[[quoteright:250:[[CoversAlwaysLie http://static.tvtropes.org/pmwiki/pub/images/big_rigs.jpg]]]]
[[caption-width-right:250:ObviousBeta: The Game.]]
->''"'''[[AWinnerIsYou YOU'RE WINNER !]]'''"''
-->--'''The victory screen'''

''Big Rigs: Over the Road Racing'' is a "brake jammin', CB talkin', convoy rolling" action "game" for the PC, "developed" by Stellar Stone and released in 2003. The player controls one of four semi-trailer trucks on one of four (plus one, as another level was added in an "update") tracks, wherein the objective is to drive through the checkpoints and get to the finish line.

[[ExactWords Features never-before-seen freedom]], as the trucks can [[ObviousBeta go up cliffs, through buildings, into an endless void and faster than the speed of light.]] [[ArtificialStupidity The AI is infamously brutal and unrelenting,]] [[BlatantLies so a challenge is guaranteed.]]

[[http://www.youtube.com/watch?v=mB1zWEhgrLs See it for yourself.]]

Sometimes confused with ''VideoGame/EuroTruckSimulator'', which takes the basic premise of a BigBadassRig driving game and takes it in a less [[SoBadItsGood hilariously broken]] and more playable direction.

!! This "game" provides examples of:
* AndNowForSomeoneCompletelyDifferent: It's actually possible to take control of your opponent in the middle of the race by pressing tab twice. This is pretty much the only way for that poor driver to win the game. [[ForegoneVictory Not that it matters for you, as you still get the "YOU'RE WINNER !" trophy.]]
* ArtificialStupidity: In the base game there is absolutely no AI at all. If you download the patch, the opponent rig will move... at a fixed speed of 1 MPH, and then stop short of the finish line because there is no code for what happens when you lose a race. If anyone but the player happened to win, [[NonstandardGameOver the game would crash]].
* ArtisticLicensePhysics: Countless examples, but most notably what happens when you throw your rig into reverse. Your truck will gradually accelerate faster and faster as you hold the reverse button - ''way'' beyond the 60 miles per hour limit of going forward. After ''almost an hour'' of holding that button down, you will eventually reach the golden speed of '''12.3 undecillion''' (1.23E37) miles per hour. To put this in perspective, the speed of light in a vacuum is only 671 million (6.71E8) miles per hour. If you were travelling at the top speed a truck in the game can reverse, you could cross the entire known universe in under 160 picoseconds (and [[ApocalypseHow destroy it]] [[EarthShatteringKaboom as well]]). And yet, your truck will stop on a dime, inertia be damned, if you lift your finger off the reverse button at any point in your dimension-killing faster-than-light backwards trucking adventure.
* AscendedMeme: Inverted. After "YOU'RE WINNER !" became a meme, the developers took the hint that this was a sign of the game's overall low quality and replaced it with "YOU WIN!" in a patch.
* AWinnerIsYou: The three-handled "YOU'RE WINNER !" trophy. It doesn't even {{spin|ventory}}: Rather than a 3D model, it's a static image. And the entire game (including the audio) pauses when it appears.
* AwesomeButImpractical: If you accelerate backwards to 12.3 undecillion[[note]]that's a one followed by 36 zeros, or 10^36 in scientific notation[[/note]] miles per hour, all checkpoints light up and you automatically win, as you are now going so fast the game considers you to be in every spot simultaneously. But considering it takes almost an hour of continuously holding the reverse button to reach that speed, coupled with the fact that it's impossible to lose anyway...
* BrokeTheRatingScale
** [=GameSpot=] reviewer Alex Navarro kept his rating within bounds. He commented that the only reason the game received a 1.0 out of 10 (the lowest score ever given by [=GameSpot=]) was because they couldn't go any lower. His [[http://www.youtube.com/watch?v=sR3a0gixfwI video review]] grants the NoJustNoReaction rating as well.
--->"We don't hand out zeroes, but maybe we should have for Big Rigs: Over the Road Racing"
** Net Jack apparently rewrote its code so it could award the game a zero.
** ''Series/XPlay'' refused to rate the game. They didn't have a zero, and they were unwilling to give this game anything higher. As such it never received an actual review, but it was spotlighted in a segment on games that would have gotten a zero if allowed.
** WebVideo/SomeCallMeJohnny also refused to give this game a score.
---> '''Johnny''': We're not going to give it a score, it doesn't deserve one.
** WebVideo/TheAngryVideoGameNerd is reduced to {{corpsing}}, at the most egregious flaws, particularly at the "YOU'RE WINNER !" screen, which nearly reduces him to tears. He called it the most unplayable game he's ever reviewed.
--->"'YOU'RE WINNER ' is the kind of stuff that [[SoBadItsGood turns horrible games into legends]]. It's the cherry on top of the diarrhea shake."
** A common problem that reviewers who tried to review ''Big Rigs'' have had is that, to even review it under normal constraints, one must acknowledge that it is in fact a "game". ''Big Rigs'' commits so many violations of what should be allowable in any game[[note]]driving through what should be solid objects or being absolutely impossible to lose[[/note]] that it becomes difficult to categorize as a game more than it is a very incomplete and work-in-progress game engine with a few assets that somehow ended up on store shelves. As such there is no metric that can sufficiently describe it.
* CoversAlwaysLie: A truck with flames[[note]] no vehicles move anywhere approaching this fast when traveling ''forwards''[[/note]] spouting from it ramming[[note]]no collision detection[[/note]] a police car[[note]]no police[[/note]] with the tagline "18 Wheels[[note]]not all trucks have loads and are 18 wheelers[[/note]] Of Thunder[[note]]no SFX[[/note]]." Even the concept of this game as carrying cargo is debatable, as all vehicles end where they start. The back of the box has advertising so blatantly false you'd almost think [[VeryFalseAdvertising it was]] [[PoesLaw satire.]] It mentions "features" such as "three levels of difficulty" and avoiding police, neither of which are in the game. The screenshots are also obvious mockups if you have seen any actual pictures of the game. The most laughable thing, however, has to be its mention of the AI that will supposedly challenge the most experienced driver (hint: read the rest of the page). About the only thing it actually gets right is the environments it lists off, and even that's making an exception for the track that will always cause the game to crash when it's selected.
* EpicFail: You know you screwed up when even [[TheOtherWiki the Wikipedia article]] sounds like it's mocking you. Which is probably because a frank by the books description of everything that occurs in Big Rigs is mockery enough.
* ExactlyWhatItSaysOnTheTin: Well, you ARE a big rig, racing over the road. The back of the box, [[BlatantLies on the other hand...]]
** The "racing" part is debatable, since there's no way you can lose to the other car.
** Mind you, so's the "Over the road" part, considering the game's rather cavalier attitude towards the road's tangibility at times.
* FasterThanLightTravel: [[http://www.youtube.com/watch?v=sVREUuuNIgg What you eventually achieve]] if you continuously accelerate in reverse. And when you release the reverse key, you stop on a dime.
* ForegoneVictory:
** It is completely impossible to lose the "game", as the opponent racer does not move. Even if you download the patch to make the opponent rig move, [[EpicFail it still stops short of the finish line]]. If it does somehow manage cross it, the game ''crashes'' (or sometimes does nothing at all and ''still'' has you win) because ''there is no programmed failure state.''
** Sometimes the game's code has trouble distinguishing between starting and finishing, so you might win the race the moment you begin.
* GameBreakingBug: So many that it would be easier to count which things work properly than things that don't.
* GravityBarrier: Averted, as gravity doesn't work--you can actually gain more speed by going ''up'' a hill instead of down.
* InvisibleWall: [[AvertedTrope Non-existent.]] You can drive off the edge of the world and stay there.
* LongSongShortScene: The game contains some surprisingly catchy music... if it plays.
* LudicrousSpeed: Just how fast can your truck go in reverse? It depends entirely on how long you're willing to keep your finger on the Down Arrow or how long the game can run without crashing.
** According to [[https://www.youtube.com/watch?v=R8X7Vj6JXPk one curious user on YouTube]] who went the distance, gameplay ends at 12.3 undecillion [=MPH=] (that's about 36 zeroes in that number). At that speed the truck can traverse the diameter of the observable universe in under 160 picoseconds. At that point the vehicle is traveling so fast the game considers it everywhere at once, so it trips the finish flag--including the checkpoints--and ends the race.
* TheMockbuster: The game has "18 Wheels of Thunder" on the bottom of its box. This could be seen as an attempt to fool people into thinking that it's an entry in the ''18 Wheels of Steel'' franchise due to how similar the two titles are.
* ObviousBeta: [[ExaggeratedTrope And a buggy one at that]], as shown by other examples on this page. For the sake of perspective: programming-wise, this "game" represents less than a day's work for an experienced game developer. In a desperate further attempt to pass it off as a real game, the devs released a patch fixing the opponent trucks' immobility and a broken map... and nothing else. And the opponent trucks now stop before they reach the finish line, and the "fixed" map only turned it into a mirror of the first map.
** The game is completely devoid of collision detection, and aside of the ground itself, you can drive through anything you encounter. This includes even bridges, which ''should'' allow you to drive on them, but instead you just sink into them and drive on the bottom of the dry lake.
** To add insult to injury, the game is an utter memory vampire - if you pull up Task Manager, you'll see that the game somehow uses ''50%'' of available memory, way more than it should.
** The AVGN called it a charitable "pre-alpha" test.
* {{Unwinnable}}: Inverted! It's impossible to lose in this game, because your opponent does not even move. Even if you are playing the later revisions which make the opponent move, it will stop short of the finish line.
** UnwinnableByMistake: However, selecting the "Random Race" option on the main menu will frequently render a race impossible to complete -- as the game will try to increase the number of laps, but cannot register you driving through any checkpoint more than once: causing the race to never end. Effectively, you cannot win if this happens (for once), but ''you still cannot lose.''
* VeryFalseAdvertising: The back of the box. [[http://mortarandpistol.files.wordpress.com/2011/12/919220_49160_back.jpg See it for yourself.]]
* ZeroEffortBoss: In the earlier releases, your opponent doesn't even ''move''. It can't get any more zero-effort than this.
'''[[AWinnerIsYou YOU'RE]] [[{{Engrish}} WINNER !]]'''