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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Crysis_Cover_7428.jpg]]
-> ''"Son, you seem to think this is [[LeaningOnTheFourthWall some kind of game]]."''
-->-- '''Jacob Hargreave''', ''[[{{Novelization}} Crysis: Legion]]''

''Crysis'' is an {{FPS}} video game series created by Crytek, previously known for ''VideoGame/FarCry''. The first game was released November 2007, and the series is famous for its incredibly advanced graphics and equally infamous for the technical specifications required to get the most out of them (they officially say [[ReadingsAreOffTheScale "Use the latest"]]).

[[TwentyMinutesIntoTheFuture In the year 2020]], an alien structure has been found buried in an island in the South China sea. The US army sends Raptor Team, a group of Delta Force soldiers equipped with multi-functional [[PoweredArmor Nanosuits]], including the PlayerCharacter Jake "Nomad" Dunn, to rescue the archaeologists who found it and then were taken captive by North Korean forces. However, the aliens are not friendly to either side and Nomad must combat both the North Koreans and the aliens.

''Crysis'' features the same open-ended style of meeting objectives that appeared in ''VideoGame/FarCry''. It also is [[BrokeTheRatingScale ridiculously]] future-proof -- if you can run it on maximum settings and still get good performance, you probably won't need to worry about the system requirements of another game for a good while. Allow us to congratulate you on the puissance of your equipment.[[note]]And it [[MemeticMutation will run Crysis]].[[/note]]

An expansion, ''Crysis Warhead'' was released after the first game, putting the player in the role of Major Michael "Psycho" Sykes [[HeroOfAnotherStory during the timeline of the original]]. A touted feature of ''Warhead'' that turned out to be surprisingly true, was improved performance on higher graphic settings.

Bridging the gap between ''Crysis 1'' and ''2'' is a comic miniseries that follows Raptor Team directly after the end of ''Crysis''. It ties in neatly with both games, and explains quite a bit about the setting and background.

''Crysis 2'' is set [[TimeSkip three years after the first game]]. Written by Creator/RichardKMorgan of ''Literature/TakeshiKovacs'' series fame, the game opens up with a plot about an [[SyntheticPlague alien virus]] infecting the citizens of [[BigApplesauce Manhattan]], riots breaking out, and eventually cuts to the viewpoint of a man codenamed "Alcatraz" and his Marine squadmates sent to rescue Dr. Nathan Gould, who is trapped somewhere in Manhattan. However, their submarine gets attacked on the way, and Alcatraz himself barely survives before being rescued. From thereon, it's up to Alcatraz to figure out what in the world is happening on Manhattan, and why human paramilitary forces are out to kill him and seemingly everyone else that moves in the name of containing the infection.

It's novelized in ''Crysis: Legion'', by Creator/PeterWatts, which ''greatly'' expands on the story and nature of the Nanosuit, and adds an (un)healthy dose of Watts' hard-science horror.

''Crysis 3'' was released on February 19, 2013. The story, written by Steven Hall (best known for his novel ''The Raw Shark Texts''), is set in 2047 and involves Prophet/Alcatraz/Prophetcatraz rejoining with Psycho and fighting the [[TakeOverTheWorld now-globally-dominant]] CELL Corporation and the remnants of the Ceph through the overgrown ruins of New York. There's a city-sized dome and a [[ImpossiblyCoolWeapon bow]] involved. It is a continuation of ''Crysis 2'', with the same engine, graphics, weapons, and enemies (albeit with some new enemies and weapons, most notably the compound bow, added). It also takes back the graphical crown the original once held.

''Crysis: Escalation'' was published in September 2013. Written by Gavin Smith, it is a collection of short stories that take place mostly between Crysis 2 and 3 and detail the fates of Alcatraz and some of the minor characters from Crysis 2, along with two prequel chapters that give some backstory on Prophet and Psycho and how they ended up being recruited into Raptor Team.

----
!!This video game series provides examples of the following tropes:

* AbnormalAmmo:
** The Alien MOAC (Molecular Accelerator) turns water vapors in the air into icicles and launches them at enemies. Yes, it shoots ice. In the sequel, the K-VOLT fired electromagnetically charged pellets, having gone from usually non-lethal far-ranged multi-target riot-suppressing taser to lethal weapon.
** The SCARAB in the sequel fires 4mm fin-stabalized sabot rounds. Basically a scaled down, somewhat simplified version of an APFDS Anti-Tank cannon round.
** The Typhoon of ''Crysis 3'' is personal defence sized weapon with a magazine comprised of 10 separate tubes each containing 72 rounds, for a total of 720 rounds in a magazine. It can fire all 720 rounds in just over one second. The trailer that introduces the Typhoon shows that it does not fire bullets, but rather [[http://www.eddiecolwell.tzo.com/RWS-54_files/pellets2.jpg pellets]].
** Playing on a non-cracked illegitimate copy of ''Warhead'' will turn all fired bullets into chickens.
* ActionGirl: Tara Strickland has her moments in ''Crysis 2'', but due to being an officer she spends most of her time outside of combat. In ''Crysis 3'', the collectible intel items reveal that there were actually several female Nanosuit soldiers deployed during the Lingshan incident, but most of them were captured and killed by CELL in the years after (although at least one is simply MIA).
** Subverted and deconstructed by Claire in the third game. Even just ending up in command taxes her.
* AdmiringTheAbomination: Hargreave is prone to this.
* AggressiveCategorism: In ''Legion'', Colonel Barclay refers to ''Literature/TheWarOfTheWorlds'' when [[PersonAsVerb discussing the Ceph]].[[note]]which is actually somewhat appropriate, as the Ceph use TripodTerror vehicles[[/note]] Gould, after getting over the PopculturalOsmosisFailure, is {{Mind Screw}}ed by this - he's a ProperlyParanoid ConspiracyTheorist who has feared TheGovernment and [[ArmiesAreEvil especially the military]] his entire life, and "lifers who read ancient science fiction don’t fit comfortably into his worldview." This worldview is reinforced a few minutes later, when Barclay [[CassandraTruth dismisses his theory]] on how the Nanosuit could be used to instantly eliminate the SyntheticPlague, [[InstantWinCondition along with all the Ceph.]] He also gets his satisfaction within the hour when Hargreave instructs Alcatraz on how to use the Nanosuit to destroy a Tower.
* AIIsACrapshoot:
** Averted. The second AI in the Nanosuit 2 does its job of keeping the operator informed and alive and the suit functions integrated so well that even its ''creators'' are dumbstruck. It's stated that, by the end of the events in ''Crysis 2'', the suit and its AI are so deeply connected with Alcatraz, that most of his thought processes happen outside of his skull. Watts adds that it not only made him smarter and gave him new skills, it ''[[MoreThanMindControl altered his mind so he enjoyed the process.]]''
** NAX, CELL's AI in the third game, is also an aversion. She never does anything other than make announcements over the PA system. However, the collectible intel mentions that the complex security algorithms designed to protect NAX from outside hacking also result in her having a somewhat "eccentric" personality.
* AirJousting: In the zero-G level during the first game, any aliens not armed with actual weapons would basically fly forward and ram Nomad at high speed, clawing at him in the process. The attacks would do high damage, though it would also put them in range of the [[OneHitKill instakill]] [[NeckLift jelly grab]].
* AKA47:
** Variation in that while "SCAR" is the name of a ''real'' gun, it's applied to a futuristic derivative of the Heckler & Koch [=XM8=], ''not'' the Fabrique Nationale SCAR. The [=XM8=] was also a contender for the SCAR trials, but was beaten by Fabrique Nationale. Played straight with the FY-71.
** Most of the guns in ''Crysis 2'' are futuristic renditions of modern weaponry. The only two that seem to be an "original" mishmash are the SCARAB and Feline.
** For some reason, C4 Charges in the third game were renamed R.E.X. Charges.
* AliensAreBastards: Whatever the Ceph are doing here on Earth, they sure as hell didn't come in peace. Hargreave suggests that [[spoiler: they were on Earth first (supposedly as a colony created millions of years ago), and that they view humans with the contempt humans view an insect infestation.]]
* AlienInvasion: [[spoiler: They came here long, ''long'' before humans existed, and whatever they're doing, it looks like an invasion only from ''our'' perspective. It might be more accurate to think of it as ''pruning'' or [[Series/DoctorWho pest control]]]].
* AllThereInTheManual: The real names of the strike team are hidden in the editor. Nomad's name is Jake Dunn, Psycho's is Michael Sykes, Prophet's is Major Laurence Barnes, Aztec's is Harold Cortez, and Jester's is Martin Hawker.
** Goes for the sequel as well. By reading some special entries on the [=MyCrysis=].com site, you'll find out that Hargreave was born in ''1896'', that he, Karl Rasch and Walter Gould undertook an expedition to Tunguska in 1919, and that Hargreave saved the other two by carrying them across the Siberian wastes in an apparently superhuman feat. You also get to read some of the e-mail conversations that you can discover in-game, which leads to a minor spoiler.
* AlreadyDoneForYou: In the last level of the original, [[spoiler: Psycho has brought back a disabled Alien Scout intact]]. In ''Warhead'', we see how it was done.
** It's a ''nested'' case of AlreadyDoneForYou, since [[spoiler: the Alien Scout is already disabled, boxed, and ready for shipping by the time Psycho finds it.]]
* AnachronicOrder: ''Crysis: Escalation'' is told like this. The various stories collected in the book range take place from 2016 to 2034. The first and last chapters are in 2025 and are directly related to each other, telling us exactly how Prophet got captured by CELL in Siberia.
* AndNowForSomeoneCompletelyDifferent: All four games in the series feature a different PlayerCharacter.
* AnimatedArmor: [[spoiler:Alcatraz's and Prophet's nanosuit as of ''Crysis 3''. Alcatraz's shattered human body has long since been broken down and reformed into a mass of Nanosuit muscle. We don't even know if the skeleton is still there.]]
* ApocalypticLog: Though it (thankfully) doesn't become one, Nomad narrating his journey through the lithoship in the first game has all the hallmarks of one. Several times it's implied Nomad really does expect to die in there.
-->...some kind of outer shell. It seems organic...\\
I'm not alone in here.\\
Something just hit me!\\
Strickland, if you can hear this, you need to get everyone off this island! They're all waking up!
** Played straight with the CELL blackboxes in the third game.
* ArtificialGravity: Or, rather, an artificial lack of it. It's one of the best sequences in recent gaming and very well done; just be really careful. It's easy to get confused and lost.
* ArtificialBrilliance:
** The KPA troops will flank you, flush you out with grenades, and blast through walls to try to kill you. The [[EliteMooks Elite KPA]] will switch between armor modes to survive as long as possible, while making your life miserable as they flank you.
** Both the KPA soldiers and the alien Troopers in ''Warhead'' will use lasers (laser pointers for the KPA and a small LIDAR for the aliens) to check places where you're likely to be cloaked. Since the Nanosuit isn't really transparent and can't reproduce a laser, it will put you in trouble quite a bit.
** The Ceph soldiers in ''Crysis 2'' have practically unreadable body language, and once in a while they might spontaneously decide to release an EMP burst that drains all of your suit energy; it's the most annoying thing when you're trying to sneak around them. When fighting them, they use the terrain to their advantage, doing things like wall running or jumping onto elevated positions to get a better angle on you.
** CELL troops took pages from the KPA playbook and carry laser sights when they know you're in the area. They can spot you even while cloaked if close enough. CELL troops will fire off flares that summon reinforcements and realistically flank and canvas an area for you if cloaked. They're actually smart enough that you can realistically trick out and confuse them; for example, if you're being shot at and run toward cover, and cloak midway then change directions, the AI will initially think you're taking cover behind that object but quickly realize the ruse and start hunting for you normally.
* ArtificialStupidity:
** Youtube is filled with funny videos showing flaws in enemy soldier A.I. in the first game. Thankfully, the more blatant bugs have been patched out, although the KPA are still happy to do stuff like chase you into the water and drown, or simply stare into space when you enter cloak mode.
** The pathfinding system for ''Crysis 2'' was reportedly unchanged from the original. Basically, the AI thinks they're in a jungle when they're actually fighting in the city. You end up with AI who occasionally gets stuck running into a wall or can't decide which side of a hedge they want to be on.
* ArtisticLicenseMilitary: The Aircraft Carrier level in Crysis is incredibly groan inducing to anyone who has ever served in the US Navy or knows anything about Naval Ranks. The fact that none of the ranks or uniforms make any sense points to a blatant case of not even bothering to skim the wikipedia article. The Carrier CVN-80 being named the USS Constitution is also unlikely to happen in the foreseeable future, being that the [[http://en.wikipedia.org/wiki/Uss_constitution original ship]] bearing that name is still in commission.
* AscendedExtra: Psycho, your squadmate in the original, is the player character of ''Warhead''.
* AscendedMeme:
** "Can it run Crysis?" is the first achievement/trophy unlocked in the console versions of ''Crysis 2''.
** A number of memes pop up during Alcatraz's interviews in ''Crysis: Legion'', including the "NOM" system on the N2 suit that consumes and converts biomass for energy, and references to Ceiling Cat and the Flying Spaghetti Monster by Alcatraz himself.
** The '''''MAXIMUM (NOUN)''''' from the second game gets played with in the third. Suit modules can be unlocked, and each suit can be upgraded to '''''MAXIMUM''''' by doing enough things relating to that upgrade, i.e. taking enough damage with armor modules or killing enough enemies with a stealth killing module.
* ASpaceMarineIsYou: Hits most of the checklist -- except, of course, the "Space" bit. Also, Nomad actually has some lines during gameplay in addition to cutscenes. ''Crysis 2'' makes Alcatraz mute, sticks him in levels that are considerably more linear, gives him [[MissionControlIsOffItsMeds increasingly unstable and untrustworthy Mission Controls]], and includes a third act twist on his situation.
* AuthorAvatar: Take a look at Commander Lockhart's face. Now, take a look at Cevat Yerli's face.
* AuthorityEqualsAsskicking: Both played straight and subverted with the North Korean general. Done the same way with the North Korean colonel in ''Crysis Warhead,'' but here, the progression of the trope marks either Psycho's [[CrowningMomentOfAwesome crowning moments of awesome]] or terrifying, depending on one's perspective.
** Ceph commanders from ''Crysis 2'' are significantly more resistant and powerful than the others as well.
* AwesomeButImpractical: The [[GoombaStomp air stomp]] move in ''Crysis 2''. It's difficult to set up, tricky to hit with (although there is a modest amount of splash damage to make it less frustrating), and doesn't really do ''that'' much damage when you consider how hard it is to actually set it up and use it.
** There's also the powered melee attack. It can kill a standard CELL trooper or Ceph in one hit, but it uses up your entire energy meter, leaving you vulnerable to attack from all the other enemies nearby. Not to mention you can kill humans with two ''uncharged'' melee attacks in less time. It also doesn't do enough damage to kill a Commander or really hurt a Heavy.
** Playing the game on the highest graphics settings. Yahtzee of ''WebAnimation/ZeroPunctuation'' summed it up by saying something to the effect of "Crysis was designed to be played on some kind of futuristic supercomputer ''from space''." Even computers made in 2011, four years later, had difficulty running it unless you sunk a few hundred dollars worth of extra hardware into them.
** The Sandbox editor officially does not work on 32-bit XP and Vista systems due to the unGodly amounts of memory needed in order to create a map at a speed more than "slideshow".
* BackForTheDead / DroppedABridgeOnHim / SuddenSequelDeathSyndrome:
** In the comic interquel, [[spoiler:Helena Rosenthal is shot by the C.I.A. in an attempt to steal nanosuit technology, and her body is left on Lingsham Island. Nomad dies under torture because the C.I.A. believes Prophet is jerking them around with stories about aliens. Makes the first game something of a ShootTheShaggyDog.]]
** [[spoiler:Prophet]] in ''Crysis 2'' is a more obvious example. [[spoiler:Subverted at the end of the game, though, and he is part of the main protagonist of ''Crysis 3''.]]
** Dane & Bandit, two of the allied NPC Nanosuit soldiers in ''Crysis Warhead,'' die midway through the first level of ''Crysis 3.''
** [[spoiler:Nathan Gould got shuffled off to a CELL concentration camp in the third game, and is most likely dead.]]
* BadassBoast:
--> '''Major Strickland:''' "I'm a Marine, son! I'll ''walk on water'' if I have to."
** Hargreave gets an ''epic'' one in ''Crysis 2'' after Lockhart promises to [[spoiler: kill him after he's done with Alcatraz]]:
--> '''Hargreave:''' Better men than you have tried, son. Better men than you, and things so far ''beyond'' men you can't even begin to imagine them.
** ''Everything'' Prophet says to the Alpha Ceph in the last level of ''Crysis 3.''
--> '''Prophet''': ''I'm nothing like you. I'm'' '''''better''''' ''than you!''
* BeatThemAtTheirOwnGame: ''Legion'' speculates and ''3'' confirms that this is what the NYC Ceph tried to do. It worked well... until Alcatraz did it to them.
* BeehiveBarrier:
** Non-forcefield version: When activating your armor mode in ''Crysis 2,'' translucent hexagon patterns fill the periphery of the screen, representing your suit hardening itself.
** While Alcatraz is laying siege to the Prism in "Eye Of the Storm", Lockhart hides himself behind a transparent window/barrier that stops ordinary bullets (including .50 cal) but not Gauss Rifle slugs (while taking potshots at Alcatraz using a Gauss Rifle of course). When the barrier takes fire it does light up in a classic beehive/hexagon pattern.
* {{BFG}}:
** The TAC, a grenade launcher that fires a tactical nuke.
** The Gauss Rifle's slugs aren't particularly large, however it's a railgun that fires them at 8 times the speed of sound, dealing very high damage against most targets.
* BigApplesauce: In ''Crysis 2'', especially after [[spoiler: another Ceph lithoship comes out of the ground in Manhattan]].
* BigBad: The Alpha Ceph in ''Crysis 3.''
* BigBrotherIsWatching: This seems to be what life on Earth is like under CELL's leadership in ''Crysis 3''.
* BigDamnHeroes: [[spoiler:Tara Strickland]] in Masks Off.
* BilingualBonus: On the highest difficulty setting, the Koreans speak Korean rather than English.
* BlackDudeDiesFirst: Two black dudes and a Hispanic fellow, actually. All of them die within the first 2 levels. One gets better, though. [[spoiler:Until he dies during the start of ''Crysis 2''.]] Subverted; he [[spoiler: lives on in the Nanosuit, possibly to the extent of hijacking Alcatraz' body.]]
* BlingOfWar: Colonel Lee in ''Warhead'' wears a stylized nanosuit with large, shiny gold shoulder epaulets and various officer insignia on the chestplate. In contrast, General Kyong's nanosuit is completely utilitarian, being indistinguishable from the ones worn by the regular North Korean nanosuit soldiers.
* BodyHorror: [[spoiler:Alcatraz's nanosuit is revealed to have been ''growing into'' his body as a result of his injuries. Watts states that since it can't make biomass from nothing, it's been breaking down damaged tissues and less-used organs to do it. Given enough time, Alcatraz fully expects to become a ''Franchise/GhostInTheShell''-type cyborg.]]
* BroughtDownToBadass: In ''Crysis 3'', Psycho is a regular human after having his nanosuit stripped from him by CELL, a fact that causes him quite a bit of angst as the story progresses due to no longer being able to keep up with Prophet. However, he's still a ''very'' competent BadassNormal; the man ''was'' in the SAS and Delta Force after all. [[spoiler: He even manages to survive the events of the game, and in a post-credits scene wipes out an entire CELL security detail to confront the CELL board of directors.]]
* BolivianArmyEnding: [[spoiler:Happens to Colonel Lee at the very end of ''Warhead''. He's left with a taser to fight off the Alien "Warrior" (a massive flying war cruiser).]]
* BookEnds:
** ''Crysis 2'': [[spoiler: "They call(ed) me Prophet."]] Stated by the same person near the opening and closing of the game.
** ''Crysis 3'' begins and ends with a monologue by Prophet musing on the game's CentralTheme.
** [[spoiler: The first cutscene in the trilogy is an out-of-control fall towards Lingshan Island. The final cutscene in the trilogy is an out-of-control fall towards Lingshan Island.]]
* BorderPatrol: The waters around the Linshaw island chains, starting with a shark, then warships, then the Nanosuit's self-destruct feature.
** ''Crysis 2'''s water is guarded by tentacles that kill the player if he or she tries to go out of bounds.
* BoringButPractical: Alcatraz is [[CombatPragmatist quite straightforward]] when dealing with enemies he's grabbed. Either he caves in their heads with a single punch, or he slits their throats with a single, economical cut with his knife.
** As stated under {{Gamebreaker}}, as opposed to the {{Badass}} display in the demonstration video before the game starts, slow, methodical stealth, and intelligent abuse of the cloak ability, puts the game on easy mode even on the hardest difficulty.
* BrainUploading: [[spoiler:Before Prophet commits suicide in the second game to give Alcatraz his nanosuit, his mind is copied into the suit's systems, eventually emerging to protect the marine from Hargreave. Unusually for this trope, this event surprises Prophet as much as it does the player.]]
** [[spoiler:Watts has a different impression based on the events of the game(particularly the extent of Alcatraz' injuries) - the Nanosuit ''[[LossOfIdentity destroys the user's personality]]'' in the process of transforming them into "post-human warriors". Gould, who knew Prophet even before he first put on a Nanosuit, points out that it looks more like both Prophet and Alcatraz have been ''psychologically modified'' to the exact same SuperSoldier template.]]
--->[[spoiler:The thing is, Alcatraz, Prophet -— two more different jarheads you will never meet. Prophet never shut up, he was always joking around, and Alcatraz -— well, let’s just say, not much in the way of social skills. But put ’em in the N2 and even people that different start to —- converge. EEG, voxprints, ACG gates, they all start looking the same after you’ve been in that suit for a while. ...From the outside, sure, you look like an absolute ass-kicking wild man, but really you’ve been -— Tamed, I guess. Tamed.]]
* BulletproofHumanShield: Averted in Crysis 2. Grabbed human soldiers or Ceph still allow shots through.
* BunnyEarsLawyer: Doctor Gould, who is a giant conspiracy nut. This is one of the reasons why [[spoiler:Tara Strickland never informed him that she was CIA]]. According to ''Legion'', he's also a meth junkie; Alcatraz notices crystal remains around his house and Hargreave mentions something about drugs reducing his ability to think straight.
* BusCrash: ''A lot'' of the major characters that die do so ''between games'' instead of actually in them. Notable examples include [[spoiler: Nomad, Helena Rosenthal, most of Eagle Team except Dane and Bandit, Colonel Barclay, and most likely Nathan Gould]]. Most of these deaths are AllThereInTheManual as they occur in supplementary material and are not even actually mentioned in the games themselves.
* CallBack: One of the first things you see in Crysis 2 is a Statue of Liberty that has "taken some hits". Throughout the first few levels you'll come across bits and pieces of Lady Liberty scattered throughout Manhattan.
* CaptainObvious: SECOND(Nanosuit V2's AI) during Lab Rat when Gould realizes that the user of the Nanosuit isn't Prophet.
--> '''Gould''': "Wait a minute... You're not Prophet!" [points a pistol at Alcatraz]
--> '''SECOND''': "Threat detected." Well, duh.
* CarFu: You can run over enemies while driving a vehicle. However, keep in mind they could do the same to you if you're not careful.
* CassandraTruth: In ''3'', no one believes Prophet's claims that the Ceph are back until it's too late.
* CentralTheme: ''Crysis 3'' asks what are you prepared to sacrifice to save the world? And do [[ClothesMakeTheSuperman Clothes REALLY Make One A Superman?]]
* CharacterDevelopment: Psycho, who goes from the obligatory 'psycho' in ''Crysis'' to the surprisingly sympathetic main character in ''Crysis Warhead,'' where he is much less of an {{AFGNCAAP}} than Nomad. He undergoes even further development in the third game, where he must deal with the fact without his Nanosuit, he is completely [[OvershadowedByAwesome Overshadowed By Prophet]].
** Hargreave is... ''complicated''. From what can be discerned, the guy has a gentlemanly, [[spoiler:[[ReallySevenHundredYearsOld turn-of-the-century]]]] code of honor and genuinely cares about the people under him (he briefly sends Alcatraz to look for one of the CELL squads he had sent into an alien hive, and sounds genuinely upset when he finds their bodies), but he allows none of these to interfere with [[spoiler: his century-long battle against the Ceph]]. Also, since he witnessed certain important events like [[spoiler: the market crash, the world wars, the Cold War,]] the 2012 [[NextSundayAD "Double Dip"]] and the [[CrapsackWorld spiraling worldwide chaos]] that followed it, he has a seething hatred and mistrust of anything government-related.
* ChekhovsGun: Or rather, Checkhov's Tactical Nuclear Grenade Launcher.
** ''Crysis 3'': The Archangel [[KillSat laser satellite]]. The subject of a doomsday countdown for one mission, where the mission is to prevent it from firing. [[spoiler: Prophet uses it at the end of the game to destroy the massive Ceph colony ship coming through the wormhole.]]
* ClothesMakeTheSuperman: The Nanosuit. You would be in trouble without it: you face huge alien exosuits, hundreds of NK soldiers (some with their own nanosuits), Helicopters, [[AwesomePersonnelCarrier [=APCs=]]], Tanks, etc. There are environmental hazards too: a zero-G alien spaceship and and an energy sphere so cold that it literally snap-freezes unprotected humans.
** In ''Crysis 2'', it's hinted at a case of [[spoiler:Clothes ARE The Superman; Alcatraz was so badly wounded in the intro cutscene that he can barely walk without the suit, much less kick all forms of alien ass. In fact, when Alcatraz is lying in a nanosuit scanner Gould requested he use, it's revealed that his injuries are so severe that he would have died if Prophet hadn't happened by. It's even hinted that [[ClingyCostume the suit, and Prophet by extension, is taking control]].]]
** [[spoiler:Watts believes that the suit was so traumatized by Prophet's suicide that it's tearing apart Alcatraz's body to ensure that he ''can't'' do the same.]]
--->[[spoiler:It is a jealous skin, Roger, and it’s already been dumped once. Prophet had to literally rip it from his flesh and blow his own brains out to be free of the fucking thing. Maybe the suit doesn’t want to go through that again. Maybe it’s whittling me down so I won’t be able to -— leave...]]
** In ''Crysis 3'', this trope is discussed in-universe, and causes no small amount of angst for Psycho, who has been stripped of his Nanosuit. Ultimately, this is a DefiedTrope. The Nanosuit gives superpowers, but its the human wearing it that makes the hero.
* ClusterFBomb: Lockhart loves his F-words.
** In Crysis 3, Psycho practically can't have two lines without an F-bomb.
* CompositeCharacter: [[spoiler: In-universe, Alcatraz + Prophet + their nanosuit.]]
* ConspicuouslySelectivePerception
* ContinueYourMissionDammit: "Alcatraz, over here! Punch it man, let's go! Alcatraz, over here! Punch it man, let's go! Alcatraz, over here! Punch it man, let's go!"
** Humorously, you can hear Lockhart doing this to ''his'' soldiers at one point, interspersed with insults at both you and his men.
* ContinuityDrift: In ''Crysis 2,'' the Ceph seem to have changed (evolved?) quite a bit; they're no longer cryophillic creatures native to a world where a balmy day is in the double-digit Kelvin range (Hargreave says they evolved in an ocean [[spoiler:and supposedly settled on Earth millions of years ago]]) and they've traded their squid-like flying robots for Terminator-style bipedal suits. Also, they've gone from freezing people dead to melting them to goo with a nanotech supervirus. In a similar vein, the North Korean superpower from the previous game is never mentioned (though New York is under a severe quarantine and the entire USA is under a government-enforced media blackout, so we don't know ''anything'' about the outside world), and the [[spoiler: Nanosuit is revealed as a product of alien technology rather than simply an advanced super-suit built by [=CryNet=].]]
** This is actually the purpose of the IDW comic interquel: as the Ceph are [[spoiler:''not'' truly intelligent, the first wave of attackers use pre-programmed fire-and-forget intrusion countermeasures to drive invaders from their sensitive areas - tools that destroy the very assets they are supposed to ''harvest'' i.e. unique proteins. The Manhattan wave uses rough equivalents of our own weapons and tactics while deploying precision harvesting tools such as the SyntheticPlague and the [[GoddamnedBats Ticks]].]]
* ContinuityNod: ''Crysis 2'' has references to the Lingshan Incident, Strickland and Helena Rosenthal at various points. Also, by the end, [[spoiler: another Ceph lithoship (like the one at Lingshan but obviously different) rises out of the ground and prepares to deploy a devastating area-denial weapon (a nano/biotech spore instead of an ice sphere)]].
** The whole plot of the second game shares similarities with the first: Botched insertion, protect the scientist, getting [[spoiler: captured]], being reassigned to a Marine officer mid-way, and the [[spoiler: alien area-denial attack at the end]]. Your efforts throughout the game are to prevent another Lingshan disaster, but in a massively populated area.
** ''Legion'' gives us, as expected, some more, and also ties up some loose ends from in between the two games, e.g. what happened to Lingshan Island. [[spoiler: Apparently, one side decided to glass the entire island.]]
** The collectible intel items in ''Crysis 3'' have many references to characters and events from the first two games.
** At one point in ''Crysis 3'', Prophet receives the dog tags of his teammates who were killed in the first game: Aztec, Nomad, and Jester. [[spoiler: He throws them away at the end after retiring to Lingshan Island.]]
* ConvectionSchmonvection: Averted. Fire still hurts.
* CoolOldGuy: By ''Crysis 3'', Psycho is well into his 50's, yet he's still an extremely skilled soldier able to go toe-to-toe with CELL and the Ceph, despite no longer having a nanosuit to augment him.
* CosmicHorrorStory: The novelization of the second game hints at this, and the third game outright confirms it. [[spoiler: The Ceph are a species that's been around for ''half a billion years'', and their technology is so far beyond humanity's that [[SufficientlyAdvancedAlien they are akin to gods.]] Humanity pretty much has no hope of surviving even the wayward attention of the true Ceph, and the Ceph that have been trouncing humanity throughout all three games are pretty much just cavemen with clubs. Appropriately enough, when the Ceph send one of their warships through the wormhole from the [=M33=] galaxy, it looks like a massive, mechanical Cthulhu-eqsue monster that will effortlessly wipe out humanity if you don't stop it.]]
* CrapsackWorld: In ''Legion'', Alcatraz describes that the world apparently became like this in the years between 2010-2020. There were a couple of economic crashes (the "Double Dip"), multiple wars in Asia and South America, new epidemics (at least one of them weaponized by Egypt against Syria in the "Water Wars") and a number of Secession Riots in Texas, which were quelled with Marine deployment. Things are ''so'' bad that the USA is under a DHS-enforced media-blackout, cellphone restriction ''and'' a No-Fly zone, all of them voted into long-term law. As for the rest of the world, we literally ''don't'' know what is happening after the Ceph awakened.
** In ''Legion'' Watts points out that the Ceph's cryogenic weapon would set off environmental catastrophes ''worldwide'' - which corrupt governments were able to spin into Soviet Russia-level authoritarianism. Ceph hives are slowly waking up, causing [[FastTunnelling city-smashing earthquakes]]. And on top of that, bioterrorism is a growing concern - Alcatraz compares the Ceph bioweapon to ''enhanced necrotizing fasciitis'' that ''somebody'' turned loose in the Middle East to defend the pipelines.
** Just in case anyone thought that there was a chance that humanity might be able to match the Ceph directly, that prospect is thoroughly dashed in ''Crysis 3'', where it's made clear that [[spoiler: the Ceph are billions of years old, utter masters at adaptation to ''any'' environment in the galaxy, and have colonized millions of planets across multiple spiral arms of our galaxy alone.]] Also, the Ceph's tech is so far beyond humanity's that [[spoiler: the Ceph that humanity has been fighting are their equivalent of cavemen with clubs.]]
* CrazyEnoughToWork: In ''3'', Psycho says that going straight through the front door into the Liberty Dome will work because it's so crazy that CELL [[DidntSeeThatComing will never see it coming.]]
* CrazyPrepared: The Nanosuit, which has, among other things, zero-gravity maneuvering thrusters. In case you're accidentally catapulted into space, presumably. The Nanosuit also has a defrosting mechanism. Perfect for temperatures below -200 degrees, as well as freeze rays.
** The thrusters are actually used for swimming, Speed Mode sprinting and maneuvering yourself in midair while strengh jumping.
** Crysis 2 has a good explanation for this-it's revealed that [[spoiler:the suit was originally made with the intention fighting the aliens all along.]]
* CrewOfOne: Although this is averted on the higher difficulties, except for the tank, whose HUD suggests some sort of computer-assisted turret control.
* CriticalExistenceFailure: The original games play it straight with soaking up bullets and explosions like nobody's business. However an "Ultra Realism" mod was developed that averts this to hell and back. Bullets to the leg? Limping. Other leg? Crawling. Arms? Shitty aim. Whole body, and low health? Just give up... We won't blame ya.
* CursedWithAwesome / BlessedWithSuck: Alcatraz, protagonist of the second game. Bonus: he's wearing a suit that makes him [[SuperStrength super strong]], [[SuperReflexes super fast]], [[NighInvulnerability super tough]], and can [[InvisibilityCloak turn invisible]], as well as scanning the battlefield to mark enemies, strategic points, and analyze enemy weaknesses. Minus: [[spoiler:he received multiple life-threatening wounds before it was put on him, including fatal damage to his heart, spine, and lungs. At several points in the game, the suit malfunctions and Alcatraz becomes so weak he can barely crawl. A few scary scenes require '''the player''' to use the suit defibrillator on his heart. The suit is not only keeping him alive, but it's doing most of the fighting for him. Oh, and if he removes the suit, he dies of said injuries - the suit's also ''growing'' into his wounds.]]
** [[spoiler:The book goes even further - it's been ''harvesting'' non-functioning and less essential organs for materials to shore up more vital systems. He probably doesn't ''have'' lungs or a heart at all by the end of the game, judging by the fact that he realizes he doesn't need to breathe anymore and doesn't have a pulse. He ''does'', however, possess the ability to see along the length of the EM spectrum, detect when people are lying to him, and resist any attempt by [=CryNet=] or the military to disable him, among many other things, having essentially become a through-and-through [[{{Transhuman}} post-human]]]].
* CutsceneBoss: [[spoiler: Lockhart. Basically, you bust into where he's hiding, activating your armor setting before going in. He blasts you with a Gauss gun and it bounces off and knocks you back a bit, but you keep coming, grab him by the throat, then throw him out a window.]]
* CutsceneIncompetence: There are a few times where the plot would have continued smoothly [[DiabolusExMachina without interruption]], had the game at that point not wrested control from the player and made Alcatraz stand, idiotically staring at the Whatever about to ruin his work.
* CutscenePowerToTheMax
** What the Game Tells You: "You are a {{Badass}}, PoweredArmor wearing SuperSoldier who can leap like Spiderman, throw people people around with your bare hands, ignore .50 caliber bullets, sneak around like a ninja, and generally wade headfirst into a gunfight with only your bare hands and emerge, standing atop a pile of wrecked armored vehicles, triumphantly holding a heavy machine gun."
** What Actually Happens in the Game: You can do all of the above, but only as long as the short battery lasts, meaning some of the suit powers are less useful than others. You will be chopped up if surrounded by more than 6 of anything. You'd generally want to avoid wading headfirst into a gunfight, so you might as well just [[BoringButPractical sneak around like a ninja]].
* DamnYouMuscleMemory: In ''Crysis 3'' you can no longer lean out to aim when standing near a corner or crouching behind a low object.
* DamageSpongeBoss: Mastermind in ''3'' can turn into this pretty easily.
* DeadManWalking [[spoiler: Anyone who puts on a Nanosuit is this, according to Prophet, although ''Crysis 3'' seems to contradict this. The most common sense explanation is that what he means is that once you put the suit on, you can never take it off (as it essentially fuses with your body).]] A little more literally with Alcatraz, at it's stated that, ''aside'' from the previous point, [[spoiler: his injuries from the Ceph gunship in the opening are fatal and the Nanosuit keeps him alive.]]
* DeadpanSnarker: Nomad has one or two of these moments. One conversation via radio is roughly as follows; "Sir, I think the Koreans have nanosuits." "That's impossible!" "...if it's any consolation, they look like cheap knockoffs."
** Hargreave is a bit dry when speaking with Alcatraz.
---> '''Hargreave:''' If it's at all possible, son, d'you think you could keep my billion dollar suit out of the line of fire for awhile? It'd really be better for all involved if you came back to me in one piece.
** Alcatraz himself basically acts like a GenreSavvy [[SemperFi Marine]] [[OneOfUs Troper]] during his debriefing in ''Legion''.
--> "You know that line they feed you in boot camp, ''[[DrillSergeantNasty You can rest when you're dead]]''? [[spoiler: [[DeadManWalking Complete bullshit]]!]]"
* DecoyProtagonist: Although Nomad and Alcatraz are playable in Crysis 1 and 2 respectively, it was Prophet who's the main character.
* DestinationDefenestration: [[spoiler:Lockhart's fate when Alcatraz finally catches up to him. The fall isn't instantly fatal, though; it takes him a while to die, unless you decide to be merciful.]]
* DiegeticInterface: One of the suit's features.
* [[spoiler: DidYouJustPunchOutCthulhu: Throughout ''Crysis 3'', it's mentioned that the True Ceph from the M33 Galaxy are half a billion years more advanced than the Ceph on Earth, and are so beyond humanity's scope of comprehension that they're essentially gods. The goal of the entire game is to prevent the Earth Ceph from opening a wormhole to M33, as once the original Ceph arrive on Earth they would be utterly unstoppable. The game ends with Prophet failing to do so, as a massive continent-sized, Cthulhu-looking True Ceph emerges from the wormhole and looms over Earth. It looks like the game is going to end on a DownerEnding... then Prophet has a surge of willpower and blows up the super-Ceph and the wormhole with CELL's massive KillSat.]]
** [[spoiler: Which kind of forces one to seriously question just how 'god like' they supposedly were...]]
* DirtyBusiness: Discussed in ''3'', where Psycho says that [[spoiler: Claire]] feeling regret about skinning him in no way absolves her of guilt.
* DisneyVillainDeath: [[spoiler: Lockhart. After spending the whole game harassing you, you finally catch up to him and smash him on the pavement out a three-story window. You can see him struggle for a bit before dying. You can also shoot him to speed up his demise. However, we don't get to see most Disney villains spattered messily all over the pavement.]]
* DoNotDropYourWeapon
* DragonTheirFeet: [[spoiler: You've beaten the alien Exosuit and secured the dead alien in your VTOL. ''Then'' Colonel Lee shows up...]]
* EarthShatteringKaboom: In ''3'', Prophet warns that this will happen if CELL [[spoiler:fires their KillSat on the Alpha Ceph]].
* EleventhHourSuperpower: This is actually a recurring thing in the Crysis games:
** ''Crysis'': You get the [[spoiler: TAC Gun and the ability to disrupt the alien drones]] just in time to destroy a [[spoiler: shielded [[HumongousMecha Hunter]] and the Warrior]].
** In ''Warhead'', you get the [[spoiler: PAX cannon]] in order to destroy the [[spoiler: Red Hunter]].
** In ''Crysis 2'', the final levels have most of the game's MIKE maser canons, which cause the aliens to [[LudicrousGibs explode into a mushy pulp]] very easily. Also, by that time, the suit [[spoiler: has finished profiling the Manhattan virus and is capable of turning it into an anti-alien bioweapon]], which is how the whole mess gets solved.
*** And although it has no gameplay effects...
--->'''Nanosuit:''' Warning! {{EMP}} shutdown! All systems impaired. Switching to core function mode. Life support priority. Warning! EMP shutdown! All systems impaired. Switching to core function mode. Life support priority. Warning! [[ChekhovsGun Deep layer protocols engaging.]] Rerouting systems. [[spoiler: '''Wake up marine! This is no time for dying. Get your ass back in the fight!''']]
** In ''Crysis 3'', [[spoiler: you can supercharge your Nanosuit by absorbing energy from Ceph mindcarrier energy nodes. While supercharged, you're completely immune to all damage and have infinite ammo for all Ceph weapons. You get compulsory supercharges for your Nanosuit 3 times in the final level, and the last charge usually lasts long enough to get you through the first phase of the final boss.]]
* EliteArmy: ''3'' reveals that the reason for the change in the Ceph between ''1'' and ''2'' is the shift from Stage One, which uses a small number of high-resource individually superior combatants that need anti-tank weapons to start scratching, to the small arms vulnerable but more economical and numerous Stage Two.
* EliteMooks: NK Special Forces, especially those that are wearing Nanosuits.
** Ceph Grunt Captains, Heavies, and Stalkers in the second game.
* TheEndOfTheWorldAsWeKnowIt: In ''3'' this is the result if [[spoiler:you don't fire Archangel at the True Ceph warship; it fires its WaveMotionGun and the last thing you see before fade to black is the shockwave visibly spreading over Earth's surface.]]
* EnemyMine: Towards the end of ''Crysis 2'', the surviving CELL forces team up with Alcatraz to fight the Ceph. In ''Crysis 3'', Prophet's diary mentions that the Delta Force and KPA Nanosuit soldiers formed a common alliance under Prophet's leadership to fight the Ceph, but they were all eventually hunted down by CELL.
* ETGaveUsWiFi: [[spoiler:Watts implies this is the case in the CRYSIS-verse, since Hargreave-Rasch has been a tech leader since its inception - since Hargreave salvaged ''something'' from TheTunguskaEvent;]]
-->[[spoiler:...in all the long decades since, Hargreave has been walled away with the fire he stole from the gods, breathing on those dangerous embers all through the twentieth century and into the twenty-first, patiently waiting for our technology to grow into something that could crack the codes and solve the riddles. Sometimes not so patiently; you have to wonder how much of our vaunted human technology really belongs to us and how much we were herded toward by some megalomaniac and his stolen box of miracles, working behind the scenes.]]
* EveryCarIsAPinto: You can cause vehicles to explode by ''punching'' them.
* EverythingsEvenWorseWithSharks: Guess what happens when you swim out too far in the ocean?
* EverythingsSquishierWithCephalopods: Unless they're wearing armored robotic suits and are trying to give you a painful, horrific death. Then it's [[AndThatsTerrible even]] ''[[FromBadToWorse worse]]''.
* EvilCounterpart: The collectible intel items in ''Crysis 3'' reveal that CELL has their own Nanosuit operative, codenamed Silverback. However, he never actually appears at any point in the game.
** An unique, encrypted datapad on the third level reveals Silverback's true identity.

--> [[spoiler:+++ Silverback to SSU. Deep cover over-cloak deactivated. Comms back online +++]]
--> [[spoiler:+++ Strategic Support Unit to Silverback, we read you Commander Lockhart. How was the mission? +++]]
--> [[spoiler:+++ Successful. Patching data to you via the suit HUD now...]]
--> [[spoiler:+++ Understood... Receiving. Commander, you've missed a hell of a lot under deep cloak. I need to brief you on world events, CELL, the future of the Blackhart Initiative...]]
--> [[spoiler:+++ Let it wait, Harris. Check the data. I've found him. I've found Nomad...]]

** [[spoiler:Although Silverback is also referred to as "Commander Lockhart", it's currently uncertain if he is the same Commander Lockhart (kept alive in a similar manner to Alcatraz) or his nephew (who could have faked his death). Whoever it is, Silverback is absent during the events of Crysis 3 due to a top-secret mission: finding Nomad.]]
* EvilLaugh: [[spoiler:Hargreave]] gives one when Ceph overrun his facility.
* ExplodingBarrels: Though you can pick them up and throw them if their initial location is inconvenient for you.
** ''Crysis 3'' has Ceph energy storage containers that glow bright red. Unlike the barrels in the first game, though, you can't move them.
* ExplosiveOverclocking: It is known that playing the game for too long has a fair chance of resulting in [[ExplosiveInstrumentation the most realistic explosion]] the world of gaming has ever witnessed.
* FamousLastWords: Crysis 2 "They call me Prophet. Remember me." [[spoiler: Averted at the end of the game.]]
* FastTunnelling: The Ceph can, thanks to giant mechanical CombatTentacles.
* FirstEpisodeSpoiler: Like the opening narration from ''Film/BladeRunner'', Prophet's opening monologue reveals[=/=]spoils a lot of details that would otherwise have emerged quite organically over the course of the story; namely, CELL took over the world after ''Crysis 2'', and the Alpha Ceph is the BigBad of the series.
* FloatingContinent: [[spoiler:Central Park]] at the end of ''Crysis 2''. Not really floating, though. More like kept up by ''huge'' metallic tentacles.
* FluffyTheTerrible: One of the friendly Nanosuit-wearing Delta Force [=NPCs=] in ''Warhead'' has "Cupcake" as a callsign.
* {{Foreshadowing}}: The intro to ''Crysis 2'' shows that the nanomachines are cute little critters based on the "machines made out of protein" school of thought. It's not just stylistic.
* ForgottenFallenFriend:
** In the third game, [[spoiler:Aztec]] is the only member of Raptor Team who is never mentioned by name, and had not survived the first game.
** [[spoiler:Alcatraz in the third game. Justified in that he wasn't really the "friend" of anyone involved in that game, and is treated as more of a means to an end than anything else.]]
* FourIsDeath: [[spoiler: Four Ceph Guardians at the end of 2.]]
* FreezeRay: The Alien MOAR (Molecular Arrestor) instantly freezes enemies, though it's rather useless in the multiplayer as the frozen enemy could simply move their mouse back and forth to thaw out. It could also freeze vehicles, though the occupants are unharmed [[note]]At least until you hit them once, at which point they'll shatter into pieces.[[/note]] and are still able to fire the vehicle's weapons. Unpleasantly surprising when it's a jeep-mounted machine gun, reaches painful status when it's a tank's cannon. Highly satisfying to use against helicopters.
** With luck or teamwork the freezeray is very effective, making 1-Hit kills.
* FridgeLogic: In-universe. In ''Legion'', Watts's Alcatraz points out two things;
** 1). [[spoiler:Hargreave]] claims that he ''knew'' that the Ceph were in Manhattan all those years, and stayed in a city he hated just to prepare to fight them - but Central Park ([[spoiler:which the central hive was hidden beneath]]) was built in 1857, and left alone for all that time while every other aspect of the city changed around it. If you count back to the colonists buying Manhattan from the Native Americans, New York could be considered five hundred years old. If you count how the Native Americans considered the island valuable for millennia...
** 2). [[spoiler:[[ImportedAlienPhlebotinum Stolen]] [[SufficientlyAdvancedAlien Sufficiently Advanced]] [[AncientAstronauts Ancient]] [[ImportedAlienPhlebotinum Alien Phlebotinum]] changes so many rules that there might as well ''[[CalvinBall not be any at all.]]'']]
*** Conclusion: There's no way to be certain that [[spoiler:Hargreave is ''only'' 127 years old. With Ceph ubertech, he could be '''[[ReallySevenHundredYearsOld hundreds]]''' or even '''''[[TimeAbyss thousands]]''''' of years old.]]
-->'''Alcatraz''': ''I have no idea why, Roger. It’s all just [[WildMassGuessing idle speculation]] bouncing around in the back of a Bulldog on its way to the final showdown. All I’m saying is, maybe [[spoiler:[[TheTunguskaEvent Tunguska]] wasn’t the first time Hargreave got in and got out, and maybe Ling Shan wasn’t the second. Maybe Ling Shan was just the first time the owners woke up and found him in their bedroom.]]''
* FultonStreetFolly: In ''Crysis 2'', Alcatraz never goes anywhere north of Times Square or off Manhattan Island until the final mission, when [[spoiler:the Ceph's underground structure lifts half of Central Park into the sky.]]
* GameMod: Crymod is an entire community based around these.
** One of the more well-known mods is ''MechWarrior: Living Legends'', a total-conversion mod in the ''BattleTech'' / ''MechWarrior'' universe.
** Graphical mods which make the game look even better (photorealistic) ''and'' run at the same speed or just slightly slower are very popular.
* GameplayAllyImmortality: The friendly Delta Force nanosuit soldiers who help you through a couple levels in ''Crysis Warhead'' are immortal; being "killed" only knocks them down for several seconds, after which they get back up again to kick more ass.
** In the ''Crysis'' mission "Assault," it is possible to destroy the AA gun in the harbor without being detected, which causes all the enemies to start shooting at Psycho rather than looking for you. No matter how many bullets he takes, he won't even fall down, much less die.
** Mostly averted in the sequel. Other than a single plot-important named character, your Marine squadmates are mortal and can die, although they are pretty tough and can survive reasonably well. There's even an achievement in the console versions for getting all of them through one of the levels without any of them dying.
* GameplayAndStorySegregation: Averted in ''Crysis 2'' in regards to the multiplayer mode. The Marine and CELL nanosuits are significantly weaker than the main Nanosuit 2 used by Alcatraz in single-player, with faster Stealth energy drain and a less effective Armor Mode. Without Armor Mode, a Marine or CELL can only survive about as much damage as a CEL {{Mook}} [=NPC=] from single-player. Indeed, one of the Level 3 killstreak rewards is the Maximum Nanosuit, which boosts the power of the player's nanosuit up to the levels seen in single-player, and pretty much makes them a walking tank for as long as the killstreak is active.
** That is because the Cell and Marine Nanosuit are not Nanosuit 2.0. They can be seen stored in glass cases in Hargreave's study, using the Tactical Mode to analyze them will reveal that they are indeed custom made Nanosuit 1.5 and not Nanosuit 2.0
** As a general rule in the ''Crysis'' series, if you see them do it in a cutscene, you can pull it off yourself.
* GatlingGood: One of the weapons is a man-portable minigun, of course. Justified in that you need a superpowered PoweredArmor nanosuit in order to wield it. And even then, you need to switch the suit to [[SuperStrength Maximum Strength]] to actually hold it on target.
** Subverted in Crysis 2. Instead of a minigun, you get slower firing, but no less effective [[RemovableTurretGun Portable and Disposable HMG.]] You no longer need to switch to Maximum Strength to use it (That's on by default now), but it does slow you down and there's no way to reload it.
* GasMaskMooks: CELL soldiers [[http://img2.wikia.nocookie.net/__cb20110929190854/crysis/de/images/3/30/Cell_1.png wear a stylized gas mask]] while patrolling New York City in the middle of evacuation in Crysis 2 [[http://www.crysis.com/sites/default/files/Hell_of_a_Town_CELL_Troopers.png and later in]] Crysis 3. A heroic example occurs with a few models of the US marines wearing a [[http://www.shamusyoung.com/twentysidedtale/images/crysis2_helpless.jpg more traditional looking gas mask]] in Crysis 2.
** FacelessGoons: Cell snipers and a few US marines wear stylized head gear to cover parts of their faces.
* GeneralRipper: Lockhart, whose hatred for both Prophet and the nanosuit program goes right up to irrational hatred to the point that he actively sabotages Hargreave's efforts to save New York City. ''Legion'' goes into detail regarding Lockhart's hatred for the program, as not only does he consider the use of the technology to be an "abomination" but that he also lost a nephew during the program's early testing phase.
** Watts actually says that the StrawmanHasAPoint; ''Every'' iteration of the Nanosuit up to 2.0 has ''killed'' its user, and FromACertainPointOfView, they were ''designed to do it.'' He points out that the suits replace ''every'' biological function save independent thought; “assume autonomic, regulatory, and motor functions in the event of somatic damage or operator incapacity.” In other words, the system can run itself just fine when the person inside is '''dead.''' The Nanosuit's purpose is to turn humans into "post-human warriors" - except that the users are not told of this until it is too late. Lockhart refuses to see how nothing less will stop the Ceph, and goes ''insane'' with his hatred of the suits, but ''damn.''
* GeniusBruiser: Alcatraz develops into one over the course of ''Legion'', becoming a startlingly intelligent and savvy person thanks to the help of the suit and [[spoiler: the fact that its growing into his body and co-opting a lot of mental processing power, speeding up his thought processes.]]
* TheGhost:
** Roger, the poor interviewer debriefing Alcatraz in ''Legion''. It's clear from the narration that Roger is asking Alactraz questions as certain points, as we'll see Alactraz pause and respond ("So anyway...I'm sorry? Oh, you meant the [x], no, I was talking about the [y]..."), but he doesn't actually have any printed lines of dialogue, forcing the reader to guess at his questions based on Alcatraz's reactions.
** Also [[EvilCounterpart Silverback]] in 3.
* GiantMook: Ceph Heavies in ''Crysis 2''. Huge, strong, dual-wielding a heavy machine-gun analogue and a ''rocket-launcher'', along with having an EMP ability like most Ceph. It takes ''two direct hits of C4'' to kill one. On ''Easy''. For comparison, most similar enemies in other FPS games (i.e. ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' Heavy Armors, ''Franchise/BioShock'' Big Daddies, or ''ModernWarfare'' Juggernauts) usually take about 50-80 rounds of assault rifle fire to kill. The Ceph Heavy can take up to ''350'' rounds of assault rifle fire (that's ''12 full mags'') to kill. Fortunately, they're slightly more vulnerable to explosives, special weapons, or headshots, but it still take a lot of hits to kill.
** Their only saving grace is that they're slow. But that can be more terrifying as they amble in your direction, ignoring the massive amounts of fire you pour into their armor as they casually ''toss cars out of their way''.
*** Oh, we mentioned how a short burst from a Gatling Gun will take down a helicopter earlier, right? Well you can empty out ''two'' of these into a Heavy and ''not have any effect.''
* GrandTheftMe: Turns out, this is why [[spoiler: Prophet killed himself in ''Crysis 2'' - if he let the Ceph virus fester in him, he'd get hijacked.]] Implied to have happened to [[spoiler: Alcatraz]] at the end of ''Crysis 2'', though ''Legion'' indicates things are a lot more complicated than it seems. [[spoiler:Complete by 3, with Prophet ultimately being the mind in charge of Alcatraz's corpse, and altering the outer shell of the suit to his old body's appearance at the end...seemingly having forgotten it's not his body after 20+ years occupying it.]]
* GrayAndGrayMorality: All of the different competing human villains in ''Crysis 2'' actually have generally good motives and are trying to save humanity from the Ceph. It's just that to varying degrees they're perfectly fine with killing marines + civilians, killing each other, and most especially killing you in order to achieve that goal.
* GrievousHarmWithABody: You can NeckLift enemy soldiers, then throw them at their comrades. And your nanosuit's strong enough to do this even when you're not in strength mode. Not only do aliens have necks, but NeckLift is instantly and invariably fatal for them. It is [[SelfImposedChallenge possible]] to finish The Core chapter (and some levels after that) using [[GameBreaker cloak]] and NeckLift only, on any [[HarderThanHard difficulty]].
* GunAccessories: You start with an underbarrel tranq gun, a silencer, a [=EOTech=] holosight and a flashlight, then you get a grenade launcher, an ACOG scope, a sniper scope, and a laser sight. You can mount every accessory on every rifle, but some combinations are more useful than others.
** Some combinations are hilariously useless - you can mount a sniper scope on a shotgun. However, with the shotgun's tight-spread setting, it averts ShortRangeShotgun, and so the combination of sniper scope and laser pointer on the shotgun can have some pretty awesome utility, especially for killing nanosuited Koreans at the end of the first game.
** ''Crysis 2'' dumbs this system down somewhat: the number of slots has been decreased, the flashlight is gone (made slightly redundant with NANOVISION ENABLED), and there's only a choice between underbarrel shotgun, a late-game gauss rifle, or grenade launcher, and the ironsights/scope/laser sights on most guns.
** The third installment returns to the roots bringing back some old mods and combinations and including brand new ones like CQC handles, thermal scopes, muzzle attachments to reduce spread/boost damage and different ammo types.
* GrappleMove: The game allows you to grab human enemies with the "interact" button and use them as a HumanShield. You can also throw them, and doing it with your nanosuit set to Maximum Strength is a guaranteed kill against at least the person you threw.
* HackingMinigame: The third game introduces this. You can use it to reprogram turrets and mines as well as open CELL supply lockers... or even reactivate dormant Ceph [[MiniMecha Pingers]].
* HandCannon: The Hammer pistol and Majestic revolver from ''Crysis 2''.
* HarderThanHard: Delta difficulty. No aiming reticule, enemies speak Korean, you can't drive and shoot at the same time. It also drastically reduces the speed at which your health regenerates. The game files refer to Delta as "[[Series/TwentyFour bauer]]".
** The sequel has Post-Human Warrior[[note]]Or, Super-Soldier, for the PS3 and Xbox 360 versions[[/note]], where your health is significantly reduced, to the point you can be killed by just a few bullets. Your Armor Mode shield seems to be just as durable as on Normal, though, so as long as you use it correctly, the game's still manageable.
* HarmlessFreezing: Played straight and Averted. The player is fine, everyone else isn't. You can still be shattered whilst frozen if you die in the wrong place. You can also be killed if you are frozen by an exosuit and don't break the ice (rapidly moving your mouse back and forth), though - you'll fall down and shatter.
* HeroicBSOD: [[spoiler:Psycho]].
* HeroicMime: Lampshaded in the opening scene of ''Crysis 2'', where it's stated that Alcatraz doesn't feel like talking because he's got the mother of all hangovers. Afterwards, it's highly likely that Alcatraz simply CAN'T talk, due to [[spoiler: his collapsed lungs, damaged heart, broken spine, and other injuries that essentially make him a walking corpse.]]
** [[spoiler:The book supports this; his larynx was one of the things trashed during the attack. He's figured out how to 'speak' by the end, though, by using the suit's voice synthesizing programs and its direct link into his brain...sort of.]]
* HeroicSafeMode: In ''Crysis 2'', [[spoiler:the Nanosuit 2 occasionally goes into this, ESPECIALLY when it starts shouting at you to get your ass in gear. Turns out, it's Prophet's consciousness back in action.]]
* HighTechHexagons: It uses this trope excessively: all Crynet technology is covered with hexagons, be it the [[PoweredArmor Nanosuit]] or the CELL guns; even the Crynet logo is made of 120° angles.
* HiveQueen: The Alpha Ceph in ''Crysis 3'' is revealed to be the controlling force behind the Ceph's hive mind. It's also the main source of power for all the Ceph on Earth.
* HoistByHisOwnPetard: Multiple:
** [[spoiler: In ''Crysis'' the aliens are [[PyrrhicVictory defeated]] by overloading their energy-siphoning systems with a specific coded command]].
** [[spoiler: In ''Crysis 2'' they are beaten out of Manhattan by re-purposing their own bioweapon to attack them instead of humans]].
** [[spoiler: Hargreave, "the absolute master at using your opponent's strength against him", gets his own when the suit that ''he'' had built to perfection ''refuses'' to be separated from its dying host]].
* HotScientist: Helena Rosenthal.
** [[HollywoodNerd Nathan Gould]]?
* HumongousMecha / SpiderTank: The Ceph Hunters.
** And the Ceph Pinger in ''Crysis 2.''
* IdiosyncraticDifficultyLevels: Easy, Normal, and Hard are straightforward, but then there's [[HarderThanHard Delta]], which the game files [[ShoutOut refer to as]] "[[Series/TwentyFour bauer]]". Among other things, it [[AvertedTrope averts]] the TranslationConvention with the NK soldiers and makes them speak actual Korean.
** Crysis 2 renames "Delta" difficulty to "Post-Human Warrior", or Super-Soldier for consoles.
* IKEAWeaponry: The LAW missile launcher's venturi and scope collapse into the tube when not being used for mobility's sake.
** The Predator Bow collapses and folds for easy transport. It should be noted that some real-life compound bows can fold, but there are none that [[ImpossiblyCoolWeapon can do this anywhere near as fast and smoothly as the one in the game.]]
* ImportedAlienPhlebotinum: [[spoiler:The Nanosuit. It's pretty much just a Ceph exoskeleton re-sized to fit on a human rather than a StarfishAlien.]] And the Ceph want their tech back. [[spoiler:Multiple times when Alcatraz has been incapacitated, the Ceph have avoided killing him in favor of grabbing and trying to analyze or study him, as if trying to figure out how the mold in their fridge learned to work the TV remote.]]
* ImpressivePyrotechnics: Any object that can explode will explode with incredible graphical effects. The pinnacle being [[spoiler:A NUCLEAR GRENADE LAUNCHER.]]
* InSeriesNickname: "[=CELLulites=]" for the [=PMCs=] in ''Legion''. Ceph, Squiddie and "those alien bastards" are also common nicknames for what are officially called [[StarfishAliens The Charybdis.]]
%%* InfernalRetaliation
* InsistentTerminology: In ''3'', Claire insists on calling Prophet "hardware". Prophet does not approve.
* InvisibilityCloak: Standard nanosuit feature. Also tends to be a GameBreaker in singleplayer. In multiplayer, savvy players will notice that cloaked players still leave shadows, and the handheld scanner will pick them up and display them on the minimap.
* InstantAIJustAddWater: oddly twisted about in Crysis 2: [[spoiler: near the end of the game, in-between cutscenes, the Nanosuit will chew you out and yell at you. It turns out it's Prophet's consciousness.]]
** ''Legion'' indicates that the SECOND AI system is aware and able to make its own judgment calls and decisions, but relies on a human operator to make most decisions. Alcatraz does ''not'' appreciate SECOND choosing to....[[IncrediblyLamePun second-guess him.]] Eventually, [[spoiler: Alcatraz, SECOND, and Prophet merge into some gestalt entity within the suit.]]
* InstantSedation: The tactical attachment for rifles in Crysis 1, which fires tranquilizer darts. Subverted, they get back up in thirty seconds.
* InsurmountableWaistHeightFence: In ''Crysis 2'', you can kick a car across a street, but most doors and windows are made of solid Wall.
** Winked at in ''Crysis 3'' when Psycho tries to kick down a door and just falls flat on his tuchus. Then Prophet does it easily. At another point, he watches Psycho struggle to pry open an elevator door and bemusedly asks if he needs a hand. The implication is that Prophet is just being polite and waiting for Psycho, since he has no problem opening his own doors when he's on his own.
%%* InUniverseGameClock
* InvisibilityFlicker:
** When performing a stealth kill, the invisibility cloak will drop for a moment, allowing nearby enemies to see you. Fortunately, it restores itself immediately afterwards, letting you get away, and an upgrade in the third game allows you to remain completely invisible through the process. [[MookHorrorShow Imagine being one of those poor grunts]] watching one his buddies suddenly get his head [[NeckSnap rotated 180 degrees]] without seeing what's doing it.
** Firing weapons while cloaked drains energy; this leads to some players manually invoking this trope, sneaking into position, dropping invisibility long enough to fire their weapon, then recloaking to run away.
** The Assassin module in ''Crysis 3'' lets the player attack without breaking stealth.
%%* IronicEcho: "I'm British, you muppet..."
* ItsUpToYou: Virtually everything that needs to be accomplished is done by the player. If you do have allies, they're mostly there to provide the enemy with another target to shoot at instead of just you.
* JustHitHim: Inverted; enemies can survive multiple punches but will die from just one throw.
* JustOneMan: Commander Lockhart, who is hilariously GenreBlind, says this about Alcatraz more than once.
* KaizoTrap: [[spoiler: Commander Lockhart is, by all accounts, an [[AnticlimaxBoss anticlimactic]] CutsceneBoss. However, if you don't burst into his room quickly enough to trigger the cutscene where you kill him, he ''will'' blast you through the door with his gauss rifle.]]
** After the [[spoiler: first]] Pinger boss fight, three marine squad cars suddenly plow through a wall and, should you be even ''remotely'' close, your energy will be wiped out and, (if you're unfortunate enough to be insta-killed) thrown back a checkpoint to ''before'' the boss battle. '''''Even on Supersoldier''''', which means we're talking about restarting an extremely difficult boss battle because your allies don't bother to brake or check where they are driving.
* KickTheDog: The Aliens' sphere freezes everything. Even turtles. In ''Crysis 2,'' they kill a ''lot'' of civilians, in a very slow and painful way.
* KillItWithFire: The Scorchers in ''3'' and their Incinerators do ExactlyWhatItSaysOnTheTin. The database entry says that the Ceph came up with them deliberately to capitalise on Earth lifeforms' vulnerability to heat.
* KillSat: In ''Crysis 3'', CELL have an orbital satellite responsible for regulating and distributing power across the globe. This satellite can also discharge most of ''the Earth's entire global power supply'' into a single target.
* KungFuProofMook: Ceph Heavies and Grunt Commanders are BackStab-proof. Grunt Commanders need to be softened up before the NeckLift-and-throw can be used, while Heavies being {{Giant Mook}}s are understandably immune.
* LampshadeHanging: In ''Warhead'', one of the Marines comments on the large number of [=VTOLs=] that get shot down.
* LargeHamRadio: Radio Free Manhattan, complete with your obligatory self-appointed wisecracking overeager motormouth DJ making light of the situation, Eddie "Truth" Newton.
* LateArrivalSpoiler: The trailers for ''3'' freely call you Prophet. [[spoiler:Alcatraz?]] Who's that?
* LightningBruiser and KingMook: [[spoiler: The Ceph Guardians fought at the end of the game. They're as fast and agile as the basic Ceph Stalkers, have as much if not more health than a Ceph Heavy, and can cloak. ''And'' you have to fight 4 of them at once]].
* LivingOnBorrowedTime: [[spoiler:Alcatraz.]]
* LoweredMonsterDifficulty:
** The Alien Scouts demonstrate superhuman speed, strength, and a cloaking device while wiping out your nanosuit-wearing Delta Force teammates in the game's first few levels. When you actually fight them later in the game, they display none of these abilities, and behave pretty much like attack helicopters.
** In ''Crysis'', the Hunter Exosuit is able to wipe out an entire platoon of U.S. Marines due to possessing an invincible energy shield, and is only defeated at the end of the game via AppliedPhlebotinum that allows the scientist girl to hack his shield and disable it. In ''Warhead'', which takes place before the first game, the Hunters no longer have this energy shield, and can be fought as standard boss battles whenever you encounter one. ''Warhead'' also inverts it with the smaller alien 'infantry' exosuits, who now use ''squad tactics'' instead of just rushing in from up front and jumping into the air for no reason.
** In ''Crysis 3'', the higher-end Ceph units (Devastators and Pingers) are noticeably less tough; they're still resistant to small-arms fire, but it takes a lot less explosives to kill one than it did in ''Crysis 2''.
* MadeOfExplodium: Most vehicles detonate spectacularly if shot in the correct location; ie, the fuel tank. Or any fuel tank. Jeeps have a small fuel can on the back, presumably used for refuelling them in an emergency. Guess what happens when it's shot...
* MadeOfIron: The North Korean General can survive several sniper rifle shots to the face (despite not even wearing a helmet) or even a full extended mag of SMG fire. Although he's weak against thrown barrels due to a surprisingly common physics exploit (see Wreaking Havoc below).
* MagneticWeapons: The Gauss Rifle. OneHitKill, practically HitScan, has low ammo availability, leaves a trail that the enemy will trace to you if you miss, and is extremely expensive when playing multiplayer Power Struggle. Becomes the Gauss Sabot Rifle in 3, as a SniperRifle.
* MeaningfulName: Alcatraz, as it's revealed, [[spoiler:cannot leave the Nanosuit due to grievous wounds - and then it's implied Prophet hijacks his body.]] The rest of his unit is similarly named after prisons.
* MegaCorp: Hargreave-Rasch, as stated in ''Legion''. By the time of ''Crysis 3'', they essentially own the planet.
* MercyInvincibility: Sort of. In the first game, enemies will inexplicably pause when your health hits 20%. This pause only lasts a few seconds, and it's only granted once every minute or so, so make the best of it!
* TheMilkyWayIsTheOnlyWay: Averted. The Ceph are from the M33 Galaxy, better known as [[http://en.wikipedia.org/wiki/Triangulum_Galaxy the Triangulum Galaxy.]]
* MistakenIdentity: ''Crysis 2'' starts off with Prophet rescuing Alcatraz (the player character) and giving him his suit before dying. Prophet's suit is one of the last known in operation, so naturally everyone assumes you're Prophet for the first third or so of the game, including your VoiceWithAnInternetConnection as well as (unfortunately) all the mercenaries trying to kill Prophet. Alcatraz is unable to correct anyone on the matter, mostly due to them all trying to shoot him (and possibly not being able to speak at all).
** The comics indicate that the reason why Aztec and Jester got eviscerated by alien Scouts early in ''Crysis'' is because [[spoiler: the alien machines mistook the [[ImportedAlienPhlebotinum reverse-engineered]] nanosuits for alien technology, and tried to ''[[BodyHorror interface]]'']]. If you pay attention, you'll notice that the same thing happens in ''Crysis 2'' when you first meet a Ceph Grunt, but the Nanosuit 2.0's more advanced systems resist more effectively.
* MissionPackSequel: An examination of the game files reveals that the underlying gameplay code of ''Crysis 3'' is nearly identical to that of ''Crysis 2'', right down to most of the weapons and enemies having identical stats unchanged from ''Crysis 2''. However, some things have been tweaked (i.e. armor mode is more powerful, while cloak mode doesn't last as long), new weapons and enemies have been added, and of course the graphics have been overhauled.
* MonumentalDamage: Well, it's New York we're talking about. Over the course of the second game you are treated to the sight of quite a number of famous landmarks collapsing in a spectacular (and devastating) manner - Hell, one of the first things you see in Crysis 2 is a somewhat untouched Statue of Liberty. [[spoiler: On the plus side, it seems you ''do'' manage to avert the nuclear strike so at the end ''some'' of the stuff is still standing. Talk about happy endings...]]
* MoreDakka: The Swarmer is this ''applied to missiles''. And yes, it reduces Ceph Heavies to a nice paste in seconds.
** ''Crysis 3'' introduces us to the ''[[http://www.youtube.com/watch?v=5DB5CgTcX1U Typhoon]]'', a six-barreled electrically-controlled stacked-charge [[http://www.youtube.com/watch?v=d8hlj4EbdsE Metal-Storm]]-type weapon that fires 500 rounds per second.
-->'''Prophet:''' ''It's the purest form of expression.''
* {{Nanomachines}}: The nanosuits are made of them, and the game would end four minutes in without them.
* {{Nerf}}:
** The shotgun has been reduced to a standard FPS ShortRangeShotgun as opposed to the long-range one-hit-kill weapon it was in the first game, though it is still effective at medium range.
** In ''Crysis 3'', cloak mode drains energy much more rapidly and lasts much shorter than it did in ''Crysis 2'', even with the longer cloak upgrade equipped. This is likely to balance out the new additions such as the stealth kill upgrade and the bow, both of which let you instantly kill enemies without decloaking or draining energy.
*** On the other hand, the other two suit modes were buffed: sprinting no longer takes energy, and armor mode drains energy slower.
* NewGamePlus: in Crysis 2 all Nanosuit Modules and weapon attachments are available from the start in subsequent re-runs of the game. Crysis 3 uses the same system.
* NiceJobBreakingItHero: Halfway through ''Crysis 3'', [[spoiler: Prophet shuts down CELL's global power source, not realizing that their system was actually keeping the Alpha Ceph dormant. Naturally, the Alpha Ceph wakes up and everything goes to Hell.]]
* NintendoHard: Even if you're playing on the easiest difficulty setting, ''every single enemy in the game'' is capable of killing you in one shot. It's very rare for any of the Korean enemies (at least the ones without sniper rifles) to get the necessary headshot, but they're certainly capable of doing it. Then, when the [[spoiler:aliens]] take over as the main enemies, even one of the smallest mooks can easily one-shot you... and you often face at least four or five of them in one go!
* NGOSuperpower: By the time of ''Crysis 3'', CELL essentially owns the entire planet, thanks to their monopoly on electricity following the depletion of all other Earth energy resources (they're pretty much [[VideoGame/FinalFantasyVII Shinra Inc]], with about as much of a moral compass). It appears that world governments still exist, but CELL is essentially able to do whatever it wants (including enslaving most of the population with monetary debt schemes, and even nuking major cities) because they're simply too big to fail.
* NoBodyLeftBehind: To prevent anyone getting their hands on the nanosuits, they self-destruct in an immolatory fashion, taking with them the body of the wearer.
* NorioWakamoto: In the Japanese version, he's the voice of the suit. (Mashimam shpeedo!)
* NorthKoreansWithNoDongs: a high-tech version! In-universe, China's been selling to them.
* {{Novelization}}: The second game has a novel adaptation called ''Crysis: Legion''. It [[AllThereInTheManual expands]] on the setting, characters, technology, and enemies. The book is written in the form of an after-action interview of Alcatraz, occasionally interspersed with reports and interviews with other characters. However, for all information revealed, almost all of it is in-universe speculation. It was written by Creator/PeterWatts - who applies his nightmarish genius to it in so many ways.
* NukeEm: Played painfully straight. [[spoiler:Backfires when the alien 'shield' absorbs the energy from the nuclear detonation and expands suddenly, just like a scientist had predicted. Oops!]]
** [[spoiler: Comes up again in the sequel, though thankfully it's prevented. You'd really think they'd have learned better by now. Lampshaded multiple times.]]
* OlderThanTheyLook: Both Jacob Hargreave and Karl Ernst Rasch are well over 100 years old, yet both appear to be in their mid 60's at most. [[spoiler: The "Hargreave" you see throughout the game is actually a computer-generated image; Hargreave himself is a [[VideoGame/FalloutNewVegas Mr. House]]-style HumanPopsicle networked to a sophisticated computer system. Rasch, meanwhile, used Ceph DNA and nanotech (the same technology used in the nanosuit) to extend his life.]]
* OneHundredPercentCompletion: In Crysis 2. In fact, there's a separate completion percentage for multiplayer as well. Oh, and to get 100% in Single Player, you WILL have to beat the game on its highest difficulty, Post-Human Warrior.
* OneManArmy: While you do have allies that team up with you from time to time, for the most part you do a lot of fighting on your own. Fortunately your nanosuit allows you to do such things which would probably get a regular soldier killed.
* OnlySaneMan: Hargreave considers himself this. [[spoiler:This is why he wants to kill you and take the nanosuit for himself: he thinks he's the only one who can save humanity. Strickland mocks him, saying he believes he's "the only competent person on the planet". Not unjustified, given the astronomical stupidity of '''''every''''' government that ever discovered the Ceph. Attempting to take the Nanosuit back from Alcatraz is pretty much the only mistake he ''ever'' makes - and perhaps that was because it was a purely selfish decision; only a fully operational Nanosuit could sustain his life outside of his [[PeopleJars People Jar]].]]
* OptionalStealth: The game allows you to pull this off thanks to the [[PoweredArmor Nanosuit's]] cloak function. The official strategy guide for the third game even has two separate campaign walkthroughs-one for stealth-focused players, and one for those take a more head-on approach.
** A GenreSavvy player can drop quite a few enemies by utilizing cover, dropping stealth long enough to pop a shot into an enemy, re-cloaking and moving to another area of cover before his buddies can figure out what happened.
* OurWeaponsWillBeBoxyInTheFuture: Almost completely averted.
** Except with the [[MacrossMissileMassacre Swarmer]] from ''Crysis 2'': the thing is basically a ''crate'' of rockets with guidance and launching ports.
* OurWormholesAreDifferent: In the third issue of the comic series, Nomad, Prophet, Psycho and Helena are forced to go through a portal inside the Ceph mountain base, ending up [[spoiler: on a ''moon of Jupiter'']].
** The Ceph's entire purpose in the third game is to open one of these to the M33 galaxy.
** Hargreave, as well as a few others, seem to think that all of the Ceph installations have a portal somewhere inside, for bringing in help from off-planet.
* OutsideTheBoxTactic: In the third game, there is a segment in the second mission where a jammer is interfering with your nanosuit, and the way to the jammer is a field with tall grass and many Ceph Stalkers, making the journey a desperate run to destroy it while being slashed on all sides. The thing is, the jammer is just barely visible from the platform that you start that part on. A single shot from the bow with an fragmentation arrowhead means good-bye jammer and straight on to the next objective.
* PassingTheTorch: At the start of the second game, Prophet is dying, but knows the Ceph are still out there, so he transfers the suit to the marine Alcatraz. He then kills himself to sever the link, leaving the saving of the world in Alcatraz's hands. [[spoiler:[[BrainUploading Maybe.]]]]
* PCVsConsole: Needless to say, a formerly PC exclusive series infamous for kicking even the most hardcore PC's ass getting ported to consoles sparked a lot of flame wars.
* PedestrianCrushesCar: The opening cinematic shows off the rapid improvisation the series' nanosuits are intended to make possible. At one point a {{mook|s}} tries to [[CarFu run Nomad down with a Humvee]], but Nomad switches suit modes to SuperStrength and destroys the vehicle by punching it.
* PetTheDog: Alluded to. Alcatraz helps a mother and child in ''Legion'' and, when his interviewer expresses suspicion, makes a crack about [[AllPsychologyIsFreudian shrinks and mommy issues]].
* PoorCommunicationKills: Helena Rosenthal's attempt to explain why [[spoiler: nuking Lingshan]] is a bad idea sounds a lot like a YouHaveToBelieveMe speech.[[spoiler: Darling, if you'd just said that the alien constuct is a giant heatsink that could absorb all the energy from a nuclear blast, you might have saved the US Navy a carrier.]]
** Jacob Hargreave in the second game [[spoiler:apparently just quietly sat on his knowledge of the Cephs for at least a century without telling anyone. His(rather justified) excuse is that in his experience, the bulk of humanity has proven itself too stupid to deal with far less dangerous threats, and preferred to act on his own.]]
-->'''Gould''': [[spoiler:''Here? They were here, in New York, all along?'']]\\
'''Hargreave''': [[spoiler:''Their dormant systems were, yes, Nathan.'' Hargreave speaks slowly, patiently, as if explaining the facts of life to a special-needs child. ''One of their cottages, and the quantum port facility to transmit themselves aboard. You think I'm based in this cesspit city because I like it here?'']]\\
'''Gould''': [[spoiler:''Why didn't you warn someone?'']]\\
'''Hargreave''': [[spoiler:''Warn whom, Nathan? Humanity at large? The species that has proven so bracingly honest with itself in the face of unpleasant truths? That race so quick to accept the facts about population growth and resource overconsumption and climate change? No, thank you very much, I preferred to trust only myself, and a few handpicked men.'']]
* PopTheTires: Popping the tires on vehicles won't immobilize them. It'll slow them down, though.
* PoweredArmor: [[SarcasmMode a bit of it]].
** It's interesting to note that, given their rather frail constitution and likely inability to function ''at all'' in normal gravity, the Ceph themselves are dependent of PoweredArmor and [[AttackDrone autonomous drones]] for combat purposes. In the first game, their machines are squid-like, tentacled in appearance, and most are autonomous. By ''Crysis 2'', however, they're using humanoid(-ish) robotic suits that are visibly manned by ''some'' kind of alien organism, though one that looks different from the aliens we see in the first game.
* PoweredByAForsakenChild: In ''Crysis 2'', it's revealed that the Nanosuits are ''not'' the cool next-gen PoweredArmor that everybody thought they were. Instead [[spoiler: they're a sort of symbiotic techno-organic machine/organism, and it's hinted that the reason Nomad and Psycho don't appear in ''Crysis 2'' is because Very Bad Things eventually happen to anyone who puts on a Nanosuit. Hargreave conveniently left out this little detail when assigning the prototype suits to Prophet's team in the first game.]]
* PowerFist: Strength Mode; in gameplay terms it basically quintuples your normal punching damage.
* PragmaticAdaptation: ''Legion'' isn't a perfect adaptation of ''2''. There's a note in front that points out the need to change stuff for the prose experience.
** Possibly the best demonstration is the fact that Alcatraz, in the interview he's narrating, tends to gloss over the combat sequences. It seems like saving space, until one realizes that Peter Watts is perfectly capable of writing combat sequences, Alcatraz has perfect memory, and the skirmishes he is describing in a few vague words involve killing dozens of CELL and Ceph. He simply ''[[ButForMeItWasTuesday doesn't think they're worth mentioning]]''.
* PrecisionFStrike: ''Legion'' has Gould describing the [[spoiler: intended purpose of the Nanosuit (corrupting the Ceph virus and delivery system)]] as gay rape on hanging flies. ItMakesSenseInContext, but every conversation within hearing distance [[DumbStruck ends abruptly]]. Even the wounded stop moaning.
* {{Prequel}}: ''Noname Island'', a GameMod from Crytek.
** The comic miniseries serves as a prequel to ''Crysis 2'', connecting the plot with that of ''Crysis''.
* PresentTenseNarrative: In ''Legion'', Alcatraz narrates this way. Oddly, he's recounting the events of the game, so he's talking about things in the ''past''. This is even lampshaded when [[TheGhost the unheard interviewer]] debriefing him asks why he's talking that way and Alcatraz essentially just shrugs and says that with his nanon-augmented-memory, he can recount everything with crystal clarity and as such feels like he's reliving it.
* PressXToNotDie: ''Crysis 2'' has quicktime events. They're tolerable, though, because they're limited to only about 3 or 4 key scenes, you have a very generous timeframe to perform the action before failing, and the buttons you're required to press always correspond to the actions your character is trying to perform on screen (i.e. pressing the jump button to jump up to a helicopter). Furthermore, due to the way cutscenes are woven into the game, the player is always able to continue looking around with the mouse, so you'll pretty much always have your hands on the controls ready to Press X.
** One of these events is pressing a button to activate your suit's built-in defibrillator. ''Literally'' pressing X to not die.
* PutOnABus: By Crysis 3, [[spoiler:Alcatraz]]. He was essentially killed at the end of the previous game, but the nanosuit saved a copy of his brain. Which is too damaged to possibly repair.
* ReallySevenHundredYearsOld: [[spoiler: Hargreave is at ''least'' 127 years old. Alcatraz suspects that he is even older, possibly hundreds or ''thousands'' of years old thanks to Ceph ubertech.]]
* RedShirtArmy: Most of the non-nanosuit wearing allies can die fairly quickly. Of course, you're often facing off against enemies using high powered weaponry, and the nanosuit you're wearing makes you much more durable to damage than them. That said, they do provide some good in the form of another target for the enemy to shoot at instead of you. And once in a while they may even kill a random {{mook}}.
* RemovableTurretGun: In the second game.
* {{Retcon}}: The first game ends with Nomad flying into the Lingshan ice sphere. The comic interquel picks up about five seconds later; the ice sphere has disappeared without a trace.
** [[MindScrew And then]] an email in the third game mentions the Lingshan ice sphere again. DependingOnTheWriter? Maybe?
* TheReveal: ...after reveal after reveal after reveal in the second game. It ranges all the way from the revelation that [[spoiler:the wounds Alcatraz received during the attack on the sub are fatal and he'll die if he takes the nanosuit off]] through the fact that [[spoiler:the Ceph ''aren't'' really invading, they're just waking up to take back what was originally theirs]], all the way to Hargreave [[spoiler: being in a [[BrainInAJar semi-vegetative state to allow him to live for more than a century]]]], then to the fact that [[spoiler: Prophet's [[BrainUploading mind was saved by the nanosuit]]]], and finally that [[spoiler: Karl Rasch is still alive]]. Heck, even the pirate radio DJ, Eddie 'Truth' Newton, has his own small reveal if you're listening to his broadcasts: [[spoiler:he's a Marine Corps veteran]].
** In the third game, [[spoiler: finding out the identity of Psycho's torturer.]] Also, the reason how [[spoiler: Karl Ernst Rasch is 150 years old but still as spry as ever.]]
* RevolversAreJustBetter: The Majestic revolver in Crysis 2.
* SceneryGorn: New York [[BigApplesauce looks pretty beat up]] from the start of the second game, especially when you get into Ceph-controlled territory, but things really get trashed after [[spoiler: the military floods the city]]. Goes FromBadToWorse in the third game, as New York is now ruined and seriously overgrown.
* SceneryPorn: Crysis is infamous for this: in fact, one could argue that in many ways ''Crysis'' is [[PornWithPlot Scenery Porn With Plot]].
* SculptedPhysique: The Nanosuits.
* SecondaryFire: Most weapons can be toggled between the usual single, burst, and full auto fire modes. If there's a tranquilizer launcher or grenade launcher, the same key selects that. For the shotgun, it switches the spread between close and wide. Vehicles have both a machine gun and either a main cannon, dumbfire rockets, or homing missiles.
* SemperFi: Plenty of Marines in the first game, including the aforementioned Major Strickland. Played with in ''Crysis 2'' a few times:
** After the government pulls support for CELL and orders them disarmed, one asks his guard to let him out of his [[IncrediblyLamePun cell]] and give him a gun. When the guard refuses, the CELL trooper pleads with him on the basis that they're going to need everyone they've got to fight the Ceph, adding, "I'm one of you, I did nine years in the Army!" Before the guard explains that the CELL trooper's previous service record is irrelevant in light of his current status as a private contracter, he says, "I'm a ''Marine.''"
** A pair of CELL troopers discuss the prospect of seeing action soon, one getting moto and saying "oorah!" The other chastises him, saying "You're not a Marine anymore." Given the first speaker's lack of protest, this can be another sign of how villainous CELL is for anyone familiar with the Marines' particular brand of ''espirit de corps.''
** In one of his broadcasts, "Truth" Newton drops the bombshell (as he admits it probably is to the type of people likely to tune in to him) that he's an "old Semper Fi Alumnus," assuring his listeners that they can trust the incoming Marines to get them to safety just as much as they ''can't'' trust CELL.
* SelfFulfillingProphecy: [[spoiler:Everyone "Mistakes" you for Prophet in the beginning of Crysis 2, when it's revealed at the very end that his consciousness was uploaded into the nanosuit on his death.]]
* SequelHook: in the first game, [[spoiler: Nomad, Psycho and Helena Rosenthal going back to the island for Prophet]]. The IDW comic picks up from there, with them quickly losing the dropship and going on a whirlwind tour of the fully awakened Ceph infrastructure, now filled with the ''Crysis 2'' exo-squid and including [[spoiler:a ride through their PortalNetwork to one of Jupiter's moons - a DerelictGraveyard filled with lost human craft dating back decades.]]
** At the end of ''Crysis 2'', [[spoiler: Prophet tells Alcatraz that he's not allowed to die yet, and reveals a map showing even ''more'' Ceph bases, all over the planet. As you wake up, you get a call from Hargreave's old collaborator, Karl Rasch (who should be well past 100 as well)]].
* ShellShockSilence: Present in Crysis 2 once something explodes near you (especially the devastator units energy cannons). The nanosuit quickly repairs the potential damage that would technically leave Alcatraz deaf otherwise and the classic whistle and muted sounds rapidly disappear.
* ShoutOut:
** The small and medium-sized alien war machines, once seen moving in-game instead of screenshots, bear a striking resemblance to squiddies from ''Film/TheMatrix''.
** In the game configuration files, the [[HarderThanHard Delta]] difficulty is referred to with a "[[Series/TwentyFour bauer]]" tag.
** When you activate your cloak in ''Crysis 2'', you hear the clicking noise the that the Franchise/{{Predator}} makes when it's pissed.
** In ''Crysis 2'', in the electrified tunnel near the end of the second chapter, the first time you get shocked, the suit discreetly warns you that the electricity is [[Film/BackToTheFuture 1.21 gigawatts.]]
** The intro to ''Crysis 2'' is an almost word for word homage to 2007's ''Film/IAmLegend'', two Newscasters debating baseball teams and playoffs, interspersed with news footage.
** During the beginning of ''Crysis 2'', one of the marines makes a reference to the aliens being "illegal aliens" which is a reference to another marine's comment in ''Film/{{Aliens}}''.
** Some of the Achievements/Trophies for ''3'' are these. [[VideoGame/TheElderScrollsVSkyrim Arrow To The Knee,]], [[Film/JurassicPark Clever Girl,]] [[Creator/BritneySpears Hit Me Baby One More Time,]] [[Film/TheSixthSense I See Cloaked People,]] [[Literature/TheLordOfTheRings Lord of the Pings,]] [[Film/{{Predator}} Stick Around,]] [[VideoGame/BioShock1 Would you kindly...]]
** The codename for CELL's method to contain a Ceph outbreak in the third game is [[Literature/RedStormRising "Red Star Rising."]]
** Believe it or not, there's an [[http://www.crysis.com/forums/viewtopic.php?f=65&t=59776 encrypted]] shout-out to the [[WesternAnimation/MyLittlePonyFriendshipIsMagic bronies]].
** ''Crysis 3'' opens with its armored protagonist leaving a sort of purgatory after about two decades, much like the start of ''VideoGame/HalfLife2''.
* ShortRangeShotgun: [[AvertedTrope Averted]]. Just like in real life, a well-aimed shotgun blast can one-hit-kill a human soldier at distances of a little over 100 feet (assuming you're using the "narrow spread" fire mode as opposed to the more standard [=FPSy=] "wide spread" fire mode.) The game even allows you to mount a short-range scope on shotguns - and for good reason.
** The second game plays this trope straight.
** Zigzagged in the third game. While the shotgun is still short-ranged when loaded with standard ammunition, loading it with slugs extends its effective range tremendously. And just like the first game, you can slap a scope on it.
* ShownTheirWork: Little things here and there, but really helps with the immersion of the game, especially in terms of worldbuilding. Goes a long way to separate it from a lot of sci-fi shooters out there. For instance:
** The Nanosuit not being covered under the Geneva Convention. Aside from being a weapon system whose full potential is unknown and that few have access to, much less with any definite means of countering it, the Nanosuit Operators are Delta Force, which is a Tier One Element from the United States Army Special Forces. They're black ops. They don't wear any identifying marks on their gear, meaning there's no indication what country they're from. They're deniable assets. In the event that they get captured and they can't terminate the suit by vaporizing it, their country of origin will not confirm their identities and deny their existence. Because Nanosuit Operators don't wear any identifying marks on their suits, they're treated in the same way as private military contractors are, and others contracted to handle wetwork and the like.
** When Nomad retrieves Helena from the dig site and preps her for evac, he lets her know that he's US Army Special Forces. He doesn't tell her that he's Delta. Aside from the off-chance that she doesn't know what Delta is, it's common for Special Forces operators not to specify anything beyond just that. Lots of sci-fi and fiction properties like to treat different units within each branch of the military's Special Forces community as if they're totally removed from their own branch and make up their own.
** Outside of VideoGame/MetalGearSolid3SnakeEater, VideoGame/CallOfDuty, VideoGame/MedalOfHonor, and VideoGame/{{Battlefield}}, Crysis is one of the few games to accurately portray a HALO jump.
** The weapon manipulation techniques being used by Nomad, Pscyho, and Alcatraz/Prophet are real-world techniques. Not many FPSes go to the extent that Crytek did with rendering different types of mag swaps, speed reloads and the like. Sure, its far from perfect, but it is refreshing to see different methods being used which have their roots in actual methods.
** The amount of hard science that both Richard K. Morgan and Peter Watts were able to imbue into the series, even if its relegated to background information, throwaway lines and other natter; is nothing short of phenomenal, especially when Peter Watts so lovingly goes into describing the processes and capabilities of the Nanosuit, many which are tied into what's actually being researched and developed by companies like Raytheon-Sarcos.
** A lot of the individual movement techniques and squad tactics that CELL deploys are based on what lots of military, law enforcement and paramilitary organizations make use of.
* SimpleYetAwesome: Prophet's opinion of the Predator Bow in [[http://www.youtube.com/watch?v=IU7LbkHpLZ8 this trailer]]. Ironically enough, when he first gets the bow in the game, he's not impressed with it. His opinion has clearly changed by the time he makes it into the Liberty Dome.
-->''Prophet'': "The bow and arrow. Beautiful in its simplicity. Is it coincidence that every culture on Earth developed it independent of one another?"
* SoundCodedForYourConvenience
* SoundtrackDissonance: [[http://www.youtube.com/watch?v=34QMA2ykfCc&feature=fvst The Wall]], what with the version of ''"New York, New York"'' being sung by British singer, Polly Scattergood, amidst the carnage and alien/human war raging around the deserted streets of a decrepit New York city.
* SpiritualSuccessor: To ''VideoGame/FarCry''. Both are made by the same studio. Heck, ''Crysis'' has more similarities to ''Far Cry'' than ''VideoGame/FarCry2'', the latter of which is almost InNameOnly.
* [[spoiler:''StableTimeLoop'']]: The reason Prophet went back to Lingshan against orders. [[spoiler:After he was separated from Nomad, he spent about a dozen hours running around under Lingshan through Ceph tunnels with a reasonable KPA soldier. Then stepped though a PortalNetwork to one of Jupiter's moons and back only to find that those hours had rolled ''back.'' He spent several of those hours following himself around before reconnecting with Nomad, then ultimately returned after receiving a radio message from ''[[MyFutureSelfAndMe himself]]'' to return.]]
* StarfishAliens: The aliens we see in ''Crysis'' look like various kinds of bioluminescent elongated, tentacled jellyfish with ''Franchise/{{Predator}}''-like quadruple jaws and finned tentacles for legs. The overall impression is that of an aquatic organism that lives in zero gravity instead of water. By ''Crysis 2'' the design is streamlined to a mass of jellyfish-like flesh and tentacles operating PoweredArmor suits. Note, since they're so advanced, the ''organic'' beings don't necessarily have to be the original, "true" aliens; they can just as well be another kind of drone.
** In ''Crysis 2'', people call them the Ceph, as in "[[http://en.wikipedia.org/wiki/Cephalopod cephalopod]]". Hargreave states that there's little doubt that they evolved in an ocean. ''Legion'' indicates that the Ceph as we know them might not even be the "true" aliens but rather their "gardeners" who woke up to find humans running rampant all over the lawn they're supposed to be tending - and Alcatraz takes a step further down, theorizing that the Ceph aren't the gardeners, but rather their specially-engineered ''tools''.
*** In the comic, Psycho is dumbstruck for a good few hours by the notion that he's had his ass repeatedly handed to him by what he essentially sees as ''seafood''.
*** ''Crysis: Legion'' also reveals that their "official" designation (in military reports and such) is actually "The [[MeaningfulName Charybdis]]", after the mythical sea monster. "Cephalopods" is a [[InSeriesNickname moniker]] people came up with because... well... they look like squid.
** In ''3'', CELL scientists figure out that the Ceph actually communicate directly via energy transfer, and by monitoring the energy released by the Ceph, they're able to learn a great deal about their biology, mentality, and how they've spread around the galaxy. [[SufficientlyAdvancedAlien Every single thing they learn is terrifying.]]
* StaticStunGun: The K-Volt submachine gun in ''Crysis 2'' knocks [=CELL=] troopers on their back with a single bullet, and stun-locks Ceph with sustained fire. It's described as a crowd-control stun weapon being misused by [=CELL=] as a lethal weapon by applying multiple shocks instead of just one to the victim. It is, in fact, the key to making the [[spoiler: Ceph Heavies manageable; the K-Volt will stun-lock them just like the other Ceph, and does extra damage per-shot. With a good angle on a Heavy's soft bits, the K-Volt will drop one in less than one full mag, on [[HarderThanHard Post-Human Warrior.]]]]
** In the third game, the K-Volt is quite effective against turrets and can kill Ceph Scorchers without triggering their self-destruct mechanism, allowing the player to take their flamethrowers.
* TheStinger: After the events of ''Crysis 3'', [[spoiler: CELL members are seen running from an unknown assailant and barricading themselves in one of their safe houses, but their escorts are shot dead. A familiar face reveals himself out of the shadows...]]
--> [[spoiler:'''Psycho:''' Good evening, members of the board. I was a guest at one of your hospitals a little while ago... and I'd like to make a complaint.]]
* TheStoic: Nomad is awfully calm about encountering aliens. Psycho, less so. Prophet [[spoiler: knew what to expect]].
* TheStraightAndArrowPath: The Predator Bow in ''Crysis 3''. It is the only weapon you can shoot that doesn't decloak you, and with the proper draw weight, it can one-hit kill CELL grunts and weaker Ceph warriors. The regular arrows can even be picked up out of corpses (or walls for missed shots) and reused.
* StrongFleshWeakSteel: Obvious when you throw an NK grunt through a scrap-metal hanger, damaging everything but the mook. Averted in the sequel with non-human enemies; the Ceph, being boneless, take damage far easier than the armor they're wearing and explode into clouds of goop when shot between the seams.
* StupidityIsTheOnlyOption: When [[spoiler: Hargreave]] ambushes you with EMP machines, you can easily see them under the door. However, you can't go around, so [[ButThouMust thou must]] walk into the mousetrap.
* {{Sufficiently Advanced Alien}}s: ''Crysis: Legion'' points out that, given the Charybdis' frankly ''staggering'' technological ability, we can barely guess at their true motivation, and the Manhattan attack certainly makes no sense from a strategic point of view; a comparison is made with humans building an ATM over an anthill - it doesn't even ''register'' with us if some ants are left after we're done with our job.
** By the end of the novel, it's outright stated that whatever they're doing, it's almost certainly ''not'' an AlienInvasion or conquest.
** Hargreave theorizes that what we're actually fighting aren't really "soldiers", but rather [[spoiler: gardeners. The mass-slaughtering technology they deploy is the ultra-tech equivalent of tongs and shears. He states that their sole interest in the planet is likely scientific: they're interested in what unexpected things evolution might churn out in time, and that they've set up a small presence here to wake up every few million years, in order to investigate. Humans, with their expansionism and their radical reduction of biodiversity, are [[GreenAesop a weed to be pruned]]]].
*** Creator/PeterWatts, [[SarcasmMode cheerful fellow that he is]], has an ''even worse'' theory: [[spoiler:The Ceph are a species that can teleport macroscopic objects—including, apparently, living organisms— over interplanetary distances. The NighInvulnerable "soldiers" which Hargreave theorized to be [[TacticalSuicideBoss near-mindless]] "gardeners" might actually have been the dumbest, most primitive of Ceph gardening ''tools.'' The only provable fact known about the Ceph is that Hargreave stole their technology. Maybe the Ceph just wanted it back. The plot of ''both'' games may have been comparable to a human being bending over to retrieve a dropped set of car keys... and getting bitten by a few ants. Resulting in a short(to them) period of annoyed [[CurbStompBattle stomping]].]]
* SufficientlyAdvancedAlien: Hinted at in the first and second games, and said nearly word for word in the third by the CELL research division's OnlySaneMan. Studying the Ceph's transmissions indicates that the primary Ceph in the [=M33=] galaxy have had ''half a billion years'' to evolve their technology, and that they are "the closest thing to gods." The immensely advanced, difficult-to-match, endless Ceph armies that humanity is fighting against tooth and nail across the three games are the Ceph equivalent of cavemen wielding clubs.
* SuperpoweredMooks: The NK soldiers in nano-suits. Nomad quips that they're cheap knockoffs, although other than a lack of Speed Mode and fairly average enemy A.I., they don't seem all that different from your own suit. In multiplayer, the US and Korean Nanosuits are [[PVPBalanced identical for fairness reasons.]]
* SuperDrowningSkills: Which the NK possess.
* SuperStrength: Nanosuit [[ExactlyWhatItSaysOnTheTin Strength Mode.]] Power Mode (a more on-demand version of Speed and Strength mode) in Crysis 2.
* SuspiciousVideogameGenerosity: You absolutely know you're about to get your ass kicked if you find a rocket cache. And if there's C4, it's even worse.
* SyntheticPlague: The "Manhattan Virus", identified by Hargreave as an "area-denial [[WeaponsOfMassDestruction bioweapon]] beyond your wildest dreams". It doesn't just kill people, it ''[[BodyHorror melts them into sludge.]]'' Worst part is that it's not ''technically'' a "weapon" - Hargreave compares it to the BSE cullings; the problem was not killing the cattle, but disposing of the remains without creating a vermin population explosion. The "virus" breaks us down to sludge that most terrestrial fauna can't eat, but that the [[GoddamnedBats Ceph Ticks]] gobble right up.
-->'''Hargreave''': ''What do you do with the millions of rotting corpses? Well, there you see the answer the Ceph have evolved. They wipe us out, they break us down, they reduce the environmental impact almost to zero. [[AdmiringTheAbomination Exemplary.]]''
** Creator/PeterWatts' contribution; it's ''not even designed to kill humans'' - it's just a quick-and-dirty {{Terraforming}} agent, meant to keep existing microfauna from infecting Ceph tissue. It's alien ''DDT.''
* TacticalSuicideBoss: After you pump enough damage into the Ceph Mastermind, it'll pick you up with telekinetic lightning, which [[spoiler: gives Prophet an opening to overload the Mastermind's power systems]]. Normally this would be excusable because the Mastermind has no way of knowing Prophet can do this, but then the boss tries to do it a second time...
* TakeCover: ''Crysis 2'' has a ''{{Killzone}}''-style cover system that lets you stick to walls and peek over / around them to fire. It triggers automatically when you try to aim while near a wall, instead of occuring when you press a specific button, so it sometimes causes you to get stuck to a wall when you were trying to strafe around it and shoot. The cover system was removed for ''Crysis 3'', which uses more traditional First Person Shooter mechanics.
* TakeThat: In ''Legion'', Alcatraz says that the way the nanosuit keeps rebooting makes him think Microsoft made the OS.
** In the comic, Prophet points out that the CIA has '''''NEVER''''' produced good intelligence when it really counted; [[TheGreatPoliticsMessUp the fall of the Berlin Wall]], [[TheWarOnTerror 9/11]], the [[http://en.wikipedia.org/wiki/Arab_Spring Arab Spring]], the "[[FamousFamousFictional Darien Resurgence]]." Them mistaking a fucking ''AlienInvasion'' for an attempt by Hargreave to overthrow the United States (assisted by the North Koreans, who did nothing on Lingshan but make things ''worse'') does not surprise him. Considering ''that'', he should have realized that the CIA has WrongGenreSavvy as its ''religion'' and would start [[ColdBloodedTorture torturing]] them until [[InterrogatedForNothing they heard something they wanted to hear.]]
* TakeYourTime: Averted at least once in ''2'', during "Power Out" where [[spoiler: a Ceph spear appears and you must interface with it within a certain amount of time or die.]]
* [[TakeUpMySword Take Up My Suit]]: At the beginning of ''Crysis 2'', [[spoiler:Prophet rescues the PlayerCharacter, codename "Alcatraz", and bestows his nanosuit upon him before taking his own life before TheVirus does something worse.]]
** [[spoiler: He gets better. Sort of.]]
* TankGoodness: One level in the first game allows you to drive around a tank. It's as fun as it sounds.
* TechDemoGame: Trope Codifier by far, even if other games were typically used as real-world benchmarks.
* TenSecondFlashlight / InfiniteFlashlight: The night vision mode on your nanosuit lasts only a few minutes at most, but rapidly recharges. On the other hand, the tactical light weapon attachment never runs out of power, while making you highly visible to enemies.
* ThemeMusicPowerUp: During the MissionBriefing before each chapter of ''Crysis 2'', some variation of the game's main theme always plays to get you ready for the next chapter.
* ThereIsNoKillLikeOverkill: In ''Crysis: Escalation'', in order to capture Prophet & Psycho in Siberia, they had to resort to detonating an EMP bomb that was equivalent to the electromagnetic pulse released by a ''thirty thousand kiloton nuke.'' The blast was so powerful that the entire surrounding region was instantly knocked back to the Stone Age and even shielded electronics were fried. And STILL, Prophet's Nanosuit continued to operate, albeit in a severely weakened manner. It took a CELL operator to hit him with a couple more ''shotgun blasts'' to shut Prophet down long enough for CELL to put him into a hardened container. ''Damn.''
* ThrowawayGuns: In the second game, when Alcatraz runs out of ammunition for the [[RemovableTurretGun HMG]], he tosses it aside and goes back to his previously-equipped weapon.
* TooDumbToLive / WhatAnIdiot:
** The US Military Command come off as this ''repeatedly'' over the course of the series, blatantly ignoring rather obvious facts about the alien threat. In ''Crysis'' they authorize a [[NukeEm nuclear solution]] against the [[FreezeRay energy-siphoning]] alien structure, despite warnings from Helena Rosenthal (who didn't even get the chance to speak with the Joint Chiefs or POTUS). In ''Crysis 2'' they top it off with the ludicrous decision to bomb the Manhattan flood barrier in order to drown the aliens. Though even '''that''' stroke of sublime genius may pale against the [[RaceAgainstTheClock Clock Alcatraz has to Race Against]] at the climax of ''Crysis 2'' - [[spoiler:''yet another nuclear strike.'' Despite the [[NiceJobBreakingItHero results of the nuke]] in ''Crysis 1''.]] Alcatraz says it best in ''Legion'':
---> '''Alcatraz:''' "[[LampshadeHanging Let me repeat that]], Roger, for the benefit of your chickenshit bosses behind the mirror. The Pentagon. Decided. That the best way. To take out. Super-advanced. '''''Aquatic.''''' Aliens. Was to '''''drown''''' them."
** CELL in 3, for [[spoiler:using [[CapturedSuperEntity the Alpha Ceph]] as their main power source for the world, basically dooming humanity if a Nanosuit wearer ever got to their power facility]]. Lampshaded by Prophet.
--->'''Prophet:''' No... They couldn't have been that ''stupid!''
*** Which is probably why CELL went to such great lengths to capture every Nanosuit on the planet; they were able to keep the spoiler in question [[DumbassHasAPoint perfectly stable for two decades, netting them trillions of dollars]].
* TookALevelInBadass: North Korean Nanosuit soldiers have been made noticeably more difficult in the console port of ''Crysis''. They're now immune to the tranquilizer gun, are ''much'' better at seeing through your cloak at close range, and have insane aim and are capable of literally cutting you apart in less than a second of fire with their submachine guns.
* TrailersAlwaysLie - Early advertising for the the first game implied that, once the aliens show up, the NK and the Americans team up to fight back. No such thing happens in-game, the KPA hightail it off the island once the aliens begin kicking everyone's asses. The closest thing to a "team-up" they have is the fact that they left some of their military hardware behind which the American forces appropriate for their own use.
* TrailersAlwaysSpoil: ''Crysis 2'' - [[spoiler: The trailer reveals that Hargreave isn't what he seems to be when he states "Finish what I [[BrainUploading started over a century ago]]]]
* TranslationConvention: In any difficulty but [[HarderThanHard Delta]] / [[Series/TwentyFour bauer]].
* TrickArrow: The Predator Bow in the third game can shoot [[ShockAndAwe electrified arrows]], [[StickyBomb arrows that embed in a target and then detonate after 3 seconds]], or [[StuffBlowingUp arrows that explode directly on impact.]]
* TripodTerror: The Ceph Pingers in the second game, massive war machines you have to fight no less than four times.
* ThemeNaming: In ''Crysis 2'', the Marine Force Recon team sent in at the beginning of the game are all named after famous prisons - the player is Alcatraz, one of the other soldiers is Folsom, etc.
* TheTunguskaEvent: The Ceph were involved.
* TooAwesomeToUse: The Gauss Rifle in ''Crysis 2''. It's essentially a railgun, with all the advantages of the rocket launcher and none of its flaws -- deadly accurate, rapid-firing, quick to reload and enormously powerful, dealing a ton of damage even to heavily armored targets. However, good luck finding any ammo for it (other than the paltry 8 rounds you get with the weapon itself...)[[note]]Actually, there exists a hacky workaround allowing you to restock from regular ammo crates due to the fact that the SCAR underbarrel railgun attachment uses the exact same type of ammo but does not have the "no resupply from ammo crates" restriction. Thus, carrying both at the same time gives you a way of getting all the Gauss Rifle ammo you'll ever need.[[/note]]
** ''Warhead'' fixes this problem by making the Gauss Gun much more plentiful and available much earlier, while also reducing its rate of fire.
** The MIKE as well. There are only about 5 of them in the whole game (one of which is a prototype that can't have its battery replaced), but each one is extremely satisfying to use, since it makes those octopus aliens burst like popcorn inside their armored suits.
* TurtlePower: Literally. Thrown sea turtles are one of the best weapons in the game.
* UncannyValley: Invoked In-Universe. It's stated in ''Legion'' that most people who meet Alcatraz are dead-scared of him, either irrationally or because they are confusing him with an alien unit; a priest calls him a devil[[note]]Although he ''did'' catch him in the act of... er, [[ImAHumanitarian recycling battlefield biomass with the suit's N.O.M. function...]][[/note]] and a mother and little girl that ''he'd just saved'' can't [[DudeWheresMyRespect leave his presence]] soon enough. He gets quite pissed about it sometimes, since he's obviously humanoid and doesn't ''get'' why admittedly futuristic-looking PowerArmor makes him an outcast even among his fellow Marines.
* UnexpectedGameplayChange
** "Onslaught", where you drive a tank. However, due to its moderate durability and lack of repair kits in singleplayer, you'll most likely end up abandoning it near the middle of the level. You can find a parked Korean tank near the train station, but it doesn't last very long.
** "Core", you fight the aliens in their zero-gravity ship.
* UniqueEnemy: In the original ''Crysis'', only 12 enemy [[SuperpoweredMooks Nanosuit Soldiers]] appear throughout the entire game. While this somewhat makes sense from a storyline perspective (Nanosuits costs about 1 billion dollars each), it's a bit underwhelming from a gameplay perspective since they're only about as tough as a [[Franchise/{{Halo}} Covenant Elite]], so they could have easily been used more often without being unbalanced, especially in the later levels.
** There's a type of alien trooper that has a different head crest and is equipped with a freeze ray instead of an ice gun. There are only about 3 or 4 of them in the entire game. Again, they're a fairly standard enemy, so it's not like they make up for their rarity by being much tougher than normal or anything like that.
** In ''Crysis 2'', there's the quartet of stealth-capable Ceph "Guardians" that appear at the end of the final mission, with black armor, glowing white visors, and black jelly. They are startlingly durable, able to casually tank multiple hits from JAW missiles.[[note]]when in doubt...[[Series/MythBusters C4]].[[/note]]
** Ceph Heavies in the third game are a ''lot'' rarer than they were in ''Crysis 2'', so much so that the entire game (not counting the last level) only has about 2 or 3 of them to fight. A handful do appear in the last level, but are fairly easily mowed down by your EleventhHourSuperpower.
* TheVeryDefinitelyFinalDungeon: [[spoiler: Central Park]] in ''Crysis 2''. It's a lot more epic and exciting than it sounds. Part of this is because [[spoiler: the ''whole park'' is suspended half a mile into the air]] by that point. ItMakesSenseInContext.
** In ''Crysis 3'', the Alpha Ceph's lair deep under New York.
* VideoGameCrueltyPotential: Starting with choking Korean soldiers and tossing them off cliffs, into enemies, into each other, or through roofs. With proper modification, one can fling troopers clean into the air... from where you can shoot them out of the air with a weapon of choice, if you're quick on the draw. Turtles, frogs, chickens, quails and the like can all be rifle-butted or used as thrown weapons.
** Then there's [[spoiler:Commander Lockhart]]'s death by window in the second game. [[spoiler:Will you [[MercyKill shoot him to put him out of his misery?]] Or will you let him slowly and painfully bleed to death?]]
* TheVirus: A key part of ''Crysis 2''[='s=] plot is the citywide infestation by an alien plague. The aliens also [[spoiler: deploy a more powerful version, instantly lethal from their Spears and Hive towers]].
** In ''Legion'' it's revealed to be ''far'' more than just a [[SyntheticPlague deadly bioweapon]]. It turns out that ''every single piece'' of alien technology is covered in receptors for the spore, which is why [[spoiler: the Nanosuit, being reverse-engineered from that technology]], can interface with and manipulate it. It's speculated that it might be a sort of "[[{{Terraform}} portable ecosystem]]", or an "external immune system" for the aliens.
* VocalDissonance / VoiceOfTheLegion: While the Alpha Ceph recreates a large variety of voices to get into [[MindScrew get into Prophet's head]], its truest voice is a [[CreepyChild small boy whispering.]]
* WalkItOff: The game wouldn't last long without the Nanosuit's regenerating power supply and healing function.
* TheWarHasJustBegun: In the first two games..
* WaveMotionGun: The PAX (Plasma Accelerator) in ''Warhead'', an infinite ammo weapon with a somewhat short range. No explanation is given about its mechanism, the game basically just tell you:
--> "Here's the PAX. It fires plasma. [[MST3KMantra Don't ask how.]] Now blow up that alien SpiderTank over there."
** ''Crysis 2'' has the X-43 Mike, basically a jumbo maser gun that would never be authorized for human warfare by any sane ethics committee. Since your enemies are genocidal aliens in armored exoskeletons, however, none of the ethics regulations apply, and you are free to make them explode like water balloons to your heart's content.
* WeaksauceWeakness: The SuperpoweredMooks North Korean Nanosuit soldiers in ''Crysis'' could be taken out with a single shot from the tranquilizer gun. This was patched out in the console port of the game.
* WeAREStrugglingTogether: In ''Crysis 2'', there are 3 distinct human factions; the main C.E.L.L. forces under Commander Lockhart and the Board of Directors, the small splinter-faction still loyal to former [=CEO=] Jacob Hargreave, and the U.S. military. All have the general goal of fighting the Ceph, but spend a huge amount of time fighting ''each other'' due to disagreements over the exact manner in which the war against the Ceph should be conducted.
** In the first game & ''Warhead'', the Americans and North Koreans continue to fight each other even after the aliens have awoken and frozen the island solid. In ''Warhead'' one of your commanders even emphasizes that the North Korean forces are to be given ''higher target priority over the aliens!''
* WhatHappenedToTheMouse: Nomad, Psycho, Helena Rosenthal, and the secondary team of Nanosuit-wearing operatives from ''Warhead.'' However, see PoweredByAForsakenChild above.
** O'Neill, the dropship pilot who played a significant role in ''Crysis: Warhead'' and was also one of Psycho's VitriolicBestBuds, was never heard from again after the events on Lingshan Island.
** You catch a glimpse of another Nanosuit wearer in New York in one of Prophet's flashbacks, but even though he sounds somewhat like Nomad it's virtually impossible to confirm who it is.
** The interquel comic book shows that [[spoiler: Nomad and Helena were murdered by the C.I.A., while Psycho survives along with Prophet but simply plays no part in the events of ''Crysis 2'']].
** The collectible intel items in ''Crysis 3'' reveal the fates of Eagle Team from ''Warhead''. Lazy Dane and Bandit joined the Resistance along with Psycho, while [[spoiler: the rest were killed by CELL.]]
** Nathan Gould seems to be forgotten by everybody in ''Crysis 3'', even though he was one of the most important characters in the second game and was a friend of Prophet. One of the collectible intel items in the game mentions that he was "disappeared" by CELL along with many other political dissidents.
** Averted with Tara Strickland. [[spoiler: The final cutscene in ''Crysis 3'' reveals that she is now a U.S. Senator and leading the dismantling of the CELL corporation.]]
* WesternTerrorists: CELL, moreso in ''3'' then in ''2''.
* WhamLine: ''Crysis 2'' delivers two of them in its last seconds:
--> [[spoiler: [[VoiceWithAnInternetConnection Strange accented voice]]: Karl Ernst Rasch, at your service. And you are...?]]
--> [[spoiler: [[SilentProtagonist Alcatraz]]: They call me... Prophet.]]
* WhatTheHellIsThatAccent: Karl Ernst Rasch is presumably German or Nordic (descent) by his surname, but his accent doesn't sound the part. ''Escalation'' states he's supposed to be German.
* WreakingHavok: The amount of stuff that can be picked up and thrown into other stuff is really quite impressive. This includes being able to bring down houses by tossing grenades or driving vehicles into them (or simply ''punching'' the walls down), or cut down palm trees with machine gun fire. Some enemies and certain objects are extremely vulnerable to thrown objects. Thrown ''driftwood'' can cause truck-sized jamming devices to explode. This extends to players as well. Getting trapped by a pile of cardboard boxes can be unexpectedly lethal.
* XtremeKoolLetterZ: Well, it's called ''Crysis''.
* YankTheDogsChain: In ''Warhead'', while fighting your way through the ice sphere, you can find several abandoned tanks, and you can even climb into them! Naturally, they're all flash-frozen so you can't actually do anything with them.
* ZeroEffortBoss: In ''3'', [[spoiler: the True Ceph warship]], for all its buildup in-story, is this. [[spoiler: You hack into Archangel, line it up and fire.]] There is so much time to aim that you have to deliberately refuse to fire to lose.
* ZombieApocalypse: The flash-frozen village that Barnes (in 2019, Prophet is not his callsign yet) and his Delta Force team encounter in northern Colombia in ''Escalation''. The Ceph spire that emerged was low on power, and the bioweapon it released was only enough to cause cancerous growths on the ~1,000 inhabitants while also fueling them with a fanatical religious devotion [[CargoCult to the spire itself]]. Opening fire on them drives them into a frenzy and Barnes is only saved by the timely arrival of [[VillainousRescue three CELL helicopter gunships]].

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