%%Zero context examples and examples that don't adequately explain how they fit the trope have been commented out. Please fix said examples by providing context that explains how this trope is used before uncommenting them.
->Yo Ho! Bust a stone cold groove!
-->--'''[=DJ Mix Deadly=]'''

[[quoteright:245:http://static.tvtropes.org/pmwiki/pub/images/Bust-A-Groove_6527.jpg]][[caption-width-right:245:My, what big feet they have.]]
''Bust a Groove'' ([[DubNameChange known as Bust a Move in Japan]]) is a series of rhythm games released by Enix (now Creator/SquareEnix). The first two games were released for the UsefulNotes/PlayStation and the third on the UsefulNotes/PlayStation2. The games feature character designs by Hideyuki Tanaka, director and character designer for the anime ''Anime/SuperMilkChan''.

The first game focuses on ten dancers and the mysterious "dance energy" known as Groovetron. The goal of the game is to [[DanceBattler dance battle]] your way to the final boss and become no. 1 dancer. The characters in this game are Frida, Heat, Gas-O, Hamm, Hiro, Kelly, Kitty-N, Pinky Diamond, Shorty, and Strike. Included also are four hidden characters: Burger Dog, Capoeira, [[spoiler: two aliens that created the energy Groovetron]], Columbo (No, not that [[Series/{{Columbo}} one.]]), and the final boss, Robo-Z.

The second game pretty much removes what little story the previous game had and focuses more on the character's lives in a series of This is Your Life-esque endings. Sadly, they were cut out of the North American release. In this game, Frida, Gas-O, Hamm, and Pinky are gone and replaced with Comet, Bi-O, and Tsutomu. There are also new playable characters: [=ChiChi=] and Sally, Hustle Kong, [=McLoad=], Michael Doi, Sushi Boy, and Pander. Columbo also makes a return with Burger Dog as a cameo.

The third game in the series is Dance Summit 2001. This time, none of the dancers from the previous two installments make an appearance (save for Strike and Burger Dog, who make cameo appearances on Jumbo Max's stage). It features a whole new cast and focuses more on team dancing. Also unlike the first two, it has no endings. And it was only [[NoExportForYou released in Japan]], meaning it's the more obscure of the three. In this game, there are a total of eight teams of four: The School Mates, The Data Bebops, [=CusuCusu=], The Flower Dancing Team, Galaxy 4, Discos Estrus, Jumbo Max, and The Far East Commanders.

All three games also feature [=DJs=] that serve as announcers. [=DJ=] Kickn' in the first. [=DJ=] Dangerous and [=DJ=] Mix Deadly in the second. And in the third, [=DJ=] Creator/DonnaBurke. Yes, [[VideoGame/SilentHill2 that]] [[VideoGame/MetalGearSolidVThePhantomPain Donna]] [[Franchise/LyricalNanoha Burke]].

The first two games were a moderate success, with the third being something of a {{Scrappy}} to the series, due to [[TheyChangedItNowItSucks the new characters, gameplay,]] and recycled dance moves. Though it has it's own cult following, as well.

Whether Square Enix plans on making a new game in the series is unknown (and probably unlikely).
!!The series has examples of the following tropes:

* {{Acrofatic}}: Hamm and Meat, who's movesets involves a lot of spinning and twisting you wouldn't expect guys their size to pull off. Justified in that Hamm is a professional dancer who's gotten fat from his hamburger obsession and Meat is trying to follow in his footsteps.
* [[AdaptationDyeJob Adaptation Paint Job]]: Robo-Z. He was blue in the first game, then gold in the second.
* AmbiguouslyBrown: It's pretty obvious which characters are supposed to be black, but with Heat, Strike, Frida, Banbi, Honda, and Hamamatsu, it's pretty hard to tell.
* AmazingTechnicolorBattlefield: Pander's stage in Bust a Groove 2 and Iga Base in Dance Summit.
* AmusementPark: Both of Shorty's stages: The park entrance in '''1'' and a water ride in ''2''.
* AnimationBump: The motion capture moves were always impressive, but whether fans love it or hate it, they all seem to agree that Dance Summit 2001 has some of the best motion capture graphics the series has ever seen. Of course, it helps that it's on the [=PS2=].
* ArtificialStupidity: All three games have their moments. Particularly in Bust a Groove 2 and Dance Summit 2001. The AI messes up quite a bit, though it has [[TheComputerIsACheatingBastard no problem reflecting your attacks..]]
* AttackOfThe50FootWhatever: The bossfights against Robo-Z at the end of the game have him at his true Kaiju size. Averted for the other characters in the other modes, where his stage isn't accessible outside of his personal Practice and Dance View modes in the first game, and the second player is required to select Robo-Z in order to [[DoubleUnlock play on his stage in versus mode.]]
* AwesomenessMeter: The Groove Bars in Bust a Groove 2. Line 'em up, and something freaky/cool happens in the stage you're dancing in.
* AxeCrazy: Gas-O. [[spoiler: Literally. He attacked his father Bi-O with an axe, lodging it into his skull.]]
* BareYourMidriff: Frida, Pinky, [[FanDisservice Hamm]], Strike in the first game, Kelly in the second game, Candy, Betty, Olive, Kei, Me, Miranda, and Imawa.
* BerserkButton: Gas-O's berserk button is being asked to take off his gas mask.
* BigApplesauce: Kelly's stage in Bust a Groove 2.
* BigEater: Hamm. He used to be a svelte dancer, but his insatiable appetite for fast food drove him into obesity.
* BigBoosHaunt: Bi-O's stage, appropriate for the zombie who dances like Music/MichaelJackson.
* BigFancyCastle: Tsutomu's stage, complete with [[spoiler: big fancy dragon.]]
* BilingualDialogue: Doesn't matter which region you're playing. Heat (at least in the first game) and Shorty still speak in Japanese.
** Frida's song is also still in Japanese for...some reason.
* BladderOfSteel: The game lets you pause, but you can't continue where you left off. The only options on the pause menu is 'Retry' or 'Quit'. God forbid you get a phone call or have to answer the doorbell in the middle of a song..
* ButtMonkey: [[ShowWithinAShow Dancing Heroes']] host, James Suneoka. And Tsutomu.
* CameraScrew: Turned into a gameplay mechanic. In the first two games, as the song progresses, the camera will begin focusing on whoever is ahead score-wise, zooming in closer and closer as the gap grows wider until the winning player hogs ALL of the screen, with the losing opponent, at best, being barely visible in the background. It's not uncommon for the camera to end up wildly flipping back and forth between the players in a heated battle where both players are able to only momentarily top each other. Dance Summit uses a simplified version of this for its team-up system. Depending on the pairings, the camera will either focus on everyone in a quartet, focus on two people in a duo, shift focus between two pairs for a tag combo, focus on one person in a solo, [[EpicFail or just remain static and unfocused on anyone if everybody picks something different.]] The characters out of focus are additionally placed in out-of-the-way locations so that they're as far from the action as possible, such as hiding characters behind the bleachers at Queen's Highschool or having them dance in the back of the arcade in Kita2001.
* CanisMajor: Frida attacks by painting one and launching it at foes.(Or at least, the head of one.) It literally becomes this when launched against [[AttackOfThe50FootWhatever Robo-Z.]]
* CollisionDamage: Robo-Z's first stage, Kelly's stage in Bust a Groove 2, and Jumbo Max's stage in Dance Summit 2001.
* ComboBreaker: Inverted. You can inflict this on opponents to mess up their combo. For example, Hiro throws a picture of himself, Frida paints a wolf, Strike fires a machine gun, Heat launches a fireball and Shorty tosses a large cake.
* CoolShades: Pinky, Strike, Candy, Betty, Olive, Honda, 3D, Orion, and Apollo.
* CosplayOtakuGirl: Kelly and Kitty-N. Cosplaying is a treasured hobby for the former's story, as it gives her the confidence step onto the dancefloor: babies in the first game and policewomen in the second.
* DegradedBoss: Capoeira go from being an unlockable sub-boss in the first game to part of the starting roster in the second.
* DiscoDan: Hiro in the first two games.
* DubNameChange: The game is known as Bust A Move in Japan - because of another example of this trope, ''[[VideoGame/BubbleBobble Puzzle Bobble/Bust-A-Move]]''
** Also, Kitty-N's song, Aozora no Knife, was renamed [[TitleDrop Bust a Groove]] in the overseas release.
* EvilLaugh: Robo-Z has a rather nightmarish one.
* {{Expy}}: Betty and Olive look like modern versions of WesternAnimation/BettyBoop and [[WesternAnimation/{{Popeye}} Olive Oyl]], with Candy being a combination of Kelly and Shorty. [[WildMassGuessing (Some fans even theorized that Candy is Kelly.)]]
** Banbi herself looks like Frida.
* FinishingMove: If you clear a match with a high enough score, you'll unlock Fever Time where your character does one final, usually extra complex dance routine by themselves. In the sequel, if the two opponents scores are close enough, a Double Fever Time will occur instead, with the two dancers doing a duet combo that ends with the loosing dancer bowing to the victor.
* [[FloatingPlatforms Floating Platform]]: Galaxy 4's stage, Disco 21.
* FormerlyFit: Hamm, though he can he backflip and pull his weight around like everyone else...
* FormFittingWardrobe: Most of the female characters. Plus a few of the guys.
* GangBangers: Strike from the first two games. Jumbo Max in the third. His jammer involves taking out his guns and shooting the opponent straight up.
* GangsterLand: Jumbo Max's stage, 79th Street.
* GettingCrapPastTheRadar: Comet's infamous song is probably the first thing that comes to mind. Possibly averted with the NA version, as a lot of track music have bleeped out lines or changed lyrics, as well as removing introduction and endings originally in ''Bust A Groove 2'' that included sketchy scenarios, such as Comet's kidnapping, Bi-O's source of his deformity and Pander's backstory.
* GogglesDoNothing: Heat in Bust a Groove 2.
* GoldenSnitch: In the first game, everyone has the same command branches that grant the same amount of points during normal play with their own distinct commands for solos only. Advanced players will get their opening combo out the way and then go directly for the advanced combos, [[NintendoHard with the computer not being afraid of doing the same]], leading to a lot of cases of FearfulSymmetry where the match remains deadlocked during normal play. The only way to reliably come out on top is to [[SomeDexterityRequired bust out your character's secret, incredibly complex solo combos]] to turn the tide of the match. [[TheComputerIsACheatingBastard Even then, the computer can pull off the same level tricks on higher difficulties.]] Forcing you to do a secret solo perfectly in at least two solo sections to be sure you'll actually win.
* HairDecorations: Frida and Cherry's head bands. Shorty, Candy, and Imawa's hair ties. Cindy's flower. And Sahara's [[WesternAnimation/TheFlintstones Pebbles Flintstone]] hair tie.
* HarderThanHard: Mix Mode in Bust a Groove 2 and Dance Summit 2001.
* IdleAnimation: Some characters will stand there puffing through their chests while others slightly lean from side to side. In ''Dance Summit 2001'' before the music starts, the characters move from side-to side, or clap their hands. Or march in place..
* ImageSong: Every song in the series. Some of which double as a BoastfulRap or IAmGreatSong.
* ImprobableHairstyle: A few characters. What with who designed them, it's to be expected.
%%* JungleJapes: [=CusuCusu=]'s stage, Jungle Rock.
%%* {{Knockback}}: Certain character attacks result in this.
%%* KubrickStare: More like Kubrick Smirk for Heat.
%%* LargeHam: DJ Kickn'.
%%* LethalLavaLand: Heat's stage in Bust a Groove 2.
* LoadsAndLoadsOfCharacters: A whopping total of fifty six.
%%* MadeOfPhlebotinum: The Groovetron power. Though it could be argued the entire series is made of it.
* MagicalGirl: Comet. Kitty-N is a parody of one.
%%* MaskedLuchador: Micro, Dragon....and their pet orangutan, Utan.
* MeaningfulName: Capoeira, a duo of aliens who dance using Capoeira.
%%* MiniDressOfPower: Pinky, Comet, Sahara, Marguerite, Cherry, and Saffron.
* MovesetClone: Columbo and Burger Dog in the first game, of Shorty and Hamm respectively. The second game has Columbo returning with other characters mimicking Kitty-N, Kelly, Capoeira, Hiro and Comet.
%%* NiceHat: Heat and Shorty (in the first game) and Texas.
* NoCommunitiesWereHarmed: Kelly's stage in Bust a Groove 2 is based on Times Square in New York.
* NoSell: In the first two games, attacks that land on a beat where the opponent is still in cooldown from a combo finisher will have no effect. They can, however, [[ComboBreaker knock the opponent down on the turn they would have ended their combo if they don't dodge.]]
* OnlyKnownByTheirNickname: Pinky, Heat, Kitty, Strike.... Hard to believe these are their actual names. Given the nature of the series however, it's not ''too'' hard to believe.
%%* PalmtreePanic: Frida's stage.
%%* PoliceAreUseless: Let's just say that you wouldn't want to live on 79th Street...
* PromotedToPlayable: Played straight with the above mentioned unlockable characters, and inverted with Strike and Burger Dog, who were "Demoted to Cameo" in Dance Summit 2001.
* PutOnABus: Frida, Gas-O, Hamm, and Pinky in the second game. '''ALL''' of the characters (except Strike and Burger Dog) in the third.
%%* RavenHairIvorySkin: Tsutomu, Betty, Cindy, Jasmine, and Imawa.
* RuleOfCool: The entire series runs on this.
%%* ScoreScreen
* SecretAIMoves: The AI can somehow make [[spoiler:Pander start out the match as an adorable stuffed animal-like panda]], but good luck trying to pull that off yourself!
%%* SecretCharacter: Ten in total
%%* ShowWithinAShow: Dancing Heroes in Bust a Groove 2.
%%* SoulBrotha: Orion and Apollo.
%%* SoundTest: Why not? It is a rhythm game after all.
* SquashedFlat: Hamm's attack, and by extension Burger Dog's attack as well, in the first game crushes the opponent with a giant hamburger. In the second game, Shorty's can smoosh the opponent with a huge cake, while Columbo does the same thing with pudding/flan. In both games, hitting the opponent twice with these attacks will turn them into PaperPeople for the rest of the round.
%%* SpiritualSuccessor: The Korean MMO Audition.
%%* StartScreen: Wouldn't be a video game without one.
* StatMeters: All three games. They keep track of how well you dance. In Dance Summit 2001, if the meter hits zero, it's game over.
* StrongAsTheyNeedToBe: When facing off against [[FinalBoss the giant Robo-Z]] at the end of the arcade mode, the character's special attacks scale up to be effective against him. Can be Justified as the character [[AllYourPowersCombined using the combined force of everyone's Groovetron]].
%%* SuspiciouslySimilarSubstitute: The ''entire cast'' of Dance Summit 2001.
%%* TrueFinalBoss: Pander in Bust a Groove 2. [[SecretLevel You only get to dance against him if you get a Fever Time in each level]]
* UnlockableContent: Again, the unlockable characters (And stages).
* [[UnflinchingWalk Unflinching Dance]]: It doesn't matter if where they dance is on fire, in the middle of a hurricane, in the middle of an explosive shootout or [[ArsonMurderAndJaywalking malfunctioning vending machines showering the area with candy]], they WILL see their dance battle through to the end! Toned down in the third game, but still present in some stages.
%%* WackyLand: The Data Bebop's stage, Kita 2001 is a video game-themed one.
%%** Pander's Stage.
%%* {{Wutai}}: Again, Iga Base.
* YouGottaHaveBlueHair: Frida, Comet, and Banbi. Kitty-N has green hair.