''Bomb Jack'' is a single screen PlatformGame by Creator/{{Tecmo}} starring a caped superhero who travels around the world collecting bombs. It was originally released as an UsefulNotes/ArcadeGame in 1984, when Tecmo was still known as ''Tehkan,'' and was ported to the [[UsefulNotes/OtherSegaSystems SG-1000,]] UsefulNotes/GameBoy and various computers.

Tecmo's first game developed for consoles was ''Mighty Bomb Jack'' for the [[UsefulNotes/NintendoEntertainmentSystem NES]] (and Nintendo Vs. System), which drastically expanded on the original gameplay, and gave Jack new Mighty Powers to help him explore horizontal scrolling and vertical scrolling levels set inside a pyramid.

Elite Systems Ltd, who brought ''Bomb Jack'' and later ''Mighty Bomb Jack'' to Western computers, also produced a sequel of their own, ''Bomb Jack II,'' for the UsefulNotes/Commodore64, UsefulNotes/AmstradCPC, and UsefulNotes/ZXSpectrum. This retained the single screen layout of the original game, but drastically altered the jumping mechanics.

''NMK,'' a company associated with Tecmo in the early 1990's, released the UsefulNotes/ArcadeGame ''Bomb Jack Twin,'' which introduced a two- player cooperative mode.

!! ''Bomb Jack'' contains examples of:

* AirborneMook: The annoying birds that homed in on Jack's position. Any "zombie" mook that hits the bottom level also becomes a dangerous one.
* BuildLikeAnEgyptian: There's a pyramid and Sphinx in the first stage background, though just as eye candy.
* CartoonBomb: All the bombs are of this type. They light up in sequence, but never explode.
* CollisionDamage: Jack dies if he touches an enemy.
* EndlessGame: The stages start repeating after a while, though the backgrounds loop even sooner.
* FloatingPlatforms: Almost every level has these, and they're more noticeable given the real world skylines used as backdrops.
* GottaCatchThemAll: Just why does Jack have to collect all these bombs?
* JumpPhysics: ''Bomb Jack'' was one of the first {{Platform Game}}s to give the player full air control, with controls allowing Jack to jump higher or not so high and fall slower or faster. ''Mighty Bomb Jack'' kept these jumping mechanics, but ''Bomb Jack II'' changed them completely: Jack can jump only to platforms that are directly above, below, or to the side.
* OneUp: Extra Coins.
* RealSongThemeTune: The original arcade game uses the ending theme from ''Spoon Oba-san'' (the anime version of ''Literature/MrsPepperpot'') as the first round theme. The second round theme is Music/TheBeatles' "Lady Madonna."
** As noted by Guru Larry, the C64 version actually used ''Magnetic Fields Part 2'' by Jean-Michel Jarre. The C64 version of ''Bomb Jack II'' actually had the audacity of using the WesternAnimation/{{Thundercats}} theme for one of its levels. [[note]] Research by Guru Larry concluded that the game was actually repurposed into Bomb Jack II from an unreleased WesternAnimation/{{Thundercats}} game. [[/note]]
* RespawningEnemies: Jack can clear the screen of enemies by changing them to coins and picking them up, but they'll be back before long, and faster.
* ScoreMultiplier: Bonus Coins.

!! ''Mighty Bomb Jack'' also contains examples of:

* BonusStage: In an unusual inversion, players who get too greedy collecting Mighty Coins or Mighty Drinks will be sent to a torture room, which has enemies but no prizes or exits. Escape is obtained by jumping fifty times.
* BuildLikeAnEgyptian: Most of the game takes place inside a pyramid, and the Sphinx is an item that unlocks hidden rooms.
* DifficultyByRegion: The American version moved some items to make them easier to find and allowed you to break secret blocks in one jump, rather than several.
* EndGameResultsScreen: The Game Deviation Value shown at the end of the game. For some reason, 47 is the least possible value.
* InexplicableTreasureChests: Treasure chests are almost everywhere, and might require Mighty Power to open or even get past.
* TheMaze: A largish maze in the 12th level. The second crystal ball (and the Sphinx key to its room) is hidden within this maze, whose entrance is itself hidden.
* MultipleEndings: The ending is more complete depending on how many crystal balls and secret coins you got.
* NostalgiaLevel: The Royal Palace rooms are this in terms of gameplay, though not graphics.
* PowerupFullColorChange: Jack turns blue, orange, and green with increasing levels of Mighty Power.
* SaveThePrincess: Save the King and Queen first, but the princess is there too.
* TimedMission: There's a timer counting down slowly from 60 on each level. A power-up can increase the timer, but trying to push it past 99 will deliver the greedy player to a torture chamber.