[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/CelticTales_5164.jpg]]

->''Hear me Kings of Eire! Cowering on your thrones!\\
Hear me Queens of Eire! Cringing in your rooms!\\
Hera me Champions of Eire! Crying in your drink!\\
The mere sound of my name strikes fear into all!\\
[[NamestoRunAwayFromReallyFast Bone Crusher! Battle Master! Blade Breaker!]]\\
[[TitleDrop The Balor of the Evil Eye!]]\\
The island of Eire is mine now!\\
There is nothing - no one who can stop me!\\
[[ResistanceIsFutile Defiance means death!]]''
--> '''Fomor Chief Balor''', game intro

A long time ago, the proud people of the island of Eire lived peacefully under the watchful eyes of goddess Danu.

But one day, Eire was invaded by fomors, conquering the island, scattering the tribes, razing everything in their way, all under the evil eye of their leader, Balor.

By Goddess Danu's request, your task is to unite the tribes, become their High Ruler and free Eire by killing Balor and banishing his fomor devils back to the underworld from which they came from.

Made in 1995 by {{Creator/Koei}} as part of their Imagination series, ''Celtic Tales: Balor of the Evil Eye'' (''Celtic Crusade'' in Japan) is a TurnBasedStrategy with RPGElements set on Ireland during the times of CelticMythology.

Available on [[http://www.abandonia.com/en/games/367/Celtic+Tales+-+Balor+of+the+Evil+Eye.html Abandonia]], though some of the sound files are missing.

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!!Trope №.XX ordering...
* AlternativeCalendar: Has an extra winter month.
* BadassBoast: A lot of these are thrown around.
* BadassNormal: High level Warriors.
* BarbarianTribe: The Fomors.
* BlowYouAway: A Bard combat spell, which has a chance of moving the enemy around the map.
* CelticMythology[=/=]{{Mabinogion}}
* TheClan
* CombatByChampion
* DeadlyGaze: Balor's evil eye, which can dish out serious damage in combat and reduce the whole provinces into wasteland in the cutscenes.
* {{Druid}}[=/=]SpoonyBard: The casters.
* ElementalMagic: Bards use Air and Fire while Druids use Earth and Water, though in most cases the elements act more like a fuel to spells instead of direct manifestations.
* FinalBattle: After uniting Eire and pushing back the initial Fomor invasion, you then get to fight on Balor's turf, the Tory Island.
* FinalDeath: There is a small, but present chance that upon defeating the champion, instead of capturing, he/she will die.
* {{Fireball}}: The Orb of Lava spell.
* FogOfWar: A weather effect which obscures all units expect the currently selected one and the ones sorrounding him/her.
* FunctionalMagic: A mix Device Magic (Runes) and Force Magic (Mana).
* GeoEffects: Terrain and Weather during combat.
* GodInHumanForm: The Player's rulers.
* IShallTauntYou
* IsometricProjection
* KillItWithFire: Various fire related spells
* KillItWithWater: A Flood spell, which creates a localized block of water to drown the enemy.
* LadyOfWar
* MagicKnight: One spells alows the caster to fight like a warrior.
* RapePillageAndBurn: The Fomor raids.
* SetAMookToKillAMook: The Druid can cast a spell that makes the soldiers under the enemy champion's command to fight each other. The druid has to be right next to them though.
* StatusBuff: Various spells.
* ThunderboltsAndLightning: A Druid combat spell.
* VancianMagic: The Runes are the variant of this, as they can break and won't be replaced until a month later.
* WhenTreesAttack: A Druid spell that immobilize the enemy that passes through the forest.
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''May Danu bless us all...''