[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/939890_89229_front_6069.jpg]]
[[caption-width-right:300:WarOnTerror, [[RealTimeStrategy RTS style]].]]

->''In the modern world... great leaders resolve their conflicts... [[BlatantLies with words]].[[note]]Words like: Scud Launcher. Carpet Bombing. Tomahawk Missile.[[/note]]''

''[=C&C=]: Generals'' is a RealTimeStrategy game set TwentyMinutesIntoTheFuture, using more-or-less existent, in-development, or theorized technology. The [[YourTerroristsAreOurFreedomFighters Global Liberation Army]], an Arab-ish terrorist organization RippedFromTheHeadlines after 9/11, has declared war on the People's Republic of China and the United States of America, forcing the two superpowers to cooperate against the militants. An {{expansion pack}} followed, ''Zero Hour'', which introduced more missions, more units, and three specialized generals to choose from within each main faction. The game is canonically unconnected to the other ''[=C&C=]'' series, and in fact bears more resemblance to Ensemble's ''VideoGame/AgeOfEmpires'' and Blizzard's ''VideoGame/{{Starcraft}}'' and ''VideoGame/{{Warcraft}}'' series.

''Generals'' was met with instant controversy from both {{Media Watchdog}}s, who objected to the national stereotyping and the fact that you could play as [[{{Qurac}} totally-not-Al-Qaeda]], as well as longtime ''C&C'' fans, who objected to their franchise's name being associated with an RTS that more strongly resembled a [[BlizzardEntertainment Blizzard]] game than traditional CommandAndConquer gameplay. The game earned good reviews for delivering a solid, action-packed RTS, and was particularly praised for [[SupportPower the General system, which allowed players to rise in rank during battle and unlock unique and possibly game-winning units and special abilities]].

The [[VideoGame/CommandAndConquer2013 sequel]], was being developed by ElectronicArts and a [[http://www.gamespot.com/news/command-and-conquer-generals-2-coming-from-bioware-victory-6347422 new division]] of BioWare, "BioWare Victory" (headed by [[MightAndMagic Jon Van Canegham]]), in a world where all of the politicians and diplomats got BoardToDeath at a PeaceConference by a newly reawakened GLA.

However, alpha testing of the game didn't turn up the positive feedback the team was hoping for; on October 29, 2013, the game was officially canceled and EA Los Angeles, as well as all subsidiaries, was shut down for good.

----
!! The game provides examples of:
* ACommanderIsYou:
** The GLA is Guerilla and Technical. By far the fastest faction on land, and with pretty good offense, their units's armor also tends to be made of tinfoil. They have also quite a bit of movement, stealth, CombatPragmatist, HitandRunTactics and "survivalist" capacities. However, their lack of airforce tends to hurt. Their army is also generally better against infantry and air than tanks.
** China is Brute Force. So very much. With Spammer possibilities. They do have the most damaging and powerful units in the game, as well as the best artillery (Overlord Tank, Nuke Cannon). They also are the slowest faction overall, although you don't want to have a Chinese tank blob next to your base. China is also in deep love for the RuleOfCool, due to StuffBlowingUp, KillItWithFire, NukeEm, and GatlingGood. They strike a very nice balance between anti-infantry, anti-air and anti-tank.
** The USA, however, is generally Elitist, with some Technical and somewhat of a jack-of-all-stats. The USA has by far the best economy (which may or may not be game-breaking) and air force in the game, with plenty of combined arm tactics. Their ground forces are pretty adequate, and their support powers are mostly China-like (eg. "bomb the hell out of everything"). They tend to fair well against tanks and air force, but poorly against infantry. With the exception of the [[ColdSniper Pathfinder]], which is just as good as the Chinese [[KillItWithFire Dragon Tank]] and [[MoreDakka Gatling Tank]].
* ActionBomb[=/=]SuicideAttack: GLA's Terrorists, Bomb Trucks and all of the Demolition General's toys.
* AmericaSavesTheDay: Played straight in the main game and subverted in the expansion. After triumphing in the USA campaign, [[spoiler:the GLA campaign sees the Americans humbled and kicked out of Europe, [[ChinaTakesOverTheWorld leaving the Chinese to save the day and rise to prominence as leader of the Eurasian Unity League.]]]]
** And apparently completely averted in the sequel, as the US is not represented. The three factions are the European Union, Global Liberation Army, and Asian Pacific Alliance.
* ArtificialStupidity: Any player unit being shot at from outside its guard range will simply stay in the same spot and be killed, unless you activate retaliation in the options menu. Then, they'll chase after whatever is shooting at them and generally run into more enemy units.
** TheComputerIsACheatingBastard: The AI relentlessly takes advantage of this with its ground-based AA vehicles by positioning them just outside of your air units' response ranges where their AA guns will fire with impunity as your helicopters just hover, doing nothing.
* AttackDrone: The [[CombatMedic Battle Drones]] and the [[AirLaunchedWeapons Hellfire Missile]] Drones. The Sentry Drone, too, when you give them machine guns.
* AwesomeButImpractical: A lot of units can go under this, due to CripplingOverspecialization. Case in point: the PRC Overlord tank and its elite counterpart, the Emperor tank. Armed to the teeth, they are literally [[MilitaryMashupMachine landcruisers]], but hey, these babies don't come easy: they cost a lot, are hard to maintain and are typically the first on any opponent's target list, are often slow and prone to {{Zerg Rush}}es, which doesn't make suffering the fact that they're easy to counter any lighter for the one in possession of these crazy machines.
** The Nuke Cannon. Pretty much the ultimate artillery unit. Slow, high-tier, rather expensive, no real defense, needs a bit of time to deploy, poor against fast units... but when it hits oh BOY does it hit. Textbook example of DifficultButAwesome as well : if you master the micromanagement aspect of it and anticipate the movement of your enemies, you ''will'' kill lots of stuff with it and generally ruin your opponent's day. The micromanagement is somewhat aided by the "Force Fire On Ground" option, where the Nuke Cannon will lob shells at the preset even with no enemy units to target, creating a localized hell on earth, effectively blocking passage to smaller units. With the "Neutron Shells" upgrade, it will kill infantry and vehicle drivers without destroying the materiel itself, letting vehicles accumulate so they can be hijacked, or left as a roadblock.
** And by extension, some of the {{Support Power}}s. Here's one: the USA Propaganda Leaflet Drop. It makes enemies stop fighting for a mere minute, and it's not a total surrender. More often, pragmatic players would rather spend the Generals point on a [[BigBulkyBomb MOAB]]. The B-52 dropping the leaflets, on the other hand, is quite the bullet sponge, which comes in handy if [[WeNeedADistraction you need a distraction]].
** The Chinese Nuke general can equip his [=MiG=] fighters with AreaOfEffect nuclear missiles. The problem: [[HoistByHisOwnPetard These MiGs don't cope very well with the damage they make]], meaning that every now and then, [[FriendOrFoe your MiGs might shoot down each other... or other friendly aircraft caught nearby]].
** Also applies to some degree to the USA's ultimate weapon, the [[KillSat Particle]] [[WaveMotionGun Cannon]]. Sure, it's fun to be able to break it out, but at the same time it is a very narrow-focused beam of light that doesn't do a lot of area damage compared to China's [[NukeEm Nuclear Missiles]] or the widespread infantry-killing of the GLA's [[TrickBomb SCUD Storm]]. However, it does have the shortest cooldown timer, and the fact that it can be redirected after firing makes it ideal for punching burning holes in defensive lines or to be unleashed on a tank blob at the most opportune moments.
*** And to compensate, the Americans have the best level 5 general ability, the Fuel Air Bomb.
* AwesomePersonnelCarrier: The GLA Battle Bus. [[GarrisonableStructures A 10-ton unarmed, but heavily armored rustbucket with seats for ten]]. If you think that's not enough, it can even apply scavenged vehicle armor scraps to itself for additional protection. The Battle Bus revolves around the concept of "there's no such thing as taking too many hits", for it has [[MultipleLifeBars Two]] {{Life Meter}}s. On its second LifeMeter, the bus loses its tires and becomes an immobile bunker.
** Literally, just about ''anything'' with these four traits: plenty of seats, some decent off-road speed, a robust fire-support (or self-defense) weapon and most importantly, fire ports for passengers.
** Humvees full of Missile Troops. Ask any competitive player.
** The Chinese also have an APC unit with 8 passenger seats (and if you count it, it only costs 200 credits if you count the eight soldiers it comes with). It's rather unimpressive, as it's slow, lacks a weapon, lacks fireports, and is not strong enough to make up for it. However, General Shin Fai's version comes with minigunners that can chop up light vehicles and infantry in seconds and allows the passengers to fire from it, as well as the Assault Helix helicopters.
** General Granger of the USA has a special version of the Chinook with a point laser defense system (that makes it missile proof) and built in fire ports as well.
* AxCrazy: A lot of the generals in Zero Hour are this, especially Tao, Thrax and Jhuziz.
* BackFromTheBrink: The GLA pull this off ''twice.'' The first, after getting their asses handed to them by the Chinese, and then again, after the United States does the same thing. They return the favor to both superpowers.
* BadassArmy: Everyone. Except the Europeans. Apparently they don't even have armies.
** While all the armies count, the USA's forces are by far the best on a unit to unit ratio, and have a ton of technology and money. The downside is that their units are very expensive.
** The GLA deserves a special mention for battling two superpowers at the same time and damn near winning, despite completely lacking an air force or navy, [[RefugeInAudacity and using mostly outdated Cold War and WWII-era weaponry]].
** The reboot/sequel meanwhile suggests that the Europeans will ''finally'' get their due.
** China meanwhile also deserves some credit. Compared to their American allies, the Chinese make extensive use of Cold War-era technologies and their offshoots, as well as human wave tactics. Still, it takes a lot of gravitas to make use of them in modern combat...and ''succeeding.''
* BadassBoast: Guys like Col. Burton and Pathfinders have the knack of constantly telling you how well-experienced they are in their fields. Sometimes even in campaign set piece triggers.
** Some of the generals in Zero Hour tend to do this as well.
-->'''General Granger:''' [[DeathFromAbove Bombs away]], [[ThisIsForEmphasisBitch punk!]]
* BoobyTrap: Plenty to go around with. Booby Traps, Demo Traps, Land Mines, Neutron Land Mines... you name it, ''Generals'' has it! With varying [[UniversalPoison types]] [[{{EMP}} of]] [[PhlebotinumBomb effects]] to boot!
* BookEnds: The original game begins and in Zero Hour ends with a Chinese Military Parade.
* BottomlessMagazines: [[LampshadeHanging Lampshaded]] by one of the Gatling Tank crewman's quotes.
--> I have ''many'' bullets to spare! -- '''Gatling Tank crewman'''
* BeamSpam: The American AN/TWQ-1 Avenger Humvee is nothing but lasers. Let's have a look, shall we? Two [[AntiAir anti-aircraft lasers]], four [[PointDefenseless point-defense]] lasers for [[DestructibleProjectiles shooting down missiles]], and one [[LaserSight ground-only targeting laser]], which are [[ColorCodedCharacters colored red, yellow and blue, respectively, for your viewing convenience]], of course. Now, take note: the Avenger can use ''all'' of them at once at multiple targets.
* BlackAndGreyMorality: The GLA, for all their talk, are horrible people and arguably the most evil faction the series. But on the other hand, the "good guys" aren't ''entirely'' altruistic on their part. The Chinese don't seem to have second thoughts about torching or nuking their way to victory if they have to, nor do they have second thoughts about blowing up large portions of their own cities or handing ''tactical nuclear weapons'' to terrorist turncoats. It's even mentioned in the ''Zero Hour'' campaign that the Europeans eventually forced the Chinese to back down from nuking towns and cities infested with GLA terror cells. Also, one has to wonder how they're running their occupied portion of Kazakhstan if a general there defects and the GLA was able to convince mobs to burn down Astana and recruited several anti-China militiamen from an occupied fishing village in the first mission.
** Though the Americans ''are'' fighting for freedom, peace and democracy around the world, they tend to come across as a tad myopic and arrogant. By Zero Hour, it's strongly hinted that they're really doing this more out of self-interest than anything else. [[spoiler:Especially since they revert to isolationism after their humiliating defeat in Europe.]]
* {{Bowdlerise}}: Among the ''C&C'' titles, ''Generals'' was hit worst, which was subject to some changes to avoid an M rating in Germany. Most commonly was the tactic of calling all infantry units ''cyborgs'' and changing/removing sounds and effects that would suggest otherwise. With Generals this was done for ''everyone'', even the generals and the reporters (but not all their clips were altered). And the terrorist was replaced by... a bomb on wheels. That can drive cars.
* BreakOutTheMuseumPiece: The GLA uses tech that has been outdated for ''decades'', and yet still manage to put the Chinese and American armies on the ropes multiple times.
* BunnyEarsLawyer: Most of the generals is ''Zero Hour'' are at best just AxCrazy, and worst, well...
** Alexander, Townes, Kassad, and Leang are the closest that come off to normal people, though they're still egoistical, and Kassad is something of a narcissist. Granger is absurdly arrogant [[JustifiedTrope (but then again, he is a fighter pilot)]], but is otherwise fairly sane.
** Tao's sanity is questionable given his fondness of all things nuclear.
** Juhziz and Dr. Thrax are LaughablyEvil, Juhziz is obsessed with explosives. Dr. Thrax is obsessed with toxic chemicals, and also believes that radiation gives people superpowers.
* ButtMonkey: The GLA workers get no respect.[[note]]They're lucky if they get shoes...[[/note]]
** Also, the vehicle that is blown up the most often in cutscenes is technicals, since they have such little health.
* CarFu: Crushing infantry with vehicles is featured as always.
* TheChessmaster: "Pinpoint" General Townes likes to pride himself on this nearly as frequently as he boasts the superiority of his laser technology. Of course, given that he only has this personality when facing you as a computer ...
* ChinaTakesOverTheWorld: By the end of ''Zero Hour'', the Chinese are pretty much running the show as the world's superpower, bringing war-torn Europe into its Eurasian alliance, while the US reverts to isolationism.
* CivilWarcraft: GLA {{turncoat}}s cooperate with PRC troops in an attempt to backstab their former comrades. The GLA mission in ''Zero Hour'', where the player must hunt down Prince Kassad and take his stealth technology. Also, technically, the last USA mission in Zero Hour as well, where you get GLA supporters against [[MadScientist Dr. Thrax]].
* ColdSniper: GLA's Jarmen Kell and USA's Pathfinders.
* [[ColonelBadass Col. Badass]]: Col. Burton. He sets explosive charges, easily kills many targets (yes, including tanks) with an advanced [[MoreDakka automatic rifle]] and to maintain stealthiness, stabs infantry with a knife. And as is the custom for all ''Generals'' {{hero unit}}s, he knows how to [[InvisibilityCloak stay out of plain sight]].
** Before patches were released to fix gameplay, he could ''[[GoodBadBugs stab grounded aircraft]]''.
* CompetitiveBalance : China is the MightyGlacier, GLA is the FragileSpeedster and USA are TheMario.
* ConvergingStreamWeapon: If you look closely at the American Particle Cannon when it's charged, you'll see that there's several beams pointing towards one large dish.
* CoolBike: The GLA gets scout motorcycles in ''Zero Hour'' which can be loaded with any infantry to make them more mobile, and let them climb up and down cliffs with ease. Oddly, they self-destruct if the rider leaves the motorcycle without a replacement.
* TheCracker: PRC's Hacker, Black Lotus and Super Lotus. [[SubvertedTrope By the way]], they work for the good guys.
* CripplingOverspecialization: In ''Zero Hour'', most of the generals suffer from this--
** Gen. Granger's air power is second to none, but he can't build even the basic American tank.
** Gen. Fai's infantry hordes can chew apart armor or aircraft, but will fall quickly to napalm, anthrax and flash-bangs.
** Thanks to patches after release, Dr. Thrax is ''only'' effective against infantry, leaving him up a polluted creek if he has to stop a tank rush.
** Speaking of which, General Kwai loves to use Tanks so much that he can't even use any artillery. So he's pretty much screwed if the enemy has built a very formidable defense line.
** General Townes will laugh off any attacks with missiles and vehicles. On the other hand, base defenses and infantry rushes are what gives him big headaches. Unplug his power grid and all of those fancy lasers become sitting ducks.
** In both offense and defense, General Alexis is not much in a straight up fight. But if she is given the chance to amass a lot of Aurora Alphas and Particle Cannons, then victory will become a foregone conclusion.
** Prince Kassad is excellent at hiding and sneaking into enemy positions but he totally sucks at fighting big battles out in the open and besieging enemy bases that are sealed up very tight against infiltration. He also has to steal tanks if he wants them.
* CriticalExistenceFailure: Averted. Vehicles and buildings will start looking worse for wear and catch fire when their health gets low, and any foot unit will limp instead of running. Pretty much all units except the Technical, Rocket Buggy and aircraft will also move at about half the usual speed when badly hurt.
* CurbStompBattle: The first mission of any campaign. First, the Chinese, after suffering a nuking by the GLA, launch an armored assault that wipes out the GLA forces around Beijing and takes their nuclear weapons stockpiles with very few losses. Then, in the GLA campaign, they launch their own armored assault, first destroying a small Chinese base mostly staffed by infantry with two bunkers with suicide bombers and technicals, then destroying a large Chinese base (complete with infantry, bunkers, tanks, and minigun turrets) in an armored assault, then finally blowing up the nearby dam, which drowns an entire Chinese armored battalion. In the USA's first mission, a large group of American tanks engages a large group of GLA ones and destroys all of them with zero losses on the American side. When another, equally large group of tanks starts moving towards the Americans, they're all instantly destroyed by an airstrike. [[note]]The last one is pretty close to real life. During the Gulf War, not a single American tank was destroyed by an Iraqi tank, whereas the Iraqis suffered huge losses. The parallel was likely intentional since the mission takes place in Baghdad.[[/note]]
* [[DamnYouMuscleMemory Damn You, Muscle Memory!]]: While the original ''Generals'' still uses ''C&C'' style left-clicking, the expansion added in the option to swap control to ''VideoGame/{{Warcraft}}[=/=]VideoGame/{{Starcraft}}'' style right-clicking. As expected, this can prove a bit confusing.
* DeathFromAbove: Besides the {{Kill Sat}} below, the [[SupportPower artillery bombardment/airdropped explosives]]/faction-specific superweapons.
* DeathOfAThousandCuts: Granted that you will lose several infantry, you can destroy any ground unit and building with swarms of rifle infantry. Even the GLA's Angry Mob is a very good example of this.
* DefiantStoneThrow: The angry mob unit.
* {{Determinator}}: Even after going through several civil wars and having their asses handed to them by the two superpowers ''four times'', the GLA just. Don't. Freaking. Die.
* DepletedPhlebotinumShells: Depleted uranium shells are an upgrade to PRC tank gun ammunition.
** The GLA counterpart gets a biological equivalent, which more than doubles a tank shell's [[StrongFleshWeakSteel previously near-zero lethality against infantry]].
* [[DestructibleProjectiles Destructible Missiles]]: Missiles that are smaller than the PRC Nuclear Missile superweapon can be destroyed mid-air using an American [[FrickinLaserBeams point-defense laser]].
* DummiedOut: General Fai and General Juhziz lack their own Challenges in the official release of Zero Hour. There were also plans for a USA and GLA Boss General as well (General Ironside and General Mohomar, respectively). They can still be found within the game files, and many mods have re-enabled these levels.
* EasyLogistics: The PRC somehow gets thousands of troops shipped to Germany in hours.
* ElitesAreMoreGlamorous: The Americans you're allowed to use are made up of nothing but elites or hi-tech regulars.
* EjectionSeat: When a USA combat vehicle expires, a Pilot will be ejected from the vehicle, assuming the vehicle's Pilot has seen enough combat to gain ranks.
* EnemyExchangeProgram: Notably the only game in the entire ''C&C'' franchise that doesn't use an Engineer to seize a building. Instead, you train your basic infantry to place flags on a building for a set amount of time until it becomes yours.
** The Lotus special agents can also do what the grunts can; only better.
** The developers also seem to encourage a lot of hijacking, seeing how the GLA have specialist Hijackers for the job.
*** ''Zero Hour'' ups the ante on hijacking sprees with China's crew-killing neutron bombs.
* TheEnemyOfMyEnemyIsMyFriend: The USA fighting a rogue PRC general who allied with the GLA. GLA defectors working with the USA. GLA making use of USA hardware...
* EvenEvilHasStandards: Most of the GLA considers Dr. Thrax's war doctrine to be beyond the pale.
* EvilLaugh: [[MorallyAmbiguousDoctorate Dr.]] [[UniversalPoison Thrax]] has a wheezing, phlegmy chuckle, while Shi Tao "the Nuke" has a dangerous giggle once his missile silos are ready to fire.
* ExcusePlot: This game has the least development to its story of any game in the C&C series, with only some cutscenes explaining what happens and no characters.
* FactionCalculus: The USA is somewhere between Balanced and Powerhouse, featuring a large number of above-average units with various special abilities. The GLA is Subversive, favoring stealth and poison. China, in a variation, fits the Horde archetype more closely than the Powerhouse, with their basic infantry and tanks receiving bonuses when in large numbers.
* FastRoping: Using this method, the USA's Chinooks can lower a number of Rangers into an occupied building to clear out anyone garrisoned inside.
* FinalBoss: In the Generals challenge, PRC ubergeneral Leiang "Tigress" Leang, who has a base combining all three factions' units and structures. You start the mission racing the clock before she hits you with a simultaneous Nuclear Missile, Particle Beam, and Scud Storm.
* {{Foreshadowing}}: Defeat Gen. Kwai in ''Zero Hour'' and he'll mention the [[FinalBoss Tigress]] [[CurbStompBattle squashing you like a bug]].
* FrickinLaserBeams: American laser technology. It's used for a ''lot'' of things. Took off on a humble start with the Paladin Tank's dual-purpose [[DestructibleProjectiles point-defense laser]] and the Missile Defender's LaserSight in ''Generals''. In ''Generals: Zero Hour'', laser technology matured to give all American factions the [[AntiAir anti-aircraft]] Avenger Humvee. Specialist Laser Army faction commanded by Gen. Townes uses Laser Turrets, Laser Crusaders and procured Avengers, while USAF Gen. Granger dumped Paladins for aircraft with multiple point-defense lasers.
* [[FromASingleCell From A Single Standing Foundation]]: ... a reduced GLA building can be rebuilt. See MultipleLifeBars below for a detailed explanation on that.
* GameMod: Quite a number of have been made for it.
** ''Shockwave'' is one of the most popular out there.
** There's also ''VideoGame/RiseOfTheReds'' by the same people that made ''Shockwave'', which has its own page.
* GarrisonableStructures: A very important mechanic that helped infantry be a lot more useful in this game than in prior installments.
* GatlingGood: The PRC have several units and base defenses made better with Gatling weapons, which spit lead faster the longer they've been firing.
** The USA A-10 Thunderbolt II and AC-130H Spectre also have Gatling weapons, but their firing rates consistent unlike their Chinese counterparts.
* HealingSpring: China's Propaganda Towers can heal infantry.
* {{Hypocrite}}: The GLA are this in droves. At first, they scream incessantly about oppression, imperialism, and how just they are. Other comments, however, underscore that they're basically ill-tempered, sadistic, sociopathic low-lifes to a man. Except for the lowly Workers, who are some of the single most hilariously down-trodden, abused schmucks in gaming history. This is prevalent in the 2nd mission where they steal relief aid from some peasants.
* TheHyena: Dr. Thrax punctuates his mustache-twirling evil one liners with frantic giggling.
* ILoveNuclearPower: China love it. There's a Chinese General in ''Zero Hour'' who specializes in nuclear warfare.
* InNameOnly: The gameplay is more like ''{{Starcraft}}'' than traditional CommandandConquer gameplay, although it draws a lot of elements from the ''[=C&C=]'' series, particularly ''Red Alert'' for actual units.
* InvisibilityCloak: Among some of the things: Stealth Fighters, Pathfinders, Radar Vans, Demolition Traps, and a whole Stealth General army.
-->Now, watch this. ''({{beat}})'' [[TrashTalk Oh, wait, you can't!]] -- '''Prince Kassad'''
* KillSat: The Particle Cannon, [[SubvertedTrope subverted]]. The Particle Beam actually fires up from a ground installation and reflects off an orbiting satellite. ''Then'', it hits the battlefield.
* KillItWithFire: The PRC have flamethrowers, incendiary shells and napalm missiles. They're capable of walling off approaches with constant firestorms.
* KnightTemplar: The GLA troops call themselves "liberators of the poor oppressed peoples of the world" while stealing humanitarian aid from those very people and slaughtering entire villages and cities. The GLA tries to excuse the former by claiming they'll find a "better use" for those supplies.
** The GLA news anchor from ''Zero Hour'', Omar bin-Gazali, ramps this up by praising the GLA and [[{{Demonization}} demonizing]] the USA and the PRC.
* LandmineGoesClick: Careful, now. Make sure that you have your surroundings checked before capturing that building, because it's probably going to be set up with traps, and it'll be too late to fall back when one of these things beep.
* LargeHam: In the ''Zero Hour'' Generals' Challenge, you face against (nearly) all the specialized generals in succession, and in each mission [[TrashTalk they constantly taunt you with radio messages]].
-->'''General [[KillSat Alexander]]''': Oh? What's that sound? And look, [[OhCrap there's a light in the sky]]!
-->'''General [[NuclearOption Tao]]''': The glow! The wondaful ''glow!'' [[YouNoTakeCandle Can you no see it, general?!]]
-->'''Doctor [[PoisonIsCorrosive Thrax]]''': See, you can tell when it's *mwah* just right, when the [[StrippedToTheBone flesh falls off the bone!]]
-->'''General [[TankGoodness Kwai]]''': Aaaah... can you feel the thunderous song of approaching armor, general?
-->'''Prince [[InvisibilityCloak Kassad]]''': Now you see me ... now you're ''[[BoomHeadshot dead]]''!
-->'''General [[FrickinLaserBeams Townes]]''': Here you go general, I've [[KillSat drawn the line]] in the sand, now I ''dare'' you to cross it! Come and get me, general!
-->'''General [[CoolPlane Granger]]''': Be advised, this area is under the control of Air Force General Malcolm Granger. Withdraw ''now'', or prepare to be [[DeathFromAbove bombed back to the Stone Age]]!
-->'''General [[ZergRush Fai]]''': I have enough men to crush you [[TrampledUnderfoot without even firing a shot]]!
-->'''General [[StuffBlowingUp Juhziz]]''': It's quiet out there, general...you know what quiet means right? ''[[BoobyTrap BOOM!]] [[LaughingMad HAHAHAHA!!]]''
-->'''General [[FinalBoss Leang]]''': Two warriors meet on the battlefield. Who is to say who will win? ''I'' do, that's who! ''Me!'' You will fall, general!

* LaserSight: The Missile Defender's special ability to give him MoreDakka.
** The Avenger Humvee's blue laser pointer does the same for helping other units rather than itself.
* LaughablyEvil: Dr. Thrax, despite being a murderous sociopath that only seems interested in inflicting pain and misery on others, manages to make everything he says a CrowningMomentOfFunny.
* LawOfChromaticSuperiority: Maximum veterancy units get red muzzle flashes, tracers, explosions and/or jet trails for their weapons.
* MadBomber: The Terrorist and the Bomb Truck. GLA Gen. Juhziz, is this, compounded: '''everything''' he owns has bomb strapped to itself.
* MadDoctor: Dr. Thrax. If you defeat him, [[CrowningMomentOfFunny he'll admit that he got his degree from a mail-order college]].
* MadeOfIron: Chinese Infantry can actually survive an anthrax attack if they're next to lots of Speaker Towers and speaker-equipped Overlords.
* MasterPoisoner: The notorious Dr. Thrax, one of the [[TerroristsWithoutACause GLA's]] generals. Under his command, almost all of the units that normally use high explosives instead use a biochemical cocktail called Anthrax Beta/Gamma. [[CrowningMomentOfFunny He got his degree in bacteriology from a mail-order college]], by the way.
* [[MeaningfulName Meaningful Nickname]]: Dr. Thrax, Gen. Tsing Shi "Nuke" Tao and Gen. "Pinpoint" Townes.
* {{Metaphorgotten}}: One of the Tigress' taunts.
--> You find yourself at the end of your rope, and only now do you realize that the rope is ''on fire!'' -- '''Gen. Leang'''
* MisplacedNationalism: Considering the first Generals game was released right during the buildup to the American-led invasion of Iraq, this game attracted a megaton of vitriol. The official EA discussion forum for ''Generals'' was full of people sounding off on how much they hated Americans and the United States, with [[{{Eagleland}} every popular form]] of {{Demonization}} represented. The [[ChinaTakesOverTheWorld outcome]] of ''Zero Hour'' was likely designed to [[PanderingToTheBase placate the anti-American crowd]].
* MolotovCocktail: GLA's Angry Mobs throw them.
* MoreDakka: More or less what Chinese Gatling operators want the longer they're putting their weapon in action. The Gatling Tank crewmen invoke More Dakka. Hell, it's even in their selection quote: "Need a {{bullet barrage}}?"
--> ''Kick it into high gear!''
--> ''Rapid fire!''
--> ''Spin them up!''
--> ''Don't stop till it's over!''
--> -- Gatling Tank crewman
** Also done [[TrainingThePeacefulVillagers when arming the (pistol-wielding) Angry Mobs with AK-47s]].
* MotiveDecay: The GLA's self described purpose was to drive the Americans and Chinese out of Central Asia and the Middle East. They then proceed to invade Europe for no real reason. Yes, Europe. Not even the formerly Muslim held lands that religious extremists would want, like southern Spain or Greece, but ''frickin Germany''.
* MultipleLifeBars: All GLA structures, except the [[BoobyTrap Demo Trap]], has two layers of LifeMeter: the first is its original functional form (like most buildings) and the second is the remaining foundation (called a GLA Hole) that's still standing. If a GLA building's left unharmed long enough at its second LifeMeter, it'll slowly [[FromASingleCell restore itself into its functional form]] for free. Needless to say, this feature gives the GLA a lot of tactical leverage to survive attacks that only last long enough to level buildings without MultipleLifeBars.
** The GLA Battle Bus is the sole vehicle variant. See AwesomePersonnelCarrier above.
* NamesToRunAwayFromReallyFast: Dr. Thrax, Gen. Tsing Shi "The Nuke" Tao and Gen. Leiang "Tigress" Leang. The first one threatens you verbally, the next does it by demonstration of force and the third goes with a combination of both and [[{{Foreshadowing}} a little hinting]] from Gen. Kwai.
* NoodleIncident: The Zero Hour manual is chock full of these. General Tsin Shi Tao (the nuke general) was the head officer in Mudanjiang when an unspecified disaster occurred that almost cost him his career. General Shin Fai (the infantry general) participated in the "Taiwan Conflict" and General Alexis Alexander (the superweapon general) was a logistical staffer in the "Second Korean War".
** The conditions that led to the creation of Aldastan (from the union of Kyrgyzstan and Tajikistan) are also unknown.
* [[NukeEm Nuke 'Em!]]: The PRC, as a whole, and Gen. Tsing Shi Tao in particular. He specializes in nuclear warfare, and when he isn't spamming nuke silos, he's steamrolling you with nuclear-powered tanks firing depleted uranium, or [=MiGs=] and Helixes dropping tactical nukes.
* NoKillLikeOverkill: While it's understood that anyone can pull this off, there's one in-universe case where Tsing Shi Tao starts off his scenario by routing most of your advance guard with his artillery. When the two surviving tanks try to flee, he drops a ''nuke'' on them.
* OccupiersOutOfOurCountry: What GLA claims to be their motive.
* OnceAnEpisode: Each of the three campaigns in ''Generals'' features a dam getting destroyed and the water flooding some poor schmucks downriver. Seems the developers liked showing off the effect.
* OrganizationWithUnlimitedFunding: Any side can be this, even long after the supply docks run out:
** USA has UN Drop Zones, which give a burst of cash every 2 minutes, although the plane that brings them can be shot down if the enemy knows where to look.
** GLA has Black Markets, which give a slow stream of cash, provide some tech upgrades, and can be camouflaged.
** China can train Hackers, which trickle in cash slowly but can level up to produce more cash and can be trained en masse and garrisoned in an Internet Center.
* PhotoprotoneutronTorpedo: The Particle Cannon.
* PillarOfLight: One of the coolest features of the American Particle Cannon is how you can direct the laser to "draw" on the map. Nothing like writing your opponent a message in the smoldering ruins of his base.
* PiecemealFundsTransfer: How the hackers of the Chinese faction hack in money to fuel your war machine. As they gain experience, they find ways to increase the size of the pieces!
* PinkGirlBlueBoy: Play as [[TheSmurfettePrinciple the only female general]] of the American faction and your Particle Cannon turns a lovely shade of pink as opposed to the blue color that the rest of the United States employs.
* PointDefenseless: Averted. Given a proper antiaircraft or antimissile defense, ground vehicles that normally succumb to aircraft and missiles can become a battlefield powerhouse.
* PoisonedWeapons: One of the GLA's turfs is biochemical warfare. Namely, with weaponized mixes of anthrax and liquid chemicals. But for someone who's ''into'' this trope, look no further than the dastardly Dr. Thrax.
* PowerGlows: Max veterancy units get red tracers for their weapons.
* PunctuatedForEmphasis: Gen. Kwai, the LargeHam he is.
--> Tanks! Build! More! '''TANKS!''' -- '''Gen. Kwai'''
* PunnyName: PRC Tank Gen. Ta Hun Kwai. [[GratuitousForeignLanguage Broken Mandarin]] for "He (is) very fast."
* RefugeInAudacity: The whole plot involve an Al-Queda inspired organization managing to wage open war on American and China AT THE SAME TIME, using out of date weapons and [[WeaponizedCar converted civilian vehicles]] that wouldn't even scratch their intended targets in real life.
* RidiculouslyFastConstruction: Not to the instantaneous extent of prior C&C games, but still on par with other RTS games.
* RockBeatsLaser: See RuleOfFun, put simply, against most of the American units, the RealLife versions of what the GLA uses would be about as effective as throwing rocks.
* RobotRollCall: Drone technology is America's specialty. Typically, they're installed into American ground vehicles for a small fee, in exchange for added versatility and [[MisguidedMissile drawing attention away from the parent vehicle]].
** SurveillanceDrone: The Scout Drones.
** [[SpyBot Spy Drone]]: The Spy Drones and the Sentry Drones. The former kind is the [[InvisibilityCloak stealthy]], SupportPower equivalent of the Scout Drone. The latter kind takes a little bit of all three drone classes and puts them together in a nifty, buildable, controllable ground vehicle package.
* RuleOfCool: Many, ''many'', '''''many''''' units (like the Dragon Tank, The Marauder Tank and the Laser Crusader) can only be fully explained by this.
** The Nuke cannon goes into full-blown CrazyAwesome.
* RuleOfFun: The American units tend to be a lot weaker than they are in real life, whereas Chinese and GLA units tend to be several times stronger [[note]]For example, Rocket Propelled Grenades can't hit airplanes or even decent helicopters, the Cold War era tanks the GLA and Chinese use can't fire while moving, American tanks are pretty much immune to said tanks' attacks and the GLA's [=RPGs=], Raptors are incredibly fast stealth aircraft that can't be shot down anywhere near as easily as they are in game, real life Tomahawk missiles can be launched at enemies from hundreds of yards away, and aircraft have cannons in addition to their missiles.[[/note]]. This is because having the Americans curb stomp their enemy in every match wouldn't be fun or balanced.
* {{Ruritania}}/{{Qurac}}: There is a Central Asian country called Aldastan where numerous PRC and GLA missions take place. Judging from the names of the cities, it incorporates bits of Kyrgyzstan and Tajikistan and must have been formed sometime before 2020s when the game takes place. Considering the instability of some Central Asian Republics (Tajikistan being near the top), we may see this trope become {{Harsher In Hindsight}}.
* SlapOnTheWristNuke: A jam-packed battalion of units will succumb to a nuclear explosion, but many buildings can withstand it, even at ground zero. However, with the exception of the Nuclear Missile silo (unless the ''optional'' "one of each superweapon" build-limit is disabled before beginning a skirmish/multiplayer game), there's no limit to the number of other tactical nuclear weapons you can build at once, particularly in the case of the Nuclear Cannon.
* SnipingTheCockpit: One hero unit that can snipe pilots out of vehicles, leaving behind the unoccupied vehicle that can then be captured by a friendly infantry grunt. The Chinese Nuke Cannon (nuclear artillery), with researched "Neutron Shells" upgrade, and the neutron shells selected, does the same thing but on a larger scale, killing infantry, drivers, and pilots, and leaving vehicles as sitting ducks, ready for the taking (or making a convenient roadblock).
* SpySatellites: The first SupportPower available to a player with a USA Command Center. In the cinematics, the snapshots it makes of everything on the ground is DeliberatelyMonochrome.
* StockSoundEffects: ''Generals'' reuses a ''lot'' of sound effects from ''Red Alert 2''.
* SupportPower: The first ''C&C'' to field all three types. Of note is the General Powers system, which is works not by making stuff or by completing a mission objective, but by earning points and using said points to gain new powers.
* TheStarscream: Dr. Thrax, if you go campaigning. He intends to usurp control as GLA leader.
* TacticalRockPaperScissors: Many of the units are extremely effective against a particular type or two, but get absolutely demolished by everything else.
* TankGoodness: Anything with the word ''tank'' on its name, while ''Zero Hour'''s Gen. Kwai is built around this trope.
** [[TanksButNoTanks Tanks, But No Tanks]]: But technically, armored vehicles like the PRC Gatling Tank, the GLA Marauder Tank and the USA Microwave Tank are simply an up-armored [[http://en.wikipedia.org/wiki/Self-propelled_anti-aircraft_weapon self-propelled anti-aircraft Gatling gun]], a turretless [[http://en.wikipedia.org/wiki/Assault_gun assault gun]] and a mobile [[http://en.wikipedia.org/wiki/Active_Denial_System active denial system]], respectively.
* TechMarchesOn: In C&C Generals and Zero Hour, the main attack helicopter for the USA is the Comanche. The games take place sometime in the [[TwentyMinutesIntoTheFuture 2020s]]. When the games were released in 2003, the Comanche was still undergoing test flights with the intention of eventually being deployed as a support vehicle to the AH-64 Apache. In 2004, the Comanche program was canceled by the U.S. Army, and its budget was reallocated to UAV development.
* TechnicolorToxin: GLA's toxins are, in ascending order of lethality, Green, Blue, and Purple.
* TermConfusion: Mistakes aplenty; but here's some glaring ones.
** The PRC Hacker infantry class is actually a [[TheCracker Cracker]] for all intents and purposes,.
** The PRC's [[GatlingGood Gatling guns]] have a "Chain Gun" upgrade, which is a misnomer; ''Gatling gun'' and ''chain gun'' refer to two completely unidentical weapons. A "Chain gun" has a chain-and-sprocket assembly (like a bicycle) to feed a belt of shells into the action, which discharge from a single barrel. Gatling guns use a notched wheel to do so, and fire from multiple barrels.
** For more, see [[TanksButNoTanks Tanks, But No Tanks]] example.
* TerroristsWithoutACause: The GLA's agenda. You're actually told in the GLA campaign that their motive is to drive out who they feel are imperialist aggressors, though beyond this their precise goals are unclear. Many real life terrorist organizations had an ostensible goal of liberating their homeland from foreign occupaton, so the GLA is not without real life precedent.
* TimeStandsStill: [[http://www.youtube.com/watch?v=SAjN0WAcwe4&feature=related In at least one cinematic]] of the ''Generals'' campaign, especially when StuffBlowingUp is involved. Complete with OrbitalShot.
* TrashTalk: Every opponent general The Generals Challenge taunts you with insults. But hey, this is a ''Command & Conquer'' game. [[{{Camp}} Expect the obvious.]]
* TrickBomb: Besides FrickinLaserBeams which [[DestructibleProjectiles destroy missiles]], USA aircraft can be refitted with chaffs in order to confuse enemy missiles. Pain befalls those who encounter aircraft which have both.
** The PRC ECM Tank is, put simply, a walking Trick Bomb: about half of all the enemy missiles caught within its effect radius will be grounded, which saves its general the trouble of paying dearly for his vehicle losses.
** The GLA use anthrax biochemical gas bombs which put UniversalPoison to full effect.
** The USA Superweapon General faction with its {{EMP}} missiles. Because of its paralyzing effects, it usually spells "crash time" for fliers.
** PhlebotinumBomb: There are two types, both fielded by the PRC. The first is the air-dropped {{EMP}} bomb, which incapacitates anything but infantry. The second is the neutron warhead in flavors of [[{{BFG}} artillery shell]] or [[LandMineGoesClick land mine]], which only kills infantry, including those hiding inside vehicles and buildings.
* TubeTravel: The aptly-named GLA TunnelNetwork, which involves building separate entrances that are somehow magically connected the instant the entrance is completed no matter the distance or location on the map.
* UniversalPoison: Anthrax. But from the way it's handled, it might be mixed with other liquid toxins. However, this takes silly proportions when vehicles and buildings can be poisoned to death from ScratchDamage -- [[FridgeBrilliance unless there's a corrosive aspect to the formula as well]].
** There actually WAS a corrosive component to the GLA's brand of anthrax. But the patch fix removed that, making it useless against vehicles.
* UnitsNotToScale: Averted with the humongous aircraft carrier and battleships. However, due to pathfinding issues, these realistically large ships only appear in a select few missions and are unbuildable. The rest of the units play this rather straight.
* VariableMix: The background music changes based on how well you're doing or if you're fighting or not.
* VideogameFlamethrowersSuck: [[AvertedTrope Far from it.]] [[ShortRangeLongRangeWeapon While incredibly short in range]], Dragon Tanks have staggering potential against infantry. In numbers, they can stop tanks, too, assuming they're using the Wall of Flame ability.
* VillainProtagonist: The GLA campaigns.
* TheWarOnTerror: A [[PostNineElevenTerrorismMovie Post 9/11 Terrorism Video Game]].
* WarmupBoss: General Granger is usually the first opponent you fight in Generals Challenge mode. Unlike all other opponents in this mode, he doesn't use any support powers and never builds any superweapons. Additionally, he gives you noticeably more prep time than any of the other opponents.
* WaveMotionGun: The American Particle ([[PillarOfLight Beam]]) Cannon. [[TermConfusion No, it doesn't use a laser]].
* WouldNotShootACivilian: The USA and PRC wouldn't. [[CombatPragmatist The GLA would]]. See KnightTemplar above.
* [[WhatDoYouMeanItsNotAnIndex What Do You Mean,]]
** [[WhatDoYouMeanItsNotPolitical It's Not Political?]]: Take just about any faction unit at all: lots of its quotes are subtle messages of, well... overblown fanaticism.
-->'''USA Paladin''': Enemies of the free world!
-->'''GLA Rebel''': Our way is true!
-->'''PRC Red Guard''': Foreign devil!
* WorkerUnit: No Construction Yards here, but bulldozers, transport helicopters, trucks and certain men [[YouHaveResearchedBreathing who need shoes from the Black Market]].
* WretchedHive: The GLA's main stronghold is Kazakhstan. The majority of the USA campaign and a large portion of the PRC one takes place there, and there capital is Astana. Aside from that, they also mantain de facto control of Aldastan, a fictional Central Asian nation made from the union of Tajikistan and Kyrgyzstan.
* [[YouHaveResearchedBreathing You Have Given Your GLA Workers Some Shoes]]: Because that's, quoting the description for it, what "they've been asking for".
** [[YouHaveResearchedBreathing You Have Given]] [[http://www.youtube.com/watch?v=tZQdaEFa_60 surplus AK-47s For Angry Mobs!]]
* YouRequireMoreVespeneGas: Good ol' US Dollars (and power).
* ZergRush: The Generals challenge battle against Gen. Kwai has you enduring a near-constant stream of his improved tanks. The PRC, in [[JustForPun general]], favor this tactic, too, where their grunt infantry and tanks gain a Horde Bonus if gathered in groups of five or more.
** The Angry Mob functions like this too, you can mass them together and start a literal riot against your enemy.

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