[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/2139_front.jpg]]
'''''Bugs Bunny: Lost in Time''''' is a ''WesternAnimation/LooneyTunes'' video game for PC and UsefulNotes/PlayStation.

Bugs Bunny, once again [[WrongTurnAtAlbuquerque taking a wrong turn at Albuquerque]], stumbles into a warehouse where he mistakes a time machine for a carrot juice dispenser. He accidentally activates it, putting him in a time era known as Nowhere. There, he meets a sorcerer named Merlin where he is guided to collect clock symbols and golden carrots to go back to the present.
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!!This video game provides examples of:
* HundredPercentCompletion: [[spoiler:If you beat the game leaving behind any clocks or golden carrots, you get a credits scene that depicts Nowhere. If you do get collect all of them, though, the credits scene shows Pismo Beach.]]
* ACMEProducts: [[TropeNamer The actual ACME products]] appear, as expected on a Looney Tunes-based game. The main example are the ACME Boxes (destroy all of them within a level and you are rewarded with a clock symbol). Other products make appearances too, such as safes, a vacuum, electric gates, and carrot juice.
* AlmostLethalWeapons: Mugsy is immune to Rocky's bullets.
* AnvilOnHead: Another unsurprising trope for a Looney Tunes game. Anvil's shadows appear occasionally, and stepping on them obviously promps them to fall. Also happens with safes, carrot juice cans or anchors, depending on the level you're in. Although technically obstacles, they can be used to reach high objects or to defeat some enemies.
* ArbitraryMaximumRange: Happens to Rocky's bullets, although it doesn't affect you at all because they're far away from the rooftop when they reach their limit.
* AscendedExtra: Merlin Munroe was just a OneShotCharacter that appeared in the [[WesternAnimation/LooneyTunes Merrie Melodies]] short ''Knight-mare Hare'', but he becomes a major NPC in this game.
* {{Backtracking}}: You often have to replay levels to get all of the items.
* BalefulPolymorph: Merlin briefly turns Bugs into a pig to prove he's a sorcerer.
* BatmanCanBreatheInSpace: Bugs doesn't have any trouble breathing in Dimension X.
* BlatantItemPlacement:
** Carrots are everywhere, either planted (even inside buldings or in space!) or just casually floating around.
** While not as ubiquitous, golden carrots can also be found floating in places for no apparent reason.
** {{Downplayed}} with clocks and ACME boxes because they're usually well hidden, but some can still be found in pretty convenient locations (even in the Stone Age era despite them technically being man-made)
** You can find time bombs sitting around in the middle of a bank.
** Explosive barrels are conveniently placed close to a torch, and to whatever enemy/treasure chest/rock you have to explode to proceed.
* BlockPuzzle: There are several puzzles through the game that involve pushing blocks around and/or stacking them on top of each other. They might take some time to complete because Bugs gets signficantly slowed down when he's pushing or carrying heavy items. These puzzles usually involve crates, stones or safes, depending on the era you're in.
* BossOnlyLevel: There are a few. Usually there's only one clock in them.
* BreakingTheFourthWall: Elmer Fudd's famous catchphrase from the Looney Tunes appears in this game.
--> '''Elmer Fudd''': Shhh. Be vewy, vewy quiet. I'm hunting wabbits! Hahahahahaha!
* BloodlessCarnage: Characters get shot, smashed by anvils and sliced, but the injuries are minimal or none, Looney Tunes style.
* BrokenBridge: There are several areas in the levels that can only be acessed when Bugs learns some magical spells (activated by saying the magic words on specific tiles, or by playing music), usually because they're too high, or because there's something blocking the way. Since those spells are taught by Merlin in the many levels of the Medieval Period, and each level requires a certain amount of clocks to be unlocked, you will often have to replay a level to either complete or even access another one.
** There is a level in the Pirate Years that is technically unlocked early in the game with only 11 clocks, but it's still inaccessible because of the skull and crossbones blocking the way. [[spoiler:To acess it, you have to obtain the super jump spell first in order to reach wheel that lowers the skull and crossbones' mouth, allowing you to enter it. That spell is learned first level in the Medieval Period, which is only accessible after 30 clocks]].
* BullfightBoss: You get to fight an actual bull in "La Corrida" in the 1930s.
* CameraScrew: Good luck dealing with the camera in this game.
* CaptainObvious: In the level selecting area of the Pirate Years, there is a sign that states your are zero kilometers away from "here".
* CartoonBomb: Rocky, Mugsy and the pirates love using those.
* CheckPoint: They have the shape of Merlin's hat. You can use them to call Merlin to [[SavePoint save the game]].
* ColourCodedForYourConvenience: Done with chest in the Pirate Years. Usually, orange chests have regular carrots, gray and yellow chests have golden carrots, and blue chests have clocks. Averted for pirates, wheels and torches, which can be in any chest.
* ConvectionSchmonvection: If Bugs falls into lava, he will only lose two of his six hit points, while performing a huge leap in the process. [[LavaSurfing Sometimes, this can even be used as a shortcut to obtain items without having to go through moving platforms.]] Falling into water is an instant death, though.
* CoolGate: The rabbit holes you use to either enter or exit levels, which have swirling spiral clouds coming out of them. Sometimes the hole is replaced by a trash can, a sewer entrance, a teleporting machine, a spacecraft, or a door.
* ACrackInTheIce: In [[SlippySlideyIceWorld "The Carrot-Henge Mystery"]], there are icy platforms in the water that already have cracks, so you have to use the "ears action" to land on them softly, otherwise you fall in the water and die. There are also a few ice bridges.
* CreditsGag: "No special thanks to: the chicken place up the street for not delivering free of charge."
* {{Cutscene}}: How every level begins, though there are some in the levels as well. They often give away how you should beat enemies or solve puzzles.
* DarkIsNotEvil: Merlin might be a creepy and evil-looking sorcerer, but he willingly helps Bugs to return to Present time, teaching him some magical tricks in the way.
* DeathIsASlapOnTheWrist: There is no life counter. Dying is only annoying because it takes you back to the last CheckPoint, although there are a few cases where you might use that in your favor if you need to return to a place that happens to have a checkpoint.
* DieChairDie: [[CrateExpectations Crates]] tend to hide many items, and so do other objects. Special mention to the ACME boxes, which only exist to be destroyed by you.
* EternalEngine: "The Carrot Factory" in the 1930s, and probably the most difficult level in the entire game.
* EvilLaugh: All of the era bosses except for Rocky.
* ExplodingBarrels: There are many barrels in the game that you have to explode using torches (so they act like a time bomb), and the enemies like to throw these at you as well (in that case they instatly explode). There are also a few "TNT boxes" through the game.
* FacelessGoons: The small knights that appear in the Medieval Period.
* FingerSnapLighter: Bugs does this trick in front of Merlin, who unsucessfully tries to copy it. (A ShoutOut to the short "Knight-mare Hare".)
* ForcedTutorial: Nowhere, the first Era in the game (and the only one with no levels). It's [[JustifiedTutorial justified]], though, since Nowhere is integrated as part of the plot. It's where Bugs meets Merlin, where the first clock symbol is obtained, and where the {{exposition}} takes place.
* GreatEscape: Implied. There's a level called "The Greatest Escape" in the 1930s. Even though there are criminals (Rocky and Mugsy) involved, the level takes place in the hotel they are hiding in instead of a prison.
* HardLevelsEasyBosses: The levels might be a bit hard, especially if you're striving for a HundredPercentCompletion, but most of the bosses are easy to beat, especially when the cutscenes show you how to beat them.
* HarmlessFreezing: There are Robots in Dimension X that shoot freezing beams at you. If you get hit, you slowly lose energy while you're frozen. [[SmashingSurvival Just keep pressing the "kick" button and you'll thaw out.]] You might also end up being caught by the robot, which will dump you in the trash (harmlessly bringing you back to the beginning of the level). The only way you can die by freezing is if you don't thaw yourself out AND the robot doesn't pick you up before you lose all your HP.
* HeartContainer: The carrots, which you can find almost everywhere.
* HeliCritter: The "Ear-copter move". You can make Bugs' ears [[EverythingIsBetterWithSpinning spin really fast]], so you can land softly on something fragile or explosive without getting hurt. [[{{Downplayed}} But you can't fly.]]
* HelpfulMook:
-->'''Merlin:''' "Bounce on some enemies to reach inaccessible objects or ground!".
** There are also parts in Dimension X where the way is blocked by bird-like aliens, and you have to dodge the robots' freezing shots, so that they hit the aliens instead, allowing you to shatter them afterwards.
* IdleAnimation: Standing still prompts Bugs to scratch his head, eat an unlimited amount of carrots, and go into what appears to be a "thinking position". If he's holding a lightweight item, like a pearl or an apple, he will play with while stepping his left foot. Averted for when he's climbing a pole/chain.
* ImpossibleItemDrop:
** Almost all mooks drop carrots when you beat them: cavemen, knights, crabs, and spiders. Even bosses like Sam and Rocky may drop carrots even if you just hurt them.
** Destroy a snowman, and you might get carrots, golden carrots, and/or Daffy Duck.
** Pirates will often drop very large ship's wheels after they are knocked out (there is a cutscene that shows a pirate picking one up, and it literally disappears in his hand).
* IncrediblyObviousBomb: It's not like Rocky, Mugsy or any of the pirates want to waste their precious time disguising any explosives. The same aplies to the time bombs in "The Big Bank Withdrawal".
* InexplicableTreasureChests: Very common in the Pirate Years and the Medieval Period.
* InSeriesNickname: Bugs only refers to Merlin as "Moyle". In return, he refers to Bugs as "travel hare", "time traveler", or, just like almost every other talking NPC, "rabbit".
* InvincibleMinorMinion: Many. The brooms in the Medieval Period, some of the crabs in the Pirate Years, most enemies you have to beat by letting them chase you until they get tired, etc.
* InvisibleWall: Don't even think of jumping inside Merlin's counter in his castles. Although he ''is'' a sorcerer.
* LifeMeter: Bugs' life bar consists of three carrots. Most of the enemies/obstacles take away half of a carrot, but some take a full one. [[HeartContainer Eating regular carrots restore your energy.]]
* LiterallyShatteredLives: How you get rid of the bird-like aliens in Dimension X that are blocking your way.
* LoadingScreen: There's one for each era and level, serving as their title cards.
* MacGuffin: The Alarm Clock symbols.
* MechaMooks: The robots in Dimension X (at one point, however, you can actually control one of those robots yourself and play it through an isolated area in the level against other robots and mechanical devices).
* MrExposition: Merlin explains everything about both the plot and the gameplay in Nowhere.
* NamedAfterSomebodyFamous: Merlin Munroe is named after Creator/MarilynMonroe.
* NoOneCouldSurviveThat: Obvious lethal damage will result in only half or very rarely a full "carrot" being deducted from your life bar. Consequently, touching a cactus, being hit by a snowball or being snapped by a crab does just as much damage as getting shot by a bullet or being smashed by a falling anvil, a huge boulder, or a wrecking ball. Doing those things twice equals falling into a lava pit or receiving a 30,000 volt discharge.
* NoticeThis:
** Question/exclamation marks appear when the game want you to notice something. Pressing the "action" button will either display a message, make you interact with a character, or activate a device.
** When you hit a switch, spin a ship's wheel or press a button, a brief cutscene will show you where the effects of the action occured.
** When an item (such as key, a golden carrot or a clock) is floating so high that you can't see it, a small shadow will appear on the ground. Also done to falling anvils and their variants.
* OffscreenTeleportation: Bugs does this in a cutscene where Witch Hazel (thinks she) catches him in a bowl. Many objects do this too if you dispose them to avoid the game from becoming {{Unwinnable}}, but in some cases [[{{averted}} you can actually see them falling from the ground or reappering in a cloud of smoke]].
* PortalNetwork: This is how levels in Dimension X work. To some extent, the entire game can be seen as this.
* PointOfNoReturn: {{Downplayed}}.
** Once you complete Nowhere, you can't return to it anymore, but it doesn't really matter because it's just a tutorial.
** In some levels, after you go through a door or jump in a rabbit hole, you enter a new zone and you can't come back, so if you left any clocks or golden carrots behind, you will have to finish the level without them. However, you can simply play the level again.
* PunBasedTitle: Several levels:
** "Hey... What's Up, Dock?"
** "Mine or Mine?"
** "Guess Who Needs a Kick Start"
** "Witch" Way to Albuquerque?"
** "Magic Hare Blower"
* QuestioningTitle: This is how many levels are named.
** "Wabbit or Duck Season?"
** "Hey... What's Up, Dock?"
** "What's Cookin', Doc?"
** ''"Witch" Way to Albuquerque?"
** "Mine or Mine?"
* RemixedLevel: In the Stone Age era, "Magic Hare Blower" is a remake of "Wabbit on the Run", with a few different items, enemies, and some previously unreachable areas becoming accessible, as well as occuring at nighttime instead of daytime.
* RespawningEnemies:
** Whenever you replay a level, all enemies return. If the enemy drops regular carrots, they will everytime you defeat them because carrots also respawn, but don't expect any more golden carrots or clocks.
** Some of the crabs in "Follow the Red Pirate Road".
* RollingAttack: Rolling is one of your basic functions. Generally it does the same thing as kicking, but it's also necessary for going through low areas if a rabbit hole isn't available.
* RopeBridge: While there are no bridges literally made of ropes, many of them require you to tiptoe for you to cross them. They might made of planks, unstable rocks, or [[ACrackInTheIce ice]].
* SimonSaysMiniGame: There are a few across the game. One of them requires you to watch the cutscene intro in which Yosemite Sam performs the combination first.
* SlippySlideyIceWorld: "The Carrot-Henge Mystery'' and "Downhill Duck", both from the Medieval Period.
* SmashingSurvival: If you get frozen by a robot, all you have to do is mash the kick button to thaw out.
* SmokeOut:
** Merlin is an avid user of this technique, as are the "apprentices" in Nowhere.
** Some items can do this too.
*** In some parts, you can use a bone to distract a dog or a shark from attacking you. If the bone stays too much time on the ground, it disappears back into its original container.
*** Pearls always return back into their clams after you throw them, and you can see the smoke while it disappears if they don't land on water or on a target.
*** Time-based objects like torches and mallets do this in your hand when the time is up (or if you just drop them).
*** Bullets also disappear in a cloud of smoke whenever they hit something or [[ArbitraryMaximumRange after a certain distance]].
* SnowballFight: You engage in one with Daffy Duck.
* SpaceIsAir: Dimension X works the same way as any other Earth-based level. You can even use your [[HeliCritter helicopter ears]].
* SpaceIsNoisy: Sounds work regularly in Dimension X. Robots, rockets and electrical devices all emit noises. Bugs, Merlin and Marvin have no problem speaking in space.
* SpaceZone: Dimension X.
* StockDinosaurs: Used as living platforms in the Stone Age Era.
* SwirlyEnergyThingy: Almost all of the levels have these coming out of their entrances and exits. Used to differ {{Cool Gate}}s from other rabbit holes.
* TimeBomb: {{Downplayed}}.
** In ""Witch" Way to Albuquerque?", "Downhill Duck" and "The Conquest of Planet X", you have to finish the level or a segment of it within a certain time limit, otherwise you have to start over, which isn't a big deal in a game with unlimited lives.
** There are also literal time bombs in "The Big Bank Withdrawal", but it's pretty easy to get away from them in time.
* TimeMaster: Merlin is capable of freely traveling through time. He appears every time you save the game or exit a level (unless you're playing it again after collecting all of its clocks and golden carrots), regardless of where (and when) you are. He even mentions time traveling as one of his favorite hobbies.
* TimedPowerup: You can only use torches or mallets for a limited amount of time.
* TimeTravel: As expected from the [[CaptainObvious title]], Bugs travels through Nowhere, the Stone Age, the Pirate Years, the Medieval Period, the 1930s and Dimension X (presumably the Future), collecting clock symbols to return to the Present.
* TitleDrop:
-->'''Merlin:''' It seems that you are lost in time my dear! Here, it's Nowhere!
* TooDumbToLive: How you beat most of the bosses, especially the ones who throw bombs (they seem to be unaware that you can just throw them back).
* TrademarkFavoriteFood: Bugs' carrots appear in this game as {{Heart Container}}s.
* UnEvilLaugh:
** Mugsy whenever he succeeds in hitting you.
** The king mooks in the Medieval Period whenever they smash you with their mallets.
* TheUnfought: {{Downplayed}} with Witch Hazel, who seems to be the BigBad of the Medieval Period, but she is never fought as an actual boss. You simply deal with her by just dropping a bridge on her or tricking her into letting an anvil fall on her. Instead, you get to fight two kings as bosses, even though they are just a PaletteSwap of the other kings that appear as mooks.
* WarpWhistle: There is one for the eras, accessible through the time machine, and another one for each era, where you can enter levels via rabbit holes. This allows you to freely navigate through any level of any time period, as long as you have unlocked them by collecting enough clocks (or golden carrots for bonus levels). This is necessary because several levels have to be played more than once for you to complete the game.
* XMakesAnythingCool: Dimension X and almost all of its levels: "The Planet X File!", "Vort "X" Room", and "The Conquest of Planet X!". Only averted for "[[OddNameOut Train Your Brain!]]".
* YouALLLookFamiliar: Most of the mooks. Applies to pirates, kings, knights, cavemen, security guards, and the bird-like aliens(Instant Martians).
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