''Battle Hunter'' (known as ''The Hunter: A.R. 0062'' in Europe) is a {{Playstation}} game by Creator/{{Success}} in the vein of a {{Roguelike}} or TabletopGame. The players are assigned to create their own [[BountyHunter Hunter]] from an albeit limited character creator. During gameplay, four Hunters (with AI taking empty slots) are sent to find a [[PlotDevice Key Relic]] in a randomly-generated dungeon by searching through crates and fighting off the occasional RandomEncounter. Whoever gets the best score wins, although [[ThePointsMeanNothing there isn't much of a point to winning]] [[CompetitiveMultiplayer unless you're playing with friends.]]

There's a simple card system that affects speed (blue), attack (red), defense or evasion (yellow), and traps (green). Everyone can see each Hunter's hand, and there are 100 cards in the initial deck. When that deck reaches zero, the GON appears. Usually, this is a ''HopelessBossFight'' but with an Exit card the person holding the Key Relic can teleport out and end the game.

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!!Battle Hunter provided examples of:

* AfterTheEnd (though without [[AllThereInTheManual reading the manual]] you'd likely never guess.)
* AllOrNothing: Essentially what happens if GON shows up while someone has the Key Relic. If he kills that person, ''everyone'' loses all of their cash and items, which means that aside from your hunter level, you basically start back at square one. Especially sucks if you got knocked around a bit in the process and lost a good chunk of your Max HP; with no way to recover it, you're better off just loading your last save file.
* BigBad: [[spoiler:Jacobson, who is the head of B PHS.]]
* BigDamnHeroes: After one of the later Story Mode missions, Vikeif and Shuichi show up out of nowhere with the HAV Cannon to save you when [[spoiler:Jacobson]] tries to take one of the data discs from you by force.
* ContinuingIsPainful: Lose all your HP and the cap is cut in half and you get teleported... [[RandomTeleportation somewhere]]. Also, you lose a turn to recuperate.
* DefeatMeansFriendship: Vikeif and Shuichi are quick to befriend you after your second run-in with them. Vikeif explains that they have nothing against you--just against your broker, who also hired them but refuses to pay them because they failed to bring back the item.
* DiabolusExMachina: Finding the Key Relic makes every monster and most types of AI hunters go after you to snatch it and claim victory.
* {{Expy}}: One of the eight colors for the heavily-armored character looks more than a little like [[{{Halo}} Master Chief]]. One could even name him Chief if they so wished.
** Granted, this came out in 2001, so it's more HilariousInHindsight.
* FragileSpeedster: Shuichi, more so than any other AI hunter. He has high speed and decent attack power, but he's also got a big fat zero in defense (almost all other AI hunters have at least 1 defense) and only mediocre HP.
* FinalSolution: [[spoiler:What B PHS is planning for their enemies. Jacobson claims that they're ridding the world of "mutants" affected by some virus, but the actual effects of said virus are never seen or explained.]]
* GlassCannon: Vikeif is probably the most prominent example, with the second-highest attack power of all the AI hunters counterbalanced by low defense and HP.
* GoldenSnitch: The Key Relic is worth five times as much as other items (which are usually the best source of points). It is still possible to make up the difference with a combination of lesser items, flag bonuses, and a lot of fighting to earn bonus points for dealing damage, but it's very difficult. (And in Story Mode, points don't matter at all; if the round doesn't end with you exiting with the target item, you get a GameOver no matter how well you did in other ways.)
* HeroOfAnotherStory: Vikeif and Shuichi apparently do other work for Mr. Sakimru while you're off on your missions, even [[spoiler:destroying B PHS headquarters at the end of the game]], but it's only mentioned after the fact, and never in much detail.
* {{Hopeless Boss Fight}}: To an extent, GON. There's an awful lot to explain about him, though:
** First and foremost, GON only appears on the map when there's no cards left in the deck. This is only fair because it means the players will soon have no cards in hand, ridding the game of much strategy. As this Hopeless Boss Fight does result in a loss, they made it avoidable. End the level quickly, and you'll never see GON.
** GON will always chase after the player holding the item required to win the game, only attacking other players if they happen to cross his path along the way.
** GON's power is enhanced by risk. Namely, by the penalty for dying to him. If the player holding the victory item dies to GON, the mission is over, and ''every'' player in the game will lose every item they're holding, some of which can be quite powerful and rare. This typically will cause non-computer players to cooperate to end the level as quickly as possible when GON appears, even if they will not be the ones to win, just so they can keep their posessions.
** GON is, indeed, of absurd strength, sporting insanely high offensive and defensive power that can tear through most anyone with relative ease. If you have the brilliant idea to protect the player holding the victory item by barricading a walkway from GON using the other three players, you'd better have three bodybags ready. His movement speed, which is also nothing to scoff at, means that fourth player should not take those three turns to run for granted.
** Despite all this, it is possible to kill GON, and even without cheating or unfair amounts of character building. A small group with high strength and defense can work together to kill him. However, there is no reward for doing so, and this trope shows its stuff when he dies. Without skipping a beat, the warning sign will flash again and GON will reappear at a random point in the dungeon, just as ready to go as ever. Effectively, this means the only decent reason one should try to kill GON is if he has the player holding the victory item cornered.
* LuckBasedMission: The whole game, to some extent. Players "roll dice" to move, attack, defend and make speed checks. The dungeon is randomly made, placing the treasure boxes, Hunters, flags and exit just anywhere. The fastest game can last two turns if a player is within one move of both the key relic's treasure box and the exit. Also, there's a haggling system for selling the relics that's basically a coin flip between 10% and -50%.
* MaximumHPReduction: Dying will cut your maximum HP in half (stacking geometrically, so dying again will reduce it to 1/4). You can pay [[WeWillSpendCreditsInTheFuture credits]] to restore your maximum HP to that of your maximum HP stat a point at a time. [[ContinuingIsPainful It's not cheap]]; you're probably better off SaveScumming.
* MegaCorp: [[spoiler:B PHS]] is a classic Type 2.
* OneHundredPercentCompletion: Getting all 100 relics in the game, though doing so only earns you an extra background you can choose to display on the main menu.
* PaletteSwap: There are eight character models to choose from in character creation, each with eight color combinations. The B PHS hunters and the dungeon monsters also come in various colors; only Vikeif, Shuichi, and GON have unique palettes.
* StalkedByTheBell: Let the deck run out and the GON will eat everyone alive, starting with the person with the Key Relic or whoever gets in the way first.

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