[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/paris_in_the_fall1.jpg]]

->''"Paris in the fall. The last months of the year, and the end of the millennium. The city holds many memories for me. Of cafés, of music, of love... and of death."''

''Broken Sword'' is an PointAndClickGame series created by game designer Charles Cecil of Creator/RevolutionSoftware. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface but within the 3D environment. A film, based on the first ''Broken Sword'' game, has been planned and is ready to be written.

!!!'''The games in the series are:'''
* ''Broken Sword: Shadow of the Templars'' (''Circle of Blood'' in the US) (1996) -- set in [[GayParee France]], Spain, Syria and [[{{Oireland}} Ireland]]. Features UsefulNotes/TheKnightsTemplar.
** Later re-released as a DirectorsCut version (2009)
* ''Broken Sword II: The Smoking Mirror'' (1997) -- set in Central America, the Caribbean, London and France. Features [[{{Mayincatec}} Aztec mythology]].
** Re-released as a {{Remaster}}ed version (2010)
* ''Broken Sword: The Sleeping Dragon'' (2003) -- set in England, France, Prague and Egypt. Features [[KingArthur Arthurian legend]], Voynich Manuscript, and [[LeyLine Ley Lines]].
* ''Broken Sword: The Angel of Death'' (2006) -- set in New York, Istanbul, Rome and the Vatican City. Features UsefulNotes/TheKnightsTemplar again and TheArkOfTheCovenant.
* ''Broken Sword: The Serpent's Curse'' (2013/14) -- Funded through a crowdfunding project and structured for a release as two episodes. Set in [[GayParee France]], London, Spain and Iraq. Features UsefulNotes/{{Gnosticism}}.

Not related to the 1950s fantasy novel ''Literature/TheBrokenSword''.

'''Character tropes go on to the [[Characters/BrokenSword Characters Sheet]].'''

----
!! These tropes can explain everything:

[[foldercontrol]]

[[folder: The series in general]]
* HundredPercentCompletion: Starting from ''Director's Cut'', the progress of the games can be tracked in their saved files.
* AliensSpeakingEnglish: Almost all characters from foreign countries are able to speak in English. George and Nico lampshade about it after they encounter [[spoiler: the Anubis]] in the third game:
--> '''Nico''': I think you scared him off.\\
'''George''': Strange how he spoke in English.\\
'''Nico''': English? He spoke in perfect French!
* AndNowForSomeoneCompletelyDifferent: Starting from the second game has switching between George and Nico.
* ArtifactTitle: The Broken Sword [[spoiler:artifact/place]] is not referenced in the second game at all, and only serves as a minor background element in the third. The German title, Baphomet's Fluch/Curse, is even more this.
* BagOfHolding: Nico has a small bag to keep all the items they collect along the way. George has his handy pockets. Note that said pocket managed to somehow hold ''at the same time'' in the second game, a bucket of maple syrup, a box of dog biscuits, [[ArsonMurderAndJaywalking a folded surveying Theodolite, Mayan artifacts, and a fish]]--among other things.
** {{Lampshaded}} in the first game. Clicking on a shovel which George encounters at one point in the game will prompt him to remark, "Capacious as my pockets were, I doubted I could have fit a shovel in them."
* BusmansHoliday: George and Nico can't take a break while going into adventures. This is even lampshaded by George in ''Director's Cut''.
* CasualDangerDialog: This happens quite a few times between George and Nico, especially when they're trapped in a temple.
* {{Catchphrase}}:
** "The door ... was locked."
** George's "I can explain everything!" in the first two games.
* ComicBookTime: WordOfGod stated on numerous occasions that the characters do not age and the series doesn't have a timeline.
* CompilationRerelease
* CrossingTheDesert: Done in ''The Shadow of the Templars'', ''The Sleeping Dragon'', and ''The Serpent's Curse''.
* CrueltyIsTheOnlyOption: Every game has a section where you must rip off a RecurringExtra or an animal to progress.
* DeadpanSnarker: George, Nico and André are most prominent examples. The last two with added Frenchness.
* DeathIsASlapOnTheWrist: In the third and fourth games, dying will take you back to the last spot before crucial events.
* DepartmentOfRedundancyDepartment: Happens in the series few times. Like when George meets Colonel Butley in the third game for example.
--> '''Colonel Butley''': Are you aware of the annual Glastonbury Popular Music Festival?\\
'''George''': The Glastonbury Popular Music Festival? Hmm, that's one of the most popular music festivals on the Popular Music Festival calendar!
* DialogueTree
* {{Diary}}: In ''The Sleeping Dragon'', ''Angel of Death'', ''Director's Cut'', and ''Remastered'' editions George and Nico maintain their notes throughout the game which provide the player with some hints and clues.
* DisneySchoolOfActingAndMime: The cutscenes.
* DurableDeathtrap: All ancient traps are in perfect working order, e.g. at the well in Spain and at Syria in first game or the trapdoor at the mayan pyramid in second game.
** Averted with a secret door early on in the ''Director's Cut'' which jams up and must be lifted manually by Nico.
* {{Eagleland}}: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent. Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but [[ManchurianAgent thinks he's only a tourist]]. [[OccamsRazor Or he's a tourist]]. It's never really made clear.
* EasterEgg:
** In the GBA version of the first game, there is an extra area in Montfaucon sewers which ties in ''The Sleeping Dragon''.
** In ''Director's Cut'', there's a secret room in the apartment if you use the sewer key on that location.
** Early in the second game you can pick up a lucky piece of coal that you can use on various objects and people to [[SillinessSwitch have something silly happen]].
*** In the same game there's the scene from ''VideoGame/BeneathASteelSky'' hidden in the London Underground.
*** You can skip the temple puzzle by clicking just the right place above the exit door, making Nico [[IHaveBoobsYouMustObey flash the door into opening]].
** In the fifth game, you can hear [[VideoGame/BeneathASteelSky Joey's voice]] by clicking the left door near Le Lizard Bleu.
* EveryoneWentToSchoolTogether: Nico mentions to George that she and André are friends since college.
** Flap and Guido known each other since they went to special school together.
* EvidenceScavengerHunt
* FanSequel: ''Broken Sword 2.5''
* ForegoneVictory: In ''Director's Cut'', all of the death scenes in the original are eliminated.
** The same applies to ''The Serpent's Curse'' but it makes sense that [[FridgeLogic the game happens to be a prequel]].
* GayParee: The most common setting in the series.
* GuideDangIt: Each game have their moments, especially in the first game where it involves [[AngryGuardDog a goat.]]
* JokeItem: A few, though some turn out to be NotCompletelyUseless.
* JustAStupidAccent
* KleptomaniacHero: {{Lampshaded}} a few times, for example after George keeps a blood pressure gauge, Nico questions why he doesn't feel guilty stealing from a hospital.
* LateArrivalSpoiler:
** [[spoiler: The destruction of the Neo-Templars at the end of the first game]] is mentioned in the third game.
** The cover art of PC version of ''Director's Cut'' reveals [[spoiler: Rosso's true identity.]]
** One of the concept arts in ''The Serpent's Curse'' reveals [[spoiler: El Serp's real identity.]]
* LeapOfFaith
* {{Leitmotif}}:
** The Knights Templar [[http://www.youtube.com/watch?v=vmMQjGq-q7g do have]] [[http://www.youtube.com/watch?v=WafitFnvG-M their own]] [[http://www.youtube.com/watch?v=TtVDO4TFjW0 themes]].
** In the first game, [[http://www.youtube.com/watch?v=3o1wEdtjPpw this music appears]] whenever George visits Nico's apartment.
** In third game, [[http://www.youtube.com/watch?v=eC9fZhqwUhQ these]] [[http://www.youtube.com/watch?v=cxO9lxlBAHw music]] shows up when dealing with Petra.
** Trevor's [[http://www.youtube.com/watch?v=zdHAhp8RxwI theme]] in the fifth game.
* {{Letterbox}}: The first two games has this during gameplay. This feature returns in the fourth game as well but it only appears during cutscenes.
* LinkedListClueMethodology
* LockedDoor: A typical challenge in all games.
* LoveTriangle: Implied between George, Nico and Andre in the first three games [[spoiler: until Beatrice shows up and Andre starts to fall in love with her instead.]] In the fourth game, there's Nico, George and Anna-Maria.
* MadLibFantasyTitle
* MeanwhileBackAtThe: The series uses this many times with the black screens. Averted in the third and fourth games where the texts in the black screens don't show up.
* MenAreTheExpendableGender: Majority of the dead victims are males, but there's one female that involves to a certain incident. And another who has a DisneyVillainDeath.
* MoodWhiplash: Despite having serious subject matter in the series, it has a lot of funny moments.
* MoonLogicPuzzle: In several games. At one point in the second games one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."
* MultiPlatform: Except ''Angel of Death'', which was released on PC only.
* TheNameIsBondJamesBond: "My name's Stobbart. George Stobbart. Thats two b's and two t's"
* NationalStereotypes: One of the series' main criticism is that there are lots of stereotypical characters from different countries. For instance, the French characters are depicted as [[FrenchJerk rude and arrogant people]] while the Irish men [[TheAlcoholic enjoy drinking beer]] and [[FightingIrish they're good at boxing]].
* NoticeThis: In the first, second and fourth games, the mouse pointer changes depending on the function of the items or persons. In third game, sparkles appear whenever George or Nico is close to certain item.
* NowWhichOneWasThatVoice: Aside from George, Nico and Anna-Maria, the series credits the list the names of the voice actors but don't specify which characters they voiced. Averted in ''The Serpent's Curse''.
* OfficialCouple: Played with in George and Nico's relationship. They're usually together by the end of each game, but most new installments start [[StatusQuoIsGod with them (temporarily) broken up]].
* PointAndClickGame
* PointAndClickMap: The Paris and world map in the first game. The former is present in the fifth game. Averted in second and third game.
** The streets of New York, Turkey and Vatican in the fourth game.
* PoliceAreUseless: Murder cases get typically closed after few days of investigation.
** Justified in the first game with the cafe bombing, as [[spoiler: Rosso is working with the Neo-Templars all along and almost definitely was ordered to shut down the investigation by his buddies.]]
* PrecisionFStrike: Several characters such as Mr. Leary and Duane have tendency to swear when they're angry. Even George and Nico aren't exempt from this when they're really serious.
* RainbowSpeak: George's text is always white while Nico's text is pink (or red in the fourth game) when they speak or thinking. The rest of the characters have their own colors attributed to their speech. Averted in ''Director's Cut'' and ''Remastered''.
* RevisitingTheRoots: Actually implemented ''twice'' in the series. Due to the lackluster reception of the third game, mainly focused on the overuse of [[PressXToNotDie QTEs]] and the simplicity of the puzzles, the fourth one was widely marketed as a return to the roots kind of game, that included reinstating the point'n'click gameplay and an increased emphasis on dialogue and puzzles. The next game tried desperately to be as close to the first entry as possible, even more so than ''The Smoking Mirror'': not only the graphics and music are familiar but even the interface looks only slightly altered when compared with ''The Shadow of the Templars''.
* RingMenu: The interface in ''The Sleeping Dragon'' and the action commands in ''The Angel of Death''.
* RunningGag: George likes to show his stuff to anyone he meets during investigation. He often receives confusion or ridicule from [=NPCs=].
* SceneryPorn: The backgrounds in the first two games as well as the fifth game.
* SetPiecePuzzle
* {{Shout Out}}: George Stobbart's similarity to another famous adventurer fond of ancient semi-mythical artefacts is [[{{Lampshade Hanging}} lampshaded]] by the line: "Evil Monks. I hate those guys".
** In the first game, Pearl mentions that Duane had a copy called "The Holy Blood and The Holy Grail", the book that inspired the series.
** In the second game, if you talk to one of secretaries in the Quaramonte City HQ, ask about the detonator and say "yes" he will explain about the software called [[BeneathASTeelSky LINC]].
** Upon trying to walk into tunnel in the London Underground, Nico remembers what [[WesternAnimation/WileECoyoteAndTheRoadrunner Wile E. Coyote]] happens if she goes there.
** When George attempts to climb the rock needle: "No good. I'd have to be bitten by a [[ComicBook/SpiderMan radioactive spider]] before I stood any chance of getting up there.".
** The song George hums while talking with Miguel in jail is actually "Psycho Killer" by TalkingHeads.
** "Giant mutant killer crabs [[Series/MightyMorphinPowerRangers with attitude]]."
** George tells Madame Zazie to watch Series/TheTwilightZone.
** Before their car stops at Susarro's castle, George asks Nico if her [[Series/BuffyTheVampireSlayer vampire slaying genes]] are kicking in.
** Brother Mark says that his favorite movie is called "In Cold Blood" which is actually Revolution's previous game.
** [[JacquesDerrida "If I could deconstruct this I could deconstruct anything".]]
** In the fifth game, George mentions a quote from Gertrude Stein in Henri's apartment: "America is my country, and Paris is my home land."
* StockBritishPhrases: Lots of these phrases can be heard by many English and Irish characters in the games.
* StoppedNumberingSequels: Only up to the second game.
** Averted with the release of Broken Sword 5: The Serpent's Curse. Which is ironic, considering that it takes place after the second (numbered) game and before the other two sequels.
* TakeOverTheWorld: Most of the villain's mission is to conquer the world.
* TakeYourTime: Many of the puzzles do not have time limit. This gets quite silly in the third game where George [[spoiler: has to [[BlockPuzzle push some crates]] while the Grand Master's preparing to receive Dragon Power]] and then in the fourth game where [[spoiler: George and Anna-Maria are solving some difficult puzzles while Nico is about to be sacrificed.]]
* TalkToEveryone
* TapOnTheHead:
** In the second game, George goes out after a hit to his head by Pablo in the opening sequence.
** In the third game, [[spoiler: Nico must smack Flap's head with a vase to avoid being strangled to death.]]
** In the fourth game, George experiences this around three times. He lampshades it after being knocked out by [[spoiler: Father Gregor.]] [[spoiler:Later in the game, Archie knocks out an evil monk using his wine bottle to save George and Anna-Maria.]]
** In the fifth game, [[spoiler: Tiago hits Shears' head using the china dog he found in Adam's apartment.]]
* TeamworkPuzzleGame: Some of the puzzles from sequels require this, mostly between George and Nico.
* TempleOfDoom: Visited regularly.
* ThankingTheViewer: ''The Sleeping Dragon'' and ''Director's Cut'' have it after the ending credits.
* ToBeContinued: ''The Shadow of the Templars'' features this plus the preview for the second game after the ending credits. ''The Serpent's Curse'' also counts.
* VideoGame3DLeap: ''The Sleeping Dragon'' and ''The Angel of Death''. Fans are split whether those games are good or not. Subverted in ''The Serpent's Curse'' where it has 2D backgrounds but the character models are still in 3D.
* WhatTheHellIsThatAccent: The series is prone to this. To the ears of non-British players, many characters have fake accents and sometimes over the top. Averted with George, whose voice is performed by an American.
* WorldOfSnark
[[/folder]]

[[folder: The Shadow of the Templars]]
* AbsurdlySpaciousSewer: Paris is full of them - TruthInTelevision, of course.
* AncientConspiracy: There's [[spoiler: a battle between Neo-Templars and Hashshahins. The former are a group of people from influential positions and hide in ancient areas where they discuss their plans about conquering the world while the latter is a group of Muslim radical sect who are trying to save the world from Neo-Templars.]]
* AngryGuardDog: The Angry Guard Goat in Lochmarne Castle.
* AsTheGoodBookSays: One of the puzzles in the game has searching some Bible verses in [[spoiler: Don Carlos' tomb]].
* BalconyEscape: After [[spoiler:[[SickbedSlaying killing Marquet]], Eklund]] escapes through the hospital room's window.
* BavarianFireDrill: Lady Piermont pressures the desk clerk at the hotel to hand over the manuscript from the safe.
* BedsheetLadder: George builds a towel ladder at the top of Bull's Head.
* BerserkButton: [[spoiler: Try telling Arto that his kebabs are made of dog meat in Arabic and he'll turn into a murderer.]] ButThouMust, of course.
* BigDamnKiss: Between George and Nico in the closing scene.
* BilingualBonus: The conversations and notes contain some French, Spanish, Arabic and Latin.
* BondVillainStupidity: Khan offers to shake hands with George before killing him. That opens up a chance for the latter to make use of the hand buzzer.
* {{Bookends}}: [[spoiler:The game begins and ends with an explosion, even apparently reusing parts of the same animation. Averted in the Director's Cut, in which the game starts with Nico witnessing a politician being shot instead.]]
* {{Bowdlerise}}: Some of the scenes and dialogues are edited in ''Director's Cut'' to avoid warnings in violence and decrease frustration to newcomers. It doesn't help that the fans are the ones who complain about it.
* BreakingTheFourthWall: [[spoiler: George [[TwinkleSmile smiles in front of the camera]] after he opens the secret door in St. Ninian ruins.]]
* BrickJoke: The player can leave the sink on in the basement of an Irish pub. When George is talking to Nico and describing his trip, he mentions having to bail out the basement because "Some idiot left the sink on."
* ButThouMust: [[spoiler:The only way to get the toilet brush is to tell Arto that his kebabs are made of dog meat.]]
* CallForward:
** When you talk to Mrs. Piermont about Flap and Guido, she tells George that not all men wearing Italian bulges and pockets are absolutely gangsters. [[spoiler: In the fourth game, George encounters Spallaci and [[TheMafia his group]] who are actually the good guys.]]
** In Ireland, when George tries to open the large wooden gate in Lochmarne castle: "Pushing with all my strength got me nowhere. They didn't budge. I really need to start working out.". Now look at George's appearance in the sequels.
** In Syria, if you talk to Duane first, Pearl recites a certain poem about a person's heartbreak due to his "[[SickeninglySweethearts Schnauzer]]" being bitten by a snake (no, that's a pet name, [[ICallHimMisterHappy not what you're thinking]]). [[spoiler: In the next game, George's girlfriend Nico ends up ill because she is bitten by a snake.]]
** At the excavation site in Paris, George refuses to pick up a piece of coal. Until the next game, that is...
* CarCushion: The canopy of the Jeep in Syria cushions George fall.
* CarFu: [[spoiler: Fitzgerald is run over by Khan's sports car.]]
* CatScare: George gets scared by a cat in the alley across from the cafe.
* ChekhovsBoomerang: The manhole-opening tool. It's one of the very first objects you pick up, after which you immediately use it for its intended purpose... and then continue to carry around this [[{{Hammerspace}} bulky piece of metal]], making {{Double Entendre}}s about your "tool" all the way. You go on to make continuous use of it, e.g. as a stepping stone at the castle wall in Ireland, to break in the plaster wall at Montfaucon's sewers, or near the end of the game, in a situation where any thin pole would probably have done.
* ChekhovsGun:
** Early in the game, you get a [[JokeItem prank item]] that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
** Also the tissue.
** The totem pole in Crune Museum.
* ChessMotif: There's a puzzle involving a chessboard[[spoiler: which reveals a hidden chalice from de Vasconcellos' mausoleum.]]
* CollapsingLair: At the end, St. Ninians church gets blows up.
* CollectorOfTheStrange: Sergeant Moue has a collection of matchbooks.
* CompanionCube: The janitor in Hagenmeyer Clinic has a polishing machine named Mr. Shiny.
* ConcealingCanvas: In the Director's Cut, Nico finds a safe behind a painting in Pierre Carchon's study.
* ConceptArtGallery: As rewards after the ending credits of ''Director's Cut''.
* ConspicuousCG: Some of the cutscenes feature CGI vehicles.
* ConvenientlyTimedAttackFromBehind: In the climax, [[spoiler:when George is strangled by Eklund, Rosso kills the latter by throwing a dagger (original)/shooting him in the neck (Director's Cut)]].
* CreditsMedley: The ending of the game is the full version of the opening theme.
* CypherLanguage: In ''Director's Cut'', Nico has to solve two secret messages.
* DadTheVeteran: [[spoiler: Thierry Collard,]] in ''Director's Cut''.
* TheDogWasTheMastermind: Who would have thought [[spoiler:Inspector Rosso]] was the mastermind of the conspiracy?
* DoomedAppointment: Plantard was supposed to meet Nico at the cafe to talk about a certain dead French politician. Of course, he dies before he can slip any information.
* DoubleEntendre: George shifts the conversation into talking about a drain cover tool, which nobody is remotely interested in. Upon showing it to someone a second time, he tends to say things like;
--> ''George'': "I already [[DoesThisRemindYouOfAnything showed you my tool]], didn't I?"
--> ''Museum Curator'': "Oui, monsieur. [[AccidentalInnuendo Most impressive!]]"
* DrinkOrder: You can order beer in Irish pub [[spoiler: until you moved the broken switch outside]].
* EiffelTowerEffect: The Eiffel Tower shows prominently in the animated opening sequence.
* EnemyMime: The game's introduction has a mime act normally, but is the disguise used by the costume killer before sneaking into the glass window. The killer later switches to the MonsterClown disguise.
* EveryoneHatesMimes: Subverted in ''Director's Cut''. Nico encounters a mime (who is actually a killer) at the palace. Nico thinks that mimes are annoying but decides to play along.
* ExactEavesDropping:
** George arrives at Montfaucon's sewers just in time to overhear the Neo-Templars lay out their plan to take over the world.
** At the end, George and Nico are right in time to witness the cult ceremony.
* ExplodingBarrels: [[spoiler: There are loads of broken barrels which contain gunpowder hidden in St. Ninians church. They can be only used if there's a small explosion nearby.]]
* {{Expy}}: There's Lady Piermont who is based on a middle-aged aristocratic woman in ''VideoGame/BeneathASteelSky''. They even share the same voice actress.
* FastRoping: [[spoiler:Nico breaks into Crune Museum from the rooftop and kicks Flap and Guido to get the tripod.]]
* FinalSpeech: Khan gets the chance to deliver one in the train car. [[spoiler: He dies on the half-finished line "[[KilledMidSentence One last thing...]]"]].
* {{Flanderisation}}: In the ''Director's Cut'', all new significant pieces of dialogue added for George focused on his foolish aspects. So instead of the dramatic opening in the original, we get a silly rant how he's "really angry" about the café blowing up.
* GardenHoseSquirtSurprise: Played with. George [[spoiler: stops Lopez' garden hose to sneak inside the villa.]]
* GoingByTheMatchbook: George finds a matchbook from Club Alamut at the crime scene in the beginning which leads him to Syria. Lampshaded by Nico who mentions that if this were a movie, the matchbox would have a clue written inside (which it didn't).
* HawaiianShirtedTourist: Duane - either a CrouchingMoronHiddenBadass, or just a Moron...
* TheHeretic: The Knights Templar were accused of heresy by the church.
* HollywoodGlassCutter: In the opening murder scene of the Director's Cut, the killer gains access to his victim's living room by using a glass cutter on the balcony window.
* HomeBase: Nico's apartment.
* IncrediblyObviousBomb: The clown's bomb. Though concealed inside an accordion, it still featured a red blinking light and a suspicious ticking sound before going off.
* INeedAFreakingDrink: At the start of the game, if you give a bottle of brandy to the waitress, she will answer some questions from George. Inverted in ''Director's Cut'' where she gets faint after drinking it instead.
* IWillFindYou: When Don Carlos found out that his manservant killed and his children were thought to be taken by Inquisition, he decided to take another journey to find his children.[[spoiler:Sadly, he never realized that his children were trapped in a well, waiting for their servant to come back, and then died before him.]]
* JoinOrDie:[[spoiler:The Grand Master offers George a chance to join the Neo-Templars. George, however realizes that the members who die treat them as failures.]]
* LearntEnglishFromWatchingTelevision: Nejo has said he learned to speak English from JeevesAndWooster tapes received from his uncle. {{Subverted}} with Ultar where he learned to speak English from his foreign clients.
* LostForever: The six pages of comics in ''Director's Cut''.
* LoveRedeems:[[spoiler: Imelda Carchon towards Thierry Collard in ''Director's Cut''. They never end up together due to her being a wife of a politician and Thierry being a spy for the French government.]]
* MarketBasedTitle: The US version in the first game is called ''Circle of Blood''. WordOfGod has no idea why the publishers decided to change the name.
** The French and German titles are different and still used these days.
* MonsterClown: The game starts with a clown bombing a café.[[note]]Not in the director's cut though, as it starts with an added section with Nico, but the scene does still happen later.[[/note]]
* MyCard: Rosso offers his to George at the cafe.
* NintendoHard: Some of the new puzzles in ''The Director's Cut''. Especially the ones that [[{{Waggle}} make use of the Wiimote's motion sensing]].
* NotCompletelyUseless: The hand buzzer. Seems like a JokeItem for most of the game, only to be the only solution to a life-or-death situation.
* NotNowKiddo: Liam Maguire tries to tell the men inside the pub about [[spoiler: Sean's accident]]. Mr Leary and his customers (except George), however, tell the kid to shut up.
* {{Oireland}}: At Lochmarne:
--> '''George''': Top of the morning to ya!\\
'''Landlord''': I beg your pardon?\\
'''George''': Well that's what you Irish say, isn't it?\\
'''Landlord''': Do you want something? Or are you just flaunting your xenophobia?
* OpeningMonologue: George's famous opening line and Nico's narration in ''The Director's Cut''.
* OutrunTheFireball: George and Nico at the end, when the [[CollapsingLair church blows up]].
* PlotBasedPhotographObfuscation: In ''Director's Cut'', a torn photograph in Ile de la Cité shows Pierre smiling in front of the camera quelling with African uprising.[[spoiler: Nico is crushed by the revelation when she discovers a second piece which involves her father. She realize, later on, that the wooden box she opened contains the third photograph of Imelda, and a letter which contain her and Thierry's secret.]]
* ThePrecariousLedge: George has to navigate himself on a ledge between two hotel rooms.
* RedemptionEqualsDeath: [[spoiler: Inspector Rosso]].
* RedHerring:
** Germany, Italy and Russia show up on the map but are never visited.
** The drain in the street at Lochmarne offers to hold something valuable but it's a dead end.
* ReforgedBlade: The game has the antagonists trying to reforge the eponymous weapon in the belief it will restore their order to glory. The heroes stop them.
* SecretCircleOfSecrets: [[spoiler: The Neo-Templars at St. Ninians church.]]
* SeeYouInHell: George says to [[spoiler: the Grand Master that he'll rather see him in hell first than to join in the Neo-Templars.]]
* ShootOutTheLock: The police officer at the hospital does this to open the locked door to Marquet's room.
* ShowWithinAShow: Professor Peagram's "Peagram's Past" .
* SickbedSlaying: [[spoiler:Marquet is killed in his hospital bed by Eklund]], who is disguised as a doctor. Nico lampshades it after that.
* SignatureLine: Aside from the OpeningMonologue, George delivers another one after the intro:
--> "As a picked myself up, all I could hear was the ceaseless drone of traffic. Life went around me, but the explosion was to change my life forever."
* SpinningPaper: The ''Director's Cut'' intro shows three European newspapers with the image of Pierre Carchon.
* SplitScreenPhoneCall: Used when George talks with Nico or Todryk on the phone.
* SpyCatsuit: [[spoiler: Nico]] wears one. Lampshaded by George after [[spoiler: the terrible incident in Crune Museum]].
* TimePassesMontage: George is trying to find the [[spoiler:old well]] using his [[DowsingDevice dowsing stick]] while Lopez is taking a break from gardening.
* TogetherInDeath: [[spoiler: Don Carlos' children]] in the well.
* TrailersAlwaysSpoil: The trailer reveals [[spoiler: the main villain and his organization's ceremony]]. The ''Director's Cut'' trailer is worse.
* TreasureMap: The Templar's manuscripts. Lampshaded by George.
* UnwinnableByMistake: The GBA version has few of these.
* UpdatedRerelease (''Broken Sword: The Director's Cut'', released in 2009 for the Nintendo Wii and DS, with additional content, updated controls and artwork by [[Comicbook/{{Watchmen}} Dave Gibbons]].)
** It can be a little jarring on the PC version though. The new voice for Nico is strange at first, but fine. But the new gameplay sections use higher resolution models and backgrounds than the rest of the game. When you see the new Nico model interacting with the old scenery it looks weird. Plus things like the characters no longer walk to the edge of the screen, it just changes.
** Also, some of the random things that can be examined are cut out, leaving players of the original slightly uneasy about whether the new version's an improvement.
* VerbalTic: Ultar often adds the word [[BigYes "yes"]] when talking to his clients.
* WeCanRuleTogether: [[spoiler:The Neo-Templars make this offer to George, and he almost succumbs to the influence of the Sword of Baphomet, but then he remembers that the Neo-Templars have a nasty tendency of YouHaveFailedMe.]]
* WhatHappenedToTheMouse:
** Sean Fitzgerald gets kidnapped by Khan in Lochmarne but we never learn about his fate. [[MurderIsTheBestSolution The worst must be assumed.]]
** Rosso is mentioned [[spoiler: in the ending of the Game Boy Advance game, but one of the enforcers sent to make sure that George and Nico saw the ceremony is not seen at all. He also doesn't get a RedemptionEqualsDeath moment either.]]
* WorthyOpponent:[[spoiler: Before Khan dies, he says to George that the original Knights Templars were the noble foes of Hashashins.]]
* YouFool: [[spoiler: The Grand Master commands Guido to kill George and Nico first before getting rid of fire in the gunpowder.]]
[[/folder]]

[[folder: The Smoking Mirror]]
* AccidentalMisnaming: Emily and Titipoco keep calling George "Jaws".
* AddictiveForeignSoapOpera: Examining the TV in the police station will cause George to enjoy watching a soap opera.
* AngryGuardDog: "Twenty", the bulldog in Marseilles docks.
* ApocalypseCult: As explained by one of the villagers, the end of the 5th moon cycle was to coincide with the eclipse of the sun and this would ultimately release Tezcatlipoca, should the stones not be in place to prevent it.
* BadLuckCharm: Many residents in Quaramonte City hate to see the flint statue of Tezcatlipoca.
* BananaRepublic: Quaramonte City.
* BeeBeeGun: George has to throw biscuits inside a bush to make bees come out and pursue a stunt actor.
* BigRedButton: Nico lampshades it when she found the emergency button in London Underground.
* BilingualBonus: George talks to a couple of Japanese girls who say something in Japanese and laugh at him. In English it translates to "You are very pretty, you know." [[note]]Either they're saying George looks feminine and are mocking him for it or the writers got the Japanese words for pretty and handsome confused.[[/note]]
* BodyHorror: [[spoiler: Tezcatlipoca]].
* BondVillainStupidity: Instead of killing George at Oubier's house, Pablo leaves George to himself after releasing a poisonous spider and setting the room on fire.
* BoundAndGagged: Happens to Nico in the second game.
* {{Bowdlerise}}: In the ''Remastered'', [[spoiler: Karzac's death]] is censored and covered with light beams.
* BreakOutTheMuseumPiece: Nico steals the Mayan dagger to open a secret door in British Museum.
* CallBack: When George revisits Montfaucon, clicking on the manhole will prompt him to remark, "I had ''no'' desire to go down into the sewers."
* CallingTheOldManOut: Raoul takes a stand against his mother at the end.
* ChekhovsBoomerang: Titipoco's cigarette lighter in shape of a gun becomes life-saving twice later.
* ConspicuousCG: Some of the cutscenes feature CGI vehicles.
* ConvenientEscapeBoat: George and Nico do this to get out of Quaramonte City. Unfortunately, the boat they used is destroyed by the police.
* CreditsGag: The credits have some examples like the name of the beer and the composer's musical instruments including "All Weird Stuff".
* DepartmentOfRedundancyDepartment: When George examines the boat hook in the second game:
--> '''George''': It's a stick with a hook on one end. A boat hook ... for hooking boats.
* DescriptionCut: During her uncomfortable interview with the General, we hear Nico think "I hope George is making good use of his time". Cut to George locked in his prison cell trash talking to Miguel.
* DesertedIsland: Zombie Island. Justified as the filming crew bought the rights to use the island for their shoot.
* DismantledMacGuffin: The power to keep Tezcatlipoca in check is concealed in three obsidian stones scattered around the world.
* DisneyVillainDeath: [[spoiler:The general's mother falling to her death.]]
* DistressedDude: George on the altar stone.
* DrowningMySorrows: Early in the second game, George encounters a gendarme sitting in a cafe drinking wine with [[BoozeBasedBuff absinthe]].
* EiffelTowerEffect: London Bridge and Tower of London show prominently in the background at the docks.
* EverythingsDeaderWithZombies: In-universe. The director is fascinated by the idea of introducing zombies in his retelling of "Treasure Island".
* ExactEavesDropping: At the docks, Nico arrives just in time to overhear Karzac revealing his plan to Oubier.
* FakingTheDead: Late in the first game, [[spoiler:Sergeant Moue]] is said to have died. However, [[spoiler:in the second game it's revealed that he went into hiding after he found out about the Neo-Templars]].
* FamilyUnfriendlyDeath: Near the end of the game, [[spoiler: Karzac's body is dissolved after being stabbed by Tezcatlipoca.]]
* FingerGun: Nico uses one on the General at the altar stone. He falls for it.
* FoodAsBribe: Subverted. The two guards will let George enter to the village if the shaman likes his offer.
* {{Foreshadowing}}: The card that Nico receives from London Underground station contains a prediction read "A family argument leads you to advantage".[[spoiler: Near the end of the game, she convinces Raoul that his mother and Karzac plan to dispose of him as soon Tezcatlipoca has been freed.]]
* FullNameUltimatum: Nico calls George by full name after he tells her to distract General Grasiento for few hours.
* {{Gasshole}}: The watchman in Marseilles docks farts after he heard a strange voice (which actually came from George). This causes George to fall under the hut.
* TheGuardsMustBeCrazy: It usually doesn't take much to fool a guard or escape from a guard in the game. Nico managed to start an elevator generator right next to a bunch of armed guards, and none of them saw fit to ask what she was doing.
* HawaiianShirtedTourist: George dons a colourful shirt when heading for tropical climes.
* HoistByHisOwnPetard: [[spoiler: Karzac.]]
* HumanSacrifice: Aztec god Tezcatlipoca wants them.
* IKissYourHand: General Grasiento does this with Nico.
* ImprovisedZipline: The way George and Nico escape from the warehouse in Marseilles.
* JapaneseTourist: The two Japanese girls at the art gallery.
* KarmicDeath: [[spoiler:Pierre and Karzac.]]
* KleptomaniacHeroFoundUnderwear: Early on, George discovers a red panty in Nico's bag, which is actually a gift from Andre.
* {{Mayincatec}}: The game's theme.
* TheMaze: The forest on Zombie Island.
* ObviousStuntDouble: George wanders onto the set of a movie where the actors' stunt double is significantly fatter than the star he's doubling for. [[spoiler: When said double is injured George serves as one as well but he is actually a good match for the actor.]]
* OurGhostsAreDifferent: Two ghosts can be encountered in this game. One is harder to notice but leads to FridgeBrilliance.
* PhraseCatcher: George. "Get out of there!" and variations. Lampshaded in Quaramonte.
* PirateBooty: Captain Ketch's treasure chest which he planted in a cave by the beach.
* PrisonEpisode: George is forced to go in prison for attempting to free Miguel.
* {{Privateer}}: Two [=NPCs=] are the descendants of a privateer ([[InsistentTerminology not a pirate]]) who claim he was falsely accused of acting without the correct papers by a governor and hung in order to get at his fortune.
* SawItInAMovieOnce: George attempts to escape from prison by tying Miguel's rope on the steel bar and Duane's truck, remembering he'd seen it in a movie about Hopalong but with ropes and horses.
* ShutUpAndSaveMe: Nico's response if you choose to talk to her rather than untie her. She's not in any immediate danger, she's just sick of being tied up.
* SkeletonKeycard: Nico is able to open the cupboard at the London subway station with the use of a ticket.
* SlipIntoSomethingMoreComfortable: Said word for word when General Grasiento changes clothes for his intimate interview with Nico.
* ThemeParkVersion: George meets a cinema crew shooting a movie version of ''Literature/TreasureIsland'', but with "modern" elements added such as a pirate girl with [[CombatStilettos thigh-high boots]].
** Though it's being shot in black and white.
* TranquillizerDart: Titipoco uses one to incapacitate Nico in the opening sequence. George uses the same arrow to shoo the boar at Zombie Island.
* TrapDoor: George, Nico and Titipoco fall down one in the temple.
* TwoFacedAside: George, when introduced to Sharon Kowalski, goes along and pretends to know her, only to whisper to himself that he has never heard of her name before.
* VerbalTic: Bert Savage sometimes tells his "flippin" experiences as a stuntman.
* WhatHappenedToTheMouse: [[spoiler: Raoul is not seen after helping to save the day.]]
* WouldYouLikeToHearHowTheyDied: [[spoiler:Before killing Oubier, Karzac mentions that Oubier's wife screamed his name with her last breath.]]
* YouHaveOutlivedYourUsefulness: Said by [[spoiler:Karzac to Oubier right before shooting him]].
* YouJustRuinedTheShot: George discovers a group of pirates, only to find out that they're part of the film.
* ZipMode: Double click on an exit would take George or Nico go there instantly.
[[/folder]]

[[folder: The Sleeping Dragon]]
* AbandonedArea: L'Heiroglyphe.
* AdventurerOutfit: George and Nico wear safari outfits during their journey in Congo and [[spoiler:Egypt]].
* AncientOrderOfProtectors: The St. Stefan Chapter of the Knights Templar.
* AngryGuardDog: The dogs in Susarro's castle and in St. Stephan Chapter headquarters.
* ApocalypseCult: The Cult of the Dragon.
* ArbitrarySkepticism: George decides to put a famous legend to the test. [[spoiler: After been recently knighted by a long-forgotten Knights Templar sect, accidentally finding King Arthur's tomb and retrieving Excalibur (as it often happens, it's confused with the fabled 'sword in the stone') AND slaying a dragon, George throws the sword into a nearby lake. Nothing happens. Nico realizes that he believed a hand would come up out of the water and says, "Get real, George." with only the slightest hint of irony. Then the sword suddenly sinks, as if it was pulled under the water...]]
* ArmiesAreEvil: Susarro's army.
* AsideGlance: Before the credits roll George asks Nico what happened to [[spoiler: Petra, the assassin who tried to kill them both many times throughout the game]] which prompts her to say that she just, "disappeared" and her eyes quickly glace towards the camera/player. Potentially displaying Genre Savvy-ness, given how many other "disappeared" characters turn up in later games.
* AsTheGoodBookSays: George has to remember the verse from the book of Revelation in order to [[spoiler: open the secret door to Preceptor's chamber.]]
* [[spoiler:AttackOfThe50FootWhatever]]:[[spoiler: The dragon in Glastonbury]].
* AwakeningTheSleepingGiant: ''The Sleeping Dragon''.
* BattleInTheRain: The final challenge [[spoiler: has Nico and Petra having a showdown while George is fighting against the dragon in the middle of stormy weather.]]
* BerserkButton: [[MyNaymeIs Dudley Cholmondely]] gets angry at people who doesn't pronounce his name correctly.
* BigBadDuumvirate: Susarro and Petra, [[spoiler: but the latter one actually works for the Grand Master]].
* BigNo: [[spoiler: The Grand Master realizes that he cannot control the Dragon Power.]]
* BigRedButton: Cholmondely's machine has one but it causes to attract the enemy's attention. Later in the game, George lampshades about it after he pressed the button under [[spoiler: Susarro's desk.]]
* BlockPuzzle: Almost every other room, which was slightly controversial with casual adventure gamers.
* BookcasePassage: [[spoiler: There's a hidden emergency exit behind the bookshelf in Susarro's office and later a hidden passage in the catacomb's wine cellar.]]
* BorrowedCatchphrase: George hears [[ICanExplain his own catchphrase]] from Tristram [[spoiler:to avoid getting beaten by Eamon.]]
* BossRemix: [[spoiler:The Grand Master has one after his transformation into a dragon.]]
* BottomlessBladder: When Nico uses her bathroom her phone receives some of the messages. Later in the game, George can use the public toilet (or "pissoir", as the caretaker calls it) in Montfaucon square.
* {{Bowdlerise}}: Inverted in the Japanese version. The cutscene where [[spoiler: Harry's plane is close to the roofs in flooded Glastonbury]] is more violent.
* BrokenRecord: This is what George describes to [[spoiler: the Anubis hologram]]. [[LampshadeHanging He and Nico think it's just a recording]].
* CallBack: The red clown's nose George carried around in the original game can be seen in Nico's apartment.
* CaneFu: Susarro [[spoiler: uses his cane as a shield to block George's punch.]]
* CarFu: [[spoiler: Petra attempts to kill Nico this way to stop Nico from finding out the contents inside Vernon's DVD disc.]]
* CatFight: Nico and Petra.
* ChekhovsGun: The scarf in Dragon Temple. [[spoiler:This is the reason why the Cult of the Dragon decided to destroy the Templars of St. Stefan Chapter and steal the Key of Solomon in Paris.]]
* ChessWithDeath: [[spoiler:The Anubis challenges George and Nico by solving [[FoxChickenGrainPuzzle a puzzle that involves Horus]] for both of their own lives and gain access to the Armillary]].
* ClosetGeek: George reveals that he has a collection of ''Franchise/{{Tintin}}'' merchandise.
* ConceptArtGallery: As rewards after the ending credits.
* ContinuityNod: ''The Sleeping Dragon'' makes some references in the first game including the group of enemies, history of UsefulNotes/TheKnightsTemplar [[spoiler: and George wants to tell Nico how he escaped in Bull's Head Hill in Syria again.]]
* ConvenientMisfire: Petra's magnum sometimes jams while she's trying to kill George and Nico.
* CooldownHug: Nico delivers one to George [[spoiler: after they witnessed Bruno's death.]]
* CopyProtection: The US PC version of ''The Sleeping Dragon'' contains the dreaded Starforce copy protection.
* CoupDeGraceCutscene: Near the end,[[spoiler: the cutscene shows George stabs the dragon's lower jaw and slashes its neck which turns the dragon into shattered crystals.]]
* CoversAlwaysLie: The Japanese [=PS2=] version cover features George and Nico swinging in the rope while Nico's wearing a DangerouslyShortSkirt and holding a gun. They don't do anything like that in the actual game, though.
* TheCracker: Inverted with Vernon Blier who just hired for the need of money.
* {{Cult}}: The Cult of the Dragon which was a former group of [[spoiler: Neo-Templars.]]
* DarkerAndEdgier: This game compared to the previous installments.
* DeadGuyOnDisplay: [[spoiler: George and Nico discover a mutilated corpse near in the elevator and later an explorer who got impaled with spikes in Congo.]]
* DismantledMacGuffin: The three alphabet stones which are used [[spoiler:in opening the door to the Armillary]].
* DressingAsTheEnemy: George and Nico go undercover as [[spoiler: Susarro's henchmen to get inside the castle and save Bruno.]]
* ElaborateUndergroundBase:[[spoiler: The St. Stefan Chapter of Knights Templar hides in sewers in Montfaucon Square.]]
* ElevatorEscape: George and Nico have to reach the elevator before Petra captures them.
* EnemyChatter: Two soldiers in Susarro's castle are talking about Petra's interrogation methods.
* EscapeSequence: Happens few times in the game especially the parts where George and Nico have to flee from Petra.
* EverybodysDeadDave: Averted. [[spoiler: George enters to a room where several Templar members are killed by Susarro's army.]]
* ExactEavesDropping:
** George sees Susarro and two Congolonese soldiers talking through the cave's small hole.
** George and Nico overheard [[spoiler: Susarro's conversation about the search of Key of Solomon to Petra, Bruno and Flap]].
* {{Foreshadowing}}: At one point in the game, Zazie tells George that she saw a vision of Bruno being killed on fire and a dragon eye. Upon entering the warehouse, George only sees a mysterious man wearing a blue hood. [[spoiler: It turns out that man is the Grand Master, who will transform into a dragon.]]
* FryingPanOfDoom: Nico uses one against Petra in Vernon's apartment. It doesn't work, though.
* FunnyBackgroundEvent: While George and Bruno are talking about the Dragon Energy, Colonel Butley passes by. Moments later, the colonel goes back to Cosmic Faerie with his shotgun.
* GoshDangItToHeck:
** Petra says "damn" whenever she fails in killing George and Nico.
** Towards the end of the game, George says "Oh, shoot!" after [[spoiler: he witnessed the Grand Master using the Dragon Power.]]
* GoryDiscretionShot: George and Nico [[DutchAngle discover]] a dead body [[spoiler: near the elevator in underground theater with his chest been burned away.]]
* TheGuardsMustBeCrazy: The soldiers in Susarro's castle aren't aware that [[spoiler: Nico is disguised as Petra. Justified that most of them never met Petra personally.]].
* HeroicSacrifice: [[spoiler: Bruno, who cheats in Horus puzzle in order to let George and Nico escape from the temple.]]
* HollywoodFire: [[spoiler:George rescues Bruno from the burning warehouse.]]
* IWasQuiteALooker: One of Vernon's neighbors said to Nico that she worked as a dancer at the Moulin Rouge before.
* KissOfDistraction: [[spoiler: Nico does this to Boris after George asks her to distract the guard for the fourth time. Judging from George's reaction, he's really hurt.]]
** Unfortunately, that scene becomes canon when Nico talks about it to George in the fourth game.
* KleptomaniacHeroFoundUnderwear: George receives [[spoiler:Bruno's]] shorts (or [[SeparatedByACommonLanguage "pants"]] as what Tristram says) in Glastonbury.
* LightAndMirrorsPuzzle: The game involves crystals under the temple in Congo.
* MeanwhileScene: The game cuts to the villains after [[spoiler: George, Nico and Bruno leave the abandoned theatre.]]
* MetaphorIsMyMiddleName: George calls himself "The Cat" after he found [[spoiler: the open window in the castle]].
* MineralMacGuffin: [[spoiler: The Key of Solomon. Not only it is used to activate the Dragon Power in Armillary, it is also a key to release Excalibur as well.]]
* NostalgiaLevel: The game features Flobbage (the old man from ''The Shadow of the Templars'') working in Montfaucon Square. There's also a sewer key available to that area but it is only used temporarily.
* ThePasswordIsAlwaysSwordfish: [[spoiler:The password for Vernon's safe is Beatrice's birthday.]]
* PlaceOfPower: [[spoiler: Glastonbury]].
* PowerIncontinence: Susarro once harnessed the Dragon Power, but this causes him to become weak and ill.
* PreAsskickingOneLiner: Nico makes one before her CatFight with Petra [[spoiler: in Glastonbury]].
* ThePrecariousLedge:
** Nico climbs to the scaffolding to get across to the theatre.
** George has to find another way to get inside the castle in Prague.
* PressXToNotDie: Occasionally.
* PreviouslyOn: The Extras menu includes plot summaries of previous two games on PC and PSX for the players who missed out on them during their initial release.
* PublicDomainSoundtrack: "Tristan's Lament".
* RansackedRoom: [[spoiler: Nico's apartment is ransacked by Susarro's agents in search for Bruno and the Key of Solomon while George and Nico are in Congo. Unfortunately, Andre is unable to stop them.]]
* RedemptionEqualsDeath: [[spoiler: Lampshaded by Bruno Ostvald before his execution]].
* ScaledUp: [[spoiler: The Grand Master becomes a dragon, as a consequence of controlling the Dragon Power.]]
* ScoobyDoobyDoors: The two tunnels in Glastonbury. George wonders how he managed to get another way easily.
* SeparatedByACommonLanguage: "Pants" means underwear in UK English. This causes a nasty surprise for George.
* ShowWithinAShow: Eamon O' Mara's "Up Your Alley With Eamon".
* SkeletonKeycard: Nico managed to open the window in Vernon's room using her press card.
* SpikesOfDoom: The Dragon Temple in Congo has them. George temporarily blocks its cogs to stop the mechanism.
* StealthBasedMission: a few times, despite the game having ''no camera controls whatsoever''.
* StoppedClock: George finds a broken grandfather clock in [[spoiler: St. Stefan Chapter headquarters which indicates the time when Susarro's henchmen attacked the Templars.]]
* StormingTheCastle: George and Nico travel to Susarro's castle in Prague [[spoiler:to save Bruno]].
* StunGuns: [[spoiler: One of the members of St. Stefan Knights Templar uses a taser to knock out George and steal the Key of Solomon.]]
* ThirdIs3D: Applies.
* ToiletHumor: The game has the conversation between George and the pissoir caretaker in Montfaucon.
* TrailersAlwaysLie: In the [[http://www.youtube.com/watch?v=9ULpXhIrem4 E3 trailer]], you won't actually see George running around while wearing [[AdventurerOutfit safari outfit]] in Paris, or Nico and Petra having a fight inside Vernon's apartment in actual gameplay.
* TrashLanding: At Prague, George falls out in an AirVentPassageway and into a pile of socks.
* UnexpectedGameplayChange: The game has a couple of action sequences, including [[StealthBasedMission stealth]].
* VillainousCrush: Inverted when George is interested with Petra and asks Nico whether she would go blonde. Nico is very annoyed about it.
* WasntThatFun: After the characters escape from the guards [[spoiler:in Egypt]], Nico says it was fun but George disagrees after [[NiceJobBreakingItHero what she did]].
* WhamLine: [[spoiler:"She was talking to me, Susarro!"]]
* WithFriendsLikeThese: George lampshades about it when [[spoiler: he and Nico see Susarro and the Grand Master arguing.]]
* WorkingTheSameCase: George investigates the murder of a scientist in Congo, while Nico is trying to find the killer who shot the computer hacker in Paris. George lampshades about it after he saves Nico in the theater.
[[/folder]]

[[folder: The Angel of Death]]
* AccidentalMisnaming: Archie calls George by various names.
* ArcWords: "Only those whose faith is true will be saved".
* BadHabits: Mevlut and Nico dressed up as priest and nun to visit George before his execution. The latter does this to save George.
* BigBadDuumvirate: [[spoiler: Monsignor Devlin and Father Gregor]].
* BigDamnHeroes: [[spoiler: Archie, Brother Mark and the Martino crime family.]]
* BombDisposal: [[spoiler: George and Brother Mark attempt to defuse the bomb inside Anna-Maria's apartment.]]
* CaughtOnTape: This is how Mevlut finds out about George and Anna-Maria entering to Topkapi Palace at night.
* ChekhovsBoomerang: The game has the golf club. It is the first item to be picked up and you can show it to anyone in case they might be interested in buying it. [[spoiler: It is also the last item to be used in destroying the Ark of the Covenant's cherubs.]]
* ClosetGeek: Brother Mark is obsessed with action movies, especially films starring [[ParodyNames Lucy Chu]].
* ConceptArtGallery: As rewards after the ending credits.
* {{Cult}}: [[spoiler: The Order of St. Michael]].
* CutShort: The ending.
* DeadlyGas: The chamber where [[spoiler: the Ark of Covenant]] is stored has this.
* DiedInYourArmsTonight: [[spoiler: Near the end, Anna-Maria dies in George's arms after she kills Mevlut.]]
* DoomsdayDevice: TheArkOfTheCovenant.
* DownerEnding: The ending has [[spoiler: George holds dying Anna-Maria on his arms. Nico says that there's nothing they can do to save her.]]
* DrowningMySorrows: [[spoiler: George does this way after he thinks that Nico is dead and saying that he wants to be killed. The next day, he finds out Nico in Anna-Maria's apartment and [[HesBack fainted.]]]]
* DrunkenSong: [[spoiler: George sings one of these after drinking too much beer.]]
* TheDulcineaEffect: [[spoiler: Maynard helps Nico to escape from mafia in Phoenix.]]
* ElvisImpersonator: One of the members in Martino gang is guarding the hallways in New York hotel.
* FallenOnHardTimesJob: George becomes a bail bondsman in New York.
* {{Flashback}}: At the beginning of the game, Moses uses the Ark of the Covenant for the ceremony.
* {{Foreshadowing}}: George and Anna-Maria have this conversation while trying to get the manuscript in Alfonso's hotel:
--> '''George''': Don't worry, I'll figure out a way. Trust me.\\
'''Anna-Maria''': I do...with my life.\\
'''George''': Hey, I wouldn't go ''that'' far.
* FourIsDeath: ''Angel of Death''.
* GrayRainOfDepression: The opening has a scene where George runs back at the office in the middle of rain.
* HackingMinigame: Introduced in this game.
* HeroicSacrifice: [[spoiler: Anna-Maria.]]
* HowWeGotHere: George explains that he's captured by Mevlut due to the stealing of Ark's cherub in Topkapi Palace.
* HumanSacrifice: The Ark needs a human interface (particularly women) to be activated [[spoiler:such as Nico]] and summon the [[DemBones Angel of Death]].
* IKnowKarate: Brother Mark, who studied Tai Chi, ju-jitsu and Korean kick-boxing.
* ImDyingPleaseTakeMyMacGuffin: [[spoiler: Cardinal Gianelli is shot by Gregor but he manages to give the manuscript to George on time.]]
* ImprovisedZipline: George and Nico used this way to get out of Turkish prison.
* {{Infodump}}: George reads the history of UsefulNotes/TheKnightsTemplar and TheArkOfTheCovenant on his PDA after hacking André's historical database.
* IShouldWriteABookAboutThis: Eamon O' Mara [[spoiler: published a book about George and Nico's adventures in the third game and becomes a celebrity.]]
* LaserHallway: The Topkapi Palace has those lasers.
* LoveRedeems: [[spoiler:Anna-Maria helps George to stop the Order of St. Michael from using the Ark of Covenant. Sadly, it doesn't end well for her.]]
* TheMafia: The Martino family.
* MarketBasedTitle: The game is called ''Secrets of the Ark'' in the US version.
* MetaphorIsMyMiddleName: At one point, Brother Mark claims that "terrible" is his middle name.
* MexicanStandoff:[[spoiler: Anna-Maria and Mevlut. However, the two of them shoot each other and died after George successfully stopped the ceremony.]]
* TheMole: [[spoiler:Mevlut, Father Devlin and Father Gregor]].
* NaughtyNuns: [[spoiler: Anna-Maria]]. Turns out she didn't take her vows after all.
* NoTellMotel: Alfonso's hotel.
* NunsAreFunny: Sister Angelica and Sister Margaret .
* OneSteveLimit: Averted. Besides Archie Stobbart there's also Archie Lonsdale.
* ThePreciousPreciousCar: Brother Mark's car.
* PrisonEpisode: George is thrown in a jail cell in Topkapi Palace by Mevlut.
* RomanticFalseLead: Even though she was taken a bit more seriously as a love interest than most examples, clever fans could spot Anna-Maria as one of these from a mile off.
* SecretCircleOfSecrets: [[spoiler: The Order of St. Michael]].
* SequelDifficultySpike: ''The Angel of Death'' is considered by many as the hardest game in the series.
* SexyDiscretionShot: George spends a romantic evening with [[spoiler:Anna-Maria]]. She even asks George to "turn the angel around" and then the screen fades.
* TakenForGranite: [[spoiler:Maynard turns into gold and shatters into pieces after he is [[LockedInAFreezer trapped in his gold making machine.]]]]
* TimedMission: At one point where [[spoiler: George and Brother Mark discover a bomb and must find a way to defuse it in ten minutes]].
* TreasureMap: The Templar's manuscripts.
* WrongNameOutburst:
--> '''George''': Okay Nico, here's how we planned-\\
'''Anna-Maria''': Nico?!\\
'''George''': Wha- uh, Anna-Maria! Sorry.
[[/folder]]

[[folder: The Serpent's Curse]]
* AccidentalProposal: Try showing the diamond ring to Nico. Go on.
* AcmeProducts: Inspector Navet's crime reconstruction machine.
* AlmostKiss: The ending has George and Nico after their escape in the Gnostic temple. However, they're interrupted by Shears.
* AnimatedActors: The Kickstarter trailer features Charles Cecil directing the beginning of the game. After that, George and Nico talk about their previous adventures from the first two games.
* BigBadEnsemble: [[spoiler: Medovsky and Richard Langham]].
* ABloodyMess: Nico distracts Inspector Navet by messing the pizza sauce on the floor.
* BedsheetLadder: George and Nico use the painting's sheets to escape from [[spoiler: the [[HollywoodFire burning art studio]].]]
* BlackoutBasement:
** George enters to a garage in Vera Security office and has to PixelHunt in the dark to find the light switch.
** George and Nico are trapped in a [[spoiler: cave in Santa Cova Chapel]] and they have to find the light source.
* BoxAndStickTrap: George catches Trevor using a matchbox, with tea biscuit as a bait.
* BreakingTheFourthWall: George asks Fleur [[spoiler:how to get rid of Sergeant Moue from the shop's door]] but Fleur responds in this question:
--> '''Fleur''': Don't you want to play the game yourself?
* BrokenRecord: George discovers a [[LampshadeHanging broken record]] that Bijou accidentally destroyed.
* ButThouMust: George has a choice whether [[spoiler:he'll give the Tabula or lie to Langham. No matter what you choose, Langham will kill Tiago anyway.]]
* CableCarActionSequence: In episode two.
* CaughtOnTape: George watched the footage about the theft of the painting in Henri's office.
* ConcealingCanvas: At the start, there's a broken alarm system hidden in the stolen painting. Later in the game, George and Nico find "La Malediccio" behind [[spoiler: one of the canvasses in Mr. Hobbs' room.]]
* CosmeticallyAdvancedPrequel: ''The Serpent's Curse''. WordOfSaintPaul says that the game takes place after ''The Smoking Mirror''.
** Interestingly enough, this is the first sequel since ''The Smoking Mirror'' to actually get a number in the title: 5, to be exact, even though naming it ''Broken Sword 3'' wouldn't technically collide with ''The Sleeping Dragon''.
** Which makes it a bit of a headscratcher when we remember that the third entry in the series (chronologically fourth) did not feature the smartphones that the characters are seen to possess in both the fourth (chronologically latest) and the fifth (chronologically third) game.
*** This is then contradicted in the second episode of the Serpent's Curse when [[spoiler:Duane mentions the "Rome Incident" from Angel of Death, which George seems to have forgotten about.]]
* CoversAlwaysLie: The poster of ''The Serpent's Curse'' depicts George holding a dangling Nico from a gondola by single hand while a Russian mobster attempts to shoot them. [[spoiler: In the second episode, that scene doesn't happen and instead there's Nico on her own hanging in gondola by two hands and casually talks to Shears]]. Not to mention that many fans thought Mrs. Piermont will have an important role in the game.
* CreditsMedley: The first half of the ending music is based on the opening theme.
* CreepyCockroach: George keeps a cockroach and names it Trevor. Many [=NPCs=], however, hate to see it.
* CurseCutShort:
-->'''Eva''': I think it's a crock of sh-\\
'''George''': Okay, that's enough.
* CypherLanguage: Gehnen's telegram and [[spoiler: the Tabula Veritatis.]]
* DeadArtistsAreBetter: El Serp.
* DrowningMySorrows: Bijou suffers this from the loss of her husband. At the same game, Ramon drank a lot of brandy [[spoiler: from remembering the deaths of Xavier and Hernandez.]]
* DuctTapeForEverything: George lampshades about it [[spoiler: after he opened the bag he found in Langham's truck.]]
* EnemyChatter: [[spoiler:three of Langham's henchmen are talking about their boss outside the Eden.]]
* {{Epigraph}}: The game features excerpts from [[{{Gnosticism}} The Testimony of Truth]] and [[FriedrichNietzsche Friedrich Nietzsche's]] "Beyond Good and Evil" before the game's opening.
* {{Flashback}}: The opening shows that the fascists invade the mansion during the civil war in Catalonia, Spain.
* FoodAsBribe: Georges gives a pizza to Laine in order to ask about the code in Henri's office.
* ForegoneVictory: It makes sense that [[FridgeLogic the game happens to be a prequel]].
* {{Gnosticism}}: The theme for the game.
* {{Guyliner}}: George can use Bijou's make-up [[spoiler:to disguise as Henri and convince Bijou to give the safe key]]. It gets more hilarious when he uses lipstick.
* TheHeretic: According to Father Simeon and the Dominicans, the Gnostics.
* HollywoodFire: At the end of the first part, [[spoiler: George and Nico are trapped over the rooftops in Mr. Hobb's studio.]]
* HollywoodGlassCutter: George cuts the window in Henri's office using the engagement ring he found in the safe.
* InsuranceFraud: One of the main issues.
* ItMayHelpYouOnYourQuest:Fleur gives George a blue yarn ball and says it will become useful for him in the future.
* LostForever: Some of the achievements certainly qualifies, especially if their requirements are [[PixelHunting finding small]] items.
* LoveTriangle: [[spoiler:Henri, Bijou and Mr. Hobbs]].
* LyingFingerCross: When Navet asks George if he tampers any evidence in Henri's office, one of the dialogue option icons include a crossed finger. [[spoiler: Later in the game, George has a choice whether he will give the Tabula Veritatis to Langham or lie to him.]]
* MacGuffinDeliveryService: [[spoiler: Langham threatens to shoot Tiago if you refuse to handover the Tabula Veritatis. [[ButThouMust Whether you give the Tabula or not, Tiago will end up dead.]]]]
* AMinorKidroduction: Subverted. The game opens with Tiago leaving Castell del Sants with her mother to escape from fascists.
* MysteryMagnet: [[{{Lampshade Hanging}} Lampshaded]] when George thinks that trouble comes whenever he and Nico are reunited.
* NoAnimalsWereHarmed: George reassures Nico that [[spoiler:Donna will be okay using a sausage dynamite.]]
* NoCelebritiesWereHarmed: Some fans notice that Medovsky looks like UsefulNotes/VladimirPutin.
* ParodyNames: Interpol detective Richard Langham from ''The Serpent's Curse'' is a nod to [[DanBrown Robert Langdon series]].
* PreMortemOneLiner: George makes this one [[spoiler: before he uses the Ouroboros necklace to Langham.]]
* RansackedRoom: [[spoiler:Adam's apartment has been ransacked and Tiago is kidnapped by Shears.]]
* SpookyPainting: The La Maledicció. According to Father Simeon, the painting is cursed by the devil and whoever touches it will die. [[spoiler:It gets spookier when there's a hidden image inside the painting.]]
* StarvingStudent: Bassam tries his best to enter college by selling strange trinkets from different countries.
* ThemeTuneCameo: You can listen to the song called "Jasmine" at Henri's apartment in Paris and Hobb's studio in London. Also, George and Nico's smart phones plays music from VideoGame/BeneathASteelSky.
* WestminsterChimes: George has to play the tune of Ave Maria to cheer up Pearl.
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