[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Battle_Engine_Aquila_1913.jpg]]
[[caption-width-right:256:Try not to step on your own troops]]
[[quoteright:256:~~[[VideoGame PC, Xbox, PS2 Game]] [[TransformingMecha Air & ground]] [[MechaGame mech combat game]]~~]]

A game based AfterTheEnd were two armies fight over what land is left is left of the world, after the rising sea levels destroyed almost all livable land. You play Hawk Winter, a hotshot Dockworker & hovercraft racer whose girlfriend is involved in the [[SuperPrototype Aquila project]] and recruits him as its pilot.

You can pilot 5 different Battle Engine variants, vehicles that can transform between walker mode and jet mode.


!!This game contains examples of
* AcePilot
* AdjectiveNounFred
* AfterTheEnd: A worldwide flood has left only a few tiny islands habitable.
* BattleshipRaid: The penultimate encounter.
* TheBattlestar
* ConceptArtGallery: The better you do in a level, the more concept art you can view.
* DeflectorShields: Available in walker mode but not jet mode.
* EnergyWeapon: Several of the 10 possible weapons are energy based.
* EncyclopediaExposita: Every unit in the game, from the giant artillery platform to those civilian trucks that make a cameo in one level, have their own page of specs and history.
* GiantSpaceFleaFromNowhere: A gigantic mutant sea creature randomly appears in one level and obliterates all the enemy forces on the island. Then you have to kill it.
* GlobalWarming: Rising sea levels has left land a scarce commodity.
* HumongousMecha: The titular battle engine isn't the biggest unit in the game, but it towers over convoys of tanks and most other walkers easily.
* ImprovisedPlatform: Levels that take place at sea will require you to land on ships to recharge. They even tell you, "Be prepared to land anywhere." Also, one AwesomeYetPractical way to take out enemy landers is to land on top of them and shoot them point-blank with your cannon.
* InvisibilityCloak: The sniper has reduced weaponry but can turn invisible.
* MacrossMissileMassacre: The micro missiles are spat out in impressive volleys.
* MookMaker: Factories and landing craft churn out a steady supply of reinforcements. Interestingly, your own RedshirtArmy has them in some missions.
* SuperDrowningSkills: The Aquila is destroyed if it enters water. In a world where the vast majority of the world is covered in it.
* SuperPrototype: Several. Including the titular Battle Engine.
* SpiderTank: Several tanks and the battle engines (Prototype Aquila, Pulsar, Blazer, Lancer and Sniper)
* TransformingMecha: the Battle engines can transform between walker and flight modes.
* TheWarSequence: Some of the battles are absolutely massive.
* {{Wingman}}: You get a choice of three of'em. One's good at taking out ground targets, one's good at taking out enemy fighters, and one's in between.