Imagine ''VideoGame/Battlefield1942''.

[[DisSimile Now throw that mental image right out the nearest window]], because this is a bit... [[LighterAndSofter sillier.]]

A (mostly) free-to-play ThirdPersonShooter of the ''Battlefield'' series which was started up from your Web browser [[ here]]... which already made it different from the original series. [[AllegedlyFreeGame It did have]] [[RevenueEnhancingDevices Battlefunds]], in-game money bought with real money, to generate profit. It was a multiplayer-only game. ''Battlefield Heroes'' uses a UsefulNotes/WorldWarII-esque aesthetic, [[CelShading then dances away from it with the]] RuleOfFun.

[[ The game was shut down on July 14, 2015 along with]] ''VideoGame/BattlefieldPlay4Free'', ''VideoGame/NeedForSpeed: World'', and ''VideoGame/{{FIFA|Soccer}} World''.

A spiritual successor called ''Renegade Line'' is currently being developed by people from the ''Battlefield Heroes'' community using the Unreal 4 engine.
!!Tropes used in this game:
* AffectionateParody: Of old gun-ho-hurray WWII movies and the ThemeParkVersion of WWII in general. Expect quite a few hidden {{Shout Out}}s...
** Generally, the Not-EA Hero Clothing of-the-Day is visibly based off a recent movie. Take the Summer of Heroes campaign, for instance. The Wizards come from ''Film/HarryPotterAndTheDeathlyHallows Part 2'', the Barbarians come from ''Film/ConanTheBarbarian2011'', the Superheroes come from ''Film/CaptainAmericaTheFirstAvenger'' and ''Film/XMenFirstClass'', and the Pirates come from ''Film/PiratesOfTheCaribbeanOnStrangerTides''.
* AlliterativeName: Every map is named in this way.
** Certain weapons (i.e., virtually all of them save the Modern ones) are, too. For instance, [[MoreDakka Rudolf's Rescue, Tommy's Typewriter]]. One of the ''very'' few exceptions is the Royal Knife, which they clearly couldn't think of anything for. The National counterpart, Konrad's Knife, is a bit of a stretch, too.
* AKA47: The game's weapons are clearly modeled off real ones, usually named in [[JustForPun some]] [[HistoricalInJoke silly]] [[AlliterativeName way]].
** Averted with the ''VideoGame/BattlefieldBadCompany 2'' MassiveMultiplayerCrossover's weapons, who are given their real designation numbers.
** Further averted with just about every weapon released post-Tier 2 weapons. They all use their real life designation (for instance, Scoped M16, Micro-Uzi, M32, etc.)
* AnachronismStew: With the addition of the ''VideoGame/MedalOfHonor'' and ''Franchise/DeadSpace'' weapons and clothing, this is game has everything from WWII-ish to modern times to futuristic mixed into one. At the get-go, though, it still had pirates and ninjas.
* ATeamFiring: If you don't aim down the telescopic sight of a SniperRifle, it seems to be capable of hitting anything on your screen. Even if that part of the screen is behind your rifle's barrel.
* BlownAcrossTheRoom: Explosives and tank shells will frequently throw infantry around, but the Soldier class' Blasting Strike will throw everything that's not the environment around -- in fact, it's a Soldier's only real defense against tanks.
** The Amassing Force widgets from the Wizard sets are... something like this. Both fire balls of magic; one repels infantry and vehicles, the other sucks them in.
* BottomlessMagazines: While you do need to reload everything, you always have ammunition for it.
* BribingYourWayToVictory: While Battlefunds do allow you to level up faster and gain more [[MoneyForNothing Valor Points from playing]], they are otherwise used for strictly cosmetic items. Indeed, a couple of topics appeared on the forums about whether such items ends up attracting you to shoot at them...
** Not to mention, Uber/Super weapons, which are buffed versions of the regular guns available for extremely high VP costs, or slightly more expensive than the Regular guns if you use real money.
** Battlefunds also allow you to purchase special combat oriented widgets, but most of them are virtually identical to certain class abilities.
* CallAGermanASmeerp: The Nationals are ''clearly'' [[PuttingOnTheReich World War II Nazis]] in terms of appearance: Their flag is essentially the same as that of Nazi Germany, [[NoSwastikas just with a blackened skull-and-crossbones instead of a swastika]]. They also have some elements of WWI-era Germany. The Royals are a bit less clear, having some aesthetics borrowed from British forces of both World Wars, as well as World War II American forces.
* CarFu: Once they get up to a certain speed, jeeps will instantly kill any enemy player they hit dead on, making this a popular tactic on certain maps.
** There's a widget that briefly increases a jeep's speed and allows it to plow through enemies, enemy jeeps, and ''tanks'' with impunity.
* ChewingTheScenery: Now with the new Barbarian emotes, you can '''''SCREAM''''' with bloodlust and [[LargeHam ham]] with your arms spread wide and your mouth agape!
* ColorCodedForYourConvenience: The Nationals and Royals clothing are all distinctly different, with Royal clothing having a larger portion of lighter greens and tans, and other "Good Guy" colors, while the Nationals have colder blacks, greys and blues - which likely contributed to the removal of National clothing that was forest green.
** The accessory store has (very expensive) peacocks on sale, both for Royals and Nationals. The Royal variety looks like your typical RealLife peacock, whereas the National one is cyan, with blood-red tail feathers.
* CombatPragmatist: Frowned upon. One of the most JustForFun/{{egregious}} instances of this is called Spawn Camping, which, [[ExactlyWhatItSaysOnTheTin as the name suggests]], involves shooting down a player who has just spawned.
** Also AFK killing. Killing a player who is standing idle while the person is away to do something for a minute.
** And Noob Bashing. High-leveled players killing lower-leveled players.
* ContinuityNod: Incidentally, to prior Battlefield games. Long before Heroes was even on the drawing board, players in ''Battlefield 1942'' could be seen (if rarely) standing on the back of jeeps and tanks (the shape of the tank's turret also granting cover), and riding on the wings of airplanes (though, you'd fall off if the plane turned over.)
* CoolGuns: While the Thompson is a perfectly common gun inside the UsefulNotes/{{WW2}} setting of the game, the better level 10 version adds the rarely-used drum magazine with a grip on the front.
* CompositeCharacter: After a fashion -- the three classes are each an amalgamation of the standardized classes from other ''Battlefield'' games.
* CriticalHit: The damage multiplier of them varies, they appear in orange numbers and chances of them happening is pretty slim in a single firefight - unless you use Poisoned Blade for knives...
* DoesThisRemindYouOfAnything: The National Army...let's see...their flag is red, with a black skull and crossbones, they wear collared, buttoned jackets, and they have a red armband on their left arm in the concept art. [[ThoseWackyNazis We]][[ANaziByAnyOtherName ll]]?
* DoNotRunWithAGun: {{Sniper Rifle}}s require aiming down the telescopic sight (and, as a result, slow your character's movement speed), [[ATeamFiring otherwise it is so inaccurate a bullet it fires can hit on your screen]] ''[[ATeamFiring behind the rifle's barrel]]''. On the other hand, there's little reason not to move while shooting with other weapons - in fact, there is little reason TO stand still to fire, as it makes you a sitting duck.
* ExcusePlot: The game's war has currently been explained to have been declared by the Royals on the Nationals after the Nationals took the gold in Olympic Cycling, making it even more SeriousBusiness then it usually is (Oh, and a Royals' newspaper claims the Nationals mocked their king's mustache during peace talks).
** [[ This is pretty much the plot of the game.]]
*** There are occasional little side stories accompanying new stuff that the next patch will feature, even a small comic once, but they haven't gone very far and are entirely unneeded for enjoying said new stuff.
** To be perfectly fair, it helps that most sources (including Nationalist ones) indicate the Nationalists cheated to win the race. And so obviously they must be punished for such unspeakable perfidy, right?
* {{Expy}}: There is an advert of the game which has four unknown characters who look suspiciously like TheSquad in ''VideoGame/BattlefieldBadCompany'' series...
* FeatherBoaConstrictor: National heroes can purchase a king cobra that rides, coiled, on their shoulder. The pet doesn't do anything, it's just pure RuleOfCool.
* FurAgainstFang: Clearly intended by clothing to make the Royals into werewolves, and the Nationals into vampires.
* GoodRepublicEvilEmpire: Somewhat ''inverted'', as the two sides are the National Federation and Royal Britiania.
* GrenadeLauncher: Available to all classes after the Punk Heroes update. It's mostly used for long-range covering fire, being almost completely useless in close range encounters.
* HurricaneOfPuns / JustForPun
* HistoricalInJoke: The [[ 'Winter Armistice']] is a clear one to the [[ Christmas Truce.]]
* InNameOnly: Debatable... the game does have rather different gameplay from the the original series, but retains some elements. [[ The game also isn't headed by DICE, either]].
* LeanAndMean: While not actually evil or villains of the game, the Nationals' characters are sharp and thin - to contrast, the Royals are more rounded, muscular and larger.
* LeaningOnTheFourthWall: [[ 'The Ballad of The Dedicated Servers']] explicitly use the term [[ dedicated server]], while, per the trope, not BreakingTheFourthWall. It also mentions [[VideoGame/CallOfDuty "Is this the modern way of making warfare?"]].
* MassiveMultiplayerCrossover: Of a sorts. Weapons and clothing themed from ''VideoGame/BattlefieldBadCompany 2'' and ''VideoGame/{{Battlefield 3}}'' have been released.
* MilitaryMaverick: The description of the Royal "Leet Hero" set spells it out quite nicely.
* MoreDakka: All the classes have some means to acquire an automatic (or burst fire) weapon for close quarters combat. This ranges from a pistol that's basically the Mauser C96 in Luger, Colt or Revolver form (unless it's the National version, which IS a Mauser C96), to machine guns that sound an odd amount like a minigun, with several variants of SMG sitting between them.
* NinjaPirateRobotZombie: There are a variety of types of clothing to buy with real money, and nothing is stopping you from combining them.
* NoCelebritiesWereHarmed: According to one of the loading screens, each class was based on a particular movie star. While it doesn't give details, the game encourages you to guess.
** The Burly Bruce (Bruce Willis) and Savage Sly (Sylvester Stallone) sets are obvious enough that guessing isn't necessary.
** The Smooth and Thuggin' sets are both based on Music/MichaelJackson; specifically, his appearance in the "Smooth Criminal" and "Beat It" videos. Their original run as Valor Points clothing likely solidifies that they were to commemorate Micheal Jackson's death.
** The Royal Scientist set is obviously inspired by UsefulNotes/AlbertEinstein, including his famous EinsteinHair.
* OneHitKill: Deliberately avoided as much as possible, though running over people with vehicles or shooting Commandos in the head with the most damaging sniper rifles while using the Piercing Shot ability may do so.
* ParrotPetPosition: There are pets purchasable in the store that ride on the player's shoulder. (Royals get a monkey and eagle, Nationals get a king cobra, parrot and robot monkey. Both factions get snapping turtles and peacocks.)
* PVPBalanced: Shooting a sniper rifle without aiming using its scope is incredibly inaccurate - it can somehow shoot a bullet ''behind'' your character. Most weapons also have an effective range which do less damage out of that range, whether too close or too far.
* ReptilesAreAbhorrent: The "evil" army, the Nationals, have king cobras as pets, while the "heroic" army has a bald eagle.
* RevolversAreJustBetter: The lvl-10 versions of pistols which have a better chance to critically hit and a larger magazine.
** That's only the Royals. The Nationals get the completely different, stripper-clip fed Mauser C96 'Broomhandle' - which, if you think about it, is basically a Nazi Revolver.
* RPGElements: You have a set amount of characters you can make per account, you choose one to play with at a time, with their own persistance - they level up and choose the abilities they use and their effectiveness. It's like an MMO with no {{NPC}}s, though the game's currency is counted for your account rather then individual characters.
* RuleOfFun / RuleOfCool : More or less the entire game - your HitPoints are far greater than in other ''VideoGame/{{Battlefield}}'' games to make it easier to survive, the third-person' allows you to look at your character, everyone has some capability of fighting tanks on their own, you are still awarded experience points based off your efforts instead of actual kills or point captures, ''you can ride on a plane's wing''...
* RummageSaleReject: This is a fairly commonplace among the players who shell out the BF necessary to completely customize a character's appearance. "Fashion Victim Awards" are held periodically to "honor" the most garishly clad Heroes, with their ridiculous get-ups going on sale at the Hot Deals section of the site.
** One update added a "randomize" button to the Appearance section of the in-game store, which randomly selects items from each field for your character to wear. More often than not you end up with an at best laughable ensemble.
* ScratchDamage: Averted with tanks, who require specific weaponry to damage them. Played straight with the prospect of using a gun out of its specialized zone (using the Long Range SMG close up, for instance), in that you'll do 1-6 damage per hit. Unless we're talking about sniper rifles, which do fairly good damage at all ranges.
* SelectiveHistoricalArmoury: [[RuleOfFun As one might expect from such a game]], 'cooler' weapons are used, and rifles are only utilized with scopes - there are no guns that would have been more standardized in terms of being issued in UsefulNotes/{{WW2}}. No M1 Garands with only iron sights, M1 Carbines. Browning Automatic Rifles, Kar98s, M3 'grease guns', [=MG42s=]...
** And then the Modern weapons come along and complicate matters even further. A Micro-Uzi?!
* SeriousBusiness: The SillyReasonForWar in this game is the Royals accusing the Nationals for cheating during the cycling event of the Olympics.
* ShadesOfConflict: The game's plot is a farce on its own.
* ShortRangeShotgun: This game is slightly better about this than other games, but the shotguns never OneHitKill anyway.
** The only problem is that most players are in agreement about the "long range" shotgun being a pile of crap.
* SillyReasonForWar: The Nationals took the gold at the Olympic cycling event, so the Royals accused them of cheating (and claimed their mocked the king's mustache during peace talks). [[WesternAnimation/BugsBunny Of course you realise, dis means whar.]]
* SlidingScaleOfSillinessVersusSeriousness : ''Soooo'' far to the silly side that it [[AbsurdityAscendant breaks the scale]].
* SniperPistol: Soldiers and Commandos may use a pistol which is one, but [[PVPBalanced does less damage at a closer distance]] and the other pistols, made for closer ranges, are not. In fact, Soldiers' submachineguns are generally capable of hitting things from far away with reasonable accuracy, they just deal much less damage.
* SpeakingSimlish : The player characters don't actually speak all that much ingame, except for a muffled "Hello" (spoken with a stereotypical accent). For the most part, they just express themselves with overexaggerated interjections and gestures.
** You can even use your hard-earned experience points to buy them new additional gestures. These are used either [[AttackPatternAlpha to suggest a new combat tactic to the others]], call for help/backup, or taunt the enemy -- especially immediately after you've killed one.
* SpiritualSuccessor: ''VideoGame/BattlefieldPlay4Free'', which is an updated version of Battlefield 2 with elements of Heroes and Bad Company 2. It's considerably less humorous than Heroes, but incorporates many of the same elements.
* StopBeingStereotypical : [[AvertedTrope Averted]], but [[JustifiedTrope justified]], since it's all PlayedForLaughs. Seriously, "Corporal Tommy Chester" ? "Kommandant Heinrich von Schnitzel" ?
* TakeThat: [[ 'The Ballad of The Dedicated Servers']] asks of [[LeaningOnTheFourthWall "phasing out dedicated servers"]] - [[VideoGame/ModernWarfare "Is this the modern way of making warfare?"]]. (If you want to know, the developpers made their stance [[ pretty clear]] before taking that.)
* WarHasNeverBeenSoMuchFun: The game has generally bright environments, looks cel-shaded and has soldiers which hop around firing weapons with silly names, making muffled noises and exaggerated expressions while potentially dressed like werewolves, ninjas, zombies, paratroopers, something like Michael Jackson in a music video of his, knights, or [[NinjaPirateRobotZombie everything in between]].
* [[GrayAndGrayMorality White And White Morality]]: Neither faction actually seems to be bad. Nationals are generally more sinister in appearance, but that's about it.
* WronskiFeint: It's possible to pull this off with a plane, though tricky. Usually, however, it is done not to trick your opponent into crashing their plane but to perform wingclips.

!!Tropes used by the classes:
* HealThyself: All classes can buy and use bandages to heal themselves. Counts as a '''Regeneration''' StatusBuff, which may be [[StatusBuffDispel canceled by taking damage. It can also be used to remove poison or fire]]. There's also the health tonic, which works instantly but heals considerably less than bandages.
* MagicTool: Wrenches can also be bought and repair a percentage of damage to a vehicle you are driving.
* MadeOfIron: ''Tanks shells'' are incapable of [[OneHitKill One Hit Kills]], bullets take even more.
* StandardStatusEffects: Players low on health will have their health symbol flash red as a '''Critical''' effect, with further damage done against them to be seen as red numbers by the players who hit them.
* StatusBuff: Bandages HealThyself over time as a '''Regeneration''' effect, Wrenches does the same for the vehicle you're driving. Sarge's Stamina Boost is a static '''Max Health''' buff.


Soldiers use [[StandardFPSGuns submachine guns, shotguns and pistols]].

* AuraVision: The Sixth Sense ability allows you to see an outline of enemy players [[XRayVision when you can't normally see them]].
* BlownAcrossTheRoom: The Blasting Strike ability knocks back and damages nearby enemies, even tanks or vehicles.
* CombatMedic: Soldiers are the only class which can heal others and are no less capable at killing you.
* HealingHands: The Combat Medicine ability instantly heals you and nearby allies for a percentage of everyone's own maximum hitpoints.
* JackOfAllStats: The Soldier class has a balanced amount of hitpoints and speed, and their skills are arguably best while working with groups and against groups.
* KillItWithFire: The Burning Bullets ability makes your submachinegun(s) fire ExactlyWhatItSaysOnTheTin for a short time, [[StandardStatusEffects doing a]] '''[[StandardStatusEffects Burn]]''' [[StandardStatusEffects effect that damages enemies hit by them over time]].
* SpamAttack: The Soldier class literally gets a Grenade Spam ability which causes you to throw up to [[ExactlyWhatItSaysOnTheTin 7 anti-personnel grenades at once]].
* TheMedic: The Soldier class is the only one with the ability to heal other players.


Commandoes may use [[StandardFPSGuns knives, sniper rifles and pistols]].

* AuraVision: Using the Mark Target ability to... [[ExactlyWhatItSaysOnTheTin mark a target]]... causes your team to see that target as a white outline for the duration of the ability if they normally would be incapable of seeing it.
* BoobyTrap: The Troop Trap can be laid down to damage enemies and vehicles alike, but may be shot from a distance to avoid them. An unwary Commando hanging around his own Troop Traps can easily find himself literally HoistByHisOwnPetard if enemy fire swings his way and sets them off (or if they go undetonated for too long, in which case they go off on their own) -- the explosion wouldn't do any damage in that case, but the fall might if he doesn't deploy his parachute.
* FragileSpeedster: The Commando class moves the fastest out of all classes, and relies on its stealth ability and caution to stay alive. He becomes the Fragile ''Super''speedster when he uses his Elixir ability.
* GlassCannon: The Commando can do a high amount of damage at one time, but has the lowest amount of health of the three classes.
* KatanasAreJustBetter: Katanas were added in late November 2011 to complement the Heroes of the Rising Sun sets. They're the most powerful, longest-range melee weapons, though they swing much more slowly than the knife or the machete. And in case you were wondering, they're just as useless against tanks as any other non-explosive weapon.
* KnifeNut: The knife is one of the signature weapons of the class and is actually pictured on the class insignia; ''very'' few Commandos go without one (or a machete at least)
* KukrisAreKool: The Halloween 2011 update featured the addition of [[MacheteMayhem machetes]] as a replacement for knives. The Royal machete is just that, but the National version is actually a kukri.
* StatusBuff: The Piercing Shot ability is a '''Strength''' one, but for sniper rifle shots. Elixir is a '''Speed''' one that increases movement speed (and provides a small shield that absorbs damage, effectively a '''Max Health''' boost much like Hero Shield). Poisoned Blade increases a knife's chance to CriticalHit by a considerable amount.
* StandardStatusEffects: The Poisoned Blade ability causes the wielder's knife to do extra poison damage over time. Troop Traps also have a poison effect on enemies.
* UselessUsefulStealth: The Stealth ability is necessary to not get spotted and wiped out by the other classes if you play as Commando, with your low HitPoints...


Gunners use [[StandardFPSGuns machine guns, shotguns and rocket launchers]].

* {{BFG}}: The Gunner's schtick - running-and-gunning with what would be considered medium machine guns in real life (so, you wouldn't be able to do so in real life) and rocket launchers.
** MoreDakka: As redundant as it seems, Gunners, particularly those who build themselves around Double Machine gun builds, Generally using the accurate and rapid machine guns (The latter of which has names like the "Cheeser" or "Backscratcher").
** Taken to extremes later on. The Super and Uber Machine Guns are a VICKERS and an M2 BROWNING, and the Super/Uber Rocket Launcher is SHIP CANNON.
*** And then they topped themselves again with the Drake's Fire/Dragon's Fire launchers, which actually fire huge cannonballs.
* ExplodingBarrels: [[PlayingWithATrope Its own spin]] - instead of luring enemies toward one, or waiting until it's a really good time to shoot one, the Gunner class has a skill which allows them to throw explosive kegs that blow up after one shoots it. There are otherwise none in the game.
* ExtremeOmnivore: Any Gunner with the I Eat Grenades skill will eat any explosive while it's on, somehow [[HyperactiveMetabolism ''healing them'']], even tanks shells FIRED AT THEM.
* LightningBruiser: His only drawback is his speed...but that is remedied with the "Leg It" ability. Indeed, this is among the most-used of Gunner abilities.
* MightyGlacier: The Gunner class moves the slowest, but is very dangerous via frontal attacks alone.
* RocketJump: With the added bonus of not hurting yourself and a parachute - it allows a Gunner to hop onto roofs and fire down on people below them. Often coupled with a barrel for added oomph, tossing the player considerably higher.
* StatusBuff: Leg It increases the '''Speed''' of you and nearby allies for a short time, and the Frenzy ability increases machine gun '''Accuracy''' and '''heal'''s for every 4th hit while the ability is active (and damage at later levels, making it also a '''Strength''' buff). The Explosive Keg ability does the opposite of the StatusBuff '''Speed''' effect to those hit by it (It slows them down). Hero Shield is a '''Health''' buff in that it creates a shield that effectively increases the Gunner's maximum health.