A HorizontalScrollingShooter released for the UsefulNotes/NeoGeo in 1998, ''Blazing Star'' was developed by Yumekobo as the semi-official sequel to ''VideoGame/{{Pulstar}}'', though not so much like ''VideoGame/RType'' this time around. The game makes extensive use of pseudo-3D prerendered sprites, and the intro contains brief anime and CGI cutscenes. Frequent Engrish voice samples and captions are used (including the line "[[MemeticMutation You Fail It!]]").


Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.

Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, four of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.

More info on the story and characters can be found on [[http://blazingstar.yukihotaru.com/index.html this Japanese website]].

!!!'''Tropes used for this game'''

* {{Animesque}}: The character designs.
* AWinnerIsYou: The ending just shows a wall of text and then the credits, sadly.
* BattleshipRaid: The sixth boss, a red battleship with destructible parts. Unfortunately for you, it was accompanied by annoying indestructible orange ships that spewed out lots of bullets.
* BlindIdiotTranslation: Pretty much all the text.
* BulletHell: Especially in the last two levels. Good luck surviving, especially when your hitbox is larger than that of a BulletHell...
* ButtonMashing: Your primary rapid-fire attack gets stronger if you mash the attack button.
* ChargedAttack: By holding down the A button, you charge up an attack. When released, you will do your charge move, then when the charged move is still active, pressing B will allow you to do your Break attack (a secondary version of ChargedAttack). Every time you get a PowerUp, you'll get an additional segment to your charge meter, up to four, unless you're using the Peplos, which [[HardModePerks always has four charge meter segments]].
* {{Cyborg}}: JB, the pilot of Aryustailm.
* DifficultySpike: The first five levels shouldn't be too hard if you can kill the enemies before they attack (and even then, they don't shoot too much). The 6th stage however, introduces enemies that fill the screen with loads of shots, a the boss has helpers that spam bullets.
* EnfantTerrible: The BigBad Brawshella is... a giant baby. Who then grows two {{BFG}}s, and then a OneWingedAngel form. And it will [[NintendoHard kick your ass in more ways than one]].
* FrictionlessReentry: Averted with the third boss- both you and it have a flame on re-entry to Earth.
* GuideDangIt: The last of the LUCKY panels in Stage 3. You need to draw out the MiniBoss battle long enough for the enemies carrying the 'Y' to appear.
* HardModePerks: Playing as Peplos, the designated "Difficult" ship with weak firepower and no powering up capability, grants you a permanent four-segment ChargedAttack meter rather than requiring you to pick up powerups. Additionally, each time you clear a stage you get a big secret bonus.
* HellHound: The name of one of the ships, its {{Charged Attack}}s are called [[{{Hellfire}} "Deathflame" and "Hell Burst"]].
* HighAltitudeBattle: Stage 3's boss (in a space station), once you destroy most of it, the remaining part drops down to Earth.
* HumongousMecha: All the bosses (except the [[EnfantTerrible last]]). Some of the regular Mooks may count as well.
* JackOfAllStats: Hell Hound, a ship with average speed and decent attacking stats. (The type of ship is stated as "Standard")
* LightningBruiser: Aryustailm, a ship with high attack power (and a painful sword ChargedAttack!) and high speed. It also gets a DeflectorShield to absord bullets as its other ChargedAttack.
* MacrossMissileMassacre: HellHound shoots homing missiles ''as its normal attack''. Some enemies also attempt this on you.
* MarathonBoss: The Stage 5 boss has a 5-minute time limit, unlike other bosses that only clock in at 1-2 minutes. It's five minutes for a very good reason.
* MightyGlacier: Windina, a ship with strong attack power but has slow speed.
* MookMaker: Several enemies are able to do this.
* OneHitPointWonder: All the ships. Although the Dino 135 and Dino 246 are able to get {{Attack Drone}}s that can block shots.
* OneWingedAngel: Brawshella's 1st 3 forms shouldn't be too difficult. Then it transforms into this [[BodyHorror grotesque organic thing]] with a baby's head, and then it uses loads of near-impossible to avoid moves.
* OurMermaidsAreDifferent: Leefa, the pilot of Windina.
* ScienceIsBad: The creation of the BigBad was due to combining organic weapons and alien technology, the result was a being that assimilated humans and forced them to do its bidding.
* SpellingBonus: The L-U-C-K-Y items, all of which appear once per stage.
* SpreadShot: Hellhound, Windina and Peplos have some form of this. And of course, the enemies.
* TimeLimitBoss: Each boss is on a timer. Running out of time will cause the stage to end, but you won't get as many end-of-stage bonuses.
* TransformingMecha: Stage 4's boss, an aircraft thing that transforms into a robot once its main weaponry has been blown off.
* UndergroundMonkey: The HumongousMecha regular enemies. Their colour indicates what attacks they will use or the attack pattern they will use.
* UnwillingRoboticization: Four of the main characters (Caster, Leefa, JB, Asayuki) had this happen to them by Brawshella. Three of them get restored to normal after the ending.
* WarmUpBoss: The first boss, a SpiderTank thing. It doesn't attack much and its attacks are all very easy to avoid. Plus, it dies quite quickly.
* WaveMotionGun: A few bosses will use this on you.
->'''''YOU TROPED IT!''' \\