[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/crash-bandicoot-the-wrath-of-cortex_6877.jpg]]

The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox and UsefulNotes/NintendoGameCube.

Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world, and [[CardCarryingVillain their current evil productivity]] is pathetic. During their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, a destructive band of element controlling elder masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.

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!!Tropes Used In This Game:

* AccidentalMisnaming: The developers didn't get N. Tropy's name right, calling him "N. Trophy". Cortex refers to him as "N. Trophy" in the opening cutscene and the credits even spell his name as such.
* ActionGirl: Coco. Even more so than in ''Warped''. Instead of just riding vehicles, Coco actually has her own platforming levels.
* AdvancingWallOfDoom: In "Wizards And Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos. And let's not forget the tsunami in the aptly named 'Tsunami', or the wall of fire in "Crate Balls of Fire".
* AllThereInTheManual: The origin of the Elementals is more thoroughly explained in the manual.
* AlternativeForeignThemeSong: The Japanese version once again utilises the "Crash Bandy Kuu!" title theme used in previous games.
* BagOfSpilling: Crash loses all of the powers he gained from the previous game, and has to re-obtain them the ''exact same way'' he did in ''Warped''. The only change is that the body slam was changed to the tiptoe move, and you could now get the "Super Body Slam" through a gem route.
* {{BFG}}: Crash can unlock the Fruit Bazooka power up from ''Warped''. Incidentally the mech's target fire works exactly the same.
* BlackoutBasement: The secret level "Knight Time", which is essentially a slightly tweaked variant of "The Gauntlet" - you play as Coco, most of the major traps are disabled, and you have only a firefly to light your way through.
* BrainwashedAndCrazy: [[spoiler:Crunch as it turns out. After the Elementals are defeated, the "missing element", that is, Cortex's control over his mind, is missing once again.]]
* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot1996 Sound familiar?]]
* CatAndMouseBoss: The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freeze projectile.
* CantCatchUp: Coco as a result of being able to use only two of the unlockable special moves, slowly becomes more inferior to play as than Crash. Amusingly it's subverted literally, as one of them is the Crash Dash move, making her equally efficient for time trial missions.
* ChuckCunninghamSyndrome: This is the first Crash game since the original to not feature Polar.
* CreativeClosingCredits: A rather odd one, with Crash and a disco styled Cortex Commando jiving to some techno music.
* CrutchCharacter: As stated above, Coco starts out with Crash's base move set and a couple of variations, but only learns two of the unlockable abilities throughout the game. Downplayed from the fact Coco has her own set of levels tailor made for her more limited gameplay.
* DancingMookCredits: The credits sequence has the titular character dancing with a DiscoDan version of the game's garden variety enemy.
* DegradedBoss: Dingodile, Tiny, N. Tropy, and N. Gin, who only appear as regular mooks in the Atlasphere, racing or dogfight levels.
* DemotedToExtra: The first four bosses from ''Warped'' - Tiny, Dingodile, N. Tropy and N. Gin - appear only briefly in the introduction, following which they appear only as stage hazards in a few levels. Pura, a playable character in previous titles, also makes only a cameo in the opening and ending cutscenes.
* DidYouJustPunchOutCthulhu: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.
* DivergentCharacterEvolution: In ''Videogame/CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.
* DoNotTouchTheFunnelCloud: Cortex actually generates almost harmless tornadoes with floating mechs.
* DoubleJump: Crash gains this move after defeating Wa-Wa, the second boss.
* TheDragon: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
* DullSurprise: Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
** Also Tiny and Dingodile in the intro cutscene. While the other villains at least manage some awkward looking upset expression as Uka Uka chews them out, these two just have their usual menacing scowl throughout.
* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helicopter racetrack. An unused [[http://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
* ElementalPowers: [[ExactlyWhatItSaysOnTheTin The Elementals funnily enough.]] Crunch counts as well when they boost his powers.
** Rok-ko: DishingOutDirt
** Lo-lo: BlowYouAway
** Py-ro: PlayingWithFire
** Wa-wa: MakingASplash
* EternalEngine: Every fifth level is this, mixed in with theme of the [[HubLevel hub]] they're accessible from, with the exception of secret level.
* EverythingsBetterWithSpinning: It's a ''Crash'' game, what do you expect?
* ExactlyWhatItSaysOnTheTin: A level called ''Tsunami''. Guess what you're running away from really fast?
* ExpressiveMask: Aku Aku and Uka Uka. Even more so in beta footage where Aku is animated constantly miming chatter during gameplay.
* ExtendedGameplay: Akin to ''Warped'' after collecting all the crystals, there are the gems, time relics (of three different difficulties) and five hidden stages. Furthering on and collecting all these goodies can expand your completion percentage to 106%.
* FailuresOnIce: Coco is barely able to stay up on ice platforms. Ironically [[IronButtMonkey Crash]] seems more adept.
* GameOverMan: Cortex again.
-->'''Cortex:''' Giving up?...
* GiantSpaceFleaFromNowhere: Why, exactly, are you racing a polar bear riding a magic carpet in "Ice Station Bandicoot"?
** It makes ''mildly'' more sense upon researching the games development, the original level was an on foot area with the bear as an enemy.
* GimmickLevel: The gimmick levels outnumber the standard ones.
* GoofyPrintUnderwear: The Knight enemies (who for some reason have no pants?) wear white boxers with red dots.
* HubLevel: Coco conveniently enough just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.
* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by gorilla tribesmen and placed in a cage hovering dangerously over a pit of lava.
%%* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated. ''VideoGame/CrashMindOverMutant'' fixes this by giving her a unique play style.
* KnightOfCerebus:
** Though Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.
** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help. [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch isn't serious or intimidating, at all.]]
* LateArrivalSpoiler: If you played ''Crash Nitro Kart'' (particularly if you read its manual, which outright gives it away), you would know of [[spoiler:Crunch's HeelFaceTurn in the 100% ending]]. If you played other games past that it could also count, but seeing how [[VideoGame/CrashTagTeamRacing one of those games]] qualifies as GoKartingWithBowser...
* LethalLavaLand: Crash and Burn is an island in the middle of a volcanic eruption. The same island also seems to appear in "That Sinking Feeling", but you fly over it instead. "Fahrenheit Frenzy" is also this with EternalEngine mixed in.
* LoadsAndLoadsOfLoading: The original [=PS2=] version suffered from very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions fixed this to a more reasonable fifteen or so seconds. The Xbox and [=GameCube=] ports speed it up to only five or so seconds.
* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into a mini iceburg. Coco gets in on it too, though not nearly to the same extent.
* MarathonLevel: Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
** Most of these are marathon levels compared to the previous installments; 120 boxes is a norm rather than an exception.
* MinecartMadness: The start of "Compactor Reactor". "Ghost Town", meanwhile, is a minecart ''race''.
* MissionPackSequel: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method, as anyone who's played ''Crash Nitro Kart'' can attest to.
* NeverMyFault: [[spoiler:After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.]]
--> [[spoiler: '''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!]]
* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''.
* PointyHairedBoss: Uka Uka seems to have converted into one since the previous title, even frequently managing a [[WesternAnimation/TheJetsons Mr. Spacely]]-style bellow of Cortex's name.
* OffModel: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series rather than the actual in game graphics of the earlier games.
* PassThroughTheRings: "Avalanche" has you snowboard through rings as a gem minigame, also used in "Ice Station Bandicoot" in a race. Against a magic carpet-riding polar bear no less...
* ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
* SiblingYinYang: As usual, Crash and Coco, and Aku Aku and Uka Uka.
* SicklyGreenGlow: The lasers in EternalEngine levels.
* SlapstickKnowsNoGender: Zigzagged; Coco suffers a few AmusingInjuries, but not ''nearly'' to the same extent as [[IronButtMonkey her brother]]. Such cases are punctuated a bit by her being less adept to it however (see her [[FailuresOnIce on ice]] or her angel attempting to ascend).
* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" is a played with example as it's done in the Atlasphere and not on foot.
* SuddenlyShouting:
--> '''Cortex:''' "Why not just give up... AND LET ME WIN FOR ONCE!?"
* SuperDrowningSkills: Standard for Crash, though he can swim underwater, provided he has correct equipment. Inexplicably Coco gained this between ''Warped'' and this game.
* SuspiciousVideoGameGenerosity: In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]
** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are a OneHitPointWonder without.
*** Plus, unlike in ''Warped'', time trials sometimes swap Nitro crates for regular or even time freezing boxes, making certain segments easier (especially in Atlasphere levels), likely for this reason.
** Hanging and swinging across grates is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grates - "Weathering Heights" gives you as much as 12 seconds of paused time before it's hanging section.
* TitleScream: A lot less in your face than the previous game.
* UnexplainedRecovery: [[spoiler: Despite spending most of the final boss attacking Cortex, the final ending shows Crunch knocked out and freed from mind control. This is a result of leftover development, the original storyboard had Crash fight Crunch directly and Cortex smash his control panel in a rage beforehand.]]
* UnwinnableByDesign: A very Merciful example: detonating the Nitro crate at the normal end of "Tsunami" destroys the path to get to the end of the gem path. You're playing as Coco, who can't jump as far as the gaps allow. If you detonate the Nitro and attempt the gem path, you'll have to die to go to the checkpoint right before the path or potentially restart if you hit the Nitro detonator before the checkpoint.
* UpgradeVsPrototypeFight: Crash, a disowned early genetic creation of Cortex, repeatedly battles against his new super powered mutant bandicoot, Crunch. In all five instances, Crash wins. [[GuileHero Mostly through ingenuity and technology rather than straight physical fights]]; Crunch is only directly attacked in "Drain Damage".
* VideogameCrueltyPotential: The very first level allows you to get Extra Lives by shooting not harmful mammoths with fruit bazooka.
* VillainDecay:
** Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment recovers from this decay somewhat]] in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
** In the intro cutscene, Uka Uka lampshades this trope regarding the other villains. He scolds them for their inability to actually win even once and shows them a diagram that displays their VillainCred, which is initially quite respectable, but plummets down like a rock to the point where it's just pitiful.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never shown or even referenced.
* XRaySparks:
** During the Lo-Lo boss fight, Crunch's skeleton appears when he charges up electrical attacks.
** At one point in "Fahrenheit Frenzy" Crash will run through an area inspected via X Ray vision. He also, expectedly, has such an animation when killed via electrocution.
* YouHaveFailedMe: [[spoiler: Uka Uka attempts to punish Cortex with a fireball in the final ending... he misses and damages the space station.]]
* YouHaveResearchedBreathing: Aside from the dash ability (which you have to obtain ''[[BagOfSpilling again]]''), this game also introduces the ability for...Crash to be able to tiptoe. It's the first power you get and although one could argue the use for it might not be considered "breathing" (that is, walking on lines of nitro crates), it's still pretty silly that supposedly Crash never knew how to tiptoe until he got it.
* YourSizeMayVary: Coco is noticeably teeny in this game. She even has a smaller hit box and stunted running and jumping because of it.
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