[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/portraitofruin_3104.jpg]]

The year is 1944. UsefulNotes/WorldWarII is in full effect; death is common and souls are restless. It is therefore unsurprising that Dracula's castle has revealed itself at this time.

Enter Jonathan Morris, vampire hunter and son of John Morris of ''VideoGame/CastlevaniaBloodlines'' fame. At his side, Charlotte Aulin, his childhood friend and a talented witch, [[JustAKid especially for her age]]. With these two working together, Dracula may not stand a chance.

There's just one thing. Dracula's not around.

A new vampire has taken control of this castle: a MadArtist by the name of Brauner. And things are different under his rule. The castle keep is unassailable; it is blocked by magic produced by a large number of magical paintings positioned around the castle. Brauner is almost impossible to find, and the main evidence of his presence is the occasional appearance of his twin vampire daughters. A mysterious ghost has been spotted, and he seems to be completely immune to Brauner's influence. And not even Death is happy with this sequence of events. (No, wait, make that "Death's ''especially'' unhappy with this sequence of events".)

And to top it all off, Jonathan can't even use his whip correctly.

''Castlevania: Portrait of Ruin'' is a NintendoDS game released in 2006 to coincide with the 20th anniversary of the ''Franchise/{{Castlevania}}'' series. It boasts a two-character tag system that allows the two characters to work together frequently, an experience-based subweapon system for Jonathan and casting time-based magic system for Charlotte, and a number of non-castle venues accessible via the various portraits. Extra characters and level limits extend the replay value, including one mode controlled entirely with the touchscreen.

Feedback has been largely positive, despite the frequent criticism of the game's anime-based artwork and design, as well as the uncreative second half of the game ([[VideoGame/CastlevaniaSymphonyoftheNight a run through 4 levels that are largely simple alterations of previous ones]]). And the glitches.
----
!! ''Portrait Of Ruin'' provides examples of:

* ActingForTwo: MarikoSuzuki provides the twins', Stella and Loretta, voices.
* AdamSmithHatesYourGuts: Vincent is ''incredibly'' ungrateful for Charlotte rescuing him from vampirism. About the only thing that changes is his dialogue in the ending, he doesn't have the courtesy to reduce his prices for items.
* AmericanKirbyIsHardcore: Interestingly, Eric [[spoiler:AKA Wind]] looks closer to how he did in the US version of ''Bloodlines'' than the original and PAL ones ([[http://www.castlevaniadungeon.net/Games/cvbforeign.html see here]] [[spoiler:[[http://images3.wikia.nocookie.net/castlevania/images/2/23/Wind_from_Website.JPG and here]]]]). This is probably the result of him being 27 years older in ''Portrait of Ruin.''
* AndNowForSomethingCompletelyDifferent: The basic exploratory nature of the {{Metroidvania}} titles remains the same, except that now you can enter paintings with their own mini-world levels in them. Some of the paintings depict settings that just don't normally occur in Castlevania, such as a massive underground pyramid full of Egyptian mummies, a twisted war-torn carnival of the damned, or an early 20th Century European city.
* AnotherSideAnotherStory: After the main game, the Sister's story ends the only way it could end.
* ArtAttacker: Brauner. When you fight him, he paints on an easel with blood, making a pattern on the screen that damages you when you touch it. He also uses ArtInitiatesLife to summon monsters by painting them.
* BarrierChangeBoss: Death is one in this game. His cloak will change from the standard black (in which he's weak to Light-based attacks) to [[LightIsNotGood white]] (he's now resistant to Light and weak to Darkness) and back again throughout the battle.
* BarSlide: The Skull Bartender enemy does this as its attack.
* BashBrothers: Charlotte and Jonathan, [[SiblingTeam Stella and Loretta]], [[spoiler:Death and Dracula.]]
* BeethovenWasAnAlienSpy: The vampire Brauner is the one and only Victor Brauner, a Jewish Romanian surrealist artist.
* BewitchedAmphibians: Charlotte learns how to turn herself and Jonathan into toads. This is required to progress and is also the first step to reaching the true ending.
* BittersweetEnding: The true ending, in which [[spoiler:Dracula is defeated and Stella and Loretta are free of the curse, but Eric's spirit must pass on]].
* BlackMagicianGirl: Charlotte and Loretta.
* BloodyMurder: [[strike:"The Art of Blood!"]] [[{{Engrish}} "Blood Art Technique!"]]
* BonusBoss: Whip's Memory, which takes the form of [[spoiler:[[VideoGame/CastlevaniaRondoOfBlood Richter]] [[VideoGame/CastlevaniaSymphonyOfTheNight Belmont]]]] and serves as the training needed to unlock [[spoiler:the Vampire Killer's [[InfinityPlusOneSword true power]]]]. The BonusDungeon is also full of them.
* BoobsOfSteel: Stella has the biggest boobs of the game, and she's also the strongest female character (and the only female in the storyline who uses physical attacks a lot).
* BrainwashedAndCrazy: [[spoiler:Stella and Loretta]].
* ButNowIMustGo: [[spoiler:Eric]]
* CanonDiscontinuity: This game's pre-order bonuses removed ''VideoGame/CastlevaniaCircleOfTheMoon'' and the N64 titles from this status (while preserving ''Legends's'' status as this).
* CannotSpitItOut: You know, John, you could've saved your kid a lot of angst [[spoiler:if you just told him about the drawbacks of the whip right off the bat instead of keeping him LockedOutOfTheLoop.]]
* CerebusRetcon: The Vampire Killer is, and always has been, an ArtifactOfDoom that drains the life of those who wield it, at least if one is not a Belmont.
* ChestMonster: They can't fool anybody, because in this game, unlike ''[[VideoGame/CastlevaniaChroniclesOfSorrow Dawn of Sorrow]]'', there are ''no regular chests'', just those mimics.
* CircusOfFear: Two of the levels are ([[AlienGeometries literally]]) twisted war-torn circus wastelands. It makes some sense thanks to the time period the game's set in.
* CombinationAttack: Lots of them. Both Jonathan/Charlotte and Stella/Loretta have some potent ones. And that's without mentioning [[spoiler:the final battle against Dracula and Death]].
* {{Comedy}}: Quite a lot, if you observe...
* TheComicallySerious: Every time during a dialogue, Jonathan's facial display doesn't seem so comic even in FunnyMoments.
* ContinuityNod: Many parts of the "Great Staircase" area, such as stair rooms with the hill guards or the staircases with the skeleton gunmen, are quite recognizable to anyone who has played ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** Once considered a GaidenGame for not starring a Belmont, Portrait ties ''VideoGame/CastlevaniaBloodlines'' into the main continuity. It also clears up the identity of a [[VideoGame/CastlevaniaSymphonyOfTheNight certain spear]] that got LostInTranslation.
** Also, in the Nest of Evil, almost all of the bosses are from DawnOfSorrow, but there are a couple which are instead from ''VideoGame/CastlevaniaSymphonyOfTheNight''.
** The music leading to [[spoiler:Dracula's throne]] is the music for the approach to Dracula's throne in ''VideoGame/CastlevaniaIIIDraculasCurse''.
* CuteWitch: Charlotte, but [[JustAKid she doesn't like to be identified as such]]. Loretta may count too, as an evil version, though. And the mook witches.
** Charlotte comes off as an actual MagicalGirl thanks to her clothing, while Loretta can be seen as a DarkMagicalGirl.
* DaddysLittleVillain: Played with. Stella and Loretta act independently of Brauner to attack the heroes, despite him insisting they stay somewhere safe. [[spoiler:They're also BrainwashedAndCrazy and not really his daughters.]]
* DarkActionGirl: Stella
* DiscOneNuke: The Nintendo WFC shop mode allows you to obtain powerful equipment (such as the Rose Stem Whip) much sooner than you'd get them offline. Ditto for local wireless shop mode, if you happen to know someone who also has the game is further along in their save file than you.
** Likewise the Shuriken subweapon, which is one of the best skills in the game. It can easily be bought before the first portrait, and mastered before the second one is finished.
** There's quite a few, actually, in addition to the Shuriken and Ice Needles mentioned above.
** The humble Long Spear. A weapon as strong as the fully-powered Vampire Killer (ignoring the other benefits the whip has), but it's the common drop of the Armor Knight, which you can meet in large quantities as early as the second portrait! It will probably last you until you get the True Vampire Killer.
** The Heaven's Sword, which you can get in the 3rd portrait. It has great range and can hit multiple times, not to mention that a jump-cancelling technique allows you to spam them really easily. You can easily laugh your way through the first fight with Stella with this weapon.
** The Medusa Whip, also found as early as the 3rd portrait. Mediocre in terms of pure attack power, but anything weak to Earth will be petrified with a hit from this (with any hits afterwards doing double damage), making a lot of nasty enemies later on trivial.
* DistractedByTheSexy: [[TheVamp Astarte]], one of the female bosses, can charm Jonathan (and Richter in extra mode) to her side. [[HopelessSuitor Zacchino]], one of the male demons can be charmed by Charlotte.
* DistressedDamsel: Stella and Loretta turn out to be two.
* DualBoss: In a series first, [[spoiler:Death and Dracula fight together for the FinalBoss battle]] and prior to that, Stella and Loretta.
** There's also the ''[[VideoGame/CastlevaniaIIIDraculasCurse Dracula's Curse]]'' protagonists (minus Alucard) who, much like their appearance in ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'', show up as bosses, though here it's in the [[BonusDungeon optional Nest of Evil area]]. With all of them attacking at once, that makes this a TRIO boss.
** Also in Nest of Evil, the first room on one of the lower floors has two of the Frankenstein's monsters you fight in Dark Academy.
* DuelBoss: The Whips Memory, AKA [[spoiler:Richter Belmont]].
* ElegantGothicLolita: The vampire twins, each with heterochromia.
* EmotionlessGirl: Loretta
* {{Expy}}: The Lecarde sisters are [[RozenMaiden Suiseiseki and Souseiseki]]. [[SiblingYinYang Same dispositions/demeanors]], [[ElegantGothicLolita same style wardrobe]], same heterochromatic configurations, same associated weapon themes (except they exchanged, and the water is frozen).
* FourIsDeath: Death himself has [[FridgeBrilliance 4444 HP]], which has been a trend for him throughout the {{Metroidvania}} titles.
* GameBreakingBug: Aside from the occasional freeze glitches, there's a glitch that makes the game UnwinnableByMistake if you skip the dialogue after you battle Death.
* GameplayAndStorySegregation: Averted with the Sanctuary spell, which is described as curing all abnormal status conditions of anyone within range. This would make it a useful spell to keep handy, but [[AwesomeButImpractical it has a long casting time and an obscene MP cost]]. Once you have it, your only other hint that it's the way you [[spoiler:cure the twins of their vampirism]] is when Charlotte mentions that she might be able to help now. And, as part of the aversion, you now have to pull the spell off in the middle of a boss fight.
** Which isn't that hard if you found two of Jonathan's [[UselessUsefulSpell Useless Useful Subweapons]], one of which makes all enemy's attacks target him instead of Charlotte, and the other greatly increases his defenses while making him unable to move or attack.
** To a lesser extent, the Vampire killer. The story makes a big deal as to how the whip's power is important, but unlocking its power is entirely optional and has no effect on the ending, although unlocking it at some point is required to unlock the Richter and Maria Renard extra mode.
* HighCollarOfDoom: Brauner
* [[spoiler:[[HijackedByGanon Hijacked By Dracula]]: The only reason that this comes as a surprise at all is because Dracula's explicitly mentioned as being absent at the start of the game. The end of the game makes it clear that he was never ''absent'', just suppressed by Brauner.]]
* HockeyMaskAndChainsaw
* HolyHandGrenade: The Holy Water, Cross, and Bible are still this trope, along with several spells, and the unlocked Vampire Killer.
* {{Homage}}: The Lecarde sisters, as mentioned previously. Neither of them [[VerbalTic says]] "[[MemeticMutation Desu]]", though. That would be [[TheGrimReaper a different character altogether]].
* AnIcePerson: Loretta specializes in Ice magic. [[spoiler:While her method of attack is indeed ice-elemental in Sisters mode, you don't get access to either of the sisters' boss form attacks]].
* ILetYouWin: Death claims to have held back. If so, that [[OneHitKill "I see your death" attack]] of his may have been a bit over the top.
* JustAKid: RunningGag with Charlotte (16) who doesn't like being treated like a child.
** It should be noted [[spoiler:that once cured with the Sanctuary spell, Stella refers to Charlotte as Miss Charlotte, most likely in gratitude of being cured. Charlotte doesn't mind]].
* LagCancel: The backdash and land cancel still exist from previous games. Many of the subweapons can get a crazy rate of fire.
* LargeHam: Brauner, particularly in [[spoiler:his boss battle.]]
-->'''Brauner''': ''BLOOD-ART TECHNIQUE! A PAINTING OF THE '''SOUL!!''' I'LL MAKE '''YOU''' MY '''MASTERPIECE!!!''' '' '''''[[PunctuatedForEmphasis THIS...]]''''' ''[[PunctuatedForEmphasis IS]]'' '''''[[PunctuatedForEmphasis ART]]!!!!!'''''
* LastDiscMagic: The Greatest Five Dual Crush, [[spoiler:which summons, in order, Richter, Leon, Trevor, Juste, and Simon Belmont. Trevor and Simon would also appear in their original NES sprites once in a while.]]
* LethalJokeItem: The cream pie, once mastered. [[spoiler:It is very effective against the Whip's Memory (Richter Belmont) once mastered, as it does Dark damage, his elemental weakness, as well as being easy on the MP (allowing for spamming) and decent range.]]
* LighterAndSofter: Significantly so compared to most of the other Castlevania games in spite of being set during the disastrous second World War, if you give it an observation.
** Especially when compared to ''VideoGame/CastlevaniaSymphonyOfTheNight'', the first Metroidvania. Note that Alucard is a loner all the way through that game, while in this game Jonathan and Charlotte are trusted partners all the way through.
* LineOfSightName: The ghost who helps Jonathan and Charlotte seemingly has no name ([[spoiler:until he turns out to be Eric Lecarde]]), but names himself after the first thing that comes to mind. In this case, blowing Wind.
* LooksLikeOrlok: Brauner fits this vampire design, despite his dignity, formal attire, and [[HighClassGlass monocle]].
* LoveMakesYouEvil: Brauner was driven to evil when his daughters were killed in UsefulNotes/WorldWarI.
** The boss Astarte can seduce Jonathan to her side, resulting in the player ending as Charlotte and poor, deluded Jonathan attacking her relentlessly. 'Tis best to die at that point and start the battle anew... [[TheDevTeamThinksOfEverything Although doing so robs you of some funny party conversations after (and during!) the fight]].
* ManaShield: When your partner takes damage, it goes to MP. If you run out of MP this way, your partner goes [[PartyInMyPocket back to your pocket]]. [[spoiler:An equippable item allows you to set it back to HP.]]
* NiceJobBreakingItHero: [[spoiler:After Jonathan and Charlotte defeat Brauner, Death comes in and finishes him off, revealing that the last obstacle to Dracula's resurrection has been removed]]. 100% subverted if you actually [[spoiler:defeat Stella and Loretta. Jonathan curses himself for defeating them]], but before he can go in for the kill, [[spoiler:Brauner]] comes in to stop him (while begging on his knees, no less) to give a short speech about how [[spoiler:he and his "daughters" are related not by blood but by souls]]. He then leaves via teleport, to Jonathan's surprise, leaving the duo to escape while the castle crumbles. Now what does this have to do with the plot, you ask? Well, remember how [[spoiler:Death points out how Brauner was the last thing standing in the way between him and reviving Dracula? Well, since you made him leave and the castle is in shambles, Death's little gambit took a turn for the worse]]. You can just imagine him giving himself a facepalm for that litle miscalculation.
* NiceJobFixingItVillain: [[spoiler:Brauner made two grievous errors: First, he didn't keep Stella and Loretta on a tight enough leash and second, if he had to brainwash them, then he should not have allowed them to enter his headquarters.]] See NiceJobBreakingItHero above for an even better example.
* NonLethalKO: Getting reduced to 0 HP by the [[spoiler:[[BonusBoss Whip's Memory/Richter Belmont]]]] will simply [[spoiler:boot you back to the castle's dining room with all HP and MP intact instead of causing a GameOver. Any items you use during the fight will not be restored.]]
* NotCompletelyUseless: Sanctuary and Undead Killer. The former takes a long time to cast and the other does relatively little damage, but the former is required to get to the endgame, and both can render [[GoddamnedBats the Red Skeletons and Red Armours]] DeaderThanDead.
** Undead Killer is also arguably the second best whip to the fully powered Vampire Killer, being mostly similar but downgraded in power and with the aforementioned Red Skeleton and Red Armour killing ability.
* OneeSama: Loretta calls Stella this in the Japanese version, either using "[[FirstNameBasis Stella]]" or "Sister" in the English version.
* PantyShot: Persephone's vacuum+Charlotte=Fun. Actually, Charlotte gets a lot, start with her crouch pose and work your way up from there.
** You can get even by casting Tempest near the said enemies to blow up their skirts in turn.
* [[PartyInMyPocket Partner In My Pocket]]: Apparently, this isn't just visual shorthand. Go stand next to Vincent, put away your partner and hold Up for a while. Likely related to how [[CastlevaniaIIIDraculasCurse Trevor]] does it.
* PersonalEffectsReveal: After the first fight with Stella, you obtain a locket that reveals that [[spoiler:she and Loretta are Wind/Eric's daughters]].
* PimpedOutDress: The vampire sisters wear fancy dresses. Charlotte gets several as armor, although they don't show up on her sprites.
* PinkMeansFeminine: Stella's dress is this with some blue.
* PinkGirlBlueBoy: Inverted, Jonathan's outfit and menu options are red/pink, while Charlotte's outfit ([[PantyShot including her underwear]]) and menu items are blue.
* PluckyComicRelief: The monk-turned-shopkeeper Vincent Dorin tries to fill this role. Let's put it this way: he is bitten by a vampire and slowly succumbs to a similar fate, and it is ''played for laughs''.
* PortalPicture: Each portrait leads to a different world.
* PostEndGameContent: Depending on the ending you may get more or less, but [[AnotherSideAnotherStory Sisters]] and Richter modes are this, as well as BossRush.
* PunctuatedForEmphasis: Brauner, when he [[spoiler:does his turn-into-a-portrait-and-attempt-to-ram-into-you attack]].
* PreviousPlayerCharacterCameo: Whip's Memory is Richter. In the Nest of Evil, you fight copies of [[spoiler:[[VideoGame/CastlevaniaIII Trevor,]] [[EvilKnockoff Grant]], [[VideoGame/CastlevaniaSymphonyOfTheNight and Sypha]]]]. Also, the Greatest Five Dual Crash.
* PurpleIsPowerful: Brauner wears a purple suit. Death's robe is also purple shaded.
* PuzzleBoss: The Dullahan does massive damage (4 hits and you are dead) to your level 7 or so characters with their minimal equipment, and it is unrealistic to dodge EVERYTHING he throws. The solution? [[spoiler:He'll never use his most damaging attack if you focus your attacks on his head.]]
** Alternatively, one may appreciate the [[WakeUpCallBoss wake up call]] and start noticing that this boss, like every other in the game, telegraphs every single major attack.
* RandomDrop: Money, spells and subweapons can be got from the corpses (or, seeing they're undead, "recorpses") of your enemies.
** RareRandomDrop: have fun getting the drop from the Peeping Eye, an object that lets you see breakable walls. It starts at 0.69% of chance. Be ready to get Luck boosting items if you want it.
* RedIsHeroic: Jonathan wears a red jacket.
* RegionalBonus: Richter's name is [[BlindIdiotTranslation spelled correctly]] in the PAL version, and skipping the after battle taunt with Death no longer breaks the game. Too bad it also removes quest reward duping.
* ReviveKillsZombie: Charlotte can learn a useful healing spell that also serves to kill otherwise {{Invincible Minor Minion}}s. Though, gameplay-wise, Sanctuary is going to be used for killing way more than for healing, and it's so slow you may not use it often anyway.
* SayMyName: When switching partners. "Jonathan!" "Charlotte!" "Jonathan!" "Charlotte!"
** Or, [[spoiler:[[OneeSama "Sister!"]] "Loretta!" [[OneeSama "Sister!"]] "Loretta!"]]
** [[http://tasvideos.org/1437M.html "Jonasan! Sharotto! Jonasan! Sharotto! Jonasan! Sharotto!"]]
* ShiftingSandLand: The two desert areas, which combine this with BuildLikeAnEgyptian.
* ShipperOnDeck: Vincent in a conversation with both characters on screen.
* ShipTease: Charlotte seems to have a hidden crush on Jonathan, but we only see it in the bad ending.
** Some of the items you can find, like the [[SweetDreamsFuel wedding dress (which happens to be one of Charlotte's best armours) and the engagement ring]], are bound to give [[{{ShippingGoggles}} some fans]] ideas.
** From the way Jonathan and Charlotte interact with and tease each other so often - including in the good ending - it is already way too obvious that they are more than just close friends, hinting that they have sincere feelings toward each other.
* SharedUnusualTrait: Stella and Loretta have one green and one red eye [[spoiler:while under Brauner's control]], but which eye is which color is different for each sister.
* ShoutOut: A number of references to other Castlevania games exist, but one of the most surprising is the music in the second desert level, all of which is taken from the MSX game ''King's Valley II''.
** Dracula's appearance in this game is based on Creator/BelaLugosi's version, which was rarely used after the 3rd and 4th generation games.
** One of the most useful weapons in the game is Nebula, a chain whip that homes on enemies and can form a protective shield with its special attack. Nebula. Chain. Nebula... Chain... [[SaintSeiya Nope, doesn't ring a bell!]]
** The Knee Strike was "inspired by [[VideoGame/DoubleDragon legendary]] [[StreetFighter martial artists]]."
** This is the third major game in a row to remix ''VideoGame/HauntedCastle'' music, using "Cross Your Heart" as the music for the Dark Academy, now renamed "Crucifix Held Close". Not surprisingly, "Iron Blue Intention" from the direct predecessor ''CastlevaniaBloodlines'' is remixed. Portrait also has the first remix of the "Overture" from ''CastlevaniaIIIDraculasCurse''.
** The three award items, [[{{Gradius}} Vic Viper]], VideoGame/{{Twinbee}}, and Konami Man, are references to ''[[VideoGame/TheGoonies The Goonies]]'' video game for the Famicom. The description for these items are "5000 points", which is the amount the player receives if he/she catches the item before it disappears.
** The description for the fedora says it [[IndianaJones just feels right with a whip]]. The leather whip's description as being for a warrior with panache could plausibly be a reference to the same.
** The description for the tinned spinach says it may give the illusion of increased muscle mass, likely a reference to {{Popeye}}.
** That Griffon Wing Jump is unmistakably a [[StreetFighter Shoryuken]]. Specifically a Ken-style one, as it includes fire.
** [[{{Gradius}} Salamander]], Charlotte's most AwesomeButImpractical expensive spell, summons a fire lizard. It runs around just like the titular creature.
*** In other words, Charlotte is a [[{{Gradius}} Vic Viper]]; the colors of her costume also resemble that of the starfighter.
*** If so... then Jonathan is a [[{{Gradius}} Lord British or a Super Cobra]].
** In something of a gameplay callback, the last third of the game consists of [[VideoGame/CastlevaniaSymphonyOfTheNight visiting inverted versions of previous paintings]], in which the bosses you fight come from [[VideoGame/CastlevaniaI the original game]].
*** At least from the original Castlevania and its X68000 remake (released as Castlevania Chronicles outside Japan) collectively; the werewolf boss only ever appeared in the latter, but the mummy boss did not, despite Chronicles being a revision of the original game.
** On top of that, in the final boss battle, [[spoiler:Death offers up his power to enhance the "not fully resurrected" Dracula. Dracula absorbs this power with a cry of "[[VideoGame/CastlevaniaSymphonyOfTheNight Soul Steal!!]]"]]
** Albeit not from a Konami game, The Axe Bomber is pound-for-pound the Cross Bomber, one of Neptuneman's finishers in {{Kinnikuman}}.
** The boss of the London-esque 13th Street is the Werewolf. Hm... That [[UniversalHorror seems]] [[Music/WarrenZevon familiar]]...
* ShutUpHannibal: Jonathan to Brauner
--> [[spoiler: I don't care! Being a family means being connected by heart. Ties of blood and soul is insignificant. When I learned why my father did what he did, I understood. You used a curse to manipulate your "dear daughters"! Now THAT'S sad!]]
* SiblingSenioritySquabble: While Stella and Loretta are twins, Stella was born first and acts as the older sister. After Stella [[spoiler:breaks down sobbing as their father passes on]], Loretta promises to become stronger so she will not have to take as much of the burden.
* SiblingYinYang: Stella is a more emotional swordswoman, while Loretta is a more detached spellcaster.
* SpritePolygonMix: For some reason the Peeping Eye enemy is the only one in the game rendered with polygons instead of the usual sprites.
* StellarName: Stella
** The Stellar Sword, once owned by [[HarmonyOfDissonance Maxim]], which is one of the last quest rewards. It's pretty good!
* SuperMovePortraitAttack: When activating a Dual Crush, Jonathan and Charlotte's portraits briefly flash on-screen while shouting the incantation.
* SuspendSave: It also resets the enemies in an area when you restart, which helps getting {{Randomly Drop|s}}ped items in the BonusDungeon, as that area doesn't allow {{Backtracking}}.
* SweetDreamsFuel: Charlotte's wedding dress and engagement ring, especially if paired up with Jon's tuxedo suit... You know what it means...
** This [[http://kukaiseki.pupu.jp/picture/cv/cv45.html art]] naturally takes this up to the logical conclusion.
** In fact, Jonathan and Charlotte's adventure as an opposite-sex duet (also a reason that this Castlevania game is LighterAndSofter) already gives both a hint and a feel of romance - especially given that they are close childhood friends.
* SwordAndSorcerer: Two pairs of this actually; Jonathan and Stella as fighters and Charlotte and Loretta as witches.
* {{Trainstopping}}: One of the first and most memorable moments of 13th Street.
* TrueBlueFemininity: Charlotte, who wears blue and uses magic over brute force.
* UniqueEnemy: The two giant sandworms in the two Egyptian-themed levels. Sure, they are just PaletteSwap of one another, but each one has its own entry in the bestiary, and they never reappear after having been killed.
** Well, the one in the first desert level does, but it's at the opposite side of the level.
** Also the dodo, the giant ghost, and the king ghoul, all required for sidequests. The dodo behaves exactly the same as it did in ''Symphony''.
* UnwinnableByMistake: Whatever you do, [[GameBreakingBug DO NOT skip the cutscene after defeating Death]].
* VictorGainsLosersPowers: Defeating the enemies may grant you with new subweapons for Jonathan and new spells for Charlotte.
* WakeUpCallBoss: Dullahan, the very first boss. Mostly because his attacks are hard to dodge and he can nail you in 3-4 hits. Using Charlotte can make him easier with the right spells, which serves as a helpful reminder that you have another character to use.
* WizardingSchool: The Dark Academy is one of these, and similar rooms make up part of the Forest of Doom.
* VictorianLondon: City of Haze and 13th Street.
* YouGottaHaveBlueHair: The vampire sisters have purple hair.
* YourPrincessIsInAnotherCastle: The barrier at the top of the castle should be a giveaway that [[spoiler:Brauner isn't the FinalBoss.]]
* ZettaiRyouiki: Charlotte. Oh so very much.
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