[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Conquests_of_Camelot_cover_5496.jpg]]
''ConquestsOfCamelot: The Search for the Holy Grail'' was a 1989 AdventureGame produced by Christy Marx and Peter Ledger and distributed by [[{{Creator/Sierra}} Sierra On-Line]]. It produced one sequel, ''ConquestsOfTheLongbow: The Legend of Robin Hood''.

You play Arthur, King of Camelot, on a quest to find both the Holy Grail and three of his knights, who have gone missing: Sir Galahad, Sir Gawain, and Sir Lancelot. The gameplay is atypical of '80s Sierra, with many arcade elements aside from their regular puzzles.

NeedsWikiMagicLove.
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!!This game provides examples of:

* AdaptationExpansion: Or, compilation with liberties, as the creator admits.
* AllMythsAreTrue: So you'd better offer some tithes at the altars of both Jesus and Mithras, then get looking for that "cup of Christ / vessel of the goddess", so you can fight the Muslim Saracen guardian in the Temple of Aphrodite. But not before visiting Glastonbury Tor to search [[http://en.wikipedia.org/wiki/Chalice_Well a certain well]].
* AllThereInTheManual: The Liber Ex Doctrina
* ArmorIsUseless: Played straight until the very end of the game, where [[spoiler:the thief stabs you in the back if you let him live, but your armor protects you.]] Notably though, the many violent deaths you can potentially suffer all avoid hitting you directly in your armor. Also, you ''have to'' take the helmet the Saracen offers you before you fight him, otherwise he'll kill Arthur with one blow to the head.
* BerserkButton: A few of them, for the Mad Monk.
* BilingualBonus: "Liber Ex Doctrina" can be translated as [[{{Pun}} either]] "book derived from knowledge" or "free from doctrine".
* BittersweetEnding: If you play successfully, you manage to heal Camelot, but the last graphic is King Arthur sadly watching Lancelot and Gwenhyver talking in her rose garden as Merlin says: "but your heart may never be healed."
* BlackKnight: As himself, and this time with a lance for the jousting sequence.
* [[BoltOfDivineRetribution Falling Portcullis Of Divine Retribution]]: Do NOT piss off Mithras or that Christ-God fellow.
* ButThouMust: Do you HAVE to sail to Gaza? Nah. Go anywhere in the world you like. Just [[HaveANiceDeath don't expect to make it there]].
* CoolClearWater: The spring in the desert is poisoned. It looks fine, but your mule refuses to drink from it. [[HaveANiceDeath If you drink from it anyway, Merlin insults you for not being as smart as your mule.]]
* CopyProtection: The Liber Ex Doctrina. Without it (or [[GuideDangIt a substitute]]), you won't get past Fatima's puzzle. Or the Lady of the Lake's test.
* CrossingTheDesert: To get to Jerusalem.
* CrypticBackgroundReference: There are all sorts of details in the game that have no bearing whatsoever on the game, but are just there to add to the atmosphere. For instance, when Arthur is reaches a fountain in the desert, a woman takes fright at his presence and runs away. She's never seen again and is of no importance to the plot, but she was included anyway.
* DeadpanSnarker: Occasionally Merlin. Fall to your death in a dry riverbed? Wadi shame.
* DeathOfTheOldGods: Very much so. By the time Aphrodite turns up, she explicitly states that her time is over, and when the Grail is taken back to Camelot, the altar for Mithras disappears.
* DefrostingIceQueen: The Lady of the Lake. Arthur manages to get her help by giving her crystal heart back to her. It's also suggested that her moods rely on the weather, and when the icy lake melts in the spring, she's much more benevolent.
* DrivenToSuicide: The last way you can die in the game: [[spoiler: Arthur falls on his sword if the thief gets away with the Grail.]]
* [[EvilDetectingDog Evil Detecting Mule]]: The mule doesn't seem to like Jabir. [[spoiler: You know, the guy who tries to murder and rob Arthur?]]
* FetchQuest: Welcome to Jerusalem.
* FisherKing: In a sense. It's implied that Arthur's broken heart at the knowledge that Lancelot and Gwynhyver are in love is the cause of the pestilence that destroys Camelot.
** In the end [[spoiler: the Grail restores the kingdom to healthy prosperity, but Arthur is forced to continue suffering.]]
* FlowerMotifs: An entire challenge is based on the Language of the Flowers. Gwynhyver's rose is also an important reoccuring symbol.
* ForbiddenZone: The Forest Perilous.
* GenreShift: the many arcade scenes were rather unusual for a Sierra game.
* GoodAdulteryBadAdultery: On the one hand, Lancelot and Gwenhyver's love affair places a curse of pestilence over the Kingdom of Camelot. On the ''other'' hand, one of the tasks that Arthur must complete is to help a man retrieve his treasured veil so that his wife doesn't find out that he's been cheating with a prostitute. Because the man at least seems honestly repentant, forgiving him is a virtuous act on Arthur's part and thus in keeping with the ideals of his quest.
* GuideDangIt: The riddle stones. How exactly is an iceberg lighter than what it's made of? [[DontExplainTheJoke Simple]]: [[MoonLogicPuzzle ice is lighter than water]]. In addition, the Lady of the Lake's puzzle makes no sense to anyone not familiar with floriography, but that happens to be described in the manual. And much later, Fatima's puzzle relies on the player having asked another ([[PointOfNoReturn non-revisitable]]) character about a particular topic. At least the stones' riddles can be randomized by reentering the screen, and the other two can potentially be solved by trial and error or simply brute forced with [[SaveScumming enough reloading]].
* HaveANiceDeath: Sierra game, remember?
* HollywoodMirage: Whilst in the desert, Arthur sees puddles of water that disappear as he gets near. More seriously, he is also haunted by images of Lancelot and Gwenhyver embracing each other.
* HumanPopsicle: The Lady of the Lake keeps Lancelot frozen in a large ice pillar. Naturally he's [[HarmlessFreezing just fine]] once he gets out.
* HeroicSacrifice: [[SubvertedTrope Subverted]] and [[DefiedTrope Defied]]: Arthur is unavoidably bitten by a poisonous rat in the same room where Galahad is found dying from the same poison, and only has a single dose of the antidote. To survive, Arthur must cure Galahad and then [[TimedMission hurry to find the Grail and be magically cured before succumbing himself]].
* JustDeserts: The false guide (if you bother with him). Also the thief, eventually.
* KarmicDeath: [[spoiler:After a thief steals the Holy Grail right when you find it, you're prompted to chase him down. When you catch up to him, he begs for his life. Spare him, and he'll stab you in the back when you walk away. Your chain mail will save you from his audacious attempt on your life and the Holy Grail zaps the poor sap into a pile of bones.]]
* KingArthur: Duh.
* LostForever: Don't leave Camelot until you have everything. The jerks at the portcullis will NOT let you back in.
** There are two ways to cross the frozen lake without falling in, one of which involves a one-use item, the rose. If you use up the rose to cross the lake but haven't already obtained the plot-important item you need on the other side (found in a completely different area and with no way to know you need it ahead of time) you'll be sent back across the lake to get it. And now your rose is gone, and the only other way across the ice is with that item you were supposed to get before coming here. [[SaveScumming Better hope you have a recent save]]!
* MoralDissonance: Arthur needs to find the Grail because of the pestilence caused by his broken heart (in a type of FisherKing scenario) at the knowledge that Gwenhyver is in love with Lancelot. Once in Palestine, Arthur must help an adulterous man cover his tracks by retrieving a veil from a prostitute so that his wife won't suspect that he's been unfaithful to her. This is part of a mandatory sidequest, and Arthur's forgiveness of the man is in keeping with the ideals of virtue that the whole quest for the Grail is about.
* NonSequitur: You kill the mad monk. Naturally, he shouts, "In Vino Veritas!"
* OnlySmartPeopleMayPass: The riddle stones, the statue of Aphrodite's pop quiz on Greek Mythology, and the Lady of the Lake's questions on floriography (the last two double as CopyProtection since the answers can be found in the manual, although these days [[TheOtherWiki the internet]] is a suitable substitute).
* ThePeepingTom: While exploring Jerusalem, a certain normally-darkened window will occasionally have a young woman inside. Moving closer to investigate will reveal that she is taking a bath, and Merlin quickly suggests that Arthur avert his eyes. [[SchmuckBait You should probably listen]].
* PointOfNoReturn: Exiting Camelot, sailing to Gaza, entering Jerusalem, and entering the Catacombs. Since this is Sierra, each one makes it possible to [[LostForever permanently miss]] something [[UnwinnableByDesign important]].
* RuleOfCool: You won't find this exact account of King Arthur finding the Holy Grail. So what?
* RuleOfThree: Three knights to rescue: Gawaine, Lancelot and Galahad.
* SexEqualsDeath: Fatima offers herself to Arthur, but will strangle him with her veil if he succumbs. It's a SecretTestOfCharacter, after all.
* ShoutOut: The first time Gwenhyver mentions the Lady of the Lake, she immediately adds [[Film/MontyPythonAndTheHolyGrail "the watery tart"]].
* SolveTheSoupCans: Standard Sierra trope.
* SomethingAboutARose: Gwynhyver gives Arthur a rose from her garden before he leaves for his quest; one that gets him points with the Lady of the Lake.
* TextParser: Another standard Sierra trope.
* UnwinnableByDesign: You don't HAVE to save Gawain, Lancelot, or Galahad. Only if you don't want to, you know, vaporize at the end of the game.
** Just try leaving Camelot without the rose. Or gold, silver, and copper coins.
* WardrobeMalfunction: When Arthur throws the mirror to Mari and she leans out the window to catch it, her dress slips down [[FreezeFrameBonus for a single frame]] to reveal EGA nipples.
* WhatHappenedToTheMouse: After transforming the hag back into Elaine, she rushes away, eager to find her love. Her love is two screens back, long dead and rotted into a skeleton. Even if you return, there's no sign of Elaine and nothing to indicate where she went or how she's doing.
** There's magic afoot: her love is long since dead, but the mark of her love is still in perfect condition. She herself is old and decrepit as the hag, but immediately reverts back to her young beautiful self when she gets what she wants. She's also never seen again. The implication is that she rushes off to join him in death, which has either [[TogetherInDeath happy]] [[DeadAllAlong implications]] or [[DrivenToSuicide terrible ones.]]
* WhatTheHellHero: Courtesy of Merlin. Usually related to your death. Or if you do something especially vile, like try to kill the friendly hunter in Forest Perilous. Or if Arthur lets one of his knights die.
* WorthyOpponent: The Black Knight and the Saracen.
* TheVamp:
** {{Subverted}} with Fatima. She tries to seduce Arthur, but it's a SecretTestOfCharacter. When he refuses her, she helps him with the next step on his journey. And if he ''doesn't'' refuse her, [[SexEqualsDeath she strangles him with her veil]]. After you pass her test you can still kiss her, but [[PressXToDie it's still a bad idea.]]
** Mari is a more blatant and straighter example, and heavily implied to be of the [[TheOldestProfession professional]] variety.
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