] Respect'' prompts you to start the game with [[VideoGame/CallOfDutyAdvancedWarfare "Press X to Pay RESPECT"]].
*** The line shows up again in the music video for "Don't Die" [[ItMakesSenseInContext right as a mobile gamer bows in front of a grave]]. Speaking of which, the entire video itself is one huge TakeThat at NintendoHard mobile games that are designed to sap the player's money through revival-based microtransactions.
*** Mycin.T's "Groovin Up" is a homage to the general aesthetic of TheEighties, both in sound design and visuals.
* SocializationBonus:
** ''Portable 2'' has ''Network Battle'' mode, which allows you to battle against another player. Doing this will allow you to play all songs, no matter how many you have yet to unlock, as well as play the normally Extra Stage Exclusive ''Your Own Miracle'' whenever you want. It's also how you unlock certain images without having to rack up play counts.
** ''Respect'' has an entire category of unlockables dedicated to playing Online Matches. Once again, these can be obtained via Play Counts as well.
* SpiritualSuccessor: ''SUPERBEAT [=XONiC=]'' was this until ''[=DJMAX=] Respect'' was released; now ''[=XONiC=]'' is more of a GaidenGame.
* StatusQuoIsGod: The entire plot of the video of "Dark Envy" (of the ''NB Ranger'' series) is that NB Red has left the love-hating NB Rangers and found himself a girlfriend. Naturally, the remaining Rangers are ''pissed off'', transform, and beat the crap out of him. Red's new girlfriend, confused at all this, leaves him, leaving him dejected and rejoining the Rangers to fight romance once again.
* StockFootage: Several songs in ''Technika'' share the same generic animation clips done by Kimys. It gets a little silly in "Thor"; its loading screen claims that the background animation was done by a different person, but when the song loads up, it's Kimys' generic clips that show up instead.
* StylisticSuck:
** Manifests in the form of "Low Score Setlist". The players intentionally tries to score as low as possible without failing.
** The MV for "Ventilator" in Trilogy has a similar style to stick fighting animations. When the song was brought back in ''Respect's'' Trilogy DLC, the ''splash screen'' gets a makeover in a crudely hand-drawn style, as well!
* SuperMode: Fever mode. It's typically triggered manually by pressing a specific button when the Fever gauge is filled, and effects and behavior of Fever mode vary from game to game:
** In the ''Portable'' games and ''Trilogy'', notes hit while in Fever mode contribute extra to your combo; a x2 Fever multiplier means each note hit will raise your combo by 2, x3 means each note hit will raise it by 3, etc. However, the specifics vary from game to game:
*** In the ''Portable'' games, Fever drains on a timer, meaning that if you're in a section of the chart that's lacking in notes, you're wasting the duration. Additionally, once you get Fever to x4, [[FakeDifficulty your scroll multiplier will increase]].
*** In ''Clazziquai Edition'' and ''Black Square'' with the Fever x5 setting, Fever gauges can be stacked and then deployed all at once (for example, you can charge up two Fever gauges and then deploy both at once to go straight to x3 Fever).
*** Also in ''Black Square'', you can change the maximum Fever multiplier from the traditional x5 to x7, but in exchange you won't be able to stock multiple Fever gauges.
*** In ''Trilogy'', Fever's duration works based on how many notes it's been used on and judgements, rather than time, giving it an advantage on sparse sections but making it useless if you end up in a difficult section of the chart since your Fever duration will empty out almost immediately. Also, you not only get a speed increase at x4 Fever, but also x3, and after the patch that added speeds beyond 5.0, your speed won't increase if it's at 5.0 already.
** In ''Technika 2'' and ''3'', Fever makes your gauge recover more per note and adds 1 point for every green MAX judgement (100% of note value minus one point), effectively serving as a shield against these imperfect [=MAXes=]. However, this also means that if you get even a single Cool, the Fever bonus becomes useless due to making up such a tiny fraction of your score (maximum 300,000).
** In ''SUPERBEAT [=XONiC=]'', Fever is activated automatically, and basically doubles the points you get while it's active. It lasts until you get a BREAK, but characters with Fever Shield will protect Fever mode for up to a set number of Breaks.
* SurprisinglyGoodEnglish:
** Every song by Ruby Tuesday features English lyrics which, despite the {{Narm}}, are actually well put together.
** Songs featuring the rapper Mike Blunck (or "Mike B") definitely qualify.
** JC of the R&B unit 3rd Coast also raps pretty well for someone based in South Korea.
** The intro to the international version of ''Portable'' has the lyrics to "Ask the Wind" on the bottom of the screen, and are actually well written with no grammar errors to speak of.
* TakeThat:
** The MV for "Dreadnought" makes fun of UsefulNotes/GeorgeWBush. When ''[=DJMAX=] Portable'' got an "International" release with English text, [[{{Bowdlerise}} it got replaced by "River Flow"]] and hasn't returned in ''[=DJMAX=] Trilogy'' or ''[=DJMAX=] Respect''.
** The music video for "Don't Die" is basically "How mobile games can ruin your life: The Music Video".
* ThisIsGonnaSuck:
** On the loading screen for ''Technika'''s Specialist Set, a [[TheMenInBlack Man in Black]] appears to take on three [[TheMenInBlack Men in Black]] with circular target-like things. On the screen for The Specialist Set 2, the same Men in Black faces against three monsters in suits, with sweatdrops of nervousness on his head.
** A common reaction for ''Technika'' players doing Randomizer whenever [[ThatOneBoss That One Song]] decides to show up.
* TitleDrop: ''[=DJMAX=] Technika'' 's subtitle is "Beyond the Future". Late into ''Technika'' 's "Platinum Crew" service, a song called "Beyond the Future" became available.
* TooLongDidntDub: When "Heartbeat/Flutter" was introduced in ''Portable 2'', the English translation simply left it as ''Seoleim''. ''Taekwonburi'' is a big example, since it has yet to get an English title since it first debuted.
* TrueFinalBoss:
** ''Your Own Miracle'' in ''Portable 2'' has a Hard Style chart, but the requirements to play this version are unknown.
** In ''Technika'' 's Technical/Club Mixing courses, if you fulfill certain requirements, you'll get an alternate fourth stage.
* WakeUpCallBoss: "Area 7" in ''Technika'', which has notes that follow an awkward rhythm.
* XtremeKoolLetterz: ''SUPERBEAT '''X'''[=ONiC=]''.
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--> ''Max Combo! What a Crazy Mix!''