-> ''2001 A.D. -- The world as you know it is no more. A deadly virus has wiped out 99% of the female population and the few surviving women are now worshiped as [=QueenLords=]. You are Griffin Spade, warrior and Battlelord in a post-apocalyptic future. With only the [=BattleTanx=] at your command, you must save mankind from extinction! Fight your way across the wasteland that was once America and rescue the [=QueenLords=] from roving gangs of mercenaries and thugs.''
-->-- The game's box, and a fair summation of the first game.

''[=BattleTanx=]'' is a 1998 game for the UsefulNotes/{{Nintendo 64}} by Creator/The3DOCompany, which was followed a year later by a sequel that also appeared on the UsefulNotes/PlayStation. The premise is simple: [[GenderCide a plague has killed nearly every woman on the planet]], forcing the worlds' governments to cloister the surviving females away in heavily-fortified quarantine zones. In the mayhem, [[ApocalypseHow a nuclear war was sparked]], reducing much of the Earth to rubble and leaving the survivors to fight over the species' few females, who are now worshipped as "[=QueenLords=]". For reasons unexplained (save by the RuleOfCool), all of these tribes of brigands and freaks managed to get their hands on tanks. Lots and lots of tanks.

In the original ''[=BattleTanx=]'', the player controls Griffin Spade, a tough guy from [[UsefulNotes/NewYorkCity Queens]] whose fiancee Madison is one of those taken by the U.S. Government to a secure facility. After surviving the apocalypse, and armed only with an [=M1A1=] Abrams, Griffin begins a mechanized trek across the remains of the United States, blazing westward through Chicago, Las Vegas, and finally San Francisco, crushing rival gangs, rescuing other captured women, and forging his own army in his search for Madison. The two are finally reunited when Griffin storms the Quarantine Zone on Alcatraz Island, incidentally leaving them in command of the most sizable and least malevolent faction in the former United States. A port for UsefulNotes/GameBoyColor was released in 2000, which featured the storyline and gangs of the first game, but with music taken from the second.

The sequel, ''[=BattleTanx=]: Global Assault'', is set five years later and involves a rival [=QueenLord=] named Cassandra who has taken an unhealthy interest in Madison and Griffin's son Brandon. Using her [[MindControl mind-controlling]] [[PsychicPowers powers]] to turn Griffin's army against him, Cassandra kidnaps Brandon and flees across the country, two angry tank-driving parents in hot pursuit. The chase ultimately leads through Great Britain, France, Germany, and back to Alcatraz. Along the way we learn that Cassandra was the one who unleashed the woman-killing plague as a way to wipe out those women lacking the psychic "Edge," and ends with the seemingly-killed villainess being revived by a mysterious magician who mentions a "{{chosen one}}."

And after that, nothing. 3DO had already been in decline when the ''[=BattleTanx=]'' series came out, and went bankrupt in 2003. Still, the ''[=BattleTanx=]'' games are fondly remembered: the story was simplistic, the graphics basic, but the gameplay was solid and conveyed the visceral joy of grinding the ruins of Western civilization under your armored treads as you stalked your opponents like steel-skinned predators.

!!The games provide examples of:

* ActionGenreHeroGuy: Griffin Spade.
* ActionMom: Madison in the sequel, an upgrade from her [[DamselInDistress role in the first game]].
* AfterTheEnd
* AmazonBrigade: The Storm Ravens and Iron Maidens gangs.
* ApocalypseHow: Humanity gets hit with a double whammy here, with WorldWarIII being the minor one. The real problem was a plague that wiped out 99.9% of the female population (with the scarcity of females being the reason for the war). This means that what was previously a Class 1 catastrophe has a very real possibility of developing into a Class 3 (human extinction), given that there is only a single woman for every thousand men.
* ApocalypticLogistics: Somehow, biker gangs and other rag-tag groups acquiring many, many, fully functional tanks, a wide range of weapons, including nukes and experimental energy weapons isn't uncommon in a world that was devastated by a population decimating plague and a nuclear war.
* {{Area 51}}: One of the battlegrounds of the first game, complete with a trio of destroyable [=UFOs=].
* AwesomeButImpractical:
** The Nuke. It damages everything within the stage. ''Including you.'' Averted if there's a subway tunnel to hide in after firing the nuke. Surface to find a wasteland with all your enemies dead.
** Using the Teleport powerup in the second game just when the shockwave is about to hit can save you from any damage.
** The "Bouncing Betty" mines are a bit like this; they're capable of dealing out massive damage, but the delay between them bouncing up and firing their lasers makes them only effective against the slowest tanks.
* AwesomeMcCoolname: Griffin Spade.
%%* BadassArmy: ALL of them in both games!
* BadassBiker: The Skull Riderz, who roam the highways in Mototanks and other light vehicles.
%%* BadassFamily: The Spades, in spades.
* BadassLongcoat: Griffin picks one up right at the end of the first game's introduction.
%%* BadassNormal: In comparision to the other gangs, Griffin's Army is the most normal of the bunch, and still is to a degree in the second.
%%* FourStarBadass: Essentially what a Battlelord is.
* BigApplesauce: Where the first game begins. [[AfterTheEnd It's seen]] [[SceneryGorn better days]].
* BottomlessMagazines: You can give everyone unlimited ammo for their default weapons in the options.
* CaptureTheFlag: Most of the first game revolves around [[AlwaysSaveTheGirl rescuing Queenlords from other gangs and returning them to your own base]] [[HoldTheLine while protecting them from attack and holding onto your own Queen(s)]]. Battlelord mode in both games is this.
* ColorCodedMultiplayer
* ConfusionFu: The sequel introduces the Teleporter item. Where it sends you is random, but it's still useful for getting away from (or behind) enemies quickly.
* CoversAlwaysLie: The huge, impossibly cool-looking tank on the second game's cover? It doesn't appear in the actual game.
* CripplingOverspecialization: The Rhino tank-hunter, which sports a huge fixed gun and a heavily-reinforced front which can take more punishment than even the [[NighInvulnerable Goliath Tank]]. Unfortunately, its sides and rear are extremely vulnerable, and it can't engage targets who flank it. Also strangely susceptible to fire attacks.
* CriticalExistenceFailure: When a tank is brought down to about a fourth of its health, it changes to look ''heavily'' damaged, but it'll still work just as good until it takes another shot and is destroyed.
* DoABarrelRoll: The [=FLP-E=] or "Flippy" tank. It's small, has a light gun, and not much armor, ''but'' has modified tracks, a gyro-stabilized cockpit, and angled jets on its flanks. The result is a tank that can flip itself sideways over and over, dodging incoming fire and generally [[ConfusionFu baffling its opponents]].
* TheEmpire: [[BigBad Cassandra]] has one spanning most of North America and Europe.
* EscortMission: Brandenburg Gate and Escape From Berlin, as well as the Convoy multiplayer mode, in the second game.
* EveryTenThousandPoints: ...Gets you a OneUp in the first game. Averted in the sequel, though, where ThePointsMeanNothing.
* EverythingTryingToKillYou: With the exception of the Iron Maidens in ''Global Assault'', every gang you encounter in both games wants you dead.
* ExcusePlot: Really, this game's plot mostly exists to give you a reason to drive around in a CoolTank and [[StuffBlowingUp blow stuff up]]. [[JustHereForGodzilla Not that anyone's complaining.]]
* FragileSpeedster: The Mototank, a tiny wheeled vehicle with dual machine guns and light armor. Capable of streaking about and running circles around larger tanks, but capable of being flattened by heavier tanks.
* FrickinLaserBeams:
** The Marksman, a tank with light armor but a big-honking laser cannon. The vehicular equivalent of a ColdSniper.
** The Laser PowerUp. Plasma Bolts are lasers that [[DeathInAllDirections bounce all over the place]]. Both have BeamSpam as their SecondaryFire.
* GatlingGood: The Rattler, a small tank with a fixed [=GAU-8=] gatling cannon, letting it chew through even heavy armor. Also capable of turning on a dime. The Playstation-exclusive Shredder tank is an even faster, better-armored vehicle with a smaller, turret-mounted 35mm gatling gun.
* GameplayAndStorySegregation: An early cutscene in the first game has four Moto Tanks destroy two M1's and a Goliath with no trouble. Granted, the tanks seem to be unoccupied, and [[FunnyBackgroundEvent one of the four Moto Tanks crushes himself under the Goliath.]]
* GayParee: Several missions in the sequel involve you flattening what's left of France. The Eiffel Tower [[WeaponizedLandmark is converted into a laser weapon]], for starters.
* GenderRarityValue: The misogynist virus in the game's backstory.
* GunsAkimbo: The M2 Hydra, an Abrams variant with two lighter cannons, making up in rate of fire what it loses in punch.
* HealThyself: Health powerups, which can be stored for later use if you already have full armor.
* HoldTheLine: Assault on San Francisco in the second game.
* HoverTank: The (wait for it) [[ExactlyWhatItSaysOnTheTin Hovertank]]. An Abrams that floats, propelled forward by turbines. Hard to control and sub-par compared to the Abrams, but able to ignore minefields, strafe sideways, and reach an impressive top speed.
* IDontLikeTheSoundOfThatPlace: The first game's RunTheGauntlet levels have such [[SarcasmMode charming]] names as "Stranglehold Bridge", "Armageddon Highway", and "The Crimson Gate". Also, The Tunnel has the InUniverseNickname "No-Man's Land", because no man has ever crossed it and lived (of course, being [[GameplayAndStorySegregation the second level of the game, it's piss-easy]][[note]]maybe the player's the first one to try taking a tank down it?[[/note]]).
* InvisibilityCloak: The Cloaking Device power-up. It can also make an illusory double of your vehicle to lure the enemy.
* KillItWithFire: The Inferno Tank, light and fast with a heavy [[FireBreathingWeapon flamethrower]].
* LuckBasedMission: More of a Luck Based Bonus, but one of the levels in Global Assault has a group of powerups sitting tauntingly behind an indestructible barrier, including a Nuke powerup. The only way to get behind it and grab the powerups? Using your limited supply of [[ExactlyWhatItSaysOnTheTin teleport]] powerups, which give you no control over where you end up. If you happen to use your last teleport to get IN the box you can't get out without dying.
%%* MamaBear: Madison and Griffin in the sequel.
* MacrossMissileMassacre: The Hornet, a tank capable of spamming rockets, or even firing them around corners.
* MassHypnosis: Cassandra does this ''twice''. First with movie projectors, then with the [[WeaponizedLandmark Eiffel Tower]], which she's converted into a radio station.
* MightyGlacier: The Goliath, a behemoth with a [[{{BFG}} really big cannon]]. Slow as Christmas but capable of making pancakes out of Mototanks and Rattlers.
* MonsterClown: The Psycho Brigade, a gang of mechanized [[ComicBook/TheJoker Joker-wannabes]].
* MonumentalBattle: It's like a tour of American and European landmarks getting [[StuffBlowingUp blown up]].
* {{Mutants}}: Urban Decay, the resident gang of New York City.
%%* NextSundayAD
* PortTown: San Francisco in both games.
* ThePowerOfLove: The motivation of Griffin and his army in the first game. The later UsefulNotes/GameBoy port {{lampshade|Hanging}}s this by naming its last level "Love Conquers All".
%%* PowerUp: Lots of them.
* PsychicPowers: The "Edge" from ''Global Assault'', capable of swaying others to your will. Both Griffin and Madison are strong in it, [[FridgeBrilliance and its presence may explain how Griffin was able to forge an army so easily in the first game]].
* RammingAlwaysWorks: With the Turbo power-up, even a puny Mototank is transformed into a deadly guided missile.
* ReligionOfEvil: The Dark Angels, a mysterious cult who apparently wears voluminous robes inside their tanks.
%%* RuleOfCool
* RunTheGauntlet: The Tunnel, Stranglehold Bridge, Armageddon Highway, and The Crimson Gate in the first game, Tower Bridge in the second.
* SequelHook: One of those sad examples that was never followed up on.
* SlapOnTheWristNuke: There's usually at least one Nuke item per map, but they can only one-shot the lighter tanks, and can't even flatten all the buildings on their own. That said, they're still fun to throw at each other.
* SpiritualSuccessor: ''World Destruction League: Thunder Tanks'', made by the same company and features an upgraded version of the M1 Abrams, among other tanks reminiscent of those from ''[=BattleTanx=]''. The story of ''Thunder Tanks'' doesn't come out and say it, but it basically implies that it is set in the future after this apocalypse has faded into memory and tank combat is now a rich man's sport (like jousting or golf). The fact that they have a female co-host in the game, as well as several female tank drivers, gives one hope that eventually humanity pulled back from the Class 3 apocalypse somehow.
* StrawFeminist: The [[AmazonBrigade women-only]] Storm Ravens, who believe men are responsible for every problem both pre- and post-Apocalypse. Averted with the similarly-women-only Iron Maidens, who become Griffin and Madison's only allies in the entire series.
* SugarApocalypse: Some of the ads for ''Global Assault'' involved an army of [=BattleTanx=] rampaging through what certainly were not the Series/{{Teletubbies}}. The [[http://www.youtube.com/watch?v=7brl9mzmgPY first]] and [[http://www.youtube.com/watch?v=tigO7U7AmBc second]] commercials, however. . .
* SuicideAttack: The M-80 Demolition Vehicle. Small, lightly-armored, and lacking in a main weapon besides its self-destruct attack. Another [=PlayStation=] exclusive.
* SuperpowerLottery: If you count the secondary weapons as superpowers - Griffin's tanks in the first game's multiplayer modes start off with a random weapon, and the Cold Warriors in ''Global Assault'' occasionally spawn with a nuke.
* [[CarFu Tank Fu]]: Crashing your vehicles into each other deals at least some damage and also throws off the enemy's aim. It's even possible to crush the lightest ones with the Goliath.
* TankGoodness: Really ''the'' linchpin of the series. The original only had three, while the sequel introduced many more.
* UnusableEnemyEquipment: "Annihilator-class" Goliaths in ''Global Assault'', which have a pair of sentry guns that can aim independent of the main cannon. You're also unable to use the M2 Hydra, Hornet, or Marksman in the campaign mode.
* WeakTurretGun: Gun Buddies, though the campaign features bigger, more powerful ones defending enemy bases.
* WeaponizedLandmark: See GayParee above.
* WorldOfBadass
* XtremeKoolLetterz: It's all there in the title, folks.
* YouGottaHaveBlueHair: The Queenlords have some pretty improbable hair colors, thanks in part to ColorCodedMultiplayer.