[[caption-width-right:332:Get used to seeing that vehicle marked "[[ScrappyMechanic Backlash]]" on the bottom-left.]]

-> ''"Time to get movin'!"''

A big truck is hauling two defective nuclear warheads to a safe location. They started to leak, however, so they had to set it on an automated course. The Blast Corps has been called in to clear the way for it, because if this truck hits anything, the warheads will go off and start a nuclear winter.

So you, a pilot of the Blast Corps, have to do the destroying. You have various vehicles at your disposal to get the job done. So, get started before that truck destroys ''everything!''

''Blast Corps'' ([[MarketBasedTitle BlastDozer]] in Japan) was released for the Nintendo 64 by Creator/{{Rare}} in 1997. It was later included as one of the 30 featured games of ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne.

!!This game provides examples of:

* AchievementMockery: The highest rank can only be achieved by getting a platinum medal on every stage in the game. Said rank is called "You can stop now".
* AllThereInTheManual: If you sit at the title screen without starting the game, you'll get background information on the Blast Corps team members and the nuclear warheads, but it takes nearly 10 minutes to see everything. If your game didn't come with an instruction manual and you blazed through the title screen, you'd probably don't know what's going on other than the threat of a nuclear explosion.
* ArtisticLicenseEngineering: For starters, the obstacles you collide into always strangely explode, then leave nothing behind. Buildings that are destroyed in real-life always leave an awful mess of rumble and debris behind, thus the carrier still doesn't have a clear path. In real-life, basic physics will not permit you to demolish buildings and clear the site, quickly. It takes weeks, even months, to do. The structures we build are largely steel and concrete reinforced constructs - you can't just plough an excavator in there, and hope for the best.
* AwesomeButImpractical: The American Dream, Muscle Car, and Police Car for the most part can't tear down any of the buildings, but only get you to a location faster. They are the most useful choices in the bonus racing levels, though.
* BonusLevel: The Moon, Mercury. Venus, Mars, and Neptune are extra levels that has varying levels of gravity that affect your performance. The Moon can be played after you cleared the shuttle level, but the rest can only be unlocked once you gotten gold medals and all the communications satellites back on Earth.
* BoringButPractical: The Ramdozer for the most part; although not as good as the mechas, it can still clear through most buildings without a problem by simply driving normally through them. Also, bonus points for not being the Backlash.
** The A-Team Van, because while all vehicles do damage it seems to be on par with the Skyfall.
* CollectionSidequest: [=RDUs=], satellite beacons, survivors and scientists.
* CoolCar: Any of them. Ballista and Skyfall take the cake though. But never the Backlash.
* DamageProofVehicle: No matter how much destruction they cause, the vehicles you control never even slow down. They can only be destroyed in two ways (which in turn ends the level for you); one is to fall into a hazard such as lava, the other is to run into a roving enemy truck, and each of the hazards only show up in a small handful of bonus levels.
* EscortMission: Every mission involving the nuclear truck, obviously.
* EverythingIsSmashableArea:...Uh, pretty much the entire main game.
* ExcusePlot: If the truck hits anything, the warheads will go off, so it's been set to go to its destination straight through anything in its path. What? All right, so maybe the missiles are going to blow and don't have time to move around buildings. Except the warheads tour ''[[PointAndClickMap all over the world]]'' looking for their safe zone.
** After you save the space shuttle, the government hires you to destroy their space stations on the moon, for fear of... space pollution or something. [[LampshadeHanging Even the game says this is a "ridiculous mission", with your team "nodding seriously and playing along with the foolish plot".]]
*** And after ''that'', if you get all gold medals, the Blast Corps team, still looking for adventure after Earth is exhausted of it, take on [[LampshadeHanging "increasingly farcical interplanetary challenges"]].
** It also never explains why, with all of the equipment at your disposal and the fate of the world at stake, you so often have to use vehicles like the [[RunningGag Backlash]], or why a harbor would have a series of shallow pits in the way of the most direct path through it.
* FakeDifficulty: The game will not let you use the best tools for the job. Instead of powerful mechas that can easily remove obstacles in the carrier's way, on missions you'll be randomly stuck with the most ill-suited machinery imaginable. Worse of all, there's no reason provided why you can't opt for a different more suitable machine at their disposal. Get used to seeing and driving Backlash... ''a lot''.
* FakeLongevity: When you first play the game, the story missions only end when the truck reaches the endpoint or you enter the Blast Corps semi, regardless of how efficiently you've taken out the obstacles in its path. This has the effect of forcing you to redo them all for gold medals once that option is available, since it's impossible to get a lower time than what the truck normally takes.
* FieldPromotion: Successfully completing levels lets you go up in "rank", but its completely arbitrary to the game-play and story. With made-up titles like "Decorated Damager", "Gifted Ruiner" or "Master Despoiler" [[YourApprovalFillsMeWithShame you feel like its doing you a disservice]].
* ForcedTutorial: You need to play through the tutorial levels for Backlash, Sideswipe, J-Bomb, Thunderfist, and Skyfall in order to progress through the game. Fortunately, the tutorials themselves are easily skippable scrolling text played before the actual levels.
* GoombaStomp: Most vehicles, even the "bonus" cars that are not really designed to destroy buildings, will gain significant destructive power if they are in the air. Even the infamous Backlash can plow straight through buildings without having to spin if it is able to get a little hang time. This is Skyfall's entire gimmick, as aside from the NitroBoost it has to help propel itself into the air, it otherwise doesn't carry much more power than the aforementioned bonus cars when it's on the ground.
* GroundPound: The J-Bomb's primary method of taking out tougher structures when simply landing on them won't destroy them quickly.
* HumongousMecha: The J-Bomb, in which you fly up and stomp on the obstacles to get rid of them.
** The Thunderfist is also a Mecha. Instead of stomping buildings, it rolls through them and ''then uppercuts''. For some reason, its other arm is missing. (WordOfGod states that the reasoning to why Thunderfist has no left arm is simple: [[AWizardDidIt because they ran out of memory on the cartridge.]])
** Similar to Thunderfist is the smaller, faster Cyclone Suit, which [[ItMakesSenseInContext somersaults through buildings]].
* ItsAWonderfulFailure: Let the truck hit something and you get to witness two nice big explosions. To make things worse, the game will show a replay of your previous run from the view of the carrier, including the explosion.
* ItsUpToYou: Not only are you the only driver for all of the [[UniversalDriversLicense wildly different demolition vehicles]], but no one else can even guide rail-driven trains and boats to provide platforms for the missiles to drive over. Granted, no one really wants to hang out by those missiles, even if they do threaten nuclear winter anyway.
* LampshadeHanging: The post-game storyline stops taking itself seriously after the shuttle rescue.
* LavaAddsAwesome: One J-Bomb side mission features a few small volcanoes. Another one features a large volcano that the entirety of the stage takes place in. Just be careful not to touch the lava walls or floor, or else [[GameOver "MISSION FAILED!"]]
* LawOfOneHundred: Each main level has 100 little [=RDUs=] to activate, counting towards 100% completion of the level rather than extra lives.
* MadeOfExplodium: Your task is greatly facilitated by the fact that buildings can explode due to things as small as you getting out of the car.
* MechanicallyUnusualFighter:
** The Backlash is probably the most unusual of the bunch; instead of ramming into or dive-bombing buildings like with most of the other vehicles, with this one you need to hit buildings with the back of the vehicle while drifting through a turn; the faster, the better (unless there's a rock nearby; if the Backlash is off the ground, it can do a great deal of head-on damage). Since this is easier said than done and it appears in many levels, the Backlash has a reputation among fans of the game.
** The Ballista and the Sideswipe are the only vehicles that collect items to launch attacks to destroy buildings. The Ballista is a motorcycle that launches missiles, while the Sideswipe extends rams out of its sides.
* MusicalNod: The music for the Jade Plateau / Skerries levels is a remix of the [[BattleThemeMusic boss battle theme]] from ''[[VideoGame/DonkeyKongCountry1 Donkey Kong Land]]''.
* NintendoHard: Especially levels that force you to use the... say it with us now... Backlash, though nearly ''everything'' gets this way once it's time to collect platinum medals.
* NitroExpress: Though this one has a bit bigger boom than usual.
* NotCompletelyUseless: The Backlash is notorious among fans for being extremely difficult to control and the method it uses to destroy buildings (ramming into them backwards or sideways) being very unintuitive. If the stage allows the player a choice of vehicle to start with, you can bet that no one will ever pick the Backlash. When it comes to the Moon mission, the Backlash really shines; with the low gravity, you can catch a lot of air off bumps and ramps to crash into buildings. With the low friction on the surface, you can slide the Backlash with greater ease than you could on Earth.
* NotDrawnToScale: It is possible that the levels are modeled smaller than the models of the car type vehicles, which makes them look large in comparison.
* TheNotLoveInterest: A cringe-worthy example. One of your "helpers" via video link, always says "you're just trying to impress [her]", you know, instead of ''saving the world from disaster''. It falls completely flat, because her character and the male protagonist you control aren't just underdeveloped in Blast Corps - they're not-existent. [[StalkingIsFunnyIfItIsFemaleAfterMale Its downright silly because the player doesn't even know who this broad is! Or why they're even flirting with them!]]
* OneHitPointWonder: The nuclear truck itself. Even the slightest jolt will cause the missiles to explode.
* OneHundredPercentCompletion: After you get all the gold medals on Earth from all the missions and side missions, you then can play missions on other planets. Upon getting all gold on those, you get the chance to go for platinum medals. Bronze medals are worth 1, silver 2, gold 3, and platinum 4. Every twelve points, you get a rank. The final rank you can earn is "You Can Stop Now."
** WordOfGod says that the game is supposed to be impossible for one person to get ALL of the Platinum Medals, although determined players have completed the entire game.
* OneManArmy: YOU, the player are, unfortunately. It says Blast Corps in the name, but you are the only one doing anything to avert a nuclear crisis. Your comrades won't get off their backsides to pilot any of the other available machinery, but are however quick to scold you when you can't man the fort alone.
* PaletteSwap: The Moon, Mars, and Mercury all use the same image on the map in different colors. Ditto for Venus and Neptune.
* RacingGhost: These show up in the straight racing levels, to make it easier for you to top your previous time.
* RecurringLocation: Several of the main levels lend themselves to the bonus levels.
* RecycledInSpace: Literally, and in the same game as well!
* RewardingVandalism: Part of the requirement for getting the second gold medal on any regular stage is destroying all the buildings within a stage. Wheeeee, [[VideogameCrueltyPotential demolishing whole cities for no justifiable reason!]]
* RuleOfFun: Don't worry about the survivors that need to flee, or the fact that everyone is freaking out about the truck rolling through town, just clear a path!
* SerialEscalation: After getting the nuclear missiles detonated safely and helping the space shuttle land safely, you're encouraged to get gold medals in all the levels. Once you do, you're then told to do it all over again, but faster. After that, you are told to do it again for platinum medals.
* ShoutOut:
** There's the ''VideoGame/PacMan''-inspired side missions.
** That muscle car out of ''Series/StarskyAndHutch''.
** That black van out of ''Series/TheATeam'', which has Creator/MrT shouting "Outta my way!" for the horn.
** The American Dream car horn mimics that of ''Series/TheDukesOfHazzard'.
* ShownTheirWork: The celestial bodies of our solar system in the level select menu? Even though it takes [[ArtisticLicenseAstronomy some liberties with physical appearance and makeup]], their orbits are... [[https://www.youtube.com/watch?v=FZ6eNJi02Qk surprisingly accurate]].
* SongsInTheKeyOfPanic: Each song that plays in the main levels has a second version that plays whenever the missiles are coming close to a structure. If the missiles are dangerously close to hitting something, warning blares will sound off as well.
* StuffBlowingUp: Pretty much the whole point.
* TakeYourTime: Practice your skills, take part in races, and play each group of the main levels in any order you want; the missiles will always be a few seconds away from planetary annihilation by the time you arrive on the scene.
* TheEndOfTheWorldAsWeKnowIt: Leaking nuclear warheads are threatening everything in a several mile radius and it will bring nuclear winter should the slightest jolt to the truck occur, which will cause the missiles to explode. The Blast Corps team can do nothing but clear a path until they can gather some scientists to come up with a plan to detonate the missiles safely.
* TitleThemeDrop: The music from the title screen plays during Glory Crossing, which is one of the last seven missions of the main storyline.
* TimedMission: The entire premise of the game. You only have a limited amount of time to clear buildings and structures before the truck carrying the nuclear warheads crashes into something and causes the missiles to explode. The damaged shuttle also falls into this trope since you have a limited amount of time to clear out the entire map before it lands.
* VideoGameCrueltyPotential: You don't have to destroy every single building and structure in the entire game, but if you want to fully complete the game, you gotta wreck everything!
* VideoGameObjectives: Upon starting a new file, the game lays it out for you:
-->'''MISSION 1:''' Clear path for carrier on each main level.\\
'''MISSION 2:''' Activate all [=RDUs=] and destroy all buildings to earn second gold.\\
'''MISSION 3:''' After completing main levels, find all 6 scientists to ensure a controlled detonation.\\
'''MISSION 4:''' Achieve gold on all levels to commence Time Attack.
* VideoGamePhysics: The bad variety. In real-life its straightforward to scoop up objects in an excavator's bucket. You can't do that in Blast Corps. Your excavator glides about, pushing ticking TNT crates that in turn, have a mind of their own and through no fault of your own, slide right out of your bucket when you're trying to use them.
* YouBreakItYouProfit: Strangely enough, in a game full of destruction with money values assigned to everything, there's only one of these levels: Salvage Wharf.
-> ''"You're just trying to impress me."''