''Chocobo's Dungeon'' is a series of three {{roguelike}} games [[GaidenGame spun off]] from the ankle-sprainingly popular Franchise/FinalFantasy series as part of Chunsoft's ''MysteriousDungeon'' (''Fushigi no Dungeon'') franchise. The main character is a Chocobo with only a player-given name, if any. Chocobo adventures through randomly generated dungeons, collecting treasure and saving the world. The games could be considered alternate continuities of each other, as Chocobo meets the same people (including Final Fantasy staples Cid and Mog and a white mage named Shir[o]ma), while living out different stories.

Games in the series:
* ''Chocobo no Fushigina Dungeon'' (released in Japan only, [=PS1=], 1997)
* ''Chocobo's Dungeon 2'' ([=PS1=], 1999)
* ''Final Fantasy Fables: Chocobo's Dungeon'' ({{Wii}}, 2008)

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!!This series provides examples of:

* BadassAdorable: The titular Chocobo, able to single handedly- er, taloned-ly defeat entire swarms of monsters [[spoiler:including [[NamesToRunAwayFromReallyFast the Destroyer]] in ''Fables'']]. Somehow, seeing said Chocobo wear the classic Franchise/FinalFantasy [[ClassAndLevelSystem job]] outfits in ''Fables'' makes him even '''more''' [[RidiculouslyCuteCritter adorable]]. Or {{Badass}}, in the case of the Dark Knight.
* BadassBookworm: The Scholar class in Chocobo's Dungeon. His low-end powers (among them are the ability to fill out the map for a dungeon floor, heal Chocobo a little and restore some Food, or identify every item in his pack) are indispensable for safe exploration in the random dungeons, and his high-end powers (one that doubles the power of potions, and one that doubles the power of spellbooks) can ''wreck'' bosses.
* BadassNormal: Compared to the other jobs in ''Fables'', the Natural Chocobo can be considered this. Whilst other jobs depend on power from various lost memories, the Natural Chocobo can be used throughout the entire game, and does exactly what you expect a large, yellow bird to do- it runs fast, digs, and kicks things to death, [[spoiler:which, again, [[DidYouJustPunchOutCthulhu includes the Destroyer]]]]. And it '''works''' if you've been leveling said job properly.
* BalefulPolymorph: The frog ailment in ''Chocobo's Dungeon 2''.
* BatmanGambit: The Destroyer needs Chocobo to try to save Memoria in order to free himself from [[spoiler:Raffaello's body]].
* BigEater: In ''Fables,'' the bankers are both rather hefty, but the one for item storage is even more so. In order to increase his storage capacity, Chocobo can bring him different fish.
* BlondGuysAreEvil: In Final Fantasy Fables, when [[spoiler:Raffaello]]'s true nature is revealed as the BigBad, he becomes blond, in addition to everything else.
* BreakTheCutie: Shirma in "Fables". When [[spoiler: Croma is revealed to be Shirma's sister, then proceeds to get herself supposedly killed by the Destroyer. However, she is kept safe by Raffaello inside the Destroyer.]]
** More so when you find out that [[spoiler: the Destroyer killed Shirma's parents.]]
** Actually, anybody in Lostime that can be considered a cutie, considering the citizens [[spoiler: witnessed the Destroyer obliterate the town overnight.]]
* BonusBoss: Leviathan.
* BonusDungeon
* BreakableWeapons: At least in the second game.
* CharacterLevel
* CheckPoint
* TheComputerIsACheatingBastard: Inverted in Chocobo's Dungeon 2. When you are invisible, no enemies except for bosses can detect you; however, if they become invisible, you can still target them with magic. Some magic spells (such as Ultima) can hit outside the player's vision range, though there has to be one enemy within targeting range to use them. Whenever the player character is morphed into a monster, either by Morph Tonics or a certain trap, they can use both a standard technique and one of the monster's special techniques. Said special techniques often take 2 or more turns when a monster uses them, but only one turn for the player character.
* ContinuingIsPainful: Especially in ''Chocobo's Dungeon 2'', where you lose everything you own.
* ElementalTiers: In ''Final Fantasy Fables'', the elemental talons and saddles (weapons and armor, respectively) feature a gradual progression of values for base strength and upgrade limit. The sequence is Fire < Water < Thunder < Ice < Earth.
* EmbeddedPrecursor: Pop-up duels in ''Final Fantasy Fables'', which previously appeared in ''Chocobo Tales'' on the NintendoDS.
* EnemyScan: The Libra spell.
* FakeTrap: They don't always go off, and some are beneficial.
* FireIceLightning
* FishingMinigame
* ForDoomTheBellTolls: In ''Final Fantasy Fables: Chocobo's Dungeon'', the tolling of the Bell of Oblivion signifies that one person within earshot will [[LaserGuidedAmnesia lose very important memories.]]
* FromNobodyToNightmare: In ''Chocobo's Dungeon 2'', [[spoiler:a random Kuz you encounter at the beginning of the game eventually "grows up" to be the game's BigBad]].
* GoodWingsEvilWings: [[spoiler:Raffaello]] changes from white angel wings to black "fallen" angel wings in the turning point of the game.
* GuestStarPartyMember: many in ''Chocobo's Dungeon 2'', including Shirma and Cid.
* GuideDangIt: Over a quarter of the "romantic phrases" in ''Fables'' must be discovered outside the game. The manual claims they're on the official website, which appears to be only partially finished.
** In the second game, getting all the feathers in the most efficient manner requires breaking equipment at different levels. Determining which levels will get you the right feathers is best done by finding a guide. Additionally, the Spin-Kick Claws and Ribbon Saddle can only be obtained through crafting in a certain way (the former is especially bad because it's not intuitive at all).
* HypocriticalHumor: Dungeon Hero X says that you're not allowed to use Teleport when fighting him, even though he himself uses Teleport in battle.
* InfantImmortality: In ''Final Fantasy Fables'', you follow an infant into a monster-infested dungeon, and he's always fine when you reach the last level. This is justified because [[spoiler:Rafaello may well be a demigod]].
* InfinityPlusOneSword: The best Claws and Saddle in the second game are the Titan set. They can reach +99 with a base power of 40, and are extremely durable. They are also only available in the post-story game, and have to be crafted by getting the essence of a difficult boss, which means acquiring them may end up being more trouble than they're worth.
* InterfaceScrew: The "Confuse" status makes you move/attack in random directions. Part of the "Blind" effect is disabling the mini-map.
** In ''Fables'', the "Halt" status occasionally conflicts with the controls to pivot in place without using up turns, resulting in cheap hits if you're surrounded by enemies.
* ItemCrafting: Fusing weapons, which gets [[GameBreaker game breaking]] in ''Final Fantasy Fables.'' For example, you could craft together a pair of talons that inflict sleep, blind and poison, boost your attack, and hit three squares, and a saddle that defends against the same ailments, several elements, and gives Chocobo permanent stealth. All with a ridiculous number of pluses and an innate "cannot be rusted" effect that doesn't take up an effect slot, of course.
* KissOfDistraction: Enemies can cause a "confusion" status effect by kissing you.
* LaserGuidedAmnesia: Well, bell-guided.
* LevelDrain: Level down seeds, traps, and vampire monster attacks in the second game.
* LivingStatue: Titan in ''Chocobo's Dungeon 2''.
* MemoryGambit: The entire town of Lostime in ''Final Fantasy Fables.''
* MoneyForNothing
* NighInvulnerable: The shopkeepers, should you attack them, take only 1 damage from ''everything'' unless you abuse some equipment quirks.
* NintendoHard
* NoExportForYou: The first game.
* NoGearLevel: In ''Final Fantasy Fables'', all of the special dungeons prevent you from bringing in items including gear from outside; upon entering, your inventory is put into your storage (if there isn't enough room in storage, you can't enter). Upon leaving the dungeon you get to keep everything you found inside and can go to storage to retrieve your former gear as well.
* NoNameGiven: The main chocobo doesn't get a name, but others of his species do.
* OneHitPointWonder: Certain dungeons in ''Final Fantasy Fables'' reduce you to 1 HP.
* PaperThinDisguise: The only person fooled by Dungeon Hero X's disguises is himself.
* PerpetualMolt: [[spoiler:Raffaello]].
* PlayableEpilogue
* PoisonMushroom: Various cursed pieces of equipment.
* RidiculouslyCuteCritter
* ShopliftAndDie: In ''Chocobo's Dungeon 2'', TheGrimReaper will attack if you steal from a shop.
** In ''Final Fantasy Fables'', trying to steal a super-rare item from the Moogle Shop gets you attacked by [[PaperThinDisguise Dungeon Hero X]]. Notable for the fact that either winning this battle or using clever tactics [[spoiler:(casting Sleep on him, using the White Mage Teleport ability, or simply outmaneuvering him)]] is the only way to get Thief's Memories.
* SlasherSmile: [[spoiler:Raffaello]] begins sporting these all the time once his true nature is revealed.
* StalkedByTheBell: ''Bad things'' happen if you stay on a dungeon floor for too long...
* StandardStatusEffects
* SummonMagic
* TemptingFate: The Destroyer, after a clash with Croma, basically tells her that she'll need ''much'' more than Firaga and Thundaga to defeat him... as a Meteor spell starts screaming down in the background. [[spoiler:It still doesn't hurt him, though]].
* TooAwesomeToUse: In the second game, as your weapons and armor are breakable, the better ones can quickly become this if you don't have any Repair Cards.
* TrialAndErrorGameplay: One of the side dungeons in ''Fables'', [[spoiler:Volg's Memories]] is a series of boss fights with breaks to switch jobs and restore your HP/SP. However, you don't know what the bosses are the first time around, and you can't bring along any inventory items, so you just guess which job to use and retry when you get it wrong. The character dialog between the first few floors seems to lampshade the scenario.
--> Everyone makes mistakes.
* UnidentifiedItems: ''Final Fantasy Fables: Chocobo's Dungeon'' has talons and saddles (read: weapons and armor) that may harbor curses or stat bonuses, while collars, food, and flasks have generic descriptors until identified. Appraisal Glasses and Scholar's Glasses are consumable items for identifying one or all unknown items Chocobo is carrying, respectively. The Scholar job has the Appraise ability to analyze all items as well. Finally, wearing the Appraiser's Collar lets Chocobo automatically identify items as he picks them up.
** Chocobo's Dungeon 2 also had unidentified items. An Identify Card let you verify one item, a Verify Card identified ''all'' of them, and an Amnesia Card made you ''forget'' all of them.
* UniversalPoison: To the point where, in ''Fables'', Chocobo always takes 1 point of damage per turn and almost all enemies always take 10. Doesn't matter what level Chocobo is or who the enemy is (except elementals, which take only 1 as with most attacks, and a few others, who only take 8 or 6 or something).
* WhiteMagic: Shirma specializes in it.
* WizardNeedsFoodBadly: A food meter requires you to keep Chocobo fed with Gysahl Greens. Different jobs get hungrier at different rates, and some equipment effects can further alter this. ''Fables'' has a dungeon with a special rule of "permanently at 0% food", so it's like battling a persistent Poison effect.
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