[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Havoc_7972.jpg]]
[[caption-width-right:350:Got a present for ya!]]

->''"Where's my medal?"''
-->--'''''Havoc's very first line in the game.'''''

'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

[[Characters/CommandAndConquerTiberiumSeriesFactionsAndCharacters Character tropes of the game are in a subsection of this page]].

'''Please note that this page is for tropes that feature in this game only. Please add tropes relating to other games as well on the main [[VideoGame/CommandAndConquerTiberianSeries Tiberian Series page]].'''

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!! This game contains examples of:

* AbnormalAmmo: The Tiberium Flechette gun fires Tiberium shards, and the Tiberium Auto-rifle shoots more-or-less paintballs filled with Tiberium gas.
* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].
* TheArtifact:
** In Raveshaw's mansion, two Nod soldiers can be overheard talking about Raveshaw's [[MagneticWeapons Railgun Rifle]], a weapon which was since removed from the level (it only appears in multiplayer for players who choose to play as Raveshaw). When the player gets to the spot they were talking about (it's also hinted at on the loading screen[[note]]The key to knowledge can be found in books.[[/note]]) they will find four laser rifles instead.
** When Raveshaw is first introduced, Havoc claims that "Peewee and I have already met", referencing an event that didn't happen in the released game.
** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), and Nod soldiers are seen carrying M16's with grenade launchers, for instance.
** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing to do with teams of any sort]].
* ArtificialStupidity: The AI isn't very bright, especially the allies.
-->'''Audio comment:''' [[http://youtu.be/vYdLxjFJ284?t=20m4s What the hell's wrong with these guys? They're just freaking humping the wall!]]
* ArtisticLicenseMilitary: Locke says he's a brigadier general, but he has four stars (Brigadiers have one)
* {{Badass}}: Havoc, as well as many, many others.
* BadassBookworm: [[spoiler:During his EscortMission, Mobius don't hesitate to fight along Havoc, wearing a PoweredArmor and wielding a laser chaingun. Too bad his AI is so bad.]]
* BadassCrew: Havoc's former team, the Dead Six.
* BeamSpam: The Laser Chaingun.
* {{BFG}}: Many of the weapons, including the chainguns and the ''Merlin '''Personal Ion Cannon'''''.
* BigBad: [[spoiler:Dr. Petrova]].
* BilingualBonus: In the 'Deadly Reunion' mission, one optional objective tasks you with rescuing the resistance leader, Babushka. Babushka is Russian for grandmother.
* BodyArmorAsHitPoints: Uses a dual-bar system, one for armor plates, the other for plain old HP. This system is for both Havoc on foot and for his vehicles.
* BodyHorror: Tiberium has a tendency to do this to humans. Assuming you survive exposure to Tiberium at all, the best case scenario is you spend the rest of your life as a deformed mutant. In the worst case, you become a horrible blob of flesh and mouths, called a visceroid.
** Nod's Project [=ReGenesis=] attempts to use a controlled form of Tiberium mutation to create {{Super Soldier}}s. The results are nasty, but effective.
* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range; there's a reason the Obelisk back in "Armored Assault" is meant to be ignored entirely as you go to destroy its power plant instead).
* BossRemix:
** The song Act on Instinct from Tiberian Dawn is remixed and is the boss theme for [[spoiler:Awakened Raveshaw]].
** Mendoza's fight theme is a remix of ''Fight, Win, Prevail''.
** Heck, even when you fight Sakura's Comanche chopper is a subtle remix of ''Full Stop''.
* CameFromTheSky:
** Level three has a Tiberium meteorite in a cave, surrounded by three machines of mysterious function, which you're tasked with destroying.
** In the penultimate mission, there is a crashed UFO, presumably of [[VideoGame/CommandAndConquerTiberiumWars Scrin]] origin, in the ruins. It is locked with a Level Three Security Door and contains a "Black Widow" Volt Auto Rifle.
* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And most of whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.
* CherryTapping: With enough patience and dodging, it is possible to destroy ''a tank'' with the pistol. Or a building with the machine gun of a Humvee.
* ContinuityNod:
** The cutscene before the second mission contains a number of these to the original game, from the obvious (a display showing gameplay directly from the first game before shifting to a 3D rendition) to the subtle (part of the video for installing the original game can be made out on a different display before it's overlaid with maps).
** The Temple of Nod where the final level takes place contains the green screen studio where Greg Burdette made his fake news reports in the first game, the hacker bay used to take control of GDI's ion cannon network, the preserved corpse of Seth, and other temple locations taken from cutscenes in Tiberium Dawn.
* CrewOfOne: In ''Renegade'' you can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''. However, in multiplayer, it is possible for a second player to jump into your tank and take control of the turret for you (though this is disabled in almost all games).
* DarkActionGirl: Sakura.
* DeadpanSnarker: Captain Nick "Havoc" Parker.
* TheDragon: Gideon Raveshaw.
* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, they drop ammo for weapons unable to hurt them.
* {{Duck}}: During a cutscene, while Havoc and Sydney are arguing in a truck, Havoc simply says:
-->'''Havoc''': Cow.\\
'''Sydney''': Pig!\\
'''Havoc''': ''(points forward)'' No, Cow!\\
'''Cow''': Moo.
* EatingTheEyeCandy: When Havoc tosses Sydney a pistol, he warns her to try not to shoot him in the butt before walking way. The camera switches to Sydney's point-of-view, panning down to said asset before cutting to Sydney's face.
* ElaborateUndergroundBase: Most of the interior parts of the games are this.
* ElementalAbsorption: Tiberium mutants and visceroids are healed by Tiberium-based weapons, like the Chemical Sprayer, as well as by walking through usually-harmful Tiberium fields.
* EliteMooks: The Black Hand, and later, the mutants created by Project [=ReGenesis=].
* EscortMission: A couple of them, usually in the "escorting TooDumbToLive [=NPCs=]" flavour. Escortees don't follow Havoc but have scripted paths with waypoints linked to specific areas crossed by the player. So, the escortees stay still until Havoc reaches a specific area, then rush to their next waypoint no matter if there are hostile units in the area or not. The Dr Mobius escort mission is especially guilty of this.
* EvilutionaryBiologist: [[spoiler:Dr. Petrova.]]
* {{Expy}}: The standard assault rifle is basically the [[Film/{{Aliens}} M41A pulse rifle]], minus a working grenade launcher. It even has the same ridiculous 100-round magazine capacity.
* FacelessGoons: Most Nod mooks wear face concealing masks. Some GDI troops also wear masks, while others wear goggles or shades.
* FakeBalance: The multiplayer was balanced in that GDI and Nod each had an approximately equal chance of winning a given match. Other than that, you had infantry which were only worth a damn fighting other infantry, matches that devolved into neverending reverse tug-of-war tank battles due to the repair mechanics, HitScan snipers who could kill with 1-3 bodyshots, and so on. Ironically, it's been observed that this actually translated the RTS series quite well, given that tank rushes have been at the heart of it for years.
* FinalBoss: TheMole, [[spoiler:Dr. Petrova]].
* ForcedTutorial: The game is a strange example of the trope. There is an actual (entirely optional) tutorial, but the two first missions of the campaign have several gameplay tips appearing on screen, continuing the tutorial (or replacing it if the player skipped it).
* GaidenGame: An FPS spin-off from the RealTimeStrategy series.
* GameMod: Lots. The most famous being Renegade X, which eventually became a standalone game.
** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' for ''Tiberian Sun'' and ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for ''Red Alert 1'' and its expansions, and ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for ''Red Alert 2'' and (possibly) ''Yuri's Revenge''.
* GameplayAndStorySegregation: According to the lore information readable from the main menu, the chemical sprayer is useless against vehicles. In-game, it is ''very'' effective against them.
* GasMaskMooks: Nod soldiers more resemble their ''Tiberian Sun''-era designs so that they could be this.
* GatlingGood: The bullet-firing ''Condor'' and the [[FrickinLaserBeams laser-firing]] ''Tarantula''.
* GreaterScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.
* HazmatSuit: Flamethrower troopers have fireproof suits, which reduces the effectiveness of the flame thrower and laser rifles, and Chem Warriors have [[http://en.wikipedia.org/wiki/NBC_suit N/B/C suits]] which give them immunity to Tiberium exposure.
* HeartContainer: Health and Armor Expansions, which take the appearance of military award medals on respectively green and blue ribbons.
* HeelFaceTurn: [[spoiler:Sakura]]
* HeroMustSurvive: The {{Escort Mission}}s are failed if the escortees die.
* HonorBeforeReason: Captain Parker disobeys orders at the start of the second mission because civilians were in trouble. Locke's decision to go along with it, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.
* ILikeThoseOdds: In the ship level of ''Renegade'', a prisoner Havoc just freed asks him if he intends to take on the ship's crew alone.
-->'''Havoc:''' [[BadassBoast Just don't seem fair, does it? Maybe I'll shoot]] [[IAmNotLeftHanded left-handed.]]
* IdiosyncraticDifficultyLevels: From easiest to hardest:
** Recruit
** Soldier
** Commando
* ImprovisedWeapon: [[NotTheIntendedUse The Chem Sprayer is actually intended for fertilizing Tiberium fields.]] The [[DeadlyGas vapourized Tiberium]] that it sprays messes up infantry but good, though, which is why it was quickly repurposed for military use.
* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
* LightningGun: The ''Black Widow Volt Auto Rifle''.
* KillItWithFire: Lighting enemies up is by far the most effective combat strategy in the game: it stunlocks them and deals damage over time (the exception are flame troopers, but with the converse bonus that you get more ammo for your flamethrower from them). Double whammy since both the flamethrower and the laser weapons (the two types of weapons which cause burning) are not bad at all.
* KillSat: The Ion cannon. Havoc (and the GDI players in multiplayer game) can carry a one-use beacon which provides a Ion strike in the area after a 10-second delay. [[spoiler:The penultimate mission ends with Havoc using such a beacon to trigger an ion cannon strike on the entrance of the Temple of Nod, in order to breach its wall and enter inside it.]]
* MaleGaze: The first time you see Sakura in-game, Havoc does one of these, through a sniper scope no less.
* MayContainEvil: Some locations have vending machines selling tiberium-laced soda-pop. The implication being, "anyone who wants to be a guinea pig, go right ahead."
* MeleeATrois: [[spoiler:The "All Brains, No Brawn" mission requires to flee a Nod research center while experiment subjects are on the loose and occasionally fight against Nod troops.]]
* MilitaryMaverick: The player character.
* MookMaker: [[MookLieutenant Officers]] can call reinforcements.
* NameOfCain: Kane is heavily implied to be Cain in the series. [[spoiler:The catacombs beneath the Temple of Nod in Egypt (during the last mission) contain a room with Abel's tomb.]]
* NintendoHard: The game is utterly unforgiving. Even on "Soldier" difficulty (the equivalent of "Normal") the campaign will put you up against hordes of lethally-accurate, heavily-armored enemies. Rocket troopers can one-shot you if they get a direct hit, flamethrower and chemical troops can kill you almost as quick if they get close, and of course vehicles can [[CarFu splatter you if they catch you in the open]]. What's more, the basic enemies can respawn indefinitely as long as there are officers still alive.
** Even by the standards set by the rest of the game, the final level is unbelievably difficult. You can (and most likely will) die within the first ten seconds of the level unless you react immediately to the incoming enemies. Even the loading screen tip is aware of the difficulty, warning you to make liberal use of the game's quicksave feature.
* NoCampaignForTheWicked: Nod is only playable in multiplayer. This is one of only two games in the franchise where this trope applies (''Kane's Wrath'' is the other one, inverting it as the only campaign focuses on Nod).
* NothingPersonal: When they first meet in the game, Sakura tells Havoc she's no longer angry at him... but since she's now on Nod's payroll, she has to kill him anyway.
* OneManArmy: Havoc, which is in keeping with the rest of the games, wherin the Commando units were in fact more than capable of leveling a base with little or no support.
* OneWayVisor: Most Nod troops.
* OneWingedAngel: [[spoiler: Raveshaw]] and [[spoiler: Petrova]] both infuse themselves with Tiberium before confronting Havoc.
* OutrunTheFireball: [[spoiler:Havoc and Sidney running out of the Temple of Nod while the missile is exploding inside the place, during the ending cutscene.]]
* PoweredArmor: The two Mobiuses are able to wear one ("Mobius Suit"). Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.
* PsychoForHire: Carlos Mendoza, General Gideon Raveshaw's personal bodyguard. According to the game's lore he was too bloodthirsty even for the most "extreme extremists." He was kicked out of a Columbian separatist movement before he joined the Brotherhood of Nod. The guy [[EvilLaugh laughs madly]] and screams threats while you fight him.
* PrisonEpisode: Parker is captured and stripped of his weapons in "Evolution of Evil", during the opening cutscene. Escaping the Nod base is the first mission objective.
* RemixedLevel:
** "Deadly Reunion" and "Obelisk of Oppression" are set in the same town. The former is during night and features Havoc looking for his team. The former is during the following day and features the Dead Six escaping the town.
** "Evolution of Evil" and "All Brains, No Brawn" are set in the same Nod base, and respectively involve entering and fleeing it.
* SequenceBreaking: In the "Armored Assault" mission, near the end, Havoc picks a green keycard lying on a terrace of the Hand of Nod, right next to the plane he must board to complete the mission. The player is then intended to reach the airstrip through the Hand of Nod corridors (crossing doors unlocked by the keycard), encounter the first boss fight of the game against Mendoza, then reach the plane. It is actually possible to jump the terrace and slide down the wall to the plane, immediately finishing the mission. Even if you go the normal way, fighting Mendoza isn't necessary either, as you can just immediately rush to the plane.
* ShoutOut:
** According to the in-game database, the Nod ship Havoc boards is commanded by [[Series/TheLoveBoat Captain Stubbings]] and [[Series/GilligansIsland First Mate Gilligan]]. They work for Nod because the Brotherhood rescued them.
** There is a reference to ''Film/TheShining'' during the last mission:
-->'''Radio:''' Attention. All work and no play make Jack a dull boy.
* SniperRifle: It is one of the strongest weapons and has a very powerful zoom, alongside a night-vision scope with a built-in directional microphone. Multiplayer features an even stronger one that fires ''jet-propelled'' bullets.
* StuffBlowingUp: Havoc loves that.
* TeleportingKeycardSquad: Used very consistently throughout the game.
* ThisIsGonnaSuck: When Sakura appears in a RAH-66 Comanche helicopter after she got kicked out of a plane that Havoc is hijacking, blows him a kiss, then proceeds to shoot him down.
-->'''Havoc''': Yup, she's pissed. ''(Sakura shoots out an engine on his plane)'' '''Real''' pissed!
* TooAwesomeToUse: Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.
* VaderBreath: Chem troopers and certain Project [=ReGenesis=] {{Super Soldier}}s.
* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.
* WalkingArmory: All ten number keys are allotted a weapon. Most even have two or three guns associated with them.
* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers.
* WhyDontYouJustShootHim: Havoc [[MundaneUtility using his sniper rifle's scope to scout out Nod's runway]] in the third mission, during which he has a clear shot on Mendoza. Subverted in that he ''does'' take the shot, only for a random Nod soldier to walk past at just the right time to take the bullet instead.
-->'''Havoc''': ''[sees Mendoza pat Sakura on the rear]'' Oh, you are so dead. ''[fires, hits a passing {{Mook}} instead]'' Oops.
* WorthyOpponent: When traveling through Nod communication centers the player can come across holographic displays that allow communication with Nod's leader, Kane. While Kane never quite comes around to calling Havoc a worthy opponent, he does show respect for Havoc's ability to annoy him.
* YouHaveFailedMe: Raveshaw uses this word-for-word against Sakura when she not only fails to kill Havoc, but is taken hostage by him. He promptly orders Mendoza to shoot them both.
** The player can also overhear a conversation between Kane and an incompetent Nod officer who is ordered to "report to Interrogation for 'faith restructuring'" in the second mission.
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