''Battle Clash'', known in Japan as ''Space Bazooka'', is a [[HumongousMecha Mecha-themed]] LightGunGame released for the SuperNintendoEntertainmentSystem in 1992 which supported the Super Scope, a LightGun peripheral for the SNES. It was developed by Intelligent Systems of ''Franchise/FireEmblem'' and ''[[NintendoWars Advance Wars]]'' fame. The player assumes the role of the gunner of a mecha ([[AMechByAnyOtherName "Standing Tank", the game's preferred terminology]]) known as the "Falcon", as he helps the pilot, Michael Anderson, defeat the other Standing Tanks around the world in a tournament called the "Battle Game". Eventually, the player and Mike's journey take to the Moon, where they face the tournament's champion, the alien Anubis, [[YouKilledMyFather the murderer of Mike's father]].

The sequel ''[[RevengeOfTheSequel Metal Combat: Falcon's Revenge]]'', released in 1993, took a SequelEscalation approach to the original game's premise. The "Battle Game" tournament in the previous game is revealed to be a front for an incoming alien invasion, which now took Mike and the player to other planets around the solar system to defeat the invaders. The sequel further refined the gameplay by adding a training stage to the beginning and a second playable Standing Tank in the form of the "Tornado", piloted by a mysterious young girl named Carol Eugene.

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!!These games use the following tropes:
* AmbiguousGender: Typhon.
* AchillesHeel: Certain [=STs=] have weak points that, when hit by a charged shot, will deal lots of damage (or, in ''Metal Combat'', destroy them completely). They don't [[AttackItsWeakPoint glow]] unless you hit them with a high-powered charge shot. In some cases (such as with ST Arachnus), you want to ''avoid'' hitting the enemy's weak spot, as it [[TurnsRed only makes them more powerful]].
* AmazingTechnicolorBattlefield: Any battle against any of Anubis' incarnations.
* BerserkButton: When Mike mentions to Carlos that the ST Falcon has a separate person for the gunner.
* BeyondTheImpossible: Eddie and the ST Valius. This guy is so fast he can jump out of the corner of one side of the screen and reappear from the other less than a second later, landing in the same exact spot. In other words, he manages to cover the entire span of the stage you're on in a single jump. The stage in question (the Tower of Babel) is a ''giant space elevator''.
* {{BFG}}: The ST Baron and Viscount carry large cannons, as do the ST Falcon and Tornado.
** The ST Cobra is massive in itself and one of its arms is entirely an {{arm cannon}}.
* CherryTapping: Basic turbo shots. These do negligible damage and don't even scratch most STs' armor, but in ''Metal Combat'', this can actually net you the best ending.
* CognizantLimbs: Every mech has bits and pieces of armor that can be damaged and/or destroyed in battle. In the first game, ST Lorca's limbs will fly back onto the torso when blasted off unless you deal enough damage to destroy them.
* CombatTentacles: ST Groken, although they're used more for shooting than strangling.
* TheCollector: Carlos collects the heads of his defeated opponents' [=ST's=] as personal trophies..
* DeadlyUpgrade: The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.
** The Neutron Beam is this as well, as it deals massive amounts of damage if it hits, but using it also puts your ST in critical.
* DefeatMeansFriendship: See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal. Carlos (ST Viscount) starts to see the errors of his ways and tells you where Anubis and the ST Thanatos is hiding.
* DemotedToDragon: Anubis in ''Metal Combat''
* DopplegangerAttack: ST Thanatos and the ST Valius.
* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form) to Giga-Desp]] in the second.
* EleventhHourSuperpower: You receive the V-System before taking on Anubis and his Generals in ''Battle Clash'', and is intended to be a last resort used at your discretion.
* EmergencyEnergyTank: You can get this in the second game as a usable item.
* EnergyAbsorption: ST Cobra's shield absorbs blaster shots. You can nullify this by shooting at it and then quickly dropping a bomb, or you can just ignore all that and just fire the Disruptor Bomb as soon as he tries that, instantly destroying his shield.
* EvilIsVisceral: The design of the ST Valius, the internals of the ST Baron, and pretty much everything about the ST Thanatos all invoke this trope.
* FakeWeakness: Go ahead, shoot the ST Arachnus' abdomen.
* ForcedTutorial: Before you can start out in ''Metal Combat'', you have to go through a training course with Rola. It's only slightly justified in that the ST Falcon's combat capabilities have improved between games.
* GiantSpaceFleaFromNowhere: Typhon and his ST, Giga-Desp.
* GiantSpider: ST Arachnus in the second game.
* GreenSkinnedSpaceBabe: [[spoiler:The player's coach in the second game, Rola, is revealed to be an alien who wants to protect the Earth from an incoming invasion. Her actual skin is more of a teal.]]
* HeelFaceTurn: In the first game, Tasha, Eddie and Antonov, pilots of the [=STs=] Artemis, Valius and Ivan, help you out in the final battle against Anubis and his ST Thanatos.
* LightningBruiser: Eddie and the ST Valius. To start things off, he's the 3rd-to-last enemy in the game, which qualifies his skill. His power comes from the sheer variety of attacks he has, from firing volleys of missles to blasting away with his twin shoulder mounted laser cannons. See BeyondTheImpossible for an example of his speed, but also know that he is also able to create illusory doubles and even causes the [[InterfaceScrew screen to bob back and forth from trying to catch up with him.]] He can also easily take hits, as you'll still need to fire several energy bolts at him ''even if you blow off the entire lower half of his mech.''
* LuckilyMyShieldWillProtectMe: The ST Viscount and Baron both have a shield that protects them from your attacks. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.
** ThrowingYourShieldAlwaysWorks: Performed by the Viscount and Baron. Oddly enough, they only do this when you destroy the energy bazooka that they carry.
* MamaBear: Pamela in ''Metal Combat'', in regards to her husband Zephyr. When you defeat him, she gets ''very'' angry.
* MarketBasedTitle: ''Battle Clash'' is known as ''Space Bazooka'' in Japan.
* MightyGlacier: Antonov and the ST Ivan.
* MySpeciesDothProtestTooMuch: [[spoiler: Rola and Carol]]
* NewNeoCity: New York is re-christened Neo New York in ''Metal Combat'', even though the city is still pretty much the same as it was in the previous game - completely ruined.
* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''?
** Could have been playing off of the name [[MortalKombat Mortal Kombat]], which was rather popular at the time.
* OhCrap: Whenever your ST has sustained enough damage, you get a beeping alarm and the word '''CRITICAL''' appears in the lower right corner of the screen, in red no less.
* OneHitKill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left.
** To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.
** This works in your favor, as well: under the right conditions, a fully-charged shot from the ST Tornado can bring down some early enemies in one hit.
* OneWingedAngel: Thanatos in the first game, and Virvius and Giga-Desp in the second.
* PuzzleBoss: Everyone can usually be taken down with enough shots to vulnerable areas, but if you know the correct areas to shoot at (and in what order), you can take down a good portion of bosses in an ''extremely'' short amount of time.
** Some bosses actually fit the strict description of the trope, such as the ST Groken.
* RankInflation: ''Metal Combat'' gives out military ranks based on how fast you complete the game.
* [[RedEyesTakeWarning Red Eye Take Warning]]: Take a wild guess at what color Carlos' MagicalEye is. Bonus points for it actually being ''inflicted'' by the player in the first game and revealed in the second.
* RocketPunch: Garam and Thanatos use them. Thanatos will even use a Rocket Kick by launching his ST's legs at you.
* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending.
** [[spoiler: PROTIP: Use TURBO Shots.]]
* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''Franchise/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''Fire Emblem'' games.
** The name and effects of the V-System are similliar to V-MAX in BlueCometSPTLayzner.
* SpiderTank: The ST Ivan, which is so massive that it takes up the entire screen.
* ThrowingYourShieldAlwaysWorks: Carlos in ST Baron, and again in ST Viscount.
* TinyGuyHugeGirl: Zephyr and his wife Pamela.
* TurnsRed: Inverted. Whenever a part of the enemy ST flashes orange it means that's either the critical weakpoint or that its armor is weakening and becoming a new weakpoint.
* WarmUpBoss: Guido, pilot of Garam and Garam Mk II, is your first opponent in both games.
* WaveMotionGun: The Neutron Beam.
* YouHaveNoChanceToSurvive
--> '''Alfred (ST Schneider)''': My calculations say the chances of you winning are...0%.