[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/TiberiumWarsBoxart_2929.png]]

''C&C 3: Tiberium Wars'' (EA LA, 2007) is the third installment of the VideoGame/CommandAndConquerTiberianSeries.

Set seventeen years after [[VideoGame/CommandAndConquerTiberianSun its predecessor, Tiberian Sun]] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology.

An ExpansionPack, Kane's Wrath, introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between Firestorm and Tiberium Wars, and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in Tiberian Sun.

'''Please note that this page is for tropes that feature in this game and its expansion only. Please add tropes relating to other games as well on the main [[VideoGame/CommandAndConquerTiberianSeries Tiberian Series page]].'''

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!! This game contains examples of:

* ActionBomb: Fanatics - suicide bombers used by Nod.
* AirstripOne: The world, since it's been divided into "Blue", "Yellow" and "Red" zones.
* AlienInvasion: [[spoiler: {{Invoked}} by Kane]] with the Scrin. Except it's [[spoiler: not really an invasion, but they try to make it look like one, to divert attention from their mining operations. Kane is aware of this, and ''they'' are not aware that they have been brought to earth earlier than they planned]].
* AliensStealCable: The Scrin use a satellite news broadcast to learn English; it takes them less than 10 seconds. It [[ChekhovsGun comes in mighty handy]] when they [[spoiler: come across a classified transmission by Kane, explaining his scheme]].
* ArbitraryHeadcountLimit: The Xbox port has a command point limit. The only example in the whole series until ''Command and Conquer 4''.
* AttackDrone[=/=]MechaMooks: The Scrin "army" (actually an escort for the mining fleet) seems to be composed of automated troops commanded by Scrin Foremen in spaceborne Motherships. All of their units and even their buildings immediately shutdown and decompose once their [[spoiler: Relay Node is destroyed]].
* AttentionDeficitOohShiny: GDI Harvesters, although equipped with machine guns, will abandon all offensive commands when faced with even a small deposit of shiny tiberium crystals
* AwesomeYetImpractical: The Titan and Wolverine Mechs and PoweredArmor, which is why GDI went back to tanks and jeeps in this game.
* BetterTheDevilYouKnow: During the recapture of Cologne, a GDI soldier comments that while he doesn't miss Nod one bit, the Brotherhood militants are at least humans, unlike the city's alien occupiers.
* BookEnds: In his introduction, Ajay states how much he envies your position. In his final scene, he states [[spoiler: he does not envy you anymore]].
* BreadAndCircuses: Nod for the people in the yellow zones in ''Tiberium Wars''. Overlaps with VillainWithGoodPublicity.
* BittersweetEnding: If GDI deploys the Liquid Tiberium bomb they end up repelling the Scrin but twenty five million people are killed by the chain reaction.
* BugWar: The Scrin are the bug race of the three factions in the game, since their army is made of robotic/biological insectoid units. They came here not to consume us but to turn the planet to a source of [[GreenRocks Tiberium]], which is vital for them. It is the [[BodyHorror Tiberium]] itself that would have consumed us. They didn't see Kane coming, though...
* ContinueYourMissionDammit: Some mission objectives are repeated over and over again even if there is no particular time pressure, and the objectives are presented well enough as is.
* ContinuityNod: GDI's mechas from ''TiberianSun'' make a return in the expansion, now fielded by one of the subfactions. This is justified by the timeline, as ''Kane's Wrath'' first act is chronologically a prequel to ''Tiberian Wars''.
** ''"A TITAN?! I haven't seen one of those since Tib War 2!"'' - Kane's Wrath, Nod Militant
* CrapsackWorld: Tiberium's effect on the Earth are so damaging that by 2047, 20% of Earth surface is uninhabitable to humans, and most of it remains dangerous to humans. However, the game actually plays quite a bit with this trope. The Yellow Zones, comprising 50% of the Earth's surface, play this pretty straight, being heavily contaminated with Tiberium. However, the few Nod cities, all in the Yellow Zones, seem to be full-one CrystalSpiresAndTogas, with lots of knee-high fog, ominous red lighting, and polished black surfaces. The Red Zones actually avert this, since those areas are outright [[DeathWorld death worlds]]. The Blue Zones completely avert it, being almost utopic, having the [[CrystalSpiresAndTogas crystal spires but not the togas]]. In Blue Zones, people have life expectancies over 100 years, incredibly high standards of living, full employment, virtually no crime, spotless cities, pristine forests and other wildlands, routine spaceflight, and quantum computers, all powered by Tiberium.
* DidntSeeThatComing: [[spoiler: In ''Kane's Wrath'', Kane's reaction when Alexa says she set up Kilian Qatar is genuine ''surprise''.]]
* EtTuBrute: In the Nod campaign mission "The Defense of Temple Prime", the Nod Commander was betrayed by the Nod dissidents.
* FamilyFriendlyFirearms: As a result of continuity error in the {{novelization}}: suddenly, Nod grunts are using laser rifles!
* GameMod: Quite a few have been made. The most popular ones include...
** ''[[http://www.moddb.com/mods/tiberium-essence Tiberium Essence]]'', which revamps the game to be much more like an updated ''Tiberian Sun'' while keeping the general premise intact.
** ''[[http://www.moddb.com/mods/mideast-crisis-2 Mideast Crisis 2]]'', a sequel to a CommandAndConquerGenerals mod involving a near-future conflict in the Middle East.
** ''[[http://www.moddb.com/mods/cc-3-the-forgotten The Forgotten]]'' brings back the tiberium-mutated faction from ''Tiberian Sun'', complete with its own fleshed-out campaign and full-motion video cutscenes.
* TheHypnotoad: Scrin Masterminds and their advanced Traveler-59 cousins, the Prodigies.
* HollywoodScience: in the {{novelization}} of ''Tiberium Wars'', radioactive rainwater kills plants and trees within minutes while leaving the rest of the landscape, including the people who live in the area, unaffected. ''Radiation does not work that way.''
* HumansAreWarriors: Why the harvesting operation goes bad for the Scrin in ''Wars''. While it's true that the Scrin's "invasion" was actually just a ''mining operation'' that harvests Tiberium-infested planets when all the inhabitants are dead, they still view humanity as "warlike to the extreme" and a major threat to the survival of their entire race.
* HumongousMecha: GDI's Juggernaut, Nod's Avatar and Scrin's Tripod, straight out of ''Literature/TheWarOfTheWorlds''. The base game explains ''Tiberian Suns''' mechas [[DeconstructedTrope were too vulnerable to commando's sabotages]] and were discontinued (some return in the expansion). [[GameplayAndStoryIntegration These sabotages are possible in-game ]], and an engineer can recover fallen units.
* LookOnMyWorksYeMightyAndDespair: GDI soldiers' lamentations while the Scrin raze Munich to the ground.
-->'''GDI Soldier:''' And we thought we were alone in the universe! Oh, the hubris!
* MythologyGag: The GDI campaign has many homages to the Soviet Campaign from ''Red Alert 2'', including a first mission involving the Pentagon and a virtually identical opening to the second mission.
** The theme tune for the "William Frank Hour" talk show is the same theme tune used for [[BlandNameProduct BNN News]] in ''VideoGame/CommandAndConquerGenerals'' ''Zero Hour.''
* MonumentalDamage: The Scrin mission in London has the destruction of The Big Ben and of The Houses of Parliament, precisely because they are significant to the humans. After all, [[spoiler: the Scrin campaign mentions that the Foreman needs to distract the human factions so that at least ONE Scrin Tower can be completed.]]
* NeverMyFault: A particularly amusing example in the beginning of the ''Tiberium Wars'' Nod campaign, where Killian goes on and on about how wonderful the Brotherhood is for spreading Tiberium to those who needed it most... before bitching out GDI for leaving them with all the Tiberium-infected territory. Someone never took lessons on cause and effect, it seems.
* NiceJobBreakingItHero:
** Boyle ordering the use of the ion cannon on Temple Prime, which was exactly what Kane was goading him into doing.
** The player character, [[spoiler: if he decides to use the liquid tiberium bomb at the end of the game]].
** The Scrin Foreman's rather ill-judged attacks.
* NoCampaignForTheWicked: Averted; both GDI and Nod have playable campaigns. NoCanonForTheWicked is similarly averted, as both campaigns are canon and occur within the relatively same timeframe. [[spoiler: There's also an unlockable Scrin campaign for when you've finished those two]]. Inverted in ''Kane's Wrath'': The bad guys are the only campaign available.
* {{Novelization}}: There is one , but it's full of HollywoodTactics and other artistic license. Thankfully, there is one FanFic author [[FanFic/TiberiumWars trying to fix that.]]
* PeaceThroughSuperiorFirepower:
** GDI just prior to ''Tiberium Wars''. They have dozens, if not hundreds, of ion cannons orbiting the Earth, ready to blow any baddies off the face of the planet. And that's not counting their nigh-indestructible railgun-armed Mammoth tanks.
** Also, this is one of Nod's {{Badass Creed}}s since the series started...
* RenegadeSplinterFaction: Following the events of ''[[VideoGame/CommandAndConquerTiberianSun Firestorm]]'', the Brotherhood is broken into various factions (again). In ''Kane's Wrath'', we see the Marcion-led Black Hand, who turns takes the ChurchMilitant aspects of the group to the forefront.
* StarfishAliens: The Scrin. So alien in fact, that we don't even know how they ''look'' like. All we get is the shimmering, cephalopoidal avatar of the Supervisor during his Warp-Link transmissions.
* SufficientlyAdvancedTechnology: Lampshaded by one GDI soldier during the Berne mission, when the Scrin's defenses are first seen.
-->'''GDI Soldier 1:''' What the hell is that?!
-->'''GDI Soldier 2:''' Looks like some kind of localized ion storm.
-->'''GDI Soldier 1:''' But that's impossible!
-->'''GDI Soldier 2:''' Tell that to the aliens!
* SuicideAttack: Nod Fanatics are suicide bombers hopped up on Tiberium infusions and religious zeal.
* TheDevTeamThinksOfEverything: Every single infantry unit keeps using the same quotes no matter how many men they loose, ''except'' for the sniper team. If the sniper dies, the spotter has an entire [[http://youtu.be/pzMeaSDXoMM?t=56s unique set of quotes.]]
* ThirdIs3D: ''Tiberium Wars'' makes the VideoGame3DLeap for the RTS saga, evolving the GameEngine ([=Westwood3D aka SAGE=]) created for ''EmperorBattleForDune''.
* TitleDrop: ''Kane's Wrath'' has Kane title dropping two of the missions, "Persuade Him" and "A Grand Gesture".
* TomatoSurprise: The person Kane was talking to in ''Kane's Wrath'' [[spoiler: is a computer AI]].
* {{Tuckerization}}: One of the maps, "Black's Big Battle", is likely named for multiplayer designer Greg Black. Ingame art shows a soldier with the nametag "Vessella", a reference to associate producer Jim Vessella.
* UselessUsefulSpell: The Nod Avatar's scavenge ability, which destroys a friendly or enemy unit to get an upgrade, too bad the upgrades are woefully underpowered.
* VillainousBreakdown: Kane after Sarajevo - "How could my own brothers believe that what transpired at the Temple Prime did not [[JustAsPlanned unfold exactly as I had planned]]. Of course I could not have planned for an ambush '''BY MY OWN FORCES!'''"
* VillainWithGoodPublicity: Nod, in the yellow zones at least.
* WashingtonDCInvasion: The first act of the GDI campaign is kicking the Nod invasion back out of the city, starting with the Siege of the Pentagon.
** Best part? The first act of the Nod campaign (unlocked by beating Act I of GDI's campaign) ''is'' the Nod invasion of DC!
* WeHaveReserves: After that it was clear that the Scrin were [[spoiler:fooled by Kane to attack Earth]], Their leader Overlord wanted more information about him, at the expense of the portals of the Scrin towers for the invading forces. When the Scrin AI pointed this out, The Supervisor, Overlord's representative, tells her that the invading forces was "expendable" and commands Foreman to spend more time on finding researches about Kane and less time on defending the towers.
* WhatTheHellHero: If you [[spoiler:use the liquid Tiberium bomb]] in the last GDI mission in ''Tiberium Wars'', [[spoiler:you end up killing over twenty million people]]. Granger immediately calls you out on it and accuses you of being a war criminal.
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