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''Bomberman II'' is the second game in the ''VideoGame/{{Bomberman}}'' franchise, and the only direct sequel to the first game. It was released in 1991 for the [[NintendoEntertainmentSystem NES]].

White Bomber has been framed for several crimes by doppelganger Black Bomber and been thrown in jail. The player must escape the cell, find Black Bomber, and bring him to justice. Gameplay is the classic Bomberman formula, complete with square, grid-based arena and balloon-esque enemies.

The game introduced multiplayer to the franchise, which would go on to be its M.O.

Needs more tropes. [[TitleConfusion Not to confuse]] with ''Custom Battler Bomberman'', which was released in Europe as ''Bomberman 2'' (see MarketBasedTitle).
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!!This game provides examples of:
* ActionBomb: Not only from you, but there are enemy bombs that can explode.
* BookEnds: The first world is in the prison. The sixth and final world [[spoiler:takes place in the same prison you were in, albeit destroyed]].
* ContinuingIsPainful: Losing a life results in losing upgrades.
* EvilTwin: Black Bomber. He would be the primary antagonist for the next few games before experiencing a HeelFaceTurn.
* LostWoods: World 2.
* MarketBasedTitle: Was released in Europe as ''Dynablaster''.
* NintendoHard
* OneHitPointWonder: The White Bomber, again.
* OurGhostsAreDifferent: Including ones that stick their tongues out and walk through bombable walls!
* SlippySlideyIceWorld: World 4(?), but with no ice on the floor.
* StuffBlowingUp
* TimedMission: Running out of time results in an instant life loss, unlike the first game.
* UndergroundLevel: The fifth world takes place inside a limestone cavern.