Part of the ''[[VideoGame/WorldOfMana Mana]]'' series, released for the Nintendo DS in 2006.

The story takes place when the [[WorldTree Mana Tree]] was newly created (making it the [[{{Prequel}} chronologically earliest game]] at the time of its release). After a crack appears in it, the nearby temple suddenly becomes infested with monsters. [[AllUpToYou After the player character clears out the temple]], they return to find that mysterious pillars of light have appeared in numerous different lands...

Like other games in the ''Mana'' series, it uses an action RPG formula. It uses a [[ThreeQuartersView top down perspective]] similar to the 2D ''Franchise/TheLegendOfZelda'' games, but with a heavier emphasis on combat, and a more defined system of giving you quests and sidequests. More RPG than Action if you will.

It's also a very divisive game. It's not as overtly reviled as ''VideoGame/DawnOfMana'' or ''VideoGame/HeroesOfMana'', but many find the gameplay repetitive and boring. Basically, it's ''VideoGame/ShiningSoul'', set in the ''World of Mana''.
!!This Game provides examples of:
* AdultsAreUseless: "The ancient stone has cracked and a beam of light has engulfed the holy tower, where a village girl just went to pray! We have to go rescue her right now! What, you want to go? I don't know, you're just a kid, but...okay. We'll be right behind you. (cue peaceful music) Before you go, want to practice swinging your sword around? You should pay the marketplace next door a visit so you can find out what all of your stats are for, what all the different colors of gem do, learn about each Elemental's attack and assist spell, and the varieties of chests, pots, and obstacles you'll find in dungeons. Did you know that a couple of shops are opening here? They can tell you all about the things they sell. By the way, remember when I told you we'd be right behind you? What I meant is that we'll be hanging out in this house the entire time you're gone."
* TheBladeAlwaysLandsPointyEndIn: In the opening sequence.
* CheckpointStarvation: You get the option to equip new gear, manage your gems, and save after defeating four levels of a dungeon. Considering how many HitPoints the DamageSponge Mooks possess, and their sheer quantity, coupled with the frequency in which your goal for the level involves killing all enemies, it can take upwards of half an hour between checkpoints.
* ChestMonster: [[StuffBlowingUp Exploding]] ones.
* ContinuityNod: The "Benevodons" are actually the God-Beasts from ''VideoGame/SeikenDensetsu3'' in their normal non-rampaging states. they even have the same names.
* DiscOneFinalBoss: So, you beat the [[spoiler:Mana Storm, the Mana Surge is stopped]], so that's it, right? '''Wrong!'''
** Okay, but now you beat the [[spoiler:Mana Lord]], so that's ''gotta'' be the end! Well, it isn't.
* DropTheHammer: One of the four weapon types, and Wanderer's [[WeaponOfChoice Weapon of Choice]].
* DumbMuscle: Wanderer
* EpicFlail: One of the four weapon types, and Poppen's [[WeaponOfChoice Weapon of Choice]]
%% * FragileSpeedster: Tamber
* FusionDance: Forced on the Benevodons/God-Beasts by the [[spoiler:Mana Lord]].
** [[PlayingWithFire Xan Bie]] and [[BlowYouAway Dangaard]] become Xangar.
** [[LightEmUp Lightgazer]] and [[GreenThumb Mispolm]] become Galem.
** [[CastingAShadow Zable Fahr]] and [[{{Lunacy}} Dolan]] become Thaydol.
** [[DishingOutDirt Land Umber]] and [[MakingASplash Fiegmund]] become Landmund.
* GlobalAirship: Flammie, as always, and you get her surprisingly early for a ''VideoGame/WorldOfMana'' game. This is mostly due to the world map being a glorified list of dungeons for you to enter, making the existence of a GlobalAirship at all a narrative device as opposed to a game design decision.
* IcePalace: The Ice Citadel of Lorimar
* InterfaceSpoiler: Even before clearing the first dungeon, you can see that you have room for four separate weapon types and room for a gem grid four times larger than what you start with.
* ItemCrafting: The gems
* JackOfAllStats: Ferrik and Tamber, though they do lean more towards physical and magical damage, respectively.
* Creator/KenjiIto: Composed part of the music.
* KidHero: Ferrik, Poppen, and Tamber.
* LimitBreak: The Fury meter.
%%* MightyGlacier: Wanderer
* PinballProjectile: Any enemy hit by the hammer will be knocked back, and into nearby walls, taking damage with each hit. If that enemy hits another enemy, they both go flying. If a pinball enemy hits the player character, you become the projectile. Given how many other objects you need to hit with the hammer, it's a toss up whether you save time switching weapons every few seconds, or just spending half of your time as a pinball.
* ShiftingSandLand: The Fiery Sands of Jadd.
* SpikesOfDoom
* SquishyWizard: Poppen.
* StationaryBoss
* SuperDickery: The opening scrawl says, how this is the story of the one time, the Sword of Mana was used against Mana.
* SwordOfPlotAdvancement: Acquired at the end of the ''first'' dungeon. For some reason, nobody thinks it'd be a good idea, to use the peerless holy sword to attack monsters with.
** At least until the end of the Ice Citadel where, after defeating the last of the malevodons, the player character [[spoiler: attempts to use it to attack the Mana Lord, only to have the Sword of Mana turn on them, wound them, and enter his hands, due to the increasing power of the Mana Surge, overpowering the blade's own will.]]
* YouGottaHaveBlueHair