[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/BRINK_7215.jpg]]
[[caption-width-right:256:[[RuleOfCool Yes, it is possible to fly like this in the game.]] [[CutscenePowerToTheMax No, you cannot shoot like that.]]]]

''Brink'' is a FirstPersonShooter developed by SplashDamage, creators of the [[VideoGame/ReturnToCastleWolfenstein Enemy]] [[VideoGame/EnemyTerritoryQuakeWars Territory]] series. It is published by BethesdaSoftworks and was released in May of 2011.

TwentyMinutesIntoTheFuture, a green initiative to create a self-contained, self-sustaining city results in TheArk, [[ShiningCity a shining white utopia]] located somewhere out to sea to [[HiddenElfVillage hide it from unscrupulous parties.]] It originally housed about 5000 civilians, workers, security forces, etc. [[TwentyMinutesIntoTheFuture Fast forward to 2025.]] [[GlobalWarming The sea levels have risen, displacing millions of people all over the world.]] Some of these people decide to get on boats and set out in search of the Ark. Most never reach their destination, but a lucky few (about 45,000) manage to find the Ark. Our [[AddedAlliterativeAppeal Aquatic Arcology]] is now dangerously overpopulated, cut off from the outside world and its once-sustainable resources are now quickly dwindling. Enter [[LaResistance The Resistance,]] angry refugees who believe that the Founders are hoarding resources and not doing enough to improve living conditions and reestablish contact with the outside world. Enter also [[WorkingClassHero The Security,]] the Ark's police force, who have been forced to crack down in an effort to maintain order and preserve the Ark. Both sides are now on the [[TitleDrop Brink]] of total war.

The folks at Splash Damage promise a bold new fusion of single player, [[CoopMultiplayer Cooperative]] and [[CompetitiveMultiplayer Competitive]] play, where your character will move from one to the next seamlessly. You will earn ExperiencePoints for whatever you do no matter who you're playing with, and earn new items for CharacterCustomization. You will also be able to move through the environment LeParkour-style using a context-sensitive, one-touch interface that allows you to jump, vault, slide and wall run all over the place.
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!!''Brink'' provides examples of:

* AbsurdlyLowLevelCap: The level cap of twenty (twenty-four with the free DLC) can be achieved within a relatively short amount of time compared to other games of this type
* AFatherToHisMen: Captain Mokoena to the security.
* AfterTheEnd: As far as anyone Security, the Ark is the last site of civilization left. [[spoiler: Mainly because the people presently living on the British Isles are brutal savages.]]
* AndYourRewardIsClothes: And hairstyles.
* ApocalypticLog: The audio logs.
* AKA47: Several guns come off as this-the Drognav (Dragunov), [[GatlingGood Gotlung machinegun]], and every pistol except the revolver.
* ArmchairMilitary: The founders come off as woefully ignorant not only of the realities facing both sides of the conflict.
* ArtificialStupidity: Because of how the game is set up, toggling the difficulty to "easy" will cause ''your'' team members to behave just as stupid as the enemy, since it affects [[ExactWords "computer controlled"]] characters. The main difference, though, is that you're usually on the attacking side, where there are multiple paths to a single objective, but just one main objective at a time. So while your team is running around in circles broken into three or four different squads running between secondary objectives, the enemy will have all of ''its'' troops stacked on the one thing you need to destroy/hack/repair/whatever, destroying you and your troops piecemeal. This has the side effect of making the defensive missions a cake walk, though.
* AsceticAesthetic: This was the Founders' design philosophy. It can still be seen in the original areas. This is ''not'' the case for the sprawling Guest areas.
* ATeamFiring: In most missions, a loss by the attacking team will show a cutscene of them falling back under heavy fire... without a single casualty taken on either side.
* BeleagueredBureaucrat: Poor AWU General Secretary Joe Chen. The Founders simply ignore reason, and he has to deal with the mess.
* BoomTown: The guest slums ''would'' be this, but there's just not enough supplies to go around. What hasn't stagnated is literally sliding into the sea.
* BombDisposal: A key task of TheEngineer is defusing demolition charges planted by enemy Soldiers, as well as mines planted by enemy Engineers. Also, a bomb disposal suit is one of the heaviest-looking outfits available to Security, aptly named The Bomb.
* TheCameo: Many of the introductory cut-scenes show the player's own character in the background or playing a minor role, never speaking.
* CharacterClassSystem: Your character can be one of four classes, and you can switch at any time from special stations that also let you switch weapons and such. The classes are [[TheBigGuy The Soldier,]] TheEngineer, TheMedic and [[TheCracker The]] [[StealthExpert Operative.]] There are also special abilities, some unique to each class and some general.
* CharacterCustomization: Provides a slight subversion to the above trope. You'll also be able to tweak your character, not just his class, any time you want. Options include different tops, bottoms, face and head gear for the two factions, but you can also change core features like your face and body type. This is because your body type is actually a gameplay thing- TheBigGuy can [[MightyGlacier use big guns and take a lot of hits,]] but the FragileSpeedster has the most freedom of movement and LeParkour ability. There is of course, [[JackOfAllStats a middleweight type]] if you prefer a balanced approach.
* TheCityNarrows: As far as the Founders are concerned, the whole of the Guest-built areas are this. True, it sure doesn't ''look'' like much. But that's what happens when boatloads of refugees have to build their own houses.
* CityOnTheWater: The Ark.
* TheConscience: Each side seems to have [[OnlySaneMan exactly one member]] waging a valiant struggle to keep the rest of his side from JumpingOffTheSlipperySlope. Those two guys really have their work cut out for them.
* CoolMask / FacelessGoons: Both sides have a lot of [[CharacterCustomization optional gear]] that covers your face. The Security have [[GasMaskMooks gas masks]], balaclavas and such, while The Resistance have bandanas, hockey masks and the like.
* TheCracker: The Operative class is able to hack enemy objectives and turrets.
* CrazyPrepared: The Operative. One of his abilities is the Cortex Bomb, which is an explosive device ''implanted'' in his head, which he detonates when an enemy is about to execute him, allowing him to have the last laugh.
* CrystalSpiresAndTogas: Well, the crystal spires, anyway. The original Ark setup was a white, squeaky clean ShiningCity made of [[GeneticEngineeringIsTheNewNuke genetically engineered]] ''[[GeneticEngineeringIsTheNewNuke coral.]]'' [[UsedFuture By the time the game takes place its become somewhat dungy and unkempt- but that's nothing compared to the sprawling network of slums built of out of shipping containers that lie to the south of it.]] The whole look was said to be basically the "towers of Dubai VS. The favelas of Brazil"
* CurbStompBattle: The infamous Container City map has the greatest potential for this, at least at the very earliest state.
* CustomUniform: Standard procedure for The Security. This includes everything from a regular button-down police shirt to full-on riot gear and a BadAss military jacket.
* CutscenePowerToTheMax: There are a couple instances, but for the most part this is averted. The picture caption above is also somewhat inaccurate. You CAN shoot while running around on walls and doing complex maneuvers, but because of how the SMART system works, it is very difficult to do it effectively.
* DemolitionsExpert: The soldier focuses on the StuffBlowingUp aspect of this trope, deploying HE charges and utilising grenades and satchel charges in combat. The engineer focuses on the BombDisposal aspect, though he can also plant landmines.
* DreadlockRasta: Many Resistance characters are seen sporting dreads. It makes sense, given that a sizable portion of the Ark's population is black and the Resistance are rebellious anti-government types. You won't see any Security types (played by bots) with this hairstyle. The white Resistance members usually have [[BaldOfAwesome shaved heads]] or [[TheQuincyPunk some kind of punk-rock hairdo.]]
** The members of Security can have dreads, but they have to have them in a ponytail or under a baseball cap.
* {{EMP}}: Operatives have access to EMP grenades, allowing them to disable enemy [[SentryGun turrets.]]
* EscortMission: Both teams have missions where the objective is to escort a hostage or a UGV. This is also one of the challenge paths.
* ExperiencePoints: Earned for kills and objectives and used to gain perks and [[AndYourRewardIsClothes earn new clothes]].
* FingerlessGloves: You better hope you think they're badass, 'cause you're gonna be wearing a pair.
* {{Foreshadowing}}: "First protests, then violence, now kidnapping, what's next?" [[spoiler:It involves a missile.]]
* FragileSpeedster: The light body-type, oh so much.
* FreudianExcuse: Apparently Chen's contempt for the forces behind the Ark stems from the fact [[spoiler: that when he and his brother were helping construct it, said brother got buried alive in the concrete-like Arkoral.]]
* FunWithAcronyms: SMART: Smooth Movement Across Random Terrain. It's what the developers call your ability to interact with the level architecture in cool ways using only the sprint button.
* GaiasVengeance: How the Ark became one of the only habitable places on Earth.
* GasMaskMooks: If you're on the Resistance side then Security may have them if they use "The Bouncer", "The Shield" or "The Unit" head parts. (Though "The Unit" subverts it slightly by having the face still clearly visible.
** The Resistance themselves can become GasMaskMooks if you shove a "The Firestarter" mask on them.
* GatlingGood: One of the weapons unlocked for doing the two star Tower Defence challenge, also one of the Engineer's turret options.
* GoodHairEvilHair: Though in this case the [[GrayAndGreyMorality good and evil parts don't really count.]] The Security tend to have official-looking short haircuts of the kind you always see cops and soldiers sporting. The Resistance have just about everything else, from mohawks to [[DreadlockRasta dreadlocks.]] Shaved heads go either way.
* GunPorn: A huge variety of StandardFPSGuns are available, [[GunAccessories of which many features- barrels, sights, etc- can be changed, tweaked.]]
* GrayAndGreyMorality: The developers went out of their way to make both sides seem sympathetic. The Security are trying to conserve resources and their home, The Resistance are trying to improve their lot in life and escape from it. They wanted to [[AvertedTrope avert]] both LaResistance vs. TheEmpire ''and'' [[CowboysAndIndians Hero Cops vs.]] [[WesternTerrorists Evil Terrorists.]]
** An example from a developer interview--one map, played as Security, involves eliminating a Resistance biological weapons lab. The same map, played as Resistance, has an objective of defending a vaccine manufacturing area. The developer was quoted as wanting players to make the connection that vaccines are developed from viruses. Complicating the issue is that both sides appear to be operating under limited or false information.
** Which is highlighted with neon-green paint in the final What-If mission in the Resistance's campaign, where [[spoiler: they destroy a vital component of The Ark's function, fatally irradiating the whole thing, and are then berated by their leader, Chen, for not realizing that he was only bluffing]].
** Or when the Resistance's goal is to leave the Ark to reintegrate with the outside world (crippling the Ark's ability to remain functional in the process) when Security [[spoiler:already thinks that the world has become a horrid MadMax wasteland, and the men they sent to discover this were all slaughtered, when in fact there are peaceful civilizations out there, they just don't know about it.]]
** Perhaps the clearest example of this is the briefing and opening cinematics for the mission where the resistance [[spoiler: plans to launch a missile into Founders Tower. Chen informs the resistance that the tower is empty and it is merely a symbolic blow. Mokoena tells his men that the tower is in fact occupied and that a strike on it would kill ''thousands'' of people; one of the security officers mentions that if it were to be destroyed, it would take a dozen other pelgos with it, presumably from falling debris. It's unknown who was telling the truth]]
*** In the "Agents of Change" DLC, [[spoiler:Chen tries to blow up the tower the old-fashioned way, with actual explosives. He tells the Resistance rank-and-file that the explosives are "fireworks" to form an ad-hoc lighthouse to signal the outside world. This would presumably cause devastation comparable with the missile strike.]]
** Portrayed visually when playing as each side in the single-player campaign. When playing as Security, the Resistance includes guys with evil clown masks and spiky shoulderpads. When playing as the Resistance, the Security includes guys wearing ridiculously-flashy outfits and football gear.
* HanlonsRazor: Chen seems to have forgotten this when dealing with the founders...
* HealingShiv: High-level medics can use a Lazarus Grenade which deploys life syringes to injured teammates in its radius.
* ILied: A rare positive example. In the Non-canon ending for the Resistance, [[spoiler:Chen was bluffing when he said that if the Guests weren't allowed to leave, he'd blow up the Ark's reactor. Unfortunately the rest of the Resistance doesn't know about this, and blow up the reactor, condemning ''everyone on the Ark to death by radiation.'']]
* ImAHumanitarian: It's heavily implied (through loading screen flavor text and some audio logs) that human corpses and "biological waste" are reprocessed into food.
* InfiniteSupplies: You have a [[ManaMeter Supply Meter]] which governs how often you can use abilities, whether class-specific (healing, detpacks, repairs etc.) or general. You have limited uses at any one time but the meter continually regenerates. More to the point of the trope, as long as there's an alert Soldier around resupplying you, you won't run out of ammo.
** Each ability has its own cooldown meter. Interestingly, grenade use has one as well. Barring said cooldown (of varying length depending on the type of grenade), you have [[StuffBlowingUp infinite grenades.]]
* InTheHood: The Resistance "The Anger" jacket.
* JackOfAllStats: The Kalt Pistol, The Kross Submachine Guns and The Gerund Assault Rifles, as well as Medium Builds.
* KickThemWhileTheyAreDown: Players who lose all their health are [[JustAFleshWound initially only incapacitated.]] It takes a lot of damage, but you can finish off a down opponent from afar, or finish them in one hit with a melee attack. Opponents hit by [[MolotovCocktail molotovs]] or melee attacks can also be executed in this way, but be careful- [[TheDogBitesBack stunned opponents can still shoot back.]]
** Or worse - if it's an Operative, they might have a Cortex Bomb that [[TakingYouWithMe explodes if you try to finish them off]].
** Medics can revive themselves when downed after taking a certain perk.
** The last set of abilities you can purchase at Rank 5 includes a LastStand perk. Although anyone who takes this perk is significantly easier to kill when incapacitated, they are able to continue fighting with their secondary weapon after a few seconds.
* KillAndReplace: This is The Operative's method of disguise. A cursory scan of a fallen enemy using his PDA enables him to disguise as that enemy.
* LandMineGoesClick: Mines can be planted by TheEngineer. They are invisible at first, and are revealed if stepped on. However, they do not detonate until stepped ''off of'', so a careful player can save themselves by waiting for a friendly Engineer to disable it. Operatives can always see concealed mines and can "mark" them simply by iron sight aiming at them for a few seconds, revealing them to friendly sight and radar.
* LanternJawOfJustice: Due the exaggerated art style, the huskier characters often exhibit this.
* LeParkour: All the player characters can do this, although how much you can do depends on your character's body type. Where you look and where you are affects what you do. For example, say there's a ledge you want to get to, with another wall standing perpendicular to it. Run at it with the SMART button and you'll hop off the near wall and grab onto the ledge.
** To wit, heavies can only vault, middleweights can vault and mantle, and lightweights can vault, mantle ''and'' wall-hop.
** You can also use the jump and duck buttons, which is harder to master but gives you more control and actually performs moves faster.
* LimitedWardrobe: Averted; the characters in the cut scenes are shown to change clothes and hair styles over the course of days, often appropriate for the situation(a man being called for a resistance mission unexpectedly is dressed in his work uniform). One of the What if? missions, that assume you failed an earlier one, show a resistance member to have lost an eye in the failed mission.
* MagicTool: Engineers, Medics and Operatives all have one tool they use in all of their class-specific activities
* MightyGlacier: The heavy body-type again.
* MolotovCocktail: Special weapon for Soldiers
* MonsterClown: Face paint for the resistance.
* NiceJobBreakingItHero: Both the Resistance canon and non-canon endings. In the former, [[spoiler:they succeed in getting off the Ark via plane, but we find out from the Security version of the mission that the rest of the world is a CrapsackWorld even worse than the Ark, and the Founders don't want to make contact with them, assuming they'll come for the Ark's LostTechnology. They may be right.]] Later changed when we find out [[spoiler:there was civilized life outside of the ark]] in the Agents of Change DLC. In the non-canon version, [[spoiler:Chen threatens to destroy the Ark's main reactor if the Guests aren't allowed to leave, which would kill everyone. The Resistance does, then we hear Chen tell his second-in-command he was bluffing as it [[GoingCritical goes critical]].]]
* NoBloodForPhlebotinum: In this case, the war is over the basic human necessities of water, food and living space.
* NoNameGiven: The three resistance fighters and security officers in the cut scenes. Their bots do have names in game play, but these are randomized and subject to change.
* NoPlaceForMeThere: [[spoiler: Chen believes should the resistance's plans to escape the Ark work, he should give up his seat on the plane to someone younger, someone without blood on their hands.]] In the end, [[spoiler: he does stay behind, and the war with security continues over the ark's marketable resources ]]
* ObstructiveBureaucrat: The Founders, much to the consternation of both the Security and the Resistance.
* ObviousBeta: The PC Version, at least. Numerous startup bugs, random crashes to desktop, sound card issues, etc.
** This seems to hold true for the 360 version, at least in regard to the online. As of this writing (day after the release), the online multiplayer is so plagued by lag that it renders the game almost completely unplayable, even with a fantastic internet connection.
*** It's now been updated to fix most, if not all of the lag problems, at least on the 360 version.
* OneHitKill: Intentionally averted by the developers - no single weapon is capable of killing a player outright with one shot, not even sniper rifles or grenades.
* ThePasswordIsAlwaysSwordfish: In a cutscene from the Agents of Change DLC.
* PistolWhipping: When using a rifle or other two-handed weapon, you'll hit them with the butt, stunning them, when you use a melee attack. Using a pistol gives you a knife attack which deals more damage but does not stun opponents.
* PrimalStance: A lot of the characters stand slightly hunched, but the [[TheBigGuy heavy body type]] is especially guilty of this.
* PsychoForHire: Its suggested that several resistance fighters are either this or believed to be this by both Security and the resistance leaders. Joe Chen regrets the need for "men of violence" to accomplish what needs to be done, but considers it necessary.
** Not that security are immune to this; Mokoena worries about taking men like this into the security forces. Like Chen, he tolerates them as long as the Ark is in a state of open warfare, but promises himself that they'll all be purged from the ranks as soon as hostilities cease.
* PunchClockHero: Most of the Security are just regular cops. Some of ''those'' just signed on for the extra water ration. [[SarcasmMode Time to fight a war!]]
* TheQuietOne: Your character appears in several cutscences, but always off and away from the group, not partaking in any conversation.
* RagTagBunchOfMisfits: The Resistance, of course. They armor themselves with whatever they can find, from sports armor to industrial gear to ''car tires.'' The Security also exhibit elements of this, a good chunk of them are ordinary beat cops wearing a mixture of newer sports gear and various types of real armor.
* RealIsBrown: The developers are also trying to [[AvertedTrope avert this.]] [[LampshadeHanging One of their stated goals is to bring color back into shooters.]] There is a bright and varied color palette for environments, characters and even the guns. For example, Container City is filled with bright, multicolored shipping containers.
* RegeneratingHealth: You can regenerate your health, but once you've lost the bonus health from a [[TheMedic medic's]] buff, you've lost it for good.
* RomanticismVersusEnlightenment: The security guards are enlightened, all wearing uniforms and defending the established government with a military style or order. The resistance is more lax, with everyone wearing whatever with informal interactions and opposes what they view as an oppressive government. [[GreyAndGreyMorality Did I mention that both sides believe they are right]]?
* SanitySlippage: [[spoiler: Chen]] seems to be losing it a little, getting increasingly paranoid and power-mad.
* ScarsAreForever: Once you pick scars or tattoos, you cannot change your selection. Makes sense, really.
* SentryGun: TheEngineer class will be able to deploy these. [[InvincibleMinorMinion Indestructible ones]] protect each team's spawn area.
* SequelHook: The scouting mission you were sent on, and Barbara Elmhurst's last diary.
-->Elmhurst: [[spoiler: "What's this? 'Demolish the house and build a boat. Abandon wealth and seek survival. Spurn property, save life. Take on board all living things' seed.' Who wrote this?"]]
** [[spoiler: Your guess is as good as mine. Is it a mass exodus of extremists? An invasion from the mainland? A colonization effort? The birth of radicals even by Chen's standards? Or every one expcept for the one about the invasion? Your guess is as good as mine.]]
* ShiningCity: At its inception, The Ark was this. Though it has fallen into a state of minor disrepair, its shiny origins can still be seen, most clearly in [[StarScraper that big central tower.]] The arrival of the Guests and their building up of sprawling slums around the central Ark proper has turned it into a decaying MegaCity.
* ShoutOut: Several, contained in the pre-order [[AndYourRewardIsClothes bonus outfits]], to VideoGame/{{Fallout 3}} and VideoGame/{{Doom}} 3.
* SlobsVersusSnobs: Guests versus Founders, if you want to boil it down.
* StandardFPSGuns: [[{{Handguns}} Pistols,]] [[HandCannon magnums,]] [[MoreDakka machine pistols, submachine guns, assault rifles,]] [[ShotgunsAreJustBetter shotguns,]] [[SniperRifle sniper rifles,]] [[MoreDakka machine guns]] [[GatlingGood gatling guns]], [[GrenadeLauncher grenade launchers]]... This game doesn't skimp on firepower. Most of the above can be customized with different parts.
* SpiderSense: One of the aforementioned skills is the ability to know when an enemy has you in his sights.
* SpiritualSuccessor: To the Enemy Territory "series".
* StatusBuff: TheMedic can restore lost health bar sections and add one extra when he uses his healing tool, while TheEngineer can buff weapon damage. Certain command posts provide team-wide buffs (like extra health or supply bars) when captured.
** Engineers and Operatives are able to buff the command posts - the Engineer's buff causes the post to give an extra bar of health or supplies, while the Operative's buff makes the post take longer for the other team to hack into.
* StuffBlowingUp: Looks like there will be plenty. This happens to be the specialty of [[TheBigGuy The Soldier]], who gets to use molotovs and demolition packs.
* TakingYouWithMe: Downed Fire and Cortex Bomb can both by used by a downed player to take revenge on whoever attacked them.
* TowerDefense: One of the challenge paths, although it can be done without actually having the turret ability.
* UnreliableNarrator: You're never quite sure which side is giving correct information.
** Example: One of the resistance's biggest motives for wanting to escape the ark is a plague ravaging the slums. [[spoiler: A security officer mentions that it's really just the latest strain of flu.]] A resistance fighter even questions why [[spoiler: the founders would hesitate to look for outside help since the sickness threatens their children as well, but another, more extreme rebel counters that it doesn't threaten them as they live in much better conditions with more medical supplies to spare.]] It's unclear [[spoiler: whether Chen's lying about the whole thing to rile up the guests, or the founders have been lied to about the nature of the sickness. Another Security fighter is seen in the opening cutscene wondering why Nechayev was in the infirmary, which Chen claims to be because he was tortured. Given how slowly Nechayev moves, it seems quite likely.]]
* UsedFuture: The Founder's vision for a new utopia has faded as of late.
** Notably, Container City
* ViralMarketing: the Italian [[PlaystationNetwork Playstation Store]] used to have a bug back in Summer 2010, in that the download link for the ''VideoGame/KingdomHeartsBirthBySleep'' trailer redirected to a ''Brink'' icon. This was fixed just a few weeks before the release of the former. Some have since suspected this to be more than a coincidence.
* WalkingShirtlessScene: Possible look for the Resistance members.
* WhatTheHellHero[=/=]WhatWereYouThinking: Chen's reaction to the aftermath of the What-If mission where [[spoiler: his forces take matters into their own hands and destroy the Ark's reactor.]]
-->'''Chen:''' I said ''THREATEN'' to do it - not ''ACTUALLY'' do it!
* YourTerroristsAreOurFreedomFighters