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''Brooktown High'' is a PSP DatingSim developed by [[Creator/DigitalEclipse Backbone Entertainment]] (Emeryville) and published by Creator/{{Konami}} in 2007. According to [[http://www.gamespot.com/brooktown-high/videos/brooktown-high-senior-year-interview-6165294 developer]] [[http://www.gametrailers.com/video/in-depth-interview-brooktown-high/16863 interviews]], Konami approached Backbone with the idea of creating an Americanized version of ''VisualNovel/TokimekiMemorial''. Konami was very interested in the notion, going so far as allowing Backbone developers [[http://www.famitsu.com/game/news/2006/09/25/103,1159163982,60796,0,0.html limited communication]] with the staff that created the original Japanese dating sim series.

Production of the game appears to have [[http://www.bonartstudio.com/bonart_studio_project_45_Konami_Backbone_Entertainment_Brooktown_High,_Pitch.html started in 2005]], then slowly devolve into development hell. There's [[http://www.google.com/search?q=brooktown+high&hl=en&prmd=imvns&source=lnms&tbm=isch ample evidence]] that in-game art direction changed at least once, and a pulled Website/GameFAQs forum thread had one developer reveal story scripts were rewritten only days before launch. Despite this, Konami had incredibly high hopes for the title, providing a lavish presence at E3: including cheerleader booth girls and the handout of realistic ''Brooktown High'' letterman jackets. Experienced voice talent was hired for requisite dialog, and the soundtrack featured tracks from several up-and-coming indie bands such as ''Damone'' and ''Dashboard Confession''. Konami even printed ads in game magazines and pushed a promotional contest giveaway.

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!! ''Brooktown High'' contains examples of:

* AttackDrone: The robot Hall Monitor. It will hunt down and electrocute you, if you don't make it to class.
%%* [[BeachEpisode Beach Date]]
%%* BettingMiniGame
%%* CharacterCustomization
%%* DatingSim
* GameBreakingBug: Cannot save on a memory stick larger than 1GB.
* GrotesqueGallery: Unquestionably the single greatest source of rejection for this title. The conceptual artwork looks nothing like the end product, leaving unresolved questions as to why things looked this bad and no one said anything during development.
* NoDressCode: Even setting aside how it lacks uniforms like its source material due to being set in America (where school uniforms are very uncommon outside of private schools), it's amazing how some of the girls weren't written up for dressing so inappropriately.
* PlayerPersonalityQuiz: Determines your starting stats, your initial outfit, and your room appearance.
%%* RefugeInAudacity
* SequelHook: The ending ambitiously claimed the story would continue in ''college''.
* SuperMode: The game calls it Ultra-Cool. When activated, you can't fail a social action, even when you would otherwise.
%%* ThisLoserIsYou
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