[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chuck_rock_cover.PNG]]
[[caption-width-right:350: Most people just sit here on the title screen just to listen to the music.]]
->''"Unga Bunga!"''

A 1991 Platform Game. Developed by Creator/CoreDesign and published by Virgin Games, with Creator/SonyImagesoft publishing the Platform/SuperNintendoEntertainmentSystem and Platform/SegaCD ports.

Chuck is enjoying a pretty swell life, until his long time rival [[PunnyName Gary]] [[Music/GaryGlitter Gritter]] kidnaps his wife, the beautiful Ophelia.

Naturally, Chuck is having none of this, and sets off on a quest through five stages to rescue Ophelia and put Gary in his place. Chuck can fend off foes with his belly, jump kicking them, and of course, picking up and [[{{Pun}} chucking rocks]] at them.

The game was released for various systems. You'd be hard pressed to find a game console or computer during the 16-bit era that ''didn't'' have this game. It even found its way onto some 8-bit computers and consoles.

The game got a sequel, ''Chuck Rock II: Son of Chuck'' released a year later and stars Chuck's son, Chuck Jr., who has to rescue his father from the evil [[PunnyName Brick]] [[Music/TheRollingStonesBand Jagger]]. A third game was promised but never materialised after the studio shifted focus to the ''Franchise/TombRaider'' franchise.
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!!"Chuck Rock" contains examples of:

* AlliterativeName: Gary Gritter, a reference to Music/GaryGlitter.
* ArtisticLicenseMusic: When the band plays the theme on the title screen, Chuck is somehow able to dual track lead guitar by himself and Ophelia can simultaneously play bass or guitar (depending on the version) and keyboards during the keyboard break in the song.
* BigBad: Gary Gritter in the first game, who kidnapped Chuck's Wife Ophelia.
* BigBoosHaunt: The first half of stage 5 takes place in a dinosaur graveyard.
* DamselInDistress: Ophelia Rock.
* DishingOutDirt: Grabbing nearby rocks and throwing them at enemies is just one of the few things Chuck can do to fight enemies.
* ExposedToTheElements: Chuck explores a SlippySlideyIceWorld in nothing but a grass skirt, and isn't affected by it at all. He even swims in the water with no ill effects.
* ExpressiveHealthBar: When swimming, Chuck's head acts as an OxygenMeter, and slowly turns blue when he dips beneath the surface. If his head turns completely blue, he drowns.
* GoKartingWithBowser: On the title screen, Chuck and Ophelia play in a band with Gary and a Dinosaur enemy.
* HailfirePeaks: Each round has a setting usually mixed with another one. As this game takes place in Prehistoria, its a theme mixed with something else.
* HeartsAreHealth: The LifeMeter is measured by a single heart that gets smaller and smaller if damage is taken.
* IHaveYourWife: Gary Gritter has kidnapped Chuck's wife! Are you a bad enough caveman to rescue her?
* LethalLavaLand: Level 2 is an underground area, and has a few lava pits.
* MeaningfulName: Chuck Rock...chucks rocks.
* MercyInvincibility: Chuck is briefly invulnerable after taking a hit.
* OxygenMeter: Chuck's head in the HUD slowly turns blue when you are underwater. When his head turns blue completely, Chuck drowns and you lose a life.
* {{Prehistoria}}: The overall setting of both games.
* ReReleaseSoundtrack: The Sega CD version has tunes not heard in the SNES and Genesis versions.
* {{Slapstick}}: Chuck attacks enemies by belly-bumping them with his massive gut, among other things. The enemies are very goofy and humorous as well.
* StoutStrength: Chuck has quite a gut on him, but he's capable of lifting heavy rocks and tossing them, even ones around the same size as him.
* TapOnTheHead: How Gary kidnaps Ophelia without Chuck immediately becoming aware of it.
* ToiletHumor: In the Amiga Version, be careful walking under a big dinosaur in Level 1, as he literally craps on you.
* UndergroundLevel: Level 2 in the original game, and "The Spooky Cave Ooohhh" in ''Son of Chuck''.
* UnderTheSea: Level 3, where Chuck explores an underground lake.
* TheUnfought: Gary Gritter is never fought. The final boss is a huge dinosaur boxer. The ending screen shows Gary pinned and crushed under said dinosaur.
* WombLevel: Chuck has to explore the innards of a (dying) dinosaur in the second part of Stage 5.


!!"Chuck Rock II: Son Of Chuck" contains examples of:

* AbsurdlySpaciousSewer: ''Son of Chuck'' has "In the Smelly Sewers", where Junior has to travel through a sewer filled with toxic waste.
* AdaptationalWimp / CutsceneIncompetence: In the animated opening to the sequel game Chuck, who'd beaten a dinosaur boxer ten times his size in the original game, is easily overpowered and kidnapped by two of Brick Jagger's goons.
* AmicableAnts: In ''Son of Chuck'''s Butterfly Grove level, Anthony the Ant is a giant ant that Junior can ride over spiky terrain to avoid getting hit.
* BadassInDistress: In ''Son of Chuck'', Chuck Sr. is kidnapped by Brick Jagger, and the goal of the game is for Junior to rescue him.
* BattleInTheRain: In ''Son of Chuck'', Junior fights the first boss in the rain.
* {{BFS}}: In the sequel, Chuck Jr. wields a club bigger than he is.
* BigBad: Brick Jagger, who kidnapped Chuck Sr.
* BlackoutBasement: In ''Son of Chuck'', "The Spooky Cave Ooohhh" takes place in a dark cave, with a light surrounding Junior. You'll most likely have a hard time knowing where to land or be aware of incoming enemies as a result.
* ContrastingSequelProtagonist: The first game starred Chuck, a gutty StoutStrength caveman who was very strong and could beat up enemies on his own. The sequel stars his son Chuck Jr., a FearlessInfant who whacks enemies with a massive club to rescue his dad.
* DeathIsASlapOnTheWrist: In ''Son of Chuck'', when Junior loses all of his health, he gets to continue where he left of at the cost of one life. When he loses his last life, he has to start over from the beginning of the stage at the cost of a continue.
* EternalEngine: The last level in ''Son of Chuck'' is "The Car Factory", which takes place in Brick Jagger's car factory.
* FearlessInfant: In ''Son of Chuck'', Junior single-handedly takes on every bad guy he meets to rescue his father, travelling through terrain such as lava and ice as well.
* FirstTown: The first level of ''Son of Chuck'' is "Stone Age Suburbs", which takes place in a prehistoric town that resembles [[WesternAnimation/TheFlintstones Bedrock]].
* GreenHillZone: Level 1 in the original game, and Butterfly Grove in ''Son of Chuck''.
* LethalLavaLand: "Lively Lava" in ''Son of Chuck''.
* LevelAte: ''Son of Chuck'' has the Fruit Mountain, which has giant fruit slices that serve as platforms.
* MischiefMakingMonkey: In ''Son of Chuck'', the monkey enemies in Butterfly Grove attack Junior by tossing bananas at him.
* RacingMinigame: ''Son of Chuck'' has "The River Race", a bonus stage where Junior races down the river. Pressing the A and C buttons rapidly makes him move. Winning the race earns you a continue.
* RiseToTheChallenge: ''Son of Chuck'' has the Lava Tree. In this stage, Junior has to climb to the top of a tree as it sinks into the lava that engulfs it. When Junior reaches the top, he has to fight an angry baby bird who tries to attack him with molten rocks he extracts from the lava.
* SlippySlideyIceWorld: Level 4 in the original game, and "Snow Problem" in ''Son of Chuck''.
* TreeTrunkTour: "Going Up the Tree" and "Going Down the Tree" in ''Son of Chuck'' both take place inside a hollow tree.
* WaterfrontBossBattle: ''Son of Chuck'' has two examples:
** "Watch Out For Ozric's Tentacles" features Junior floating on a raft as he battles Ozric the Octopus, who lurks in the water below.
** "Sergei the Sea Slug" has Junior fight Sergei above a lake of freezing water. Junior has to attack Sergei without falling into the water, which can be difficult since Sergei will occasionally [[BossArenaUrgency sink the icebergs that Junior floats on]].