[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Cobra_Mission_-_Panic_in_Cobra_City_Coverart_748.png]]
''Cobra Mission: Panic in Cobra City'' was an MS-DOS computer game published in 1992 in North America by the now defunct company Megatech Software. This was the first hentai game released in English and proved to be very popular.

On a small island off the coast of Florida, a private detective named (by default) J.R. arrives at the request of his friend, Faythe Watson. After a run-in with some local punks that exhausts his ammo, J.R. learns why he was called in: local girls have started to disappear, among them Faythe's friend Donna. J.R. and Faythe set out to investigate, and ultimately learn that it's the work of the crimelord known only as Kaiser. (The player can rename J.R., Faythe, and - surprisingly - Kaiser.)

NeedsWikiMagicLove.
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!!This VideoGame contains examples of:
* AbandonedWarehouse: At the Cemetery. Called "Unused Warehouse" for a change.
* AbsurdlySharpBlade: Gaia's sword "slices the lock like butter".
* ActionDuo: Gets upgraded to [[spoiler: BattleCouple]] very, very late in the game.
* ActionGirl: Faythe very quickly evolves into this from ActionSurvivor.
* AffablyEvil: Tacker tries to pass as such as the "modeling agency" head.
* AlcoholHic: Some bar patrons.
* AllInARow: How J.R. and Faythe walk on a map. Interestingly, only J.R. takes damage when he steps on SpikesOfDoom.
* AllJustADream: Sex sequence with "Sasha" in East Cobra.
* AllSwordsAreTheSame: Averted. All bladed weapons usable by the party look different.
* AlwaysChaoticEvil: Kaiser's army.
* AlwaysCheckBehindTheChair: You can find some item literally on every square you can step on or move towards. In fountains, bushes, even on the ground and [[GoodiesInTheToilets in bathrooms]].
* AndIMustScream: [[spoiler: J.R. during the NonStandardGameOver sex scene.]]
* AndThereWasMuchRejoicing: After J.R. and Faythe kill Kaiser, it seems that all the surviving city dwellers came to the streets to celebrate.
* AndYourRewardIsEdible: One of the thing J.R. and Faythe get for saving the Cobra City is the infamous [[AddedAlliterativeAppeal Cobra City carrot cake]].
* ApatheticCitizens: ZigZagged. Most people you interact with are older folks who, with exception of some [[BadassGrandpa Badass Grandpas]], are too afraid to fight the thugs on the streets, and some children left in their care. But most establishments (shops, bars, motel, city hall, delivery services, construction firm, train station, medical facility) are working as though nothing happens.
* ArbitraryGunPower
* ArchaicWeaponForAnAdvancedAge: In the game set in the beginning of 90's, [[HeroesPreferSwords the hero still fights with a sword]]. One of the weapons is even called "Ancient Sword". Justified in two ways: firstly, guns and munitions are extremely hard to get on this island, and swords do hurt more than bare hands; secondly, the swords themselves (at least, Gaia's Sword) are made with [[IncrediblyLamePun cutting-edge technology]] and from [[EnhancedArchaicWeapon modern alloys]].
* ArmiesAreEvil: General Fist turned the police force of Cobra City into a drugged, AlwaysChaoticEvil army. With PuttingOnTheReich, no less.
* ArrogantKungFuGuy: Tacker, the first boss. Also runs a white slave ring.
* ArtisticLicenseGeography: What does the ''Antarctic'' travel organization have to do with ''North'' pole?
* AsianStoreOwner: Combined with YouAllLookFamiliar.
* ATasteOfPower: J.R.'s .44 Magnum during the first battle. And you surely need it, because your last opponent is the strongest EliteMook in the entire game who can easily gun you down.
* AttackItsWeakPoint: Most enemies have one.
* [[RoyalsWhoActuallyDoSomething Authorities Who Actually Do Something]]: [[BadassGrandpa Mayor Brook]] tried to rescue his daughter on his own. [[BadassInDistress It didn't end well]].
* AwesomeButTemporary: J.R.'s .44 Magnum again. He apparently brought the exact number of bullets needed to make it through the first battle, after which he runs out, requiring him to find a new weapon for later battles. It's possible to get more bullets, but not until halfway through the game, and even then only in a rather limited supply. Still, both guns are listed as more powerful than the InfinityPlusOneSword.
* {{Backtracking}}: Faythe has to return to West Cobra from South Cobra to improve her dowsing abilities.
* BadassGrandpa: B. Thompson from Central Cobra. Keeps a steel pipe under carpet and said to have fought some gangsters on his own.
* BadassLongcoat: J.R.'s clothes of choice are trench coats.
* BadJobWorseUniform: How the Rocket Delivery looks like initially. The boss yells at you immediately after hiring and says that you have to wear a ridiculous red cap (which, incidentally, has higher Defense stat than J.R.'s first FedoraOfAsskicking).
* BagOfSharing
* BanditMook: Aerobee steals money with her attacks.
** Karoshic is an interesting variation: he ''pays you money'' before stealing your gear. If you're particularly unlucky, he can steal your .44 Magnum, which is then LostForever.
* BatterUp: The choice of weapons for J.R. includes regular and metallic baseball bats.
* BattleThemeMusic: Two themes - for mooks and [[BossBattle Boss Battles]].
* UsefulNotes/{{BDSM}}: The House of Leather and Chains.
** BondageIsBad: Portrayed as a villainous organization that ''forces'' girls (and seemingly guys too) to undergo whippings.
* BeautyIsNeverTarnished: Yvonne looks completely unharmed, both physically and [[AngstWhatAngst mentally]], despite undergoing whippings in the Leather & Chains Club.
* BigDamnHeroes: Faythe saving J.R. from the sleeping pill thief with GrievousBottleyHarm.
* BigFancyCastle: Kaiser's. Labyrinthine, with SpikesOfDoom and laser security system. And, of course, a throne room.
* BiggerIsBetterInBed: J.R.'s [[UnusualEuphemism "pistol"]] is described by one of the girls he [[OptionalSexualEncounter shags]] as "bigger than that rubber joystick".
* BlackAndWhiteMorality
* BlackKnight: Dark Knights, EliteMooks from South Cobra, qualify.
* BlackoutBasement: Several, with the largest one in Cobra Pharmacy research facility. Some items of interest can be found in the darkness.
* BlatantLies: J.R. telling some old man he's the part-time gardener. This yields him a Metallic Bat, basically a very early DiscOneNuke.
** Kaiser telling Donna that he developed a new superdrug that cures drug addicts.
** J.R. telling Donna "he's not the type of person to make moves".
* BloodFromTheMouth: Kaiser, before J.R. delivers the final killing blow.
* BookcasePassage: The salesman of House of Leather & Chains keeps his stock of high-quality alcohol behind one.
* BottomlessMagazines: J.R. in the very first fight of the game. All gun-wielding Mooks afterwards.
* BoxingBattler: Bugie, one of Central Cobra mooks.
* BraggartBoss: Both Geppel and Fist from South Cobra.
* BrainwashedAndCrazy: All {{Mooks}} are either this or [[spoiler: AndIMustScream, if J.R.s NonStandardGameOver scene is any indication]]. Becomes a TearJerker of sorts when you learn that the BigBad kidnapped and brainwashed most of young men in Cobra City and, basically, you've been killing the entire young male population of the island during the game.
* BridgeLogic: The ladder in Kaiser's castle that J.R. fetches to rescue Faythe is exactly as long as the gap in the floor.
* BrawnHilda: The Muscle Crow enemy.
* BrokenBridge: Half the game is a series of quests to repair an actual broken bridge. There are also other minor 'broken bridges' - locked gate to West Cobra and trains not running to South Cobra.
* BulletProofFashionPlate: Even after a gruelling battle with ten machine gun-wielding EliteMooks and the FinalBoss, J.R. and Faythe's clothes look impeccable in the following cutscene.
** Perhaps the [[BrandX POLYTHIX]] clothes are just that awesome?
* ButIReadABookAboutIt: O. Pow's son in Central Cobra reads a book about [[IKNowKungFu Kung Fu]] in hope to learn self-defence.
* ButThouMust: Don't want to work as a lowly courier with meager pay, hazardous conditions and a BadBoss (though he gradually warms up to you and genuinely regrets you quitting the job)? The plot won't advance further until you do the errands.
** Don't want to let Faythe go to some suspicious-looking dowsing courses? The plot won't advance, again.
** Don't want an OptionalSexualEncounter with a prostitute in West Cobra? Well... it isn't optional. You can't take Faythe from the dowsing courses until you bang Dominique. And then again, when Faythe's away in South Cobra, you must have sex with another prostitute to be able to get Faythe back. DeusSexMachina, anyone?
* CasualKink: Averted. If you try to use a candle on any girl during {{OptionalSexualEncounter}}s, they flee immediately.
* ChekhovsBoomerang: Diamond pendant. The "working order" is unusual, though: first you exchange it for [[SwordOfPlotAdvancement winter clothing]] necessary to enter the East Cobra research facility, and ''then'' use it more obviously: to prove to the Major that his daughter is safe.
* ChildhoodFriendRomance: [[spoiler: J.R. and Faythe]]
* ChivalrousPervert: J.R. Sleeps around a lot, but seems to genuinely care for the women he beds, both as persons and as [[GoodPeopleHaveGoodSex sex partners]].
* CityOfAdventure: All the action is confined to Cobra City.
* ColonelBadass: [=McArther=], away at the GulfWar. His insignia [[DressingAsTheEnemy come in handy]] though.
* CombatantCooldownSystem
* CombatPragmatist: JR and Faythe can use many impromptu weapons such as fire crackers, various sprays and actual thrown weapons like darts, Molotov cocktails and grenades.
* CombatSadomasochist: One miniboss in the House of Leather and Chains won't attack you at all - she's a masochist and will just let you beat her down. [[OrgasmicCombat Moaning and groaning all the time.]]
** Derek, the boss of the same building, also qualifies. He even asks J.R. if J.R. could kiss him each time he lands a hit. It seems that he thought that the fight was some kind of S&M game.
* ContractualBossImmunity: Averted. Bosses take as much damage from throwable items as mooks, so, if you [[CrazyPrepared stockpile]], you can [[CurbstompBattle squash]] any boss in seconds.
* ContrivedCoincidence: A young, brilliant woman scientist happened to be classmates with an ActionGirl and a {{Badass}} PrivateDetective who had enough free time to leave his thriving practice in Florida (J.R. describes himself as the "best PI in Florida", though he could exaggerate) and come to investigate.
* ConvenientQuesting: You can get to West Cobra by foot, to get to South Cobra, you need a train, to get to East Cobra, you have to pass a very tall BrokenBridge, and finally you'll need a train once again to get to Cemetery.
* CopyProtection: The game asks for codes, taken from a grid, just before each boss battle. Someone on Scribd has published the full list for those using emulators.
* {{Courier}}: J.R. takes up a part-time job to get some money and an excuse to enter any house and businesses he wants.
* {{Cult}}: A relatively harmless one in South Cobra.
* CurbstompBattle: Geppel. Laughably easy to dispatch, but still uses the BossBattle music.
* CutAndPasteEnvironments: Thankfully averted. Each and every indoor location has a unique (if sometimes simple) layout.
* CutLexLuthorACheck: Kaiser and/or some of his subordinates are clearly brilliant scientists (they even created an ArtificialIntelligence!), but instead of making something useful, they create a mind-controlling FantasticDrug and take over the world.
* DaddysGirl: Yvonne. She really loves her father and still acts like one despite being a grown-up.
* DamselInDistress: At the end of each story arc (Central, West, South and East Cobra). Stephie has no bearing on the plot at all (but you rescue Faythe at the same time), while other three girls do move the plot forward. Also, at the Cemetery, you get to rescue BadassGrandpa [[BadassInDistress In Distress]] - the Mayor.
* DecapitatedArmy: After the district boss is defeated, all Mooks simply disappear without trace.
* DefendCommand
* [[DegradedBoss Degraded Miniboss]]: "King Kong Jr." that you fight at the train station before going to cemetery. There, similar enemies are regular Mooks called "Guardians".
* [[{{Delinquents}} Delinquent]]: J.R. is implied to be one in the school ("that kid that was always dismissed from classes for fights").
* DeliveryGuyInfiltration: How J.R. infiltrates Club 10 in Central Cobra. The boss is GenreSavvy enough to see through Faythe's ruse, but he's away, and J.R. manages to fool the secretary.
* TheDevTeamThinksOfEverything: When you come to Faythe's flat alone, there's a different picture.
** Try to confront Derek without getting the engineer's whistle first.
** Try to rob an old man's box in the Underground, then talk to him. He'll blast you for your rudeness because you took the item (which he wanted to give you anyway) without asking him.
** Any possible cases of UnwinnableByInsanity were prevented. There is no PointOfNoReturn, and you always can get enough money from RandomEncounters.
* DirtyHarriet: Faythe tries to do this in Central Cobra. [[DistressBall Unsuccessfully.]]
* DirtyKid: Colonel [=McArther=]'s son watches porn when no-one's looking.
* DirtyOldMan: Someone from the Underground Resistance keeps a Girly Magazine in a box.
* DiscOneNuke: You can buy a M10 pistol in Central Cobra if you LevelGrind really hard.
* DiscountCard: J.R. can get one in Central Cobra when he delivers goods to a certain person.
* DistractedByTheSexy: J.R. during the confrontation with General Fist.
* DistressBall: Faythe in Central Cobra. J.R. and Faythe ''know'' that the "modeling agency" is really a human trafficking ring, and yet Faythe goes there alone and easily believes the GenreSavvy boss' BlatantLies about Donna and allows herself to be locked in a room. StupidityIsTheOnlyOption indeed...
* DistressedDamsel: Several of them, but the one driving the impetus of the game is Faythe's friend Donna.
* DoomedHometown: Cobra City. Even though J.R. and Faythe defeated Kaiser, [[PyrrhicVictory most of the young population is either dead or suffering from after-effects of]] BrainwashedAndCrazy.
** Though Donna mentions in passing that she's working on an antidote for Accocin that presumably completely cures the victims.
* DowsingDevice: Played straight. Faythe learns dowsing and actually uses it to find secret passages on two separate occasions.
* DressingAsTheEnemy: In South Cobra. This only fools precisely ''one'' guard, though: regular enemies will still attack you, Geppel immediately sees who you are, and the soldier guarding General Fist's base will not let you in anyway.
* DumbMuscle: Donna's guards. She's been drugging them with Accocin and using them as [[TestedOnHumans test subjects]] for an antidote.
* DummiedOut: Some stuff is alluded to in hint books, but isn't available in the game proper.
* DungeonShop: In the cemetery underground.
** FridgeLogic: Perhaps that's why Mooks don't attack the resistance members (see GameplayAndStorySegregation below) - they actually ''trade'' with them or take bribes?
* DungeonTown: Cobra City's districts, until you beat their bosses.
* AnEconomyIsYou
* ElementalCrafting
* EmbarrassingTattoo: Melissa has one on her left "cheek".
* EmperorScientist: What Kaiser aspires to become. As the inventor of Accocin, he certainly fits the Scientist part.
* {{Eroge}}: There's a sex simulator mini-game where you seduce girls [[RescueSex you rescued]] after {{BossBattle}}s.
* [[EvenBadMenLoveTheirMamas Even Evil Robots Love Their Mamas]]: Mechachrome.
* EvenEvilHasStandards: Kaiser abducted all young adults, but left [[InfantImmortality small]] [[WouldntHurtAChild children]] alone. Likewise, his minions only looted a small boy's home at gunpoint, but didn't kill or capture him.
* EverybodyLives: All "good" characters you meet during the game survive.
* EveryoneWentToSchoolTogether: Both protagonists and the main DamselInDistress, Donna. Justified, since Cobra City is a small and remote town.
* EvilIsCold: It's ''very'' cold in the East Cobra research centre when it's controlled by Mechachrome and his robots.
* EvilIsPetty: Subverted. A boy in South Cobra complains that a gang broke into the house where he lives and stole his toys. When you check his "toy room", you find pistol ammo. Seems that those were [[WhereDoesHeGetAllThoseWonderfulToys toys]] of another sort...
* EvilLaugh: Kaiser, who else.
* EvilOverlord: Kaiser.
* ExactWords: J.R. is lured to spend a night in some hotel by a promise of "pictures of pretty girls". That's exactly what he gets there: nobody said that the girls would be naked.
* ExclusiveEnemyEquipment: Hand Grenades. You can't buy them anywhere in the game, the only source of them is RandomDrop from the enemies.
* ExpectingSomeoneTaller: One of the old men from LaResistance says that he expected J.R. to look more like an action hero.
* ExposedToTheElements: Faythe dons a Winter Jacket... and a ''skirt'' to the extreme sub-zero temperatures of East Cobra Research Centre.
** Some Mooks, obviosly ill-equipped for such temperatures, appear there too.
* EyeBeam: One of Mechachrome's attacks.
* FallingDamage: J.R. and Faythe lose half their current health after falling down one storey (which is mandatory twice in the game).
* Fanservice: The game more or less runs on it.
* FantasticDrug: Accocin, both hallucinogenic and allowing some kind of AndIMustScream mind control.
* FedoraOfAsskicking: J.R.'s first headgear, named "P.I. Hat". Later, he can wear other types of hats and helmets.
* FirstNameBasis: Most people in the game, except for J.R. and Faythe (if you [[HelloInsertNameHere give them last names at the start of the game]], of course) and the Rocket Delivery clients.
** Also Yvonne Cook and her father, the train engineer.
** And Carissa Brook, the mayor's daughter. The Mayor himself, though, is still [[EveryoneCallsHimBarkeep called the Mayor]] everywhere in the game.
* FirstPersonPerspective: J.R. sometimes [[PrivateEyeMonologue narrates the story]]. [[spoiler: This gets ''very'' creepy during the aforementioned AndIMustScream scene as he calmly tells us that he cannot control what his body does.]]
** DidIJustSayThatOutLoud: When he narrates during one of the {{OptionalSexualEncounter}}s, he says what he's planning to do with the girl out loud. The girl, thankfully, only gently rebukes him.
* FirstTown: Central Cobra, progressing from DungeonTown to HubLevel. Remains plot-relevant for the entire story: J.R. must visit some locations (usually the train station, City Hall or both) there to get to the previously unaccessible areas.
* ForScience: Cobra Pharmacy. They don't exactly care about their test subjects dying after drinking their potions.
* FortuneTeller: An old man in East Cobra accurately predicts the game's ending, including [[spoiler: J.R. and Faythe's wedding]]. Faythe isn't exactly amused.
* GameBreaker: Stun Gun. Only moderately damaging but with a very high chance of paralyzing any mook. Basically, you don't let anything short of a boss hit you.
* GameplayAndStorySegregation: Faythe tells J.R. that he's bleeding even if he escapes the very first battle without taking any damage.
** After an OptionalSexualEncounter with a prostitute, J.R. remembers that he 'has no spare cash left on him', even though he may have thousands of dollars in his inventory.
** J.R. wears an Army Jacket "on top of his clothes". Despite this, gameplay-wise, its armor class bonus replaces that of his previous clothes, not adds up to it.
** You have to pay for train fare to South Cobra. But when Faythe leaves South Cobra on her own (happens twice), the ticket price doesn't subtract from party's money.
** The four girls from {{OptionalSexualEncounter}}s freak out and flee if you try to use candle or put your hand on their neck. Nevertheless, you can date them again as normal, and they never remember that you've tried to hurt (or outright kill) them.
** In the Underground, there are old men standing in the open in the enemy-infested halls. Despite that, and being "too old to fight", no-one of them says anything about being attacked.
** J.R. and Faythe can fall one storey and survive with half the HP in the gameplay. In the final cutscene, however, they don't even consider such a possibility when a section of the floor falls down.
* GenderRestrictedGear: Only J.R. can use most bladed weapons (except Dagger and Ancient Sword). Only Faythe can use [[MagicStaff Esper Rod]]. Also, strangely, Faythe doesn't use any kind of headgear.
* GirlishPigtails: A very disturbing example - they are on ''crucified corpses'' at the Cemetery.
* GoodLookingPrivates: Guards from South Cobra that get their own cutscenes. Armie, obviously. J.R. presumably looks the part when he's DressingAsTheEnemy.
* GoingCommando: Faythe mentions to J.R. in South Cobra that "she forgot to wear underwear today".
* GoodBadGirl: All four OptionalSexualEncounter girls. [[spoiler: And Faythe.]]
* GoodIsNotNice: J.R.
* GoodParents: Yvonne Cook's dad (the engineer) and offscreen mom. She says that her family is very close.
* GoThroughMe: Geppel says that when J.R. demands to see General Fist.
* GoWaitOutside: Averted. Faythe does need quite a bit of time to learn dowsing. Three hours, to be exact, but it's triggered by [[spoiler: a [[OptionalSexualEncounter Mandatory Sexual Encounter]]]].
* GulfWar: The game takes place during it. One Colonel from Cobra City even participates in it.
* GunsAreWorthless: M10 Pistol, in particular, doesn't do ''that'' much more damage than bladed and blunt weapons. Averted with gun-wielding Mooks, though: their attacks ''do'' generally hurt more than the melee attacks of other enemies.
* GuysSmashGirlsShoot: Can be played that way. Or [[InvertedTrope the other way around]]. Though the game can be won without firing a single bullet.
* HealingPotion: Vitamax.
* HelloInsertNameHere: The game allows you to customize both protagonists' and BigBad's names.
* HeroesPreferSwords: Two strongest melee weapons for J.R. are swords.
* HiddenBuxom: Until the [[spoiler: final scene]], Faythe doesn't look particularly endowed in the chest region in cutscenes.
* HideYourChildren: Quite a few children make an appearance. They're unharmed - even the pre-teenage guy whose house was robbed at gunpoint.
* HomeBase: Faythe's flat. Completely heals the heroes if you come wounded.
* HornyScientist: Arnie from East Cobra wanted to work at Cobra Pharmacy to get closer to Donna.
* HotScientist: Donna. Melissa qualifies too, though she's more of a {{Tomboy}}.
* HPToOne: Lasers in Kaiser's castle do that.
* HyperspaceArsenal: It's not necessary because weapons from each part of town obviously upgrade the previous ones, but, technically, J.R. and Faythe ''can'' have a lot of blunt and bladed weapons on themselves.
* IDidWhatIHadToDo: J.R. and Faythe say this to Wendell when stealing his House of Leather & Chains membership card.
* ImmodestOrgasm: during the {{OptionalSexualEncounter}}s.
* ImperialStormtrooperMarksmanshipAcademy: The Combats tend to miss a lot with machine guns at point blank range. Justified: they are mostly drugged young guys who had no military experience and never handled a gun before.
* ImprobableAntidote: A number of things temporally cancel out the Accocin's effects, including [[JustWhistle loud high-pitched sounds]] and a [[InstantSedation dose of tranquilizer]]. Donna is working on a real antidote.
* InASingleBound: J.R. considers this method to cross the 10-meter gap in a BrokenBridge. He even runs up, but reconsiders.
* INeedToGoIronMyDog: the various excuses J.R. makes to Faythe when he heads off to his {{OptionalSexualEncounter}}s.
* InexplicableTreasureChests: And boxes.
* InformedEquipment: You don't see the weapons wielded by J.R. and Faythe in exploration mode.
* InsaneAdmiral: General Fist (though it's unclear whether he holds any military rank outside of Kaiser's organization).
* InstantExpert: Both J.R. and Faythe are instantly proficient with any weapon they equip, even [[AnAxeToGrind two-handed axes]], [[WhipItGood bull whips]] and [[MagicStaff something named "Esper Rod"]]. Especially {{egregious}} in Faythe's case: J.R.'s abilities can be at least partly explained with his line of work.
* InsurmountableWaistHighFence: Parodied. In one house in South Cobra, there's a screen dividing two parts of the house. When J.R. comes there with Faythe, she says she couldn't climb, especially because she's GoingCommando today. When J.R. comes alone, he easily climbs over.
** For bonus points, the very same house also features NPCRoadblock.
* InterfaceSpoiler: A shadowed-out "Phone" menu item. Later, you'll get to set up [[OptionalSexualEncounter dates]] with it.
* InterruptedIntimacy: During the OptionalSexualEncounter with Steffie, a motel room phone rings insistently. It doesn't ruin the moment totally, though.
* ItMayHelpYouOnYourQuest: Lighter. You randomly pick it up in a bar in South Cobra. It comes to use much, much later, when you light dynamite in Kaiser's castle with it.
** CommonplaceRare: there are only ''two'' lighters you can get on the entire Cobra Island!
* ItsPersonal: Faythe only called upon J.R.'s help when her school friend Donna went missing. [[FridgeHorror And what if Donna didn't have such a caring friend?]]
* ItsUpToYou: J.R. and Faythe take on an entire criminal empire by themselves. Nobody else helps them in actual fighting (though the city dwellers do some helpful stuff, like restoring the train line and reparing the BrokenBridge).
** Nobody tries to contact the U.S. (or at least the Florida State) government even after the order is restored in the main part of town and the mayor is free.
* JustFriends: J.R. and Faythe [[spoiler: until the very end]]. J.R. even says that when trying to seduce Melissa.
* JustWhistle: A non-magical case. Yvonne's father gives a whistle to J.R. in West Cobra to call him when he finds and rescues his daughter.
** The whistle itself comes to the rescue when its shrill sound awakens J.R. from the Accocin-induced trance.
* KarlMarxHatesYourGuts: Averted, most likely unintentionally. Some stores sell certain items that they then buy back for a ''higher'' price.
* KarmaHoudini: J.R., in a sense. Used almost every instance of Faythe's absence to [[ReallyGetsAround sleep around]], even said explicitly that "there's nothing between me and Faythe" to Melissa, and then still [[spoiler: married Faythe]] in the ending.
* [[KidnappedScientist Kidnapped]] HotScientist: Donna.
* KleptomaniacHero: You can steal anything you can from the homes, bars and other indoor places. Even [[PantyThief women's underwear]] from beds, wardrobes and bathtubs (thankfully, it's only for FetchQuest).
* KnightOfCerebus: General Fist. Yes, he's LaughablyEvil and all that, but still: the lighthearted enough plot about some weirdos abducting girls turns much more sinister, with Nazi-like military organization that [[BrainwashedAndCrazy brainwashes]] its members into service with a FantasticDrug.
** Bosses after West Cobra are unambiguously killed, unlike Tacker and Derek.
* [[spoiler: LadykillerInLove: J.R. ends up becoming one.]]
* LaResistance: The aptly-named Resistance Against Kaiser in the Cemetery Underground, consisting of old men and led by a former police chief.
* LargeAndInCharge: Kaiser's model is bigger than any of the mooks and other bosses.
* LeakedExperience: Averted in Central Cobra. When J.R. goes alone, only he gains experience.
** Played straight when Faythe learns dowsing: she gets enough experience to immediately gain two levels after rejoining J.R.
* LevelGrinding: Until you beat a zone's final boss, there are MonstersEverywhere, so it's pretty easy.
* LifeDrain: Some types of enemies (including Kaiser) use this attack.
* LikeRealityUnlessNoted: There are functional cyborgs, an ArtificialIntelligence in a {{Mecha}} body and a MagicStaff. In a game supposedly taking place during the GulfWar.
* LoadBearingBoss: Kaiser activates a self-destruction device in his castle before dying. Thankfully, J.R. and Faythe [[BigDamnFireExit escape]] the CollapsingLair automatically.
* [[spoiler: LohengrinAndMendelssohn: Mendelsson's March is played at J.R. and Faythe's wedding.]]
* LostForever: You can't buy any vibrators in West Cobra after you defeat Derek.
** As mentioned above, Karoshic can steal your Magnum pistol.
** You can't buy back anything you sell in any shop.
* LoveHotel: Motel Rose. Three of four {{OptionalSexualEncounter}}s happen there.
* MagicalGirl: Faythe, sort of. Only she can learn dowsing and equip an [[MagicStaff "Esper Rod"]] that does extra damage to "ghosts" and "witches".
* MakingLoveInAllTheWrongPlaces: J.R.'s encounters with prostitutes happen outside under a tree (Dominique) and in a public bathroom (Chrissy). With Steffie, he does it in a bathtub.
* TheManBehindTheMan: Kaiser is first brought up when J.R. defeats the very first boss, Tacker. Though it's allued by the bar patrons that Tacker until recently was just a local thug who could never suddenly command such power and resources on his own.
* AManIsAlwaysEager: J.R.
* MaybeMagicMaybeMundane: In an otherwise contemporary setting, there's a MagicStaff and [[HowUnscientific some "ghost" and "witch" enemies]] who use LifeDrain attack in the final part of the game. Their origins are never explained in-game.
* {{Mecha}}: The aptly-named East Cobra boss, Mechachrome.
* {{Meganekko}}: Donna.
* MinionWithAnFInEvil: Derek, arguably the least evil of Kaiser's minions. Surely, he's an Accocin junkie, DepravedBisexual and CombatSadomasochist, but the most evil act we see him commit is forcing women into BDSM. Sure, RapeIsASpecialKindOfEvil, but compare this with human trafficking (Tacker), [[BrainwashedAndCrazy brainwashing]] young men (and the entire police force) into a mindless Mook army (General Fist), developing a FantasticDrug (Mechachrome) and forcing slaves to build a castle and then [[ShootTheBuilder killing everyone involved]] and ordering all other atrocities in the first place (Kaiser).
* MinorCrimeRevealsMajorPlot: From one girl's disappearance to white slavery and prostitution rings to a world conquest plot using a FantasticDrug.
* ModestyTowel: Steffie uses one.
* MoneySpider: Mostly averted because the overwhelming majority of enemies are human, but cyborgized and "ghost" enemies also drop money.
* MoodWhiplash: Entering Blacksmith Gaia's home and hearing the tranquil "inside the house" theme after the Cemetery theme you've been hearing for quite a lot of time at that point.
** At the same cemetery, you can watch the entire nude beach you got to see through a telescope in the very beginning.
* MookChivalry: Mooks in Cobra City are extremely chivalrous and always attack in groups of one. Very rarely you have to face several Mooks one after another, usually before a BossBattle. They ''never'' attack together.
* MoralityChain: Faythe to J.R., of sorts. While J.R. wouldn't become a full-blown villain, he's too easily DistractedByTheSexy.
* NakedFirstImpression: Steffie, deliberately or not, loses her ModestyTowel in front of J.R. after he beats Tacker.
* NeverSayDie: Mooks "disperse" rather than die.
** Averted for dialogues though: for instance, Faythe begs J.R. to "please not die" when he becomes a [[TestedOnHumans guinea pig]] for Cobra Pharmacy.
* {{NGOSuperpower}}: What Kaiser is aiming to create.
* NiceJobBreakingItHero: Donna naively allowed Kaiser and his scientists use her science facility to produce what she thought was a medicine to cure the drug addicts.
** In a strange literal example of the trope name, the heroes ''have'' to break a bottle of expensive cognac to advance the plot in West Cobra.
* NoDelaysForTheWicked: Kaiser manages to produce copious amounts of Accocin, drug out the majority of city's population ''and'' build himself a large three-storey maze-like castle in just ''two months''.
* NoHeroDiscount: Despite the Underground old men knowing that you're their best and only hope to defeat Kaiser, they still charge you a fortune for the best clothes and {{HealingPotion}}s.
* NominalImportance: Only the people directly involved with quests (and bosses) are named. The mayor, though, is [[EveryoneCallsHimBarkeep known simply as The Mayor]].
* NonStandardGameOver: At least two, both are brought about by falling for SchmuckBait.
** In West Cobra, you can confront the boss without a necessary item. You die without a fight.
** Another one happens if you walk too far on the rails after restoring the train system. [[RailroadTracksOfDoom A train arrives and runs you over.]]
* NoodleIncident: A rather creepy one. J.R. can watch some video with [[ExactWords a pretty girl]] in it in the Rose Motel in Central Cobra. Then, in East Cobra, an old woman called Mrs Chrissy shows you a picture of her dead daughter. It's ''exactly the same picture''.
* NoProductSafetyStandards: Kaiser apparently withheld the information about brainwashing capabilities of Accocin from [=FDA=].
* NoSmoking: Strangely, despite all the alcohol and drug consuming in the game, nobody mentions smoking.
* NotCompletelyUseless: Bottle of Gin. Makes Derek's whip wet and easy to cut down with any bladed weapon... and unusable anywhere else. Nevertheless, you can acquire another bottle in East Cobra, long after you defeat Derek.
* NotSoStoic: Mechachrome says that he was trained to control his emotion. One YourMom insult from J.R. sends him into full AttackAttackAttack mode. After the fight, he turns out to be a ''[[RidiculouslyHumanRobot robot]]'', prompting J.R. to come up with some {{Handwave}} explanation. Or is it GrewBeyondTheirProgramming?
* NowWhereWasIGoingAgain: Can happen, because there are no quest logs.
* OfficialKiss: Happens in the ending. [[spoiler: Followed by Official Sex.]]
* OffscreenVillainDarkMatter: Kaiser may use Cobra Pharmacy to mass-produce Accocin, but the means of creating an ArtificialIntelligence and very advanced robots are left unexplained.
* OffWithHisHead: Mechachrome is decapitated after the BossBattle.
* OneManArmy: Sometimes J.R. has to go on his own when Faythe is away. He still kicks as much ass as they do as a team.
* OnlyTheLeadsGetAHappyEnding: The fate of Cobra City is left ambiguous, even though the remaining people do rejoice when J.R. and Faythe defeat Kaiser.
* OptionalSexualEncounter: The reason this is a hentai game. [[spoiler:One of them ends in a NonStandardGameOver. Two more are [[ButThouMust required]] to do once.]]
* OrcusOnHisThrone: Kaiser. He's only encountered directly before the final showdown. Sitting on a throne in his castle, no less.
* {{Otaku}}: A PantyThief in Central Cobra who trades you nude photos (of women, not himself, thank God!) in exchange for women's underwear.
* OutlivingOnesOffspring: The fate of many, many older Cobra City dwellers.
* ParentalNeglect: A boy in West Cobra has a poisonous dart under the carpet in his room.
* PercussiveMaintenance: J.R. kicks a computer that refuses to cooperate. Surprisingly, it works.
* PistolWhip: If a pistol has no ammo, the heroes use it as a melee weapon if equipped.
* PlayingWithSyringes: Several varieties of Mooks are seemingly the case of this.
* PlotLock: The railroad gate to West Cobra. J.R. does try to break it, but he doesn't even try to find a way around. And Faythe flat-out refuses to try to squeeze through because her... um... [[UnusualEuphemism bazookas]] are [[BuxomIsBetter too big]].
** Also, all locked doors in Kaiser's castle. Instead of just cutting through the locks with Gaia's sword (or at least trying), you have to get keys or, in one case, dynamite.
* PrivateDetective: J.R.'s occupation.
* PurelyAestheticGender: Faythe can't use heavier weapons, but her stats can easily equal or even surpass J.R.'s.
* PuttingOnTheReich: Geppel's outfit is studded with swastikas.
* PyramidPower: Pyramids are powering up laser barriers in Kaiser's castle.
* RandomEncounters
* RareCandy: Power Capsule (increases strength) and VitaUp (increases maximum HP).
* ReallyGetsAround: J.R. He's already got a reputation of a playboy when he comes to Cobra City, and during the game, he can have a lot of {{OptionalSexualEncounter}}s, both interactive and not. In one cutscene, he remembers "hundreds of beds he'd been on".
* RealtimeWithPause: The game's combat system. If you stockpile enough thrown weapons, becomes a GameBreaker - throwing attacks are performed much quicker than the physical ones and are also [[AlwaysAccurateAttack Always Accurate]] [[UnblockableAttack Unblockable Attacks]], so even bosses [[CurbStompBattle manage to attack you only a couple of times before their demise]].
* ReasonableAuthorityFigure: The City Hall clerk. Arranges the repairs of BrokenBridge and is helpful in general. Can be even considered a BadassBureaucrat - keeping a functional city government without police and with gangs rampant on the streets is badass in its own way.
* RefugeInAudacity: J.R. telling Geppel "I'm a Colonel. You must salute me". It does make Geppel's tongue slip.
* RelationshipUpgrade: J.R. and Faythe confess of their love towards each other after J.R. saves Faythe in the CollapsingLair. [[spoiler: They are HappilyMarried in the ending.]]
* RescueSex: All four interactive {{OptionalSexualEncounter}}s is with girls J.R. saved from some kind of desperate situation. Donna vehemently denies that she does that ''because'' of the rescue, though.
* RobotGirl: One of the mooks.
* RobotHair: Mechachrome, despite being a robot, has hair and even something resembling a beard.
* RRatedOpening: The game outright warns you before you even get to the main menu that it's going to subject you to nudity and violence. And the very first cutscene after J.R. arrives to Cobra Island has him looking on a nude beach through a telescope.
* SayingTooMuch: Hugo reveals more than he wanted about Tacker in Central Cobra.
** Geppel saying that the only way to get to General Fist's residence is through an underground passage. He promply tries to cover up his mistake and [[IdTellYouButThenIdHaveToKillYou kill J.R. and Faythe]]. This doesn't end well for him.
* ScratchDamage: Surprisingly averted for enemy mooks, who occasionally NoSell some attacks, receiving no damage. Played straight otherwise: if J.R. or Faythe don't dodge attacks, they take damage.
* SeanConneryIsAboutToShootYou: The girl in intro sequence (who, interestingly, [[LadyNotAppearingInThisGame never appears in the game proper]]).
* SequenceBreaking: Before you encounter Dark Knights as challenging minibosses, you can meet them at random on the first floor of General Fist's base.
* SequentialBoss: Kaiser. He's got three distinct appearances with different attacks. Additionally, you have to [[ThePawnsGoFirst fight 10]] EliteMooks [[ThePawnsGoFirst before even reaching him]].
* [[SetAMookToKillAMook Set a Mook to Kill Themselves]]: Magic Spray drives enemies mad and causes them to attack themselves.
* SetSwordsToStun: Tacker and Derek look "just" beaten after their respective [[BossBattle BossBattles]], despite the fact you could shoot them or attack them with bladed weapons.
* SexIsGood: This can be the game's motto.
* SexSlave: The implied fate of the girls that went to Tacker's "modeling agency".
* ShootTheBuilder: Kaiser killed the young men that built his castle in the cemetery. Some of them were even crucified.
* SigilSpam: In addition to swastika, many of Kaiser's mooks have a distinct "XX" logo on them.
* SimpleStaff: Most weapons available to Faythe. Right before the VeryDefinitelyFinalDungeon, she gets a MagicStaff.
* SleepsWithEveryoneButYou: A rare male example in J.R. He gets two mandatory and four optional sex scenes in the game, but refers to possible sex with Faythe [[spoiler: until the very end]] only jokingly and just a couple of times.
* SlippingAMickey: J.R. falls victim to a sleeping pill thief in East Cobra.
* SoleSurvivingScientist: Donna is a mild version of this. The only remaining human scientist in Cobra Pharmacy, without any contact with the outside world, she's still working on neutralizing the FantasticDrug the facility now produces.
* SortingAlgorithmOfEvil
* SoundtrackDissonance: Central, West and East Cobra themes are rather happy and upbeat, despite the situation on the streets.
* Special Kinds of Evil: the first two bosses. Tacker is [[SlaveryIsASpecialKindOfEvil a slaver]], Derek is more or less a [[RapeIsASpecialKindOfEvil rapist]], because his [=BDSM=] antics aren't always SafeSaneAndConsensual.
* {{Squick}}: Faythe's reaction to House of Leather & Chains.
* StandardHeroReward: After J.R. saves Cobra City, the mayor offers him to marry his hot daughter (whom J.R. saved previously). Averted, since [[spoiler: Faythe immediately says that they're already engaged.]]
* STDImmunity: J.R. doesn't use condoms in any sex encounters. Even with prostitutes.
* StormingTheCastle: the final battle takes place in Kaiser's castle.
* StrangerInAFamiliarLand: A lot has changed in Cobra City since J.R. went to school there.
* SwordOfPlotAdvancement: Two of them, both used to break locks - Ax in South Cobra and Gaia's Sword in the Cemetery. Both are usable as weapons by J.R.
* TakeYourTime: Even when Faythe is in real danger at the end of Central Cobra story arc, J.R. can just go about killing Mooks and leveling up.
** Though Rocket Delivery gives you a bonus if you deliver the goods real quick.
* TakingYouWithMe: Attempted by General Fist. The [[ThereIsNoKillLikeOverkill rocket launcher]] proves [[EpicFail too heavy]] for him though.
* TalkToEveryone: If you're stuck on a quest, it's a good idea to go to the local bar and talk to the patrons. Sometimes repeatedly.
* TestedOnHumans: J.R. can drink an experimental substance in Central Cobra that increases his attributes [[TooGoodToBeTrue (and get paid for it, too)]], but is poisonous, and J.R. dies if he can't get the antidote quickly enough. [[spoiler: If you drink the substance the second time, it's NonStandardGameOver.]]
* TheBechdelTest: Passed easily - Melissa and Donna are knowledgeable scientists who act as [[MrExposition Miss Expositions]] for Faythe (and J.R.)
* ThereAreNoPolice: Police don't patrol streets anymore. Halfway into the game, you'll learn [[BrainwashedAndCrazy why]]. Shortly before the final StormingTheCastle, you'll meet its former chief who directs you to the UltimateBlacksmith.
* TheseHandsHaveKilled: Averted, even for Faythe. The mooks may really [[SetSwordsToStun disperse]], but some bosses do actually get killed. J.R. and Faythe seem not to have any problems with this.
* TheUnfought: General Fist. J.R. [[DeathByFallingOver beats him]] in a [[CutsceneBoss cutscene]] after fighting a horde of [[EliteMook Black Knights]].
* ThrivingGhostTown: Despite Kaiser drugging or killing off the majority of young men and women and general chaos on the streets, town hall and other businesses (inculding a construction company able to repair a "ten-storey tall" BrokenBridge in a matter of ''days'') still work as usual.
* {{Tomboy}}: Melissa.
* TooGoodToBeTrue: Accocin, the supposed "miracle cure" for drug addicts.
** Faythe says this verbatim when J.R.'s trying to sign up with Human Resource Bank.
* TookALevelInBadass: Faythe very quickly turns from a quietly living woman who's afraid to go to a neighbouring part of town into an ActionGirl who's as {{Badass}} as J.R.
* TravellingAtTheSpeedOfPlot: Even if you come to Vinny's house right after you rescue him at the beach, he'll say that "he's slept for two days".
* TrespassingHero: Handwaved. J.R. says that the Rocket Delivery cap will give him a legitimate reason to enter any business or private home; nevertheless, nobody (almost) objects when he enters without the cap.
* TyrantTakesTheHelm: Mechachrome at Cobra Pharmacy.
* UltimateBlacksmith: Gaia; his sword is more of [[SwordOfPlotAdvancement plot advancement]] variety though. Also LastOfHisKind, as his son was killed by Kaiser.
* UnderestimatingBadassery: Tacker first sends five of his karate students to take care of J.R. When the plan doesn't work, Tacker nevertheless fights J.R. [[DuelBoss one on one]].
** Kaiser to Donna, of sorts. He [[BreakTheCutie took her research facility, locked her in a basement]] and just left her to her own devices. She managed to fool the guards ''and'' develop an antidote for Kaiser's FantasticDrug in captivity.
* UndergroundMonkey: Many mooks are recycled (or [[PaletteSwap Palette Swapped]]) between the areas.
* UniversalAmmunition: Averted. Two pistols use different bullets.
* UnitsNotToScale: A square on the exploration map is said to be 10 meters long, but buildings are still much BiggerOnTheInside.
* UnresolvedSexualTension: Between J.R. and Faythe for almost the whole game.
* UnusableEnemyEquipment: You can't pick up Armie's pistol, Combat's machine gun or Zamurai's (and Dark Knight's) sword.
* UnusualEuphemism: "Pistol", "Tunnel of love", "bazookas" and more.
* UnusuallyUninterestingSight: There are ''cyborgs'' walking on the streets in East Cobra, and nobody seems to care.
* VillainousCrush: Derek, being DepravedBisexual, shamelessly hits on J.R. before the BossBattle.
* WeBuyAnything: Mostly averted. Only ''one'' shop in the entire game (in East Cobra) buys StarterEquipment clothes. Gun shops don't usually take clothes, armor/item shops don't take weapons.
* WalkItOff: The prime means of healing outside of combat. Though you have to actually ''walk'' to start health regeneration, it won't restore if you're just standing still.
* WelcomeToCorneria: All [=NPC=]s.
* WhereTheHellIsSpringfield: The exact location of the island Cobra City is situated on is never specified: it's "somewhere south of Florida".
* WhipItGood: You can equip Bull Whip as a weapon. One boss who's into S&M also attacks you with a large whip.
* WouldHitAGirl: Some mooks are female, so that's a given.
* YouGottaHaveBlueHair: Surprisingly for an anime game, most characters you interact with in cutscenes and battles avert this (only Steffie and Yvonne play it straight). The girls on erotic photos, though, have a more traditional Technicolor hair.
* YouRemindMeOfX: Gaia says that J.R. reminds him of his son who was killed by Kaiser.
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