->''"Live and let die! '''FIGHT!'''"''
-->-- '''[[AnnouncerChatter The announcer]]'''

'''''Capcom vs. SNK 2: Mark of the Millennium 2001''''' (a.k.a. ''Capcom vs. SNK 2: Millionaire Fighting 2001'' in Japan) is the third installment (fourth, if you count ''[[UpdatedRerelease Capcom vs. SNK Pro]]'') in the ''VideoGame/SNKVsCapcom'' series. As the name suggests, it's developed by Creator/{{Capcom}}. It was released for the [[ArcadeGame arcades]], SegaDreamcast, PlayStation2, [[NintendoGameCube GameCube]], {{Xbox}}, and the [[PlayStationNetwork PlayStation Network]].

The game extended the roster to (almost) all the fighting line of both companies, along with the full ''Capcom vs. SNK Pro'' cast returning:

!Capcom side
* Returning: [[VideoGame/StreetFighterI Ryu, Ken, Sagat]], [[VideoGame/StreetFighterII Chun-Li, Guile, Zangief, E. Honda, Blanka, Dhalsim, Balrog, Vega, M. Bison, Cammy, Akuma]], [[VideoGame/StreetFighterAlpha Sakura, Evil Ryu]], and [[VideoGame/{{Darkstalkers}} Morrigan]], plus [[VideoGame/StreetFighterAlpha Dan]] from ''Pro''.
* Newcomers: [[VideoGame/StreetFighterI Eagle]], [[VideoGame/StreetFighterIII Yun]], [[VideoGame/RivalSchools Kyosuke]], [[VideoGame/FinalFight Maki and Rolento]].
!SNK side
* Returning: [[VideoGame/TheKingOfFighters Benimaru Nikaido, Kyo, Vice, Rugal Bernstein, Iori]] (and his Orochi SuperpoweredEvilSide), [[VideoGame/FatalFury Mai, Terry, Raiden, Kim Kaphwan, Ryuji Yamazaki, Geese Howard]], [[VideoGame/ArtOfFighting Ryo, King, Yuri]] and [[VideoGame/SamuraiShodown Nakoruru]], plus [[VideoGame/FatalFury Joe]] from ''Pro''.
* Newcomers: [[VideoGame/TheKingOfFighters Chang & Choi]], [[VideoGame/PsychoSoldier Athena]], [[VideoGame/FatalFury Rock Howard]], [[VideoGame/SamuraiShodown Haohmaru]], [[VideoGame/ArtOfFighting Ryuhaku Todoh]] and [[VideoGame/TheLastBlade Hibiki Takane]].

The two bosses [[OriginalGeneration were created for this sole game]]: [[VideoGame/TheKingOfFighters God/Ultimate Rugal]] and a special version of [[Franchise/StreetFighter Shin Akuma]][[note]]The ''shin'' here is 神 "god" rather than 真 "true"[[/note]], who were the result of one absorbing the other's power.

This time, the Ratio system was modified to allow the player to give ratios to the characters as they wished, and ''six'' Grooves to choose from, plus [[GameMod a customized system which can be created by the player themselves]]. Like the first game, an UpdatedRerelease of this game is available, titled '''''Capcom vs. SNK 2 EO'''''. Depending on the version, ''EO'' stands for ''Extreme Offence'' or ''Easy Operations''.
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!This page is about to explode! FIGHT!
* AmbidextrousSprite: Sagat's eyepatch.
* ArtShift: Reuse of ''VideoGame/StreetFighterAlpha'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints. Morrigan's constant reuse of ''her very first sprite'' is still a vivid running joke in many circles. It's worse considering that Chun-Li got a new sprite based off her appearance in ''Street Fighter III: Third Strike''. Ditto with Eagle, Maki, Yun and Kyosuke getting new sprites as well. Granted, Yun would have only been the only one of the bunch who would have made sense; Eagle only had his ''Street Fighter'' sprites, Maki from ''Final Fight 2'', and Kyosuke from the 3D-only ''VideoGame/RivalSchools'' -- all of them would clash horribly with the in-game graphics.
* AscendedExtra: Ryuhaku Todoh, Maki and Eagle, characters who had formerly appeared in the first ''VideoGame/{{Art of Fighting}}'', ''[[VideoGame/FinalFight Final Fight 2]]'' and the original ''Street Fighter'' respectively, made their unexpected returns as playable characters. Indeed, it has been said that [[UnexpectedCharacter Capcom deliberately chose more obscure newcomers for that game.]]
** Yun, Eagle and Maki appearing in this title allowed them to join the roster of the GBA and PSP ports of ''Alpha 3''.
* AscendedGlitch: Most (in)famously, roll cancelling has been accepted by the ''[=CvS=]'' community and widely factors into high tournament-level play.
* AssistCharacter:
** Yun is assisted by Yang.
** Morrigan by Lilith.
** Kyosuke by Batsu and Hinata.
** Chang shares his moveset with Choi.
* BattleAmongstTheFlames: The Osaka stage where you fight God Rugal or Shin Akuma is set against a backdrop of the rest of Osaka burning down.
* BattleInTheRain: The Osaka stage where you fight unpowered Rugal or Akuma is set on the roof of a temple in the middle of a thunderstorm.
* [[BonusBoss Bonus Boss]]: Bison and Geese. They were originally final bosses form the previous installment. This time, they are mid-bosses who interrupt you without cutscene. Looks like they want payback from the lat encounter. Fortunately, they aren't modified-for-CPU unlike before as they play the same technical rules.
* {{Bowdlerise}}: The North American version is notable for its level of censorship not found in any other Capcom fighting game. Moves with "[[WouldBeRudeToSayGenocide Genocide]]" (Tiger Genocide and Genocide Cutter) in them were replaced with "Destroyer." Yamazaki's S&M move had its name changed as well. [[CallingYourAttacks Rugal calling out his Genocide Cutter]] was replaced with a generic grunt, and Sagat cuts off the "Genocide" part from his Tiger Genocide, which, again, was replaced with a generic grunt. God Rugal was changed to Ultimate Rugal. Due to ViewersAreMorons, Shin Akuma was untouched and became a BilingualBonus.
* ABoyAndHisX: [[VideoGame/SamuraiShodown Nakoruru and her hawk Mamahaha]].
* ComebackMechanic: The most obvious examples are S-Groove (where an opponent gains infinite meter while close to death and gains access to SDM moves and Level 3 moves should they charge up the meter in this state) and K-Groove (attacks do more damage and characters receive access to a Super Move once it's full but the MAX state only lasts a limited amount of time and ends the moment the Super Move is used).
* CompositeCharacter: In the sense of gameplay, most of the ''[=CvS1=]'' vets play like a fusion of their Normal and Extra versions, incorporating specials and supers from both move lists.
* DialogueTree: The games are full of this, with stuff like Geese throwing a Reppuuken at Bison to blow his cape away.
* EverythingsBetterWithSpinning: Zangief.
* ExcusePlot
* {{Gainaxing}}: Mai (obviously).
* AGodAmI: Both Shin Akuma and God Rugal have this in their names. [[SNKBoss And it's not for show...]]
* GratuitousEnglish: ''Finest K.O.'', though it [[TranslationCorrection was changed]] to ''Dramatic K.O.'' for the European and North American versions.
** More than a few characters get this (even if it's simply [[CallingYourAttacks name-calling their attacks]]), with standout cases being Guile, Cammy, Terry, King, and Geese.
* LargeHam: First and foremost, the announcer.
--> ''"THIS BATTLE, [[MotorMouth ISABOUTTOEXPLODE]]... '''FIGHT!'''"''
* LoadsAndLoadsOfCharacters
* [[MarketBasedTitle Market-Based Subtitle]]: ''Millionaire Fighting 2001'' became ''Mark of the Millennium 2001'' when it was ported overseas, though the announcer still says "Millionaire Fighting 2001!" at certain points on the character select screen.
* MediumBlending
* MultipleEndings: Occurs depending on the player's performance. Three possible endings can occur while the player character/s celebrate winning the tournament in Osaka:
** The celebration is uninterrupted, as the camera zooms out of the stadium to a shot of Akuma or Rugal's foot.
** Akuma or Rugal interrupts the celebration, demanding a match against the winners on top of Osaka Castle. If the player wins, they comment on their strength before challenging their true rival (the other boss), as a large explosion occurs. The fates of everyone are left unknown.
** The celebration is interrupted by the fight between Akuma and Rugal. Depending on the player's score, one of two scenes play. In one, Akuma mortally wounds Rugal, only for the latter to infuse his Orochi force into Akuma, who is driven insane by the power and turns into Shin Akuma. In the other, Rugal kills Akuma and absorbs the Satsui no Hadou from his body (his special intro has him throwing away Akuma's corpse), transforming into God/Ultimate Rugal. The winning team goes on to fight the bosses in the Osaka Ruins. Defeating Shin Akuma has him being swept into the sky by the Orochi force while Ultimate Rugal's defeat results in Akuma possessing Rugal's body, turning it into his own, before walking away. The following news coverage depicts Osaka being rebuilt, the critical reception to the tournament, and the (text-only) fates of the champions.
* NonDubbedGrunts: Like other fighting games of the time. Some special introductions are full of dialogue (and sometimes even {{Mythology Gag}}s) that are completely incomprehensible if you don't understand Japanese. Special post-battle victory banter text were dropped in the overseas versions similar to what happened in the ''Street Fighter Alpha'' games.
* OriginalGeneration: God Rugal and Shin Akuma.
* PantyShot:
** Sakura, thanks to the magic of recycled ''Alpha'' sprites.
** Maki.
** Hinata (unplayable) from Rival Schools. Only appears in Kyosuke's Final Symphony Remix Level 3 Super. Talk about her 8-seconds of fame.
* PetTheDog: Balrog's ending has him donating his reward money to a charity.
** [[JerkWithAHeartOfJerk By accident.]]
* PleasePutSomeClothesOn: Maki. Surprisingly, Mai, the one character who is ''notorious'' about this (and whom Maki is frequently accused of being modeled after in terms of appearance), gets away without so much as a peep.
* ShaggyDogStory: Some of the character endings turn into this. Maki never finds Guy, Mai never finds Andy (nor does she trick him into marrying her), Rolento doesn't find anyone to join his army, Balrog wins the prize money, but accidentally gives it to charity, etc.
* ShoutOut: Check [[ShoutOut/CapcomVsWhatever the page]].
* SNKBoss[=/=]TrueFinalBoss: Predictably, Shin Akuma and God Rugal. The first is Akuma being given Rugal's Orochi power while the latter is Rugal taking the Satsui no Hado. Getting to them is one challenge ([[http://strategywiki.org/wiki/Capcom_vs._SNK/Secrets See Requirements]]). Fighting them, on the other hand, well... good luck. As much as they follow the same rules of regular play (aka unmodified-for-CPU and the same very-low health), it's AI has a brain of its own... even in the easiest setting (console-only).
* SpritePolygonMix: The game has sprite-based characters and 3D backgrounds.
* StockAudioClip: Most characters were re-recorded, but others reuse voice samples from older games (e.g. King from ''The King of Fighters '96'', Yun and Akuma from ''3rd Strike'').
* {{Stripperific}}: Mai and Morrigan, [[{{Vaporwear}} who's technically not even wearing clothes.]] Maki is also this, but slightly less so.
* SurprisinglyGoodEnglish: The announcer, radio DJ Hiroaki Asai. If you listen closely, it's clear from his random pausing and inflections that he's not a native speaker of English, but his annunciation is quite good overall and his being a LargeHamAnnouncer makes up for everything as a whole.
** Eagle and even Zangief don't sound particularly Engrishy. Raiden is a special case in that he actual is voiced by a native English speaker (John Hulaton), but sometimes doesn't sound like such due to the voice direction.
** Surprisingly, Cammy ''loses'' this from the first game due to the switch in voice actors.
* TookALevelInBadass: Ryuhaku Todoh was basically a JokeCharacter in ''Art of Fighting'' with only one special attack. It took the efforts of daughter Kasumi in sequels and then his big return in this game to show just how badass the Todoh Style can be.
* UnexpectedCharacter: While a few character choices are no-brainers (Rock, Haohmaru, Athena), others are more of the "Wait, ''what''?!" variety (Chang, Eagle, Hibiki, Kyosuke, Maki).
** And then there's Ryuhaku Todoh, a character whose mostly been [[DemotedToExtra a background cameo]] as a RunningGag after his first playable appearance, way back in the original ''Art of Fighting''. ''Capcom vs. SNK 2'' marks the ''second'' game in which he's playable.
* UpdatedRerelease: ''Capcom vs. SNK 2 EO'', with many tweaks, and two new Groove choices. The [=GameCube=] version dropped online multiplayer, though, and is the only console version (aside from the Western [=PS2=] releases) without it.
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