[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Conquests_of_the_Longbow_cover_4132.jpg]]
''Conquests of the Longbow'' was one of {{Sierra}}'s later VGA point-and-click adventures, set in the world of RobinHood and his Merry Men. It was released in 1992 and was a sequel to ''ConquestsOfCamelot''.

The adventure follows the general story arc of the original tale, where King [[RichardTheLionHeart Richard the Lionheart]] has been taken hostage on his way back from TheCrusades. Your primary task throughout the game is to collect enough money to pay the king's ransom, while fighting against the oppression of King John and the Sheriff of Nottingham. Some of the story, particularly the role of Maid Marion, has been altered, adding elements of druidic mythology.

During the game, Robin must prove his ability to fight in hand-to-hand combat (with a staff) and of course his superior marksmanship with the longbow. Tactical thinking is also required, as several times in the game you'll be counseled by your merry men about possible approaches to an impending battle where only one will result in no casualties to your men. Various actions will win money towards the ransom, and there are multiple endings based on the amount of money you've raised and the actions you've taken during the adventure.

Overall, this is a somewhat DarkerAndEdgier version of the popular legend, and is widely considered to be [[UpToEleven more difficult than the average Sierra adventures of the time]]. Particular scenes, such as the Nine-Men-Morris minigame, can be quite frustrating to adventure players, although the action scenes can be skipped by lowering their difficulty.

NeedsWikiMagicLove.
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!!This game provides examples of:
* HundredPercentCompletion: There are many opportunities and solutions that can get you the maximum amount of points possible. This includes picking the best strategy that cost you little to no casulties, and if you complete challenging events (like the archery tournament and the quarter staff duel), etc.
** Don't forget to give those a quarter penny if they've been a tax victim!
* BadassPreacher: The monks of the monastery do not carry those quarter staffs for show. It helps that many of them used to be knights. One of them even challenges Robin Hood to a fair fight (and winning gives you the maximum amount of points out of that situation).
* BerserkButton: If you're the Sheriff of Nottingham and a "guest" at one of the banquets of the Merry Men, it's probably not a good idea to tell Robin you're an agent of King Richard.
** Also, probably [[TooDumbToLive an even worse idea to call Marian a slut in front of]] RichardTheLionheart.
* BigDamnHeroes: In the ending, [[spoiler:King Richard shows up just in time to stop the Sheriff from hanging Robin and offers him a fair trial instead. Of course, if you did badly enough then the King will declare Robin guilty and have him hanged anyway.]]
* BookcasePassage: Not a bookcase, but there's a secret passage [[spoiler: leading from the tavern to the monastery. Now you know what the monks do with their free time. That passage also leads to a secret door in the castle]].
* CharacterWitness: At the end, if you do things right. Doing it wrong can result in negative testimony.
* CopyProtection: ''Four'' times: Hand Code, gemstone lore, coats of arms identification, and Druid tree names.
* CorruptChurch: Every religious person in the game, aside from [[GoodShepherd Friar Tuck]].
* DamselInDistress: Marian. The player first meets her when she's being attacked by an evil monk; later she needs to be saved from being burnt at the stake.
* TheDevTeamThinksOfEverything: There is a lot of attention to detail in this game. Including the ways that can net you a game over. For example, try going to a guard dressed as a jeweler, then leave to dye the beard and return. The guard will recognize you immediately. Wear one of the two rings, and anyone from the castle and the monastery will take notice and have you captured or killed.
* DidNotGetTheGirl: You can let Marian die at one point and still finish the game. Plus, unless you get the GoldenEnding, you won't be able to marry her.
* DrinkingContest: The Abbott challenges you to one. You can cheat, though.
* DrivenToSuicide: If you don't rescue the peasant woman on the first day, you learn that she threw herself out of a tower before the Sheriff's man could rape her.
* DrowningMySorrows: Robin does this at the beginning because he's lonely.
* DueToTheDead: Robin ensures that Friar Tuck gives a proper burial to all the people he kills in the forest and on the highway - [[RapeIsASpecialKindOfEvil except one]].
* ElementalPowers: The rings of protection from fire and water.
* EvilDebtCollector: Everyone's favorite Sheriff of Nottingham, of course.
* [[SwampsAreEvil Fens Are Evil]]: More specifically, haunted by wisps and home to an evil monastic order. [[spoiler:Subverted as the wisps help you if you wear the Ring of Water.]]
* FlowerMotifs: Several puzzles involve these.
* FriendToAllLivingThings: Marian, who in this version of the story is a priestess of the forest.
* GaiasVengeance: Mess with Green Man and he'll turn you into a tree.
* GirlOfMyDreams: Marian first appears to Robin in a dream.
* GoodIsNotNice: Subverted in some parts of the story where Robin can humiliate certain characters, but will only be mean when it's called for. Can be played straight if the player chooses to with certain side characters.
* HedgeMaze: At the back of the Nottingham abbey. It contains a secret entrance to [[spoiler:the Witch's Court, and using it is the best way to rescue Marian later on.]]
* HumiliationConga: One can be delivered to a priest, whom Friar Tuck can then force him to work for them for the day, without his robes.
** A more humiliating one has Robin tricking the sheriff into the forest, only to be held captive as he is robbed of his marks and stripped naked (save for his hat) before being sent back his way to the castle. The only moment he truly feared for his life is when Robin [[OhCrap gets offended over a remark he made about King Richard.]]
* LaserGuidedKarma: [[spoiler: Any act you commit in the game can come back to help or haunt you. It can even lead the villains to [[KarmaHoudini walk off, scot free!]] ]]
* LetsPlay: The good people at [[Website/ThatGuyWithTheGlasses Transmission Awesome]] did one of these, later uploading [[ReCut the entire recordings, dubbing it "The Whole Shebang Edition]]. Links to parts 1-7 can be found [[http://thatguywiththeglasses.com/forums/viewtopic.php?f=59&t=13185&p=212798 here]], whilst parts 8 and 9 are [[http://fullcircle.blip.tv/file/3895210/ here]] and [[http://fullcircle.blip.tv/file/3895211/ here]], respectively.
* HaveANiceDeath: In a twist from the usual Sierra formula, the game's death sequences show the Merry Men commenting upon how Robin died, usually offering a hint on how to avoid repeating the same mistake.
* TheJester: Fulk, to King Richard
* TheLostWoods: Sherwood Forest
* TheManyDeathsOfYou: It's a Sierra game. Par for the course, really.
* MasterOfDisguise: Robin.
* MultipleEndings: Again, it's Sierra.
** Four endings. [[spoiler: [[ItsAWonderfulFailure One where the rich wins and Robin is hung.]] [[DownerEnding The second where Robin is pardoned but is then exiled.]] The third where Robin and his men are offered to be protectors and those who conspired against Richard are to pay heavy fines while the Prior is exiled, although [[DidNotGetTheGirl Robin is denied marriage due to not being of nobility.]] [[GoldenEnding The last being that Robin, John and Tuck are given noble positions, the sheriff is under arrest, and the prior along with the abbot are exiled, and Robin gets to marry Marian.]] ]]
* NatureSpirit: The Green Man.
* OptionalSexualEncounter: If you make Marian look at an emerald before the Archery Contest, you get one of these.
* RapeIsASpecialKindOfEvil: Robin had the corpse of the guard who tried to rape a woman dragged off for the wolves instead of being properly buried.
* ReasonableAuthorityFigure: King Richard of Lionheart. [[spoiler: He will be holding the trial that the sheriff skipped to provide Robin a fair chance to prove his intentions to be good, and even provide him a chance to challenge the corrupt, depending on the actions he took in the game.]]
* {{Revenge}}: One game over scene has Robin defeated by a monk, and John immediately going to avenge him and winning.
** Should Robin approach the sheriff's man as he holds a peasant hostage, he'll kill the peasant, leading to Robin immediately avenging their death
* RiddleMeThis: To learn disguising magic from Green Man. Also, you're restricted to answering in [[CopyProtection Hand Code]].
* RuleOfThree: For many dangerous situations, they have the three strike rule. Get a riddle wrong three times, you're an oak! Do nothing for a peasant twice before, and the third visit will have you killed. Been told to not come back to a spot, return for the third time to get arrested.
* SexyDiscretionShot: Done with the OptionalSexualEncounter. Lampshaded by the game, citing their need for privacy.
* StealthInsult: Robin Hood, disguised as a monk, "blesses" the Sheriff to "get all he deserves and may (Robin) live to see it." Being drunk, the Sheriff thanks and tips him, the Merry Men speculating at camp that he'd be furious when it finally clicked.
* ThoseTwoBadGuys: Roger and Giles.
* TooDumbToLive: [[LampshadeHanging "You see, I'm nearly safe, but I thought I'd do something truly foolish instead and get myself killed."]]
* UndyingLoyalty: Robin and his men all pledge themselves to freeing King Richard and aspire to only steal from the rich and corrupt, the very ones who choose NOT to help Richard.
* UnwinnableByDesign: It's a Sierra game. Though you will receive warnings and indications as to when you will past this point.
* YouNeedToGetLaid: Robin's friends suggest that the reason he's depressed is that he's missing the company of a woman.
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