[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/CnC-RA3-win-cover_3304.jpg]]
[[caption-width-right:256:[[UsefulNotes/RedsWithRockets FOR GLORIOUS MOTHER RUSSIA!]] ]]

->'''Emperor Yoshiro''': The Imperial war machine has been unleashed. Do not struggle against what is inevitable. All who stand in the way of our divine destiny will be swept away by the march of history. You will bow before Us, or you will cease to exist.
->'''Dasha''': Sir, it appears that TheEmpire has mounted a full scale assault.
->'''General Krukov''': ...What Empire?
->'''Dasha''': ...[[JapanTakesOverTheWorld The Empire of the Rising Sun]], of course.
->'''Dr. Zelinsky''': [[OhCrap We now have... Two mortal enemies???]]


'''''Red Alert 3''''' (2008) is the third installment of the VideoGame/CommandAndConquerRedAlertSeries, following an alternate history of the world in which Einstein invents a time machine, travels back, and eliminates Hitler, creating a massive war between the Allies and the Soviet Union, which incidentally involves massive amounts of strange technology.

In this installment, the USSR is at death's door, so General Krukov and Colonel Cherdenko travel back using their own time machine and [[NeverSayDie eliminate]] Einstein before he gives the Allies the technological superiority they need to win. They come back and discover that, while they are beating the Allies, they've lost most of their nuclear arsenal. In addition, the Japanese Empire of the Rising Sun (led by GeorgeTakei) has been created by their tampering and is attacking them. This is where the single player campaigns pick up.

If you thought ''that'' sounded silly, well...[[{{Camp}} it is]]. This game is to RealTimeStrategy what [[Series/{{Batman}} the 1960s version of]] ''Series/{{Batman}}'' was to television. The whole game operates on little more than RuleOfCool and occasionally RuleOfFunny rather than any kind of real sense. This is ''not'' your daddy's RTS. It is your jokester uncle's, and it's likely this factor that convinced a large number of [[HeyItsThatGuy TV and movie name actors]] to join the cast for the ([[HamAndCheese often hilariously over-the-top]]) {{Cut Scene}}s.

'''Please note that this page is for tropes specific to this game. Please add tropes relating to multiple games to the [[VideoGame/CommandAndConquerRedAlertSeries Red Alert series]] page.'''

----
!! This game provides examples of:

[[foldercontrol]]

[[folder:A-F]]
* TheAce: Giles and Zhana, and in Uprising Vera and Takara.
* ActionGirl: Tanya for the Allies and Natasha for the Russians. They can one-shot any infantry, snipe out vehicle pilots, and call in airstrikes. The Empire equivalent, Yuriko Omega, is a LittleMissBadass.
** A good rule of thumbs is: If it's female, it's about 5 times as good as anything else in its category. (See: Rocket angels, Archer maidens and [=MiGs=].)
* AdaptationDyeJob: Tanya is blonde in this game, as opposed to her appearance as a brunette in previous games. Some fans took offense to the change.
* AKA47: "ADK-45" among others
* AliensInCardiff: In the Allied campaign, the Soviets spread across Europe and strike the UK at... ''[[TheGreatBritishSeaside Brighton beach.]]''
* AmazonBrigade: The aforementioned Rocket Angels, and the expansion introduces the Archer Maidens. Background information suggests that Natasha and Tanya are titles. Quite a few more vehicle units happen to be crewed by females now, too (such as the [=MiGs=]).
* AmericaTakesOverTheWorld: Implied by the U.S. Vice President in the Allied ending.
* AnAsskickingChristmas: The first Imperial mission has you attacking a Soviet naval base and a neighbouring town on Christmas Eve.
* AndIMustScream: The Steel Ronin from the expansion pack. Their details say that criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
* {{Animeland}}: The Japanese faction is full of this.
* ArbitraryMinimumRange: All tier 3 siege weapons has a minimum range, for all 3 factions. However, you can use a wave-force artillery to force-attack a point, and causes damage to the line of shooting when it fires, including your troops.
** And surprisingly, the Brighton coastal guns and wave-force tricannons does not suffer from this limit.
* ArchaicWeaponForAnAdvancedAge: The Beam Katanas, a special ability for the basic infantry for the Empire of the Rising Sun that changed their rifles into beam katanas. The ''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert]]'' series runs almost entirely on RuleOfCool, and in the scenario the sword is an old idea but still scores {{one hit kill}}s (assuming they get near enough for it and clear garrisoned buildings to boot).
** Uprising adds Steel Ronin, who have beam polearms, and Archer Maidens who have energy weapon bows. Shinobi play this straighter by using actual metal swords. Note that these are all Rising Sun units.
* ArtificialStupidity: Occasionally.
* AttackReflector: Yuriko gets this power in her own mini-campaign.
* AuthorityEqualsAsskicking: [[spoiler:Emperor Yoshiro piloting the SuperPrototype of the King Oni.]] [[spoiler: Kenji too.]]
* AxCrazy: Moskvin, having been part of the Soviet's experimental Tesla trooper brigade.
* BaldOfEvil: Does President Ackerman looks like a good guy to you? He is still not enough to be a PresidentEvil though.
* BaseOnWheels: The MCV, and its equivalents, unpack into a base. The Empire also have literal ones in addition to the MCV.
* BearsAreBadNews:
** The Soviets have Attack Bears. They go down in a few hits, but can instantly kill any infantry in close combat and disable them with roars.
** In Challenge mode there's the Ursa Major. A bear the size of an Apocalypse Tank that can maul buildings to death, and is best taken out by bomber planes, electricity, or Tanya.
* BeehiveBarrier: The Empire's [[DeflectorShield Nanoswarm]] Superweapon.
* BestHerToBedHer: In skirmish, one of Naomi's defeat quotes implies this.
* BigBulkyBomb: "Supreme TimeBomb ready."
* BigNo: Many. As befits the pilot of a HumongousMecha, Kenji gets one with an ''echo'' in ''Uprising''.
* {{BFG}}: Several. The Allied Proton Collider is probably the biggest.
* BilingualBonus: Yuriko's name is Japanese for "daughter of [[VideoGame/CommandAndConquerRedAlert2 Yuri]]" (Or "lily child").
* BlackAndGreyMorality (possibly EvilVsEvil): Yes, it remains the tradition of the Red Alert series to portray [[DesignatedHero the Allies]], backed by the mighty USA, as good, and [[CardCarryingVillain The Soviet Union and Japan]] as evil. However, even the Allies have a shade of grey morality in truth, given that they heavily use propaganda that demonize the other two sides and that the main characters have an antipathic attitude toward whoever is not with them, no matter the reasons; also, the VideoGameCrueltyPotential counts as well.
** The Yuriko and Soviet campaigns in Uprising also further reveal the evil side of the Allies: the [[MegaCorp FutureTech]] corporation, which supplies many of the Allies' high-tech weapons.
--> '''Yuriko:''' Wait! So most of these guys are just Future Techs' hired guns!? The Allies are just buying their military muscle now!?!?
* BlandNameProduct: The [=MiG=] aircraft in the game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
* BreathWeapon: The Giga Fortress uses this in air mode.
* ButtMonkey: The Soviet Hammer Tank instructor during the tutorial is the one who is shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission he causes a FunnyBackgroundEvent where he slinks away and comes back as an ''Apocalypse Tank'', causing the Tsunami Tank, his main bully, to do a DoubleTake
* CainAndAbel: In ''Uprising'', [[spoiler:Izumi and Yuriko at the end of the Yuriko campaign, eventually.]]
* CallBack: The game begins with Einstein being vaporized by a time-traveller's handshake, much as Einstein himself vaporized Hitler with a handshake back in ''Red Alert 1''. HoistByHisOwnPetard, indeed.
** During the Intro, the theme song plays over a video of Imperial units invading the USSR. In ''Red Alert 2'', the theme song played over a video of Soviet units invading the USA.
** The plots of the Soviet and Allied Campaigns are also similar to the ones in the previous game. In the Soviet Campaign, [[spoiler:the manipulative character with a goatee frames the egotistic general for a crime against the Premier, and is also responsible for the demise of the eccentric third character]]. In the Allied Campaign, [[spoiler:the bald American patriot dies]].
* {{Camp}}: ''Red Alert 3'' is the Creator/AdamWest ''Series/{{Batman}}'' of the RealTimeStrategy world. ''By design!''
* CarFu: It has been here since ''Tiberian Dawn'', and will always be. In addition, sufficiently large vehicles can crush smaller vehicles that gets in their way (yes, even the MCV can do that). Computer also like to aggresively use their ore collector as weapons.
** The Apocalypse Tank takes this to new levels, being able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls helpless tanks towards it. And the Cryocopter's Shrink Ray allows any tank to be crushed.
** The Soviet [[ExactlyWhatItSaysOnTheTin Grinder]] that was introduced in the expansion takes this UpToEleven being able to crush any surface units and is even amphibious.
** The Rising Sun's Giga Fortress can land on other naval units when switching from air to sea mode.
* CassandraTruth President Ackerman arguably. He warned the Allies that the Soviets won't really stop the war and were just out to stab the Allies in the back.
* CastFromHitPoints: The Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily [[NitroBoost boost their speed significantly]], but this also burns its health up.
* CherryBlossoms: Featured in the last Soviet mission that pits you against the Empire of the Rising Sun, with every connotation of love stripped out and ground up by an Apocalypse Tank's treads.
* ChestOfMedals: General Krukov.
* ColdSniper[=/=]FriendlySniper: Natasha Volkova runs both sides of this trope. She fulfills the cold bloodedness side of the ColdSniper, yet is affable with the commander and her rival, Tanya.
* ColonelBadass: Warren was once captured by the Soviets, but managed to fight his way out with his bare hands.
* ColonyDrop: The Soviets drop [[DeathFromAbove old satellites from orbit]] as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station.
* CompositeCharacter:
** Yuriko's backstory is very similar to [[Manga/ElfenLied Lucy's]], has the powers and [[AxCrazy sanity]] that channels [[Manga/{{Akira}} Tetsuo]] and has a similar sounding name to [[CommandAndConquerRedAlert Yuri]], another psychic gone rogue (although Yuriko is definitely [[WoobieDestroyerOfWorlds not outright evil]]).
** J.K. Simmons claims in an interview that President Ackerman has "facets of GeorgeCScott in DrStrangelove"; a "little bit of BarryGoldwater" and "at least a tiny bit of [[UsefulNotes/GeorgeWBush Dubya]] creeping in there."
** Ackerman is also a composite between the previous game's President Dugan and General Carville.
** Premier Cherdenko and Doctor Zelinsky mix characteristics between Premier Romanov and Yuri.
* CorruptCorporateExecutive: Rupert Thornley, and Kelly Weaver in Uprising.
* CurbStompBattle: The Battle of Odessa in the Empire campaign. The [[HumongousMecha Shogun Executioner]] pretty much wipes out the entire city and the huge Soviet force defending it, while taking very little damage itself. It's possible for the player to score a kill/death ratio going into the ''hundreds''.
--> '''Moskvin''': That... That wasn't a fair fight! That... ''thing'', did all the work! You... You ''cheat''!
* DarkActionGirl: Natasha
* DarkerAndEdgier: ''Uprising'', mainly for the Soviet and Yuriko campaigns.
** BloodierAndGorier: The Yuriko campaign. One can easily draw parallels to Manga/{{Akira}} and Manga/ElfenLied, her supposely two core inspirations.
* DarkMagicalGirl: Yuriko, and any other psionic schoolgirl that the Empire of the Rising Sun trains. They ain't no MagicalGirl, though: they're more like [[Manga/{{Akira}} Tetsuo]].
** ... Or rather, [[Franchise/{{Gundam}} Cyber Newtypes]].
* DeflectorShield: Scads. The Iron Curtain, of course, and the Empire's Nanoswarm. The Allies' Athena Cannon has one as its special ability, and The Empire can put up [[PointDefenseless Point Defense Shields]] as a power. Yuriko gets one in her campaign.
* DirtyCoward: Krukov. When he's on your side he lets you do all the work before taking the glory, and when he's your opponent he first gets his ass kicked, then comes up with a poor excuse and runs for it. His attempt to retain his dignity after being beaten by the Shogun Executioner is the best example.
** Oleg in ''Uprising'' also pulls off a similar exit in the first Imperial mission, being beaten up by captured Soviet units.
* DistaffCounterpart:
** '''Yuri'''ko Omega of ''Red Alert 3'' to Yuri of ''Red Alert 2''. Psychic and insane.
** Natasha to Boris, from the same respective games. Also to Jarman Kell from ''[[VideoGame/CommandAndConquerGenerals Generals]]''
* DoNotAdjustYourSet: The Empire did this in the Allies and Soviet campaigns.
* {{Eagleland}}: For those who were worried that depicting Japan as {{Animeland}} would be insulting, America itself is just as goofy.
* DualModeUnit: Most units have a secondary attack or support weapon.
* EenieMeenieMinyMoai: With man cannons or Tesla coil hidden inside.
* EleventhHourSuperpower: Every campaign ends with the player earning a final superpower that helps them win the war in some way; either the Allied Proto Collider, the Soviet Vacuum Imploder, or the Imperial Psionic Decimator.
* TheEmperor: Emperor Yoshiro, played by GeorgeTakei.
* TheEmpire: Of The Rising Sun.
* EnemyMine: During the Allied campaign, you will join forces with the Soviets against the Empire for two missions. In the Empire Campaign, the Allies and Soviets join forces ''against you''.
* EveryManHasHisPrice: The spy says it word for word when he bribes an enemy unit to "fight for the winning team"
* EverythingsBetterWithSamurai: In ''Red Alert 3'', the Imperial Warrior uniforms resembles Samurai outfits, they also carry [[LaserBlade Beam]] [[KatanasAreJustBetter Katanas]] as secondary weapons that can score a OneHitKill on enemy infantry but can't hurt vehicles.
* EvilIsHammy: As usual, the Soviets out-hams almost everyone else. Though of course President Ackerman and Rupert Thornley are also very hammy.
* {{Expy}}: Especially if the players are familiar with how the units and buildings in ''Red Alert 2'' and ''Yuri's Revenge'' work, then it's hard NOT to see exports everywhere you look. There are also some elements from ''Generals.''
* FactionCalculus: The Soviets, as usual, are the Powerhouses; strong units with [[BoringButPractical good but not flashy]] special abilities are the order of the day for them. Technically, the Empire is more Balanced with more versatile but somewhat weaker units, while the Allies are still the Subversive, having the weakest units (or at least GlassCannon units) but have the most powerful special abilities and thus requiring the most micromanagement to be effective (see Dreadnought vs Aircraft Carrier vs Shogun Battleship, and Apocalypse vs Mirage Tank vs King Oni for the short version).
* {{Fanservice}}: ''Red Alert 3'' is presenting more and more of this stuff.
* FastballSpecial: The Soviet transport doesn't deploy troops normally. Instead, it ''lauches'' them out of a [[ItsRainingMen "man-cannon."]]. This includes the aforementioned War Bears, as well as the creepy tank eating Terror Drones.
* {{Flanderization}}: The game itself; while ''Red Alert 2'' and specially its expansion went LighterAndSofter than the original, they still mixed the cartoonish aspects with some graveness. The wacky over-the-top and {{Fanservice}} elements take over in Red Alert 3.
* FreezeRay: The Allies specialize in this kind of technology.
* FrickinLaserBeams: From the Allied spectrum technology to most of the Rising Sun's weaponry. [[AllThereInTheManual The game's website, which contains details that didn't appear in the actual game,]] reveals that the Empire's supposed "beam weapons" are actually railguns of some sort, firing tiny metallic projectiles accelerated to compensate for the small mass.
* FunnyBackgroundEvent:
** The last tutorial mission. While you were supposed to listen to the Allied Guardian Tank explain how to command your co-commander, the Soviet Hammer Tank slinks away and comes back as an Apocalypse Tank, causing the Rising Sun Tsunami Tank to do a DoubleTake.
** During the Allied Campaign in 3 there are various news reports documenting either missions you just accomplished or setting you up for the following mission. Take note of the little header at the bottom. It usually has a list of hilarious headlines pertaining the various stuff you come across.
[[/folder]]

[[folder:G-L]]
* GameMod: while the Red Alert 3 modding community isn't as active as in the second series, it did spawn some notable game mods.
** RedAlert3Paradox, which adds five new factions: the [[EagleLand Confederate Revolutionaries]], the [[{{Steampunk}} Order of the Talon]], the [[MegaCorp Mediterranean Syndicate]], the [[AtomPunk Atomic Kingdom of China]], and the [[MechaMooks Electrical]] [[WeHaveReserves Protectorate]].
** [[http://www.moddb.com/mods/the-red-alert The Red Alert]], which attempts to recreate Red Alert 1 in 3D.
** [[http://www.moddb.com/mods/cnc-condition-red Condition Red]], which tries the same for Red Alert 2: Yuri's Revenge.
** [[http://www.moddb.com/mods/advance-wars-frontline Advance Wars Frontline]], which brings AdvanceWars into 3D.
* GameplayAndStorySegregation: The Soviets point out Einstein being removed of existance hampered Allied prowess, but in-game the Allies still have the Chronosphere and several technological edges, most of them hardly checked on release.
** It goes to the point that the main technology removed was a ''Soviet'' speciality ever since the first Red Alert (one in which Einstein was only peripherally involved in developing).
* GeniusDitz: Oleg. Supposedly, he's dumb enough to let himself get promoted to a high-ranking position and take a large amount of blame for the Soviet's loss during Uprising. In Vanilla Red Alert 3, Oleg is one of the toughest and most tactful AI commanders in the game. Amazingly, he's supposedly just a tank general, but he uses just about everything to fair effect.
* {{Gorn}}: The Yuriko campaing in ''Uprising''. Just about anyone Yuriko kills gets [[BodyHorror blown up like a balloon]] and explode into a mass of blood, [[VideoGameCrueltyPotential including dolphins.]]
* GunsAkimbo: Tanya, as usual.
* GunTwirling: One of the idle animations of the Soviet Conscript. Well, he ''tries'' to twirl his rifle, but drops it and clumsily picks it up again.
* HarmlessFreezing: What Cryocopters, the Cryoshot superweapons, and Cryo Legionnaires can do, but it often leads to LiterallyShatteredLives as frozen units shatter when hit with the slightest damage, making freezing lethal. Frozen air units (as from Cryo Legionnaires loaded into Multigunner IFV or turrets) will immediately come crashing down.
* HeroicBSOD: Not sure "heroic" is a good word to describe the Empire of the Rising Sun, but Emperor Yoshiro suffers a brief one in their campaign when they discover [[ForWantOfANail the dark secret]] about their empire's rise to power.
* HeroicComedicSociopath: Tanya! (who has an EvilLaugh in the previous game...)
--> '''Tanya:''' Bears in the water? Hmm... They're so cute - when they're dead!
* HeroicDolphin: The Allies have dolphins as their scout unit in water. (Well, they're heroic if you're playing Allies.)
* HighTechHexagons: The Empire of the Rising Sun's tech.
* HistoricalInJoke: One of the Empire's missions is protecting Hawaii (Pearl Harbor, specifically) from an imminent Allied invasion.
** One Allied mission is introduced by Soviet ships carrying mysterious cargo to Cuba... except instead of missiles, it's big dirigibles with big conventional bombs.
* HistoricalVillainDowngrade: Imperial Japan is depicted as arrogant and invasion-happy, but on the whole aren't nearly as bad as they were during UsefulNotes/WorldWarII. The reasons for this might be many and varied; a less hostile takeover of Asia, more modern thinking, and so on, but it's more likely that the developers were simply more concerned with making them fit with the popular image of Imperial Japan.
** There are hints that they're just as bad, but it's mostly left up to FridgeHorror. Certain comments made during the invasion of Vorkuta make you wonder [[InferredHolocaust what's happening to the civilians]]. And then there's the research lab in ''Uprising'', which appears to have been inspired by ''Manga/ElfenLied'' and ''Manga/{{Akira}}'', and the [[AndIMustScream Steel Ronin]]...
** Yet another possibility is that the Empire never went downhill and thus stayed in its real-life pre-fascist state, when it was generally considered to be honourable and progressive (unless you were Chinese or Korean, of course). This is fairly likely due to the apparent lack of any fascist government or policy of genocide. They're certainly [[GreyandGrayMorality no less villainous or no more heroic than the Soviets or Allies]], who both have some nasty skeletons in their respective closets.
* HitlersTimeTravelExemptionAct: The entire series is based on this. Hitler is eliminated from time by Einstein in Red Alert 1 but a bloody WWII happens anyway, against Stalinist Russia this time, and WWIII some years later. In Red Alert 3 Einstein himself seems to have gotten a Time Travel exemption in turn; eliminating him did ''not'' prevent the Allies from developing the Chronosphere teleportation device, the Soviets add another archenemy to the mix by killing him, and they lose their top-tier Nuclear Reactors and Missile Silos.
* HumanCannonball: The only way out of the Bullfrog. Though portrayed more realistically since the infantry descends with parachutes after being fired from the cannon. Other than people, it can also fire bears and terror drones for extra fun.
* HumongousMecha: The Japanese Empire has many of these.
** MiniMecha: The Tengus, which can [[TransformingMecha transform into a jet.]]
** TransformingMecha: A vast number of the Empire's units are this. Anti-ground helicopters become anti-air missile walkers, Mecha-Tengu become Jet Tengu, submarine Sea-Wings become flying Sky Wings, not to mention their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
*** Uprising turns this UpToEleven with the Giga Fortress. At about three times the size of the Shogun battleship, bigger than the building that produces it, it has to be deployed from a nanocore like the Empire's buildings. It can transform into a flying head the size of a construction yard.
* InstantAwesomeJustAddMecha: Pretty much the major backbone of the Empire of the Rising Sun in ''Red Alert 3''. And it throws in...
* InstantAwesomeJustAddNinja for good measure.
* IWasToldThereWouldBeCake: One of the Flak Trooper's StopPokingMe quotes is "Where's that food you promised?"
* JapanTakesOverTheWorld: [[JustifiedTrope Justified]] as one of three conclusions.
* {{Jetpack}}: The Empire of the Rising Sun's Rocket Angels.
* KaizoTrap:
** In the Allied mission taking place at Mt. Rushmore, [[spoiler:once the superweapon capability of the monument is destroyed, the limousine containing the President chronos over to a nearby airbase between the two allied bases. Failure to down the chopper before it escapes will mean mission failure]].
** In the Empire mission taking place in Moscow, [[spoiler:Cherdenko will attempt to flee the destroyed Kremlin with the time machine on a Twinblade helicopter. As with the other mission, failing to down the chopper before it escapes means failure.]]
* KatanasOfTheRisingSun
* {{Kiai}}: UIIIYAAAAAAAAAH!
* KillSat:
** The Soviet's Magnetic Satellite. Also the Orbital Drop line of abilities literally drop satellites ON YOUR HEAD with the highest level using a space station. The Allied Athena Cannon is a mobile artillery that paints a target with a laser while a satellite bombards it from above.
** The Magnetic Satellite takes their tanks and helicopters and throws them into orbit. The Orbital Drop takes random things it finds in orbit and throws them at the enemy. It could be satellites, and it can be ''[[CarFu those tanks you just sucked up with the Magnetic Satellite.]]''.
* KneelBeforeZod: The Emperor.
-->"You will bow before us, or you will cease to exist".
* LadyNotAppearingInThisGame: Despite being on the cover, featuring in several missions, and all over promotional material, Natasha only appears in one cutscene in a non-speaking role... in the Allied campaign, despite being the Soviet Union's HeroUnit. Natasha's in-game unit isn't even voiced by Gina Carano, possibly as a result of her not being able to produce a fake Russian accent.
** Yuriko is a weird inversed case: she's the only Rising Sun character without a live-action actress, even in the expansion where she's the central character. [[FridgeBrilliance This is possibly because she's an anime parody.]]
* LargeHam: The entire cutscene cast. You might think it's HamAndCheese, but realistically, the makers of the game probably loved the ham; the rest of the game is remarkably campy.
* LaserBlade: The Empire's basic infantry uses a superheated katana as their secondary weapon.
** The Steel Ronin uses a "[[BladeOnAStick Wave Force glaive]]", with the blade made out of glowy energy.
* LaughablyEvil: Oleg is probably the funniest of all the computer controlled commanders (and [[ChewingTheScenery chews the scenery]] every given chance), but arguably also [[ThatOneBoss the hardest]].
* LegacyCharacter: Special Agent Tanya, as in the previous games, is a title given to top female Allied agents. The game also introduces the Soviet sniper Natasha, who is said to be a similar case of famous female soldiers.
* LightningGun: Take a wild guess...
* LittleMissBadass: Yuriko Omega.
* LuckilyMyShieldWillProtectMe: Peacekeepers' special ability will prevent them from getting 1-hit killed by ninjas and Tesla troopers.
* {{Lzherusskie}}: Most of the Soviet cast, except Oleg.
[[/folder]]

[[folder:M-R]]
* MacrossMissileMassacre: Rocket Angels en masse can produce this. There is even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. The Allies' javelin soldiers also have this as their special attack.
* MagicalGirl: Yuriko. As usual, a parody.
* ManInTheMachine: The expansion pack's Desolators, who are terminally ill hospital patients fitted with life support gear and PoweredArmor, and suspended in topical-painkiller gel.
* MakeMeWannaShout: Oddly, the Soviet War Bears and Allied Attack Dogs, as well as Dolphins.
* MarathonLevel: The final campaign missions get ridiculous, with major battles continuing with a battlefield expansion and an additional base (or more) to tackle.
** Especially guilty is the final Soviet vs Imperial mission during the former's campaign. After reinforcements are destroyed, players must assassinate the Emperor with only a bear and a conscript; when it turns out to be a decoy, more supplies finally arrive and players must fight one other target. As the battle progresses, two more targets arrive. After defeating all three, the battlefield almost doubles and the player then has to destroy the Emperor's heavily palace. ''[[spoiler:And then blowing the palace has him burst out of it in a giant mech that needs defeating.]]''
* MeaningfulName: The Athena Cannon is named for the Greek goddess of wisdom and war, and it is a technologically advanced weapon system operated by a woman.
* MegaCorp: Future Tech.
* {{Meganekko}}: Lydia in Uprising, Vera even called her [[HotLibrarian 'Librarian']]
* MesACrowd: Clones of Yuriko are used to fuel to Rising Sun's superweapon, the Psionic Decimator. Also, if you are facing multiple Rising Sun commanders in a mission, expect to see a handful of Yurikos.
** One challenge mission in Uprising removes the limit on commando units. The enemy will swarm your base with Yuriko clones, and you can fight back with clones of Tanya, Natasha, or your own Yurikos.
* MilitaryMashupMachine: Too many to list, but most belong to the Empire.
* MindOverMatter: Yuriko's standard attack, which absolutely devastates most enemies one at a time. Ground units get thrown in the air as they take damage over time and air units simply crash to the ground.
* MirrorBoss: [[spoiler:Yuriko Vs. Izumi at the end of Yuriko's Campaign]]
* MissionControl: One for each side, there are Eva, Dasha, and Suki.
* MolotovCocktail: Used/Consumed (though you may argue it is Vodka) by Conscripts and Mortar Cycles.
* MotherRussiaMakesYouStrong: According to Natasha at least.
* MsFanservice: Every single female character.
* NavalBlockade: One of the Empire of the Rising Sun's moves was to use one of its massive floating fortresses to stop all naval activity in the North Sea. The Allies and Soviets were forced to [[EnemyMine call a truce until it was dealt with]]. Another blockaded the Strait of Gibraltar.
* NearVictoryFanfare: Done with [[ThePowerOfRock Rock Music]].
* NonCombatEXP: Veteran Academies are tech buildings that, if captured, will grant most (if not all) units veteran levels equal to the amount of Academies owned by the player. It goes all the way up to Elite. Strangely gives veteran levels even to units that can't normally earn them, like unarmed engineers or the Allied aircraft carrier's combat drones.
* NonEntityGeneral: {{Lampshaded}} in ''Red Alert 3'', where near the end of the end of the Soviet campaign, a Conscript suggests that due to your success in taking it, [[spoiler:New York City]] will be renamed "Commandersgrad" implying the non-entity-commander is actually ''named'' "Commander".
* NowWhat: [[spoiler:Yuriko's campaign ends this way, after she achieves her revenge. The last shot is her standing on a hillside, pondering what to do.]]
* OminousLatinChanting: In Japanese and Russian though
* OurPresidentsAreDifferent: President Ackerman, whose campaign slogan is literally "Screw 'Em All!" and "Vote for me, if you want to live."
* PrivateMilitaryContractor: Future Tech who go to war with all 3 major world powers to show off their products.
* PointDefenseless: The V4 and Dreadnoughts rockets are no loger interceptable, this contrasts with the opening act of the previous war, which featured an epic defense of Liberty Island via point defences.
* PowerNullifier: The Allied Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.
* PsychoElectro: Moskvin is a former Tesla trooper, and is probably the least mentally stable Soviet commander (but don't say that to his face).
* PsychoForHire: Sub Commander Nikolai Moskvin has shades of this.
* {{Pun}}: Mortar Cycle.
* PungeonMaster: Most units. Includes the Soviet Tesla Trooper and Allied Cryo Legionnaire, who is channeling [[Series/{{Batman}} Mr. Freeze]].
* QuintessentialBritishGentleman: Giles and to a lesser extent, Bingham.
* RammingAlwaysWorks: The [[CoolShip Shogun Battleship]] and [[HumongousMecha King Oni]] can do this, often result in an instant kill. The smaller Yari Minisubs are also capable, but they won't survive doing so. "[[TakingYouWithMe BANZAIII!]]"
* RecursiveAmmo: The optional firing mode of V4 rockets.
* RedHerring: [[spoiler: Krukov in the Soviet campaign.]]
* RedsWithRockets: While Japan uses missle spam and the Allies use some for their jack-of-all-trades default turret, the Soviet army keeps its crown as the purveyors of the biggest, meanest missles both on their dreadnaught battleships and V4 launchers. They're also the only army to wield a missle as a super-weapon (the Vacuum Imploder warhead)
* RefugeInAudacity: ''Red Alert 3'' is made of this trope, especially the Empire of the Rising Sun. Psychic schoolgirls, {{Macross}}-style flyer/walker robots, giant robots - and then even bigger robots. With swords. The Soviets have armored bears, a magnetic satellite that whisks armored vehicles in orbit (just thinking about the physics gives me a headache), and a ColonyDrop where you can toss a satellite (later a space station!) on the enemy. [[CherryTapping Including any of their vehicles you've whisked with the Magnetic Satellite.]] Ouch.
** The game actually lampshades this at one point, mentioning that the magnetic satellite whisks units away "Never to be seen again. Or so they think."
*** "Oh no, my battleships!" "'''Oh no, my battleships!!!!'''"
* RidiculouslyFastConstruction: Justified with the Empire, who use advanced nanotechnology.
* {{Roboteching}}: As seen in ''Red Alert 3'' with the Rocket Angels used by the Japanese. Who'd have guessed it?
** For added MacrossMissileMassacre, one of the Empire passive powers that can be unlocked even allows your rocket-spewing units to spew even ''more'' rockets!
* RoboSpeak: The robotic units in ''Red Alert 3'', namely the Allies Future Tank X-1 and Japanese Nanocores.
* RuleOfCool:
** It's explained in the opening that since the Soviets eliminated Einstein in the past, nuclear technology no longer exists. Yet when the Soviet Super Reactor building is destroyed...
** The [[AllThereInTheManual residue from which]] is used in their [[HollywoodAcid Desolator weaponry]].
* RushmoreRefacement: Looks almost identical to what the aliens did in ''MarsAttacks''.
[[/folder]]

[[folder:S-Z]]
* {{Salaryman}}: The Japanese engineers play on elements of this, including references to quirky office fitness programs for wage-slaves (it's the given excuse for the Japanese engineer's ability to sprint). In keeping with the imperialistic nature of Japan in the game, fluff describes them as being looked down upon for being just regular workaholics rather than battle-ready combat workaholics.
* SelectiveMagnetism: The Soviets are using various magnetic weapons: from magnetic harpoons to magnetic weapons that strip armor and weapons off enemy vehicles to magnets that suck units into SPACE.
* SequelHook / TheStinger: [[spoiler:The Allies just ''might'' have used a time machine at the end of the Empire campaign]].
** Unlikely, since that's non-canon. However, in the expansion, [[spoiler:evidence suggests that the Japanese campaign--in which they've managed to re-arm and are ready for war again--is canon.]]
* SeriesMascot: For ''Red Alert 3'', the parachuting war bears. They might not be much good against armored vehicles, but they came to represent the all-out-crazy nature of ''[=RA3=]'''s unit design, and even appear on the box art. (Natasha the sniper is front and centre, though.)
* ShapedLikeItself
--> '''Peacekeeper''': "Peacekeeper, keeping the peace."
* ShootingSuperman: Tesla weaponry heals the Shogun Executioner. This should be pretty obvious, in-universe. The Soviets keep using it anyway.
* ShoutOut:
** The Empire is an incarnation of many things people love about Japan, both real and fictional.
** Cryo Legionnaire is a pun of Chrono Legionnaires in ''Red Alert 2'' and also a shout out to [[Film/BatmanAndRobin Mr Freeze]]. Many of the voiceovers are Mr Freeze's lines ("Let's kick some ice!", "Cool Party", and "Film/TheIcemanCometh").
** The weaponized Mt Rushmore looks almost exactly like the aliens' modification in ''Film/MarsAttacks'' (without the weapons).
** As your units get zapped by the lasers from Mt. Rushmore, one of the quotes you hear is Peacekeeper saying [[WesternAnimation/TheSimpsons "My eyes! The goggles do nothing!"]]
** The spy is an obvious expy of Film/JamesBond.
** The first chapter of Yuriko's story in ''Uprising'' features a psychic Japanese girl breaking out of her restraints in a secret facility and ripping apart guards in huge, bloody explosions. [[Manga/ElfenLied Sound familiar?]]
** Yuriko's name can mean "daughter of Yuri", the renegade psychic from Red Alert 2.
** One of the secret files in the mission has the title [[SuperDimensionFortressMacross Do You Remember Love]].
** The final Soviet mission starts out with Tanya destroying some dreadnoughts that are attacking the Statue of Liberty, exactly how the Allied campaign started in Red Alert 2. Tanya even remarks, "Just like old times, you Commie scum!"
** The special unit equivalent to Boris from ''Red Alert 2''? [[RockyAndBullwinkle Natasha]].
** A [[BritishStuffiness British commander]] called [[Series/BuffyTheVampireSlayer Giles]] [[Series/{{Angel}} Price]]
** The Proton Collider superweapon is a [[StealthPun clever crack]] at the LHC. And just in case you didn't [[ViewersAreMorons get it the first time]], the Sigma Harmonizer from ''Uprising'' is a giant particle accelerator with a similar configuration to the LHC, complete with (justified, in this case) [[HollywoodScience public concerns]] over its actual function.
** The King Oni resembles a cross between Ironman and a Gundam. Further driving the point home, the Emperor has the original prototype, which is red with gold accents (which are normally white, but are gold colored due to the Empire's canonical faction color). You even see him in a Ironman-like interface as he [[TemptingFate declares your imminent doom]].
** The Imperial Engineer's idle animation shows him jumping his legs back and forth, as if playing ''VideoGame/DanceDanceRevolution''.
** The Century heavy bomber quotes' are taken from Major Kong's lines in ''Film/DrStrangelove''.
** The mortar cycle's death screams are the {{Stock Scream}}s of ''Tiberian Dawn''.
** The cheesecake uniforms that the women wear is a ShoutOut to 1940's era pin-up art. Even more in the ''Uprising'' ExpansionPack.
** Yuriko, the disturbed psychokinetic PersonOfMassDestruction and as the Empire's superweapon (the Psionic Decimator) are taken from ''Manga/{{Akira}}''.
** The Kill-A-Ton mission features the Desolator Trooper who looks like a ''Franchise/BioShock'' Big Daddy.
** The Pacifier FAV is a reference to the Siege Tank in ''{{Starcraft}}'', made even more obvious that the title of the mission to unlock it in challenge mode is called "Ready to Roll Out", which is the Siege Tank's creation line.
** The Futuretank X-1 is literally just a Hunter-Killer from ''The Franchise/{{Terminator}}'' with the serial numbers filled off.
** ''Uprising'''s Challenge mode has plenty:
*** The first challenge is set in a mistily mountainous region with dark lighting, the name of the map? "[[Franchise/SilentHill Soundless Hill]]." This is also a pun on [[PunnyName your opponent's name.]]
*** In the Desolator challenge map, you can find a Heroic Desolator wandering around in the centre, [[Franchise/BioShock closely following behind is a miniature Yuriko (wearing restraints, no less).]]
*** The V4 Launcher challenge map has the mighty [[HumongousMecha Shogun Executioner]] trotting in the centre, the name of the challenge is [[Film/GodzillaKingOfTheMonsters King of the Monsters.]]
*** There is a mission entitled "Number one threat to America". It's about [[Series/TheColbertReport giant bears.]]
*** Another mission is set in an unusually large map(for this game anyway) and gives the player a huge base to start with, the mission name is [[VideoGame/SupremeCommander Superb Commander]]
*** The Mirage Tank challenge map only gives you a nearly-depleted Ore Mine to start with, the mission is humoursly named "[[VideoGame/{{Warcraft}} Your Gold Mine has collapsed.]]"
*** The King Oni challenge has King Onis breaching numerous barries towards your base. The mission is called "[[WesternAnimation/SouthPark Gosh Darn Mongolians!]]"
*** Other names include Literature/BattleRoyale, Athena's Wrath (''Kane's Wrath''), No Match For The Guardian (Sorpion tank's line in ''C&C 3''), Red Crush (Nod crush, a song in ''Tiberian Sun'') and [[VideoGame/SupremeCommander Superb Commander]].
* ShotgunsAreJustBetter: Played straight with Allies' Peacekeepers, not only they are the strongest of the basic rifleman unit, they can knockdown even ninjas and commandos who gets too close, and with proper micromanagement can lock them in a CycleOfHurting.
* SkillGateCharacters: The Soviets and Imperials build using alternative methods; while the Allies commission and place buildings when ready, the Soviets must place immediately and wait for them to construct in the open, whilst the Empire must create defenseless vehicles and fly them to their deployment (akin to packed up Construction Yards). Granted, this isn't too much of a disadvantage generally speaking, but not building correctly against the wrong player can be devastating to a base.
* SlidingScaleOfSillinessVersusSeriousness: ''Waaaay'' on the silly end. [[LaserBlade Beam Katanas]]? [[BearsAreBadNews Bears]]? ''TimCurry''?. The Yuriko and Soviet campaigns in ''Uprising'' are more on the serious side.
* SoreLoser: Most of the AI commanders take losing fairly well, and some will even show you respect, but Kenji and Moskvin... well...
--> '''Kenji:''' I bet you think this is funny! Well, ''I'' have friends, you know.
--> '''Moskvin:''' I never would have lost were it not for the incompetence of my forces! [[WeHaveReserves At least they're dead!]]
* SnipingTheCockpit: Natasha Volkova is able to snipe the operator of a vehicle, at which point any infantry unit can hop in.
* SolemnEndingTheme: Featuring hard rock, balalaikas, violins, and [[OminousLatinChanting Ominous Russian Chanting]]. [[http://www.youtube.com/watch?v=AMx7XcJR00o Can be heard here.]] And it's fitting, since all three endings ([[RootingForTheEmpire even Allies' ending]]) can be seen as a form of TheBadGuyWins.
* SpiderTank: The "Sickle," the standard anti-infantry vehicle for the Soviets, and also the electricity-spewing amphibious Stingray. Though, weirdly enough, it must be built at naval docks. Apparently land-mode "movers" are just a bonus. The Reaper is a failed prototype of the Sickle that was hastily put into mass-production.
* TheStarscream: [[spoiler: General Krukov. Not too big of a surprise as he spends most of the Soviet campaign undermining your success. Cherdenko turns against you to keep you from turning into one.]]
* StartOfDarkness: ''Red Alert 3: Uprising'' covers the origins of the experiments that created Yuriko Omega.
* {{Stripperiffic}}:
** The female Allied and Soviet officers' uniforms. Natasha's is essentially a pair of hot pants and midriff-baring top.
** Archer Maidens in Uprising, making an Allied soldier wish there were more ladies in the infantry division.
** Suki at least waits until the Imperial campaign is concluded to strip down and invite her [[spoiler:newly Shogun]] Commander to take her...on vacation to Hawaii.
* StockScream: In the second Soviet mission in Uprising, after the event that a cyrolegion froze and jumped onto the frozen civilian, there was a Wilhelm scream.
* SuperPrototype: The prototype King Oni is faster, stronger, nigh indestructible and equipped with a absolutely devastating anti-aircraft rocket battery. [[spoiler:And it's piloted by George Takei.]]
** The Reapers from ''Uprising'' are a heavier prototype of the Sickle. So heavy, in fact, that their [[RealityEnsues legs break beneath]] them if they jump.
* SupportPower: A full tree of them. Tied to DynamicDifficulty as more casualties grant support points faster.
* TheComputerIsACheatingBastard: The enemies can repair buildings faster than you and see through the fog of war and will exploit the player's weaknesses [[TacticalRockPaperScissors accordingly]].
* ThemeMusicPowerup: the background music changes to faster and harder tunes when the player's units are engaging enemy units. And an annoying version of the enemy's theme if they fire a superweapon at you.
* ThreateningShark: Invoked by the Soviet Akula attack sub. Whether or not his is the case depends on how savvy the player using them is, however.
* TimedMission: Mount Rushmore and Lenningrad for the Allies. The latter is the final one in the campaign and it's quite challenging, it requires a more puzzle solving approach, as seven Iron Curtains, one bonus objective and finally the main target must be destroyed under 20 minutes and the player starts with no infrastructure.
* TimeStandsStill: The Sigma Harmonizer in the last Uprising soviet mission, it is in the mission title too.
* TimeyWimeyBall: A plain non-over-recursive TemporalParadox ensues if one [[BellisariosMaxim examines the excuse plot closely]]; The Soviets kill 1927!Einstein, meaning Hitler wouldn't be erased from existance as his undoing was brought by 1945!Einstein. UsefulNotes/NaziGermany still happens and the Red Alert alternate universe with Allied-Soviet open wars is severely compromised in this more historical scenario.
** And let's not forget about Yuri, since they only beat him using Einstein's technology..
* TragicVillain / TragicMonster: Poor Yuriko... After suffering all the tragedies in her youth [[spoiler: and ending up having to kill her own alleged sister who turns against her after being saved]], she is still the same lonely, unloved girl...
* TransformingMecha:
** The Empire of The Rising Sun in ''Red Alert 3'': "Mecha Tengu, GO!" and the Striker-VX. The Mecha-Tengu even resembles a {{Macross}} Valkyrie in Gerwalk and jet modes, and transforms the same way.
** ''Uprising'' has the Giga-Fortress, a naval base that transforms into a giant floating head that's about as big as a skyscraper. And apparently its sentient, judging by the way it was asking where its body is.
* UnEntendre: ''Seriously'', General Krukov?
--> "While you were hiding behind your barricades in Leningrad, the enemy was ''thrusting deeply'' into the Motherland's ''tender nether regions!''"
** Even your MissionControl Dasha looks at him with a "I can't believe you just ''said'' that!" face.
* UnusualEuphemism: Battle bears and man cannons, as proven with the actors being unable to control their laughter in the [[HilariousOuttakes bloopers]].
* TheVeryDefinitelyFinalDungeon: The penultimate mission ends with the player tearing down the last of the other two superpowers, leaving the last mission of destroying one very final target of resistance:
** '''Allied''': The Peter and Paul Fortress in Leningrad, to [[spoiler:stop the Premier escaping to the moon]]. Challenges include bypassing several Iron Curtains and winning before time runs out.
** '''Soviet''': The Statue of Liberty in New York, to symbolically topple Capitalism. The Allies hold an enormous cluster of bases around it, hold a Chronosphere, and are endlessly funded.
** '''Imperial''': The [=FutureTech=] Laboratories in Amsterdam, to stop the final Allied superweapons. The Allies have a major defense force (including Soviet units), several superweapons, and even [[spoiler:(what is effectively) a nuclear bomb in a universe without nuclear power.]]
* VillainExitStageLeft: Cherdenko tries a bombastic one. Bam, zoom, straight to the moon. Some Allied units are unimpressed and wouldn't mind if he gets there anyway.
** This situation is actually even lampshaded by the co-commander in singleplayer since, you know, they wouldn't be able to do any further harm to the world from there.
--> "Why don't we just let them go to the moon?"
* VillainousBreakdown: Several times:
** Happened to Emperor Yoshiro after learning the Empire is a result of the Soviets messing with timelines, and thus "There is no divine destiny".
** [[spoiler: Premier Cherdenko]] in the CollapsingLair after trying to pull off YouHaveOutlivedYourUsefulness on you.
** Similarly in Empire campaign
--->'''Cherdenko:''' No! [[ThisCannotBe this can't be happening]]! I am the Premier! I CONTROL TIME!
** Rupert Thornley pulled an epic one in ''Uprising'' after you destroy the Sigma Harmonizer, BigNo included.
-->'''Thornley:'''[[BigNo Noooo!]] What have you done, you idiots! I could have created heaven on earth here, and now, NOW, I have nothing.
** Shinzo and Kenji on their respective capture in the ''Uprising'' Allies campaign. Takara doesn't seem to care though.
-->'''Shinzo:'''You captured me using trickery and magic?
-->'''Kenji:''' Tatsu! How could you do this to me! [[BigNo NOOOOOOOOOOOOOOOOOOOO!]]
** [[spoiler: Prince Tatsu]] in the last Allies mission in ''Uprising''.
* VillainProtagonist: The Commander, depending on what side you choose, can be a bit of a bastard.
* VillainWithGoodPublicity : [[spoiler: President Ackerman]]. Rupert Thornley in ''Uprising''.
* WaveMotionGun: the literal 'Wave Force Artillery' and its turret version. Also the Allies' spectrum weapons.
* WeaksauceWeakness: The Empire possess no infantry-based anti-air capabilities (Until the expansion). There's also the inadequacy of the Sea-Wing's anti-air attacks, as they are delayed (they need to emerge first), and the fact that both the Striker-VX and the Sea-Wing require an additional tier to be produced.
* WeHaveReserves: Soviet Conscripts (their basic rifle infantry) are the cheapest units in the game, and build rapidly.
* WeaponizedLandmark: The TropeNamer. Moais with Tesla coils in them, The Griffith Observatory with a huge cannon rigged into it, Mt Rushmore have weapons in the heads, and of course the Leningrad memorial with a space rocket.
* WhatHappenedToTheMouse: Yuri, the antagonist of the first two games, was imprisoned using Einstein's technology. His ultimate fate is never explained, even though Einstein's erasure means that the technology to imprison him never came about, so he is still free.
** Or perhaps he never came about with all the changes to the timeline.
* WhipItGood: Rocket Angels use laser whips to paralyse ground troops.
* WholePlotReference: The first chapter of Yuriko's story features a psychic Japanese girl breaking out of her restraints in a secret facility and ripping apart guards in huge, bloody explosions. [[Manga/ElfenLied Sound familiar?]]
* WithGreatPowerComesGreatInsanity: Played straight with [[spoiler:Izumi]]. Ironically subverted with [[spoiler:Yuriko]].
* WouldHurtAChild: Natasha might lament not having little children to kill.
* WoobieDestroyerOfWorlds: Yuriko in ''Uprising''. Just play her campaign. [[spoiler: The most heartwrenching part is that she has no idea what to do or where to go after having had her revenge.]]
* YouAreInCommandNow: Oleg in ''Uprising'', apparently.
* YouHaveOutlivedYourUsefulness: What can you expect of TimCurry?
* ZeppelinsFromAnotherWorld: The mighty Kirov, the slow-moving but devastating bomber zeppelin of the Soviets. As those weren't scary enough, they now come with NitroBoost.
* ZettaiRyouiki: Yuriko
* ZeroEffortBoss: [[spoiler: President Ackerman]] in the Allies campaign, though surprisingly, this is also a KaizoTrap at the same time.
[[/folder]]
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