->''"Tiger, tiger, burning bright; in the forest of the night."''
-->--'''Clovis'''
[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/bladerunnergame_7605.jpg]]
[[caption-width-right:336:Original Box Art]]

Not to be confused with [[Film/BladeRunner the 1982 film]] or the 1985 game for the Commodore 64, ZX Spectrum and Amstrad CPC.

''Blade Runner'' is a 1997 point-and-click AdventureGame developed by Creator/WestwoodStudios for the PC and published by Virgin Interactive. It is a rare example of a VideoGame [[TheProblemWithLicensedGames based on a movie]] which [[PragmaticAdaptation elects to develop a plot in parallel with that of the movie]], rather than attempt to replicate the movie's plot (and, as a result, [[SugarWiki/NoProblemWithLicensedGames was actually well-received]]). The game follows the story of Ray [=McCoy=], a Blade Runner, who works at the same precinct as Rick Deckard, the protagonist of the ''Blade Runner'' movie.

''Blade Runner'' was the first real-time 3D adventure game and cleverly used voxels rather than polygon-based renderers. It also featured a randomized plot, randomly choosing which characters to make replicants, which would affect the storyline, adding rare replayability to an adventure game. It was [[http://www.adventuregamers.com/articles/view/17442 well-received]] [[http://www.adventureclassicgaming.com/index.php/site/reviews/477/ by]] [[http://www.screwattack.com/video/BladeRunnerGameReview-240410 many critics]] for its compelling story and exploration of the ''Blade Runner'' universe, receiving an aggregate score of 76.78% on [=GameRankings=].

!!''Blade Runner'' provides examples of:

* ActionCommands: There are at least two "ticking bomb" scenarios within the game, requiring you to act fast if you want to save a helpful witness.
* ActionGirl: Crystal Steele, who carries a ''shotgun'' rather than a pistol as her sidearm.
* AdvertOverloadedFuture: Much like the film, the game also features many, many adverts and billboards.
* AlreadyDoneForYou: Frequently; many witnesses complain that they were already interviewed by another cop.
* AmbiguouslyHuman: Replicants, naturally. [[spoiler:And [=McCoy's=] status is hotly debated from the third act onwards.]]
* ArcWords: "That can't be me!"
* ArtificialHuman: Replicants. [[spoiler:And possibly [=McCoy=].]]
* AskAStupidQuestion: This gem from the first area:
--> '''Ray''': Hmm, a piece of chrome.\\
'''Cop''': From a car?\\
'''Ray''': [[SarcasmMode No, I think it's horse chrome]].
* {{Backtracking}}: It's an AdventureGame. Go figure.
* BallisticDiscount: The gun store has a robotic gun that tracks the move of every customer. However, you can shoot the proprietor and the robot gun will not fire. Doing so does not yield any loot, however.
** Pull out your gun more than once, though, and ''Bob'' shoots you. Kinda makes you wonder [[FridgeLogic why he has the robotic gun.]]
* BittersweetEnding: Some of the endings are this.
* BottomlessMagazines: No one ever seems to need to reload in this game. Played straight with your gun's normal ammo, but ammo upgrades only last a finite number of shots.
* CityNoir: Well, it ''is'' set in the same city as the film.
* TheComputerShallTauntYou: Many irate witnesses will take jabs at your character.
* ConjoinedTwins: Luther and Lance.
* CrapsackWorld: Like the film.
* CriticalExistenceFailure: The player, and every single person you get to shoot at.
* CultureChopSuey: Chinatown serves sushi.
* {{Cutscene}}: Usually at major plot points.
* CyberPunk: Like the film.
* CyberpunkWithAChanceOfRain: Just like the film.
* DeadlyEuphemism: "Retire" instead of "execution".
* DeadpanSnarker: Many characters, sometimes even your own.
* DefectiveDetective: Ray often seems a bit dim, and is undeniably impressionable.
* DeliveryGuyInfiltration: How the rasta man manages to get into the Tyrell building to assassinate one of the employees.
* DialogDuringGameplay: [[TalkToEveryone Talking to people]] is required to advance the plot.
* DialogueTree: Whenever talking to people.
* DirtyCop: [[spoiler: Guzza and Baker.]]
* DoAndroidsDream: Like the film.
* DownTheDrain: At several points in the game you must trek through the sewers. [[YouDirtyRat Beware of rodents.]]
* DownerEnding: Some of the endings are this.
* EarnYourHappyEnding: Sometimes. But not every ending.
* EarthThatUsedToBeBetter: Like the film.
* EnhanceButton: The esper machine, like the one Deckard uses in the film, is capable of enhancing still photos and ''even changing the viewing angle''. Still photos ''do not'' work that way.
* ExpositionBreak: Generally takes the form of fairly brief narrations by Ray upon entering an area for the first time.
* FantasticAesop: Like the film, making poignant points about human nature and understanding.
* FantasticRacism: "Skin-job", and "Synthetic", to name a couple of slurs.
* FinalSpeech: Can be invoked by many prominent characters, such as Crystal Steele or Runciter.
* FlippingHelpless: As in the film, one of the questions asked during the Voight-Kampff test involves flipping a tortoise over onto its back.
* TheFutureIsNoir: Just like the film.
* FixedCamera: Each area's camera is fixed.
* GameplayAutomation: You have the option of allowing the game to automatically choose what questions your character will ask.
* GoingThroughTheMotions: You'll see Ray wave his hands around more than an air traffic controller.
* HandCannon: Crystal's gun, and yours, too, with a certain ammo upgrade.
* HauntedHouse: The Bradbury Hotel - along with some of its decorations - can be downright ''creepy''.
* HitScan: Guns in general.
* ICantReachIt: Just try examining an object from across a chasm. [[SchmuckBait Go on, try]].
* IFoughtTheLawAndTheLawWon: Good luck not getting arrested at some point.
* ImpostorExposingTest: The Voight-Kampff test. It even uses some of the same questions from the film.
-->'''[=McCoy=]:''' You're in a desert walking along in the sand when all of a sudden you look down and you see a tortoise. It's crawling towards you. You reach down and you flip the tortoise over on its back. The tortoise lays on its back, its belly baking in the hot sun beating its legs, trying to turn itself over, but it can't. Not without your help. But you're not helping. Why is that?
** However, the test isn't one-hundred percent accurate; sometimes asking or not asking certain questions changes the result, or causes the result to come back as "Inconclusive".
* TheIngenue: Lucy Devlin is very much this, making her an unwitting pawn in someone else's plan.
* JourneyToFindOneself: Some of the endings feature characters doing this.
* KickTheDog: That cute dog of yours? Don't expect it to live to see a new day.
* LackOfEmpathy: One of the Replicantss distinctive features, along with a planned obsolescence scheme.
** What's especially chilling is that it's very easy to look at the situation in reverse; the replicants you are ruthlessly "retiring" are self-aware, sentient beings, capable of pondering their own identity and existence, begging the question: [[FridgeHorror "Who really lacks empathy in this story?"]]
* LateToTheTragedy: An investigator is you.
* LevelGoal: Once you've completed the important plot points in a chapter, you can go to sleep. [[spoiler:Or be abducted.]]
* LoadingScreen: In 1997? [[SarcasmMode No, how can it be?]]
* LockedDoor: Thankfully not too frequent, but there is the occasional locked door.
* MegaCorp: The Tyrell Corp.
* MercyKill: This is an option with Runciter, later on in the game.
* MultipleEndings: There are ''thirteen'' different endings. What's more, it's not possible to get all of them from a single playthrough, as some of the variables involved are calculated when a new game is started.
* TheNicknamer: Crystal does this to Ray, always calling him "Slim".
* NonCombatantImmunity: You always have a gun, and even when you can't use it, such as while climbing down ladders, enemies will refrain from shooting at you. Until the very second you climb off of the ladder. Still, it's the thought that counts.
* NowWhereWasIGoingAgain: Well, it ''is'' an adventure game.
* NPCScheduling: [=NPCs=] important to the plot move around and complete their objectives in real time.
* OnlyIdiotsMayPass: You still have to go through most of the same conversations, no matter how many times you've played the game.
* OrAreYouJustHappyToSeeMe: Bullet Bob says this upon the player entering his store.
-->'''Bullet Bob:''' Is that a .45 blaster under your coat, or are you just happy to be here?
* PausedInterrupt: This can result in laughable scenarios, where a character is interrupted mid-sentence, by another character simply ''starting to walk towards them'', waiting until they're next to them to begin speaking. Although, you'll be grateful for this if the guy you were talking to has a gun trained on you.
* ThePlan: [[spoiler: Guzza, your superior,]] has one of these going that actually leads to most of the things in Act III.
* PointOfNoReturn: These are generally marked by the end of each act (chapter).
* PoliceBrutality: There are a few scenes depicting this; and if you mistakenly retire a human, even ''you'' are guilty of this.
* PragmaticAdaptation: The game uses several characters from the film, but follows a plot happening in parallel to that of the movie, and further fleshes out the ''Blade Runner'' universe.
* PrivateEyeMonologue: Ray gives one of these in the opening sequence.
* PunchClockHero: Ray [=McCoy=].
* RaceLift: Gaff, one of the few characters from the film who wasn't voiced by the original actor, now speaks fluent English with a decidedly Caucasian dialect.
* RealityHasNoSubtitles: It doesn't matter whether people are talking to you in English or not. You don't get subtitles. Deal with it.
* RefugeInAudacity: A comedian takes the opportunity to publicly mock you onstage. ''While you're on stage with him.''
* RidiculouslyHumanRobots: The Replicants. Some of them also believe that they're human.
* {{Robosexual}}: Possibly. In some of the endings. And even then, it's still not entirely clear or certain.
* SceneryPorn: [[DoubleEntendre Oh, God, yes]].
* ScriptedEvent: Several chase sequences and ticking-bomb scenarios.
* ShotgunsAreJustBetter: Crystal Steele carries one as her ''sidearm''. And shoots it one-handed, too.
* ShopliftAndDie: A slight variant. Just try pulling out your gun too often in Bullet Bob's store.
* ShoutOut: Many characters erroneously refer to Ray as "Roy". [[Film/BladeRunner Guess why.]]
* SmartPeoplePlayChess: Sebastian and Tyrell.
* SmugSnake: Gaff.
* StupidityIsTheOnlyOption: Only once or twice, thankfully.
* SubtitlesAreSuperfluous: No subtitles are used in this game.
* TalkToEveryone: Well, you ''are'' a detective.
* TakeThat: In the firing range, Deckard is shown to have a far lower score than anyone else on the scoreboard. Deckard's score is 10, whereas the next-lowest score is 23.
* TurnedAgainstTheirMasters: The Replicants, of course.
* WhatMeasureIsANonHuman: A persistent theme throughout the game, made even more chilling by some of the VK results that come out as inconclusive.
* WhatTheHellHero: Killing Bullet Bob makes Ray wonder about this aloud; for even if Bob were a Replicant, he was a pretty fun and benign one.
* WhatTheHellPlayer: Killing a character without confirming whether or not they are a replicant leads to Ray giving a short monologue about it, filled with philosophical and occasionally ominous/foreboding undertones.
* YouDirtyRat: Rats ''really'' don't like your character, and have nothing but scorn for your desire to run around in sewers.
* ZettaiRyouiki: Lucy Devlin, with her black skirt.