'''''Crash Bash''''' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the Playstation One and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.
Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.
There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]].
It was only released on the PlayStationNetwork in Japan, so only the PS One discs exist for the NA and EU regions.
!!''Crash Bash'' provides examples of:
* TheBadGuyWins: An epic variation for completing Adventure Mode as one of Uka Uka's team.
-->'''Uka Uka:''' There is no where to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!
* TheBusCameBack: N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex.
* CharacterRosterGlobalWarming: Highly averted by introducing a new big character (Rilla Roo) and bringing back three others (Tiny, Koala Kong, and Dingodile). That's half the roster, representing two of the four play styles available.
* TheComputerIsACheatingBastard: In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.
** Invoked in the gem challenges; you need more points than they do to win, and most of the crystal challenges, which generally have something bad that affects only you.
* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill against computer opponents in that game.
* CrateExpectations: Naturally, for a Crash game. One set of games revolves around throwing and kicking crates at each other.
* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs.
* EarnYourFun: At first, only sixteen games are available to you. In order to unlock the remaining twelve, you have to play Adventure Mode.
* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash game.
* ExtendedGameplay: Adventure Mode stops at the last boss as far as the story is concerned. After that, there are extra games to unlock. There are also challenges to complete, but they can be ignored once you've done the previous two.
* EverythingsBetterWithSpinning: Crash has his traditional SpinAttack in some games. Coco gains her own version too, as do Dingodile and Rilla Roo.
* FakeBalance: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one.
* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.
* HundredPercentCompletion: The relics are insanely hard to get, especially in one-player, but they can boost completion all the way to 200%. Essentially, you must face a perfectly calibrated CPU team of the best balanced characters for a particular game...and win twice in a row. Then there are platinum relics which require you to win three times in a row.
* KillStreak: Some mini-games involve killing off the other three players in a level, leaving you the last man standing.
* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Ginn boss track.
* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, the two of you, who have working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NoExportForYou: Inverted since only Japan has released the game onto the Playstation Network, meaning the original PSOne disc is the only way to play the original Western version. In addition, the Japanese version has a few extra bells and whistles not available in the original, [[RegionalBonus including Fake Crash as an unlockable playable character]].
* TheOtherDarrin: All characters have different voice overs, par Crash and Cortex who use clips recycled from previous games for gameplay grunts. Granted only Aku Aku and Uka Uka are highly noticable due to being the only characters with voice roles in cutscenes.
** [[UrbanLegendOfZelda Rumor has it]] the two masks actually had computer-generated voices. If you've ever heard those two talk in this game, it actually doesn't sound too far off.
* PaddedSumoGameplay: the "Panic" games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively. In the adventure mode, draws are considered losses, so the human player must move more aggressively than the computer to have a chance.
* RulesOfTheGame: The crystal challenges will put restrictions on the human players [[MyRulesAreNotYourRules but not the computers]]. Some gem challenges do this too. This leads to very NintendoHard challenges.
* SocializationBonus: Adventure Mode can be played with two people, and it makes the game so much easier it's laughable. Instead of one player (i.e. YOU) on your side and three against you, you now have 2 vs 2. If one player picks a character from the Good side and one from the Evil side, once you defeat the final boss, you are pitted against each other in a best 3 out of 5 contest to determine the winner of the universe. However, this contest is Crate Crush, which some characters are much better at than others.
* TankGoodness: The Tank Wars mini-game, in which you have to off the other players while riding tanks.
* UnexpectedGameplayChange: Even with GameplayRoulette in effect. Most bosses are based on existing mini-games, but the first part of the final boss is a [[UnexpectedShmupLevel 3D space shooter]] not seen anywhere else in the game.
* YouHaveFailedMe: Uka rants this at his minions in the Good ending, and for once, [[GoryDiscretionShot seems dead serious]] [[VillainousBreakdown about it]].