[[caption-width-right:227:The heroes of ''Eternal Wings and the Lost Ocean'' (counter-clockwise from the bottom: Kalas, Mizuti, Lyude, Xelha, Gibari and Savyna)]]

->''Cast light upon the darkened earth,\\
Save those lost in despair,\\
O Mighty Ocean,\\
Guide as we journey through\\
The darkest pit of night''

''Baten Kaitos: Eternal Wings and the Lost Ocean'' is a [[WordSaladTitle memorably named]] JRPG and part-CardBattleGame for the UsefulNotes/NintendoGameCube, developed by Creator/MonolithSoft and published by [[Creator/BandaiNamcoEntertainment Namco]].

The world of ''Baten Kaitos'' takes place on a series of magical {{Floating Continent}}s, high above an endless expanse of poisonous gas. The humans who live here have evolved "[[WingedHumanoid Wings Of The Heart]]", and use a form of magic called "Magnus" to [[HyperspaceArsenal capture, store and reproduce]] the essence of any item imaginable.

Kalas, a young AntiHero with an artificial Wing of Heart to replace his missing one, is searching for the murderer of his grandfather and brother with the help of his "Guardian Spirit" (essentially a [[LeaningOnTheFourthWall fourth-wall stand-in]] for the player). He stumbles onto a MysteriousWaif called Xelha who is on her own quest: to stop TheEmpire from capturing the five [[MacGuffin End Magnus]] that contain the essence of a [[SealedEvilInACan long-dead evil god]] and using their power to TakeOverTheWorld.

As they journey across the islands, they gather an eclectic party of allies: a buff fisherman named Gibari; an idealistic Empire ambassador and DefectorFromDecadence named Lyude; a cold-hearted mercenary named Savyna; and the bizarre but powerful "Great" Mizuti.

So what makes the game interesting? Well, for starters, there's the visual appeal. The graphics remain among the best on the Gamecube, but it's more than that: the game has a visual style that is very interesting. Unlike most media that have used the "floating continent" schtick, the world of ''Baten Kaitos'' is more than just a few chunks of otherwise-normal firmament suspended in the air. The architecture and costumes of the world offer unique "local flavor" without clear parallels in other worlds -- the land of Diadem, for example, has buildings made out of dark purple clouds. Furthermore, the characters have interesting designs, enhanced by their "[[WingedHumanoid Wings]] of the Heart," which appear during battle and some cutscenes. The wings change the way the characters move and fight, allowing for unique and flashy special attacks.

The gameplay is also worth noting. In the world of ''Baten Kaitos'', cards called "Magnus" are all-important, as they can be used to store the "essences" of objects, or even intangible things like memories and exhaustion. This allows for a HyperspaceArsenal and interesting puzzles like storing or combining key items. Items even "age" over real time: food items (which provide HP recovery) rot and lose their effectiveness, seeds grow into plants and gain effectiveness, and rare items (like coins) appreciate in value.

[[CardBattleGame The battle system also uses Magnus]], as each party member builds a deck of attack, defense and support items that can be played in turn. Each card has a set of numbers attached to it, and like poker, playing matching numbers or even straights can increase the potency of the effects tremendously. Coordinating your elemental affinities is also critical to success, as opposing elements simply cancel each other out: for example, 50 points of Fire damage and 50 points of Water damage in the same "action" cancel each other and result in a net attack of 0 damage points.


It proved popular enough to gain a prequel called '''Baten Kaitos: Origins''' (or ''Baten Kaitos II'' in Japan). Set twenty years before the events of ''Baten Kaitos'', it tells the story of a PowerTrio that find themselves on the run when a faction within the Empire attempt to rid the world of the "Wings Of The Heart" in favor of [[CyberneticsEatYourSoul soul-eating mechanization]]. They are: Sagi, a elite soldier of the Empire who finds himself framed for the murder of the Emperor; Guillo, a sexless humanoid weapon animated by magic who (unusually) has a degree of sentience; and Milly, an enigmatic and spunky noblewoman. Under the command of the Empire's chief spymaster, they must work together to unravel the various conspiracies that plague the bureaucracy of the Empire and clear Sagi's name.

The game is far superior to the first in almost every respect: navigation through the world is quicker and easier, the battle system has been greatly streamlined (notably removing most of the FakeDifficulty) while retaining its strategic elements, the voice acting is vastly improved and the story expands upon the original exponentially. With all these improvements, the [[SequelDifficultySpike punishing difficulty]] and the fact that it [[RetCon retconned]] away quite a few of the plot points from the first game can probably be forgiven. Sadly, the game was released during the death throes of the Gamecube (it actually holds the dubious honor of being the final original game released for the system outside of Japan), so it received almost no press or consumer attention either in Japan or the West, and [[NoExportForYou was unreleased in PAL territories]].

Monolith Soft's staff previously worked on both ''VideoGame/ChronoCross'' and ''VideoGame/{{Xenogears}}'' during their days at Square; wheras ''VideoGame/{{Xenosaga}}'' series could be considered a SpiritualSuccessor to ''VideoGame/{{Xenogears}}'', the ''Baten Kaitos'' games could be considered a SpiritualSuccessor to ''Chrono Cross''.

[[VindicatedByHistory Over the years]], both the games have gotten [[CultClassic some recognition]] as excellent [=RPGs=] for [[UsefulNotes/NintendoGameCube a system]] that didn't have too many. And the [[AwesomeMusic/BatenKaitos soundtracks]] of both games are often collectively considered Creator/MotoiSakuraba's finest work. Dig up a used copy and your gaming dollars will be well spent.

But for the love of God, remember to turn off the voices on the first one. Talk about phoning it in. [[note]]This was because the voice acting was recorded in ''Japan'', with the few English-speaking voice actors they had on-hand. Fans of ''VideoGame/MetalWolfChaos'' or ''VideoGame/{{Shenmue}}'' may recognize some of the actors as a result.[[/note]] If you do want to hear the voices (Rockin' NarmCharm!) make sure to set the audio settings to surround sound, otherwise everybody will sound like they're talking through a cardboard tube (which was supposed to simulate the feeling that you're really listening in from another world, but ended up sounding like poor audio quality). And please, until you're at the end of the game, do ''not'' watch the opening video, unless you don't mind knowing every major event [[spoiler:save one]] in advance.

Now with [[Characters/BatenKaitos a character sheet]]!

A third installment for the UsefulNotes/NintendoDS appeared on a list of games in production, but it never got past the early stages of production and was later officially canceled. Since then, there has been very little news of a new Baten Kiatos game, only unsubstantiated rumors, although fans have not lost hope for another installment.

Baten Kaitos has representation in ''VideoGame/SuperSmashBros For Wii U'', in the form of [[https://www.youtube.com/watch?v=k49z76RqDfk a remix of Origins' battle theme "The valedictory elegy"]], which plays on [[VideoGame/{{Xenoblade}} Gaur Plain]].

!!This series provides examples of:

* AcceptableBreaksFromReality: [[spoiler:After Sagi transforms into an afterling and is transported back for the final confrontation with Past!Guillo, Milly and Present!Guillo are there in battle, despite being nowhere near Sagi when MentalTimeTravel kicked in. But who would want to fight Past!Guillo alone?]]
* AfterTheEnd: Technically this for both games, as they take place after a war with an evil god destroyed the land, forcing humanity to live in the skies.
* AlienBlood: While no character actually has this ([[BloodlessCarnage as far as can be told]]), its used as a metaphor for [[spoiler: Kalas's artifical status making his "magnus"/soul unnoticeable to a mystic]].
* AllMythsAreTrue: Partially subverted as [[spoiler: the War of the Gods in the legend turned out to be the war among humans with too much power and the evil gods who started the war according to the legend were actually good guys trying to stop it]]. Played straight in ''Origins,'' where the gossip magazines Milly dismisses as "each shadier than the last" all describe things players of the first will know are true.
* AndIMustScream: [[spoiler:So the pieces of Malpercio are still alive after all these years, and they retain who they once were. And the lion's share are placed in magnus and sealed within the islands. If you were fond of Seph and co., you might want to stop thinking about this now.]]
** [[spoiler:To a lesser degree, there's the trap that Sagi got caught in while escaping Tarazed. He says something afterward about how he was conscious the whole time. He had to listen to his two best friends arguing about which of them would die for him, and he couldn't do ''anything'' about it.]]
* AntiFrustrationFeatures: Died to a boss? Not only can you restart from the beginning of the fight (no five minute cutscene every time [[ThatOneBoss the Godcraft]] slaughters you), but you can also modify your decks and character order, read up on EX Combos, etc.
* TheArtifact: While the quality normally isn't high enough to make out, in a [[http://www.youtube.com/watch?v=mJvktyFt6YI direct rip from the disc]] reveals the book in the opening gives the title as "Endless Wings and the Lost Sea," the title of the game during its first reveal. Said intro also shows a few scenes with noticeable differences from how they occur in-game.
* AutoRevive: Cross Pendants in the second game.
* BadPowersGoodPeople: [[spoiler:The members of Malpercio, who despite making a devil's pact for power, are just five people desperate to stop Wiseman. Sagi probably qualifies as well, seeing as how he's got a chunk of Marno in his heart]].
* BarrierChangeBoss: ''Eternal Wings's'' FinalBoss.
* BatmanGambit: In ''Origins'', Ladekahn comes up with a fairly detailed plan to escape the Nashira storehouse, which is being occupied by Imperial soldiers, based entirely on how he expects the soldiers to react. [[spoiler: It works.]]
* BeastFolk: Catranne has a human head on a turkey body, Trill has chicken-like tail feathers, and various stock NPC models have animal parts, such as snail shells, bird torsos, and flippers. Despite their very obvious animal parts, they have fully human behaviors and don't appear to be HalfHumanHybrids.
* BigNo: In the first game's opening movie.
** Celsica, when [[spoiler:Rambari is fatally wounded]].
** Milly, when [[spoiler:Guillo sacrifices itself]].
* BittersweetEnding: ''Origins''; [[spoiler:Verus and Wiseman are both dead and Tarazed was destroyed, but Baelheit and Guillo are dead, Geldoblame has gone batshit insane and taken over Alfard, and Sagi and Milly themselves are (probably) dead by the time of the original game]].
* BlackAndBlackMorality: In ''Origins'', [[spoiler:Wiseman is clearly evil, but so are the Dark Brethren, who give Marno and his friends the power to defeat him]].
* BlackAndWhiteMorality: The first game.
* BlockPuzzle: Damn you, Tower of Zosma!
* BodyHorror: [[spoiler:Geldoblame, when he uses the power of the end magus and becomes a hideous monster]].
** [[spoiler:Take a look at some of the enemies in Tarazed's core...Yeesh.]]
** [[spoiler:Verus-Wiseman, a hideous chimera monster]].
* BonusBoss: Several for various character quests in the first game.
** Several in ''Origins''. Most of them wrap up plot threads, but there's also the absurdly hard final boss of the Coliseum, Arma Prototype M.
%%* BonusDungeon:
* BoringButPractical: The FinalBoss of the first game is a BarrierChangeBoss, but beyond that doesn't really have any special offensive gimmicks and only one finishing move. But he hits ''really'' hard. Hard enough to slowly wear you down the longer the fight drags on.
* BossInMookClothing: Queen Alraunes and Herculean Dragons in ''Origins''. The former has more HP than most {{Mook}}s, hits hard and can hit the entire party as well as poison it with its Poison Breath attack. It can also use a FastBallSpecial attack with a Slave Balloona to deal ''very'' high damage to someone, doubly so if they're currently [[IncendiaryExponent on fire.]] The latter is the enemy with the highest HP count outside of bosses, has a ''regular'' attack that hits the whole party, can buff its defenses up so it becomes even more of a tank, can restore a lot of health back on command, and its Hercules Laser attack deals absurd damage, and will almost assuredly inflict Knockdown or even Unconscious status. And you get to fight ''[[OhCrap two]]'' of these at the same time, [[AndZoidberg plus a Lycaon]], in the Coliseum. [[ThisisGoingToSuck Have fun!]]
* BossRemix: Both games contain boss remixes of the regular battle theme "The True Mirror."
* [[GirlOfMyDreams Boy of My Dreams]]: [[spoiler: Xelha first sees Kalas in her dreams. She felt a great deal of sympathy for Kalas and wanted to help him, even if she never met him before.]]
* BraggingRightsReward:
** Collecting all the magnus in both games is extremely difficult but utterly pointless.
** The reward for completing the ''VideoGame/PacMan'' [[ThatOneSidequest sidequest]] in ''Origins'', permanent critical hits, is obtained by feeding Pac-Man every quest magnus in the game. By the time you get it, there's nothing left to do.
* BrokenBridge: In a few places. Sometimes even literally, even though most of the main characters have wings and therefore really shouldn't be as affected by them.
* ButThouMust: Picking the right answers allows you to battle more efficiently, but there are no plot alterations.
** Though it's played straight in one scene in Origins where you are actually [[ButThouMust forced]] into ''[[spoiler: making a deal with [[strike: the devil]] the Dark Brethren for power.]]''
** In a later scene, picking the wrong answer results in a NonStandardGameOver. [[GrandTheftMe Poor Sagi...]]
* CameBackWrong: The reason why the island of Mira is [[EldritchLocation the way it is]], according to a myth shared by an NPC in its capital, Balancoire. It was nearly swallowed up by a dimensional rift before being pulled out by a group of extremely powerful wizards.
** More traditionally, [[spoiler: Melodia died during a disease outbreak and was revived using the power of the Bo End Magnus. As a result, a part of Malpercio bonded itself to her, manipulating her thoughts and actions until it convinced her to fully merge with it.]]
* CameraScrew: The Labyrinth of Duhr, where the camera changes angles based upon how you enter a room, making an otherwise simple maze a nightmare to navigate.
%%* CaramelldansenVid
%%* ChaosArchitecture
* CharacterDevelopment: Every party member gets a dose in both games.
* CharacterLevel: played with. Your characters gain ExperiencePoints as normal, but - in a twist more like ''VideoGame/GodOfWar'' - you essentially have to trade them in for levels later by praying at {{Save Point}}s. ''Origins'' reverts to the more standard JRPG setup.
* TheChosenOne: The spiriters. Somewhat deconstructed in that while spiriters are said to be able to "sway the fate of the world" and held in high regards, this does not mean swaying is for the better as [[spoiler:Kalas in the first half of ''Eternal Wings'' and Baelheit in ''Origins'' demonstrate.]]
* ChildSoldier: Nasca. He's not fully aware of the consequences of what he does, and picks sides based on what people he looks up to picks. Sagi, too counts as one, though he doesn't act like it.
* {{Cliffhanger}}: ''Origins'' ends on a recursive one: [[spoiler: A wounded, mentally ill Geldoblame staggers back to Mintaka and is greeted by the senate, who elect him in desperation. Cue the beginning of Geldoblame's decent into a power mad dictator]]. Anyone who's played the first game knows how that ends.
* ClimaxBoss: Lots of 'em -- the most notable ones are definitely the Angel of Darkness in the first game and the Godcraft in the second.
* CollapsingLair: [[spoiler:Cor Hydrae is sucked into a dimensional rift after Malpercio is defeated]].
** [[spoiler: Tarazed breaks apart and falls out of the sky after the final battle]].
* {{Combos}}: The battle systems are completely different in the two games, but in both the object is to play long chains of cards to rack up percentage-based damage bonuses.
* ContinuityNod: The description for the Power Helmet in ''Orgins'' mentions grains of rice stuck to it, referencing the helmets use in the uncooked rice->rice recipe in ''[=EWatLO=]''
* CoolMask: The Children of the Earth all wear unique masks.
* CrazyPrepared: [[spoiler: The royal family of Wazn]].
* CrossDressingVoices: Sadly averted with every single child in ''Eternal Wings''. The actors don't even try to disguise their age. Thankfully played straight with ''Origins''.
* DarkerAndEdgier: While the first one has its share of darkness, the prequel arguably outdoes it. The plot begins with our hero being sent on an assassination mission, the majority of the plot involves failing at preventing the villain's plans of promachination, meanwhile experiencing [[spoiler: the creation of the series' main villain, after perfectly noble people make a pact with evil in order to gain revenge. Perhaps most brutal of all, after seeing Sagi's mother be forcibly stripped of her wings, it is revealed that the guardian spirit (the player) is not a benevolent spirit like in ''Eternal Wings'', but rather is a part of Malpercio. This is shortly followed by Sagi essentially being brutally murdered by his best friend, a character who will later sacrifice themselves for him. For the final note, the ending is a downer, with the Empire twisting into the force of evil that it is in ''Eternal Wings''.]]
* DarkestHour: After the Lava Caves in ''Eternal Wings'', [[spoiler: Emperor Geldoblame is dead, Lady Melodia and Kalas have revealed their true colors as pawns of Malpercio, and have succeeded in at least partially resurrecting him. Meanwhile, Xelha is locked up in the Imperial Fortress, the Guardian Spirit is disowned by Kalas, and the rest of the party is trapped in four dimensional cracks]].
** In the prequel, the second round of speeches flashes quickly between [[spoiler: Gena losing her wings, the revelation that Sagi houses one of Malpercio's afterlings, flashing to seeing the death of Seph and company, revealing that the player has been a part of Malpercio all along, fighting Guillo and watching Sagi get murdered by it, and then locking Sagi up in Tarazed where he needs to face the connection between him and Malpercio.]]
* DarkReprise: A slow, ominous version of the Mintaka theme in ''Eternal Wings'' is played over TheStinger in ''Origins''.
* ADateWithRosiePalms: In the Imperial Fortress, you can walk in on a soldier who's having some alone time.
* DemotedToExtra: Bizarrely, the entire island of Mira is demoted to extra in ''Origins''; it's only mentioned in conversation a couple of times, and only becomes plot-relevant [[spoiler:when Sagi and Milly elope there in the end]].
* DepartmentOfRedundancyDepartment: An example in the first game; the description of the Cursed Grimoire enemy: ''[[ShapedLikeItself An old evil book made more evil with evil power. Great evil power dwelled evilly in this strong, evil book, but now, it's really, really evil.]]''
* DiabolusExNihilo: [[spoiler:Wiseman]] in ''Origins''.
* DifficultButAwesome: Milly's 'Secret Queen' and 'Secret Queen II' combos, which are hard to set up but deal out tremendous damage with only one or two cards.
** The entire battle system in ''Origins'' is difficult but awesome; figuring out how to build combos and structure your deck effectively is the key to victory. Otherwise, you'll just be chipping away.
* DifficultySpike: In ''Origins'', disc two is much harder than disc one. The same applies with the original game, but to much less extent.
** [[TheVeryDefinitelyFinalDungeon Tarazed]] in ''Origins'' is also a smaller one.
** ''Origins'' overall is a pretty steep difficulty spike over the first game.
* DiscOneFinalBoss: [[spoiler:Geldoblame]] in ''Eternal Wings''.
* DiscOneFinalDungeon: The Lava Caves in ''Eternal Wings'', and later the Imperial Fortress.
* DiscOneNuke: If you know a few EX Combos, the first disc of ''Origins'' gets quite a bit easier.
* DisneyDeath: [[spoiler:Xelha, as last of the Ice Queens sacrifices herself to release the Ocean after defeating Malpercio and the continents return to the surface. Shortly before the credits roll, Xelha emerges from her pendant alive and well. Apparently, the Great Whale brought her back.]]
* DoesThisRemindYouOfAnything: When trading with Inca Rose, she says you seem like the type with "a nice magnus package" and that she'll show you hers if you show her yours. Upon canceling a trade, she'll remark that you didn't last long enough, and she'll treat you real nice next time.
* TheDogWasTheMastermind: Someone has been playing both the main characters and TheEmpire to get their hands on the end Magnus. As it turns out, that character is...[[spoiler: the sugary sweet ex-damsel-in-distress Melodia]]?
* DoomedHometown: Sheraton isn't destroyed, but [[spoiler: Sagi, Guillo, and Milly return to town after investigating monster sightings at Lake Botein to discover it's being occupied by Imperial troops, and after an unwinnable fight, Valara ends up using her machina arma's laser cannon to blast a large chunk of southwest Hassaleh clean off. This becomes the impetus that leads Sagi to working for Verus.]]
* DoubleEntendre: In ''Origins'', when Lolo {{glomp}}s Sagi after he agrees to find pieces of the Celestial Tree for her, he stammers incoherently "I'll...get wood. [[BeatPanel (Beat.)]] ''[[ThatCameOutWrong At the tree!]]'' ''Tree wood!''"
* DreamingOfThingsToCome [[spoiler: Essentially what causes Xelha to set out in her journey and put the story in motion in the first game. Partially subverted as that event was actually happening while she was having a dream about it. Ironically, her having that dream is mentioned at the end of the game after all important events are finished.]]
* DualBoss: Giacomo, Ayme, and Folon in the first, and Valara, Hughes, and Nasca in the second.
** Sagi vs. [[spoiler:Baelheit]].
** Xelha and Mizuti get DuelBoss fights in the first game (Mizuti's is optional, Xelha's first one is not). The fights have a completely different battle system, though.
* TheDulcineaEffect: Subverted and eventually justified in the first game; Kalas initially refuses to rescue Xelha from Rodolfo's mansion, but when he runs into a door he can't open, he has to double back and find her.
* DysfunctionJunction: Everybody has some kind of past issue or insecurity.
** Taken UpToEleven in ''Origins''; there are only three main protagonists, so they get a ''ton'' of characterization, including problems.
* EarlyBirdBoss: The second boss fight in ''Origins'' is a brutal slugfest against Giacomo, which tends to be a bit of a stumbling block for new players.
* EasilyForgiven: [[spoiler: Melodia. Even after all she did, Kalas still puts himself in extraordinary danger to pull her out of Malpercio. That being said, she was at least partially possessed throughout the game.]]
** [[spoiler:The Angel of Darkness is forgiven almost immediately after the big reveal, and the party thinks very little of what he did to them. Even the Guardian Spirit forgives him, at least enough to bond with him again]].
* EldritchLocation: Mira, which exists in a flux between dimensions, and is home to several exceedingly bizarre locations, such as [[LevelAte a town made of candy]], a village with brightly colored 2-dimensional scenery, an odd garden with hallways [[VideoGame/TheTowerOfDruaga that look like an old video game]], and an elaborate maze of broken mirrors. The island itself is both vertically and horizontally symmetrical, looks like a bizarrely shaped disco mirror ball, and has colored paths that look like a ''TabletopGame/CandyLand'' game board. It's also the only island whose world map is set at night. It's implied to have once been similar to the island of Sadal Suud before [[CameBackWrong nearly being consumed by a dimensional vortex]].
* ElementalRockPaperScissors: Taken to extremes in the first game -- using two attacks with conflicting elements in the same combo caused them to cancel each other out.
* EmptyShell: In ''Origins'', it's shown that removing the wings of the heart can turn a person into this.
* TheEndingChangesEverything: The endgame shows you scenes you saw from Kalas's viewpoint from Xelha's instead, adding some interesting context to the game.
* EquipmentSpoiler: You can find knuckle attacks before Savyna shows up and [[spoiler: start getting swords again just before Kalas comes back]].
* EvilAllAlong: [[spoiler:Kalas]], although [[spoiler:he]] has a HeelFaceTurn.
** [[spoiler:Quaestor Verus]] in ''Origins''.
* EvilIsHammy: Geldoblame, the Angel of Darkness and Baelheit.
* EvilLaugh: Several of the villains. Actually, ''most'' of the villains.
* EvolvingWeapon: Most Magnus change over real time. This is de-empathized in the sequel, where your battle Magnus remains the same.
* FacialCompositeFailure: In Origins, the protagonists find that TheEmpire has put up these kinds of posters around Pherkad. The [[BlatantLies descriptions]] on the posters accuse Guillo of [[WouldHurtAChild kidnapping children]], Milly of rampant kleptomania, and Sagi of ''marriage fraud.'' Their reactions are priceless.
* FailedASpotCheck: Sagi, when you let the mysterious stranger you find in the Emperor's room walk free, it might behoove you to notice the fact that the Emperor is ''dead''.
* FakeDifficulty: The first game did not allow you to reap the benefits of leveling up until you used a blue save flower to visit a church and "reflect upon your experience." In practice, this meant that you had to exit the dungeons and return to town to reap the benefits of ''everyday'' leveling so you could stand a chance against the boss fight at the end. ''Origins'' returned to the more standard JRPG setup.
** ''Eternal Wings'' also lacked a way to discard unwanted Magnus from your hand. This meant that it was possible for a character's hand to end up filled with armor and finisher Magnus with no Magnus that could initiate a combo, resulting in a situation where they were incapable of attacking until they managed to draw a few weapon Magnus. In a tough fight, this could mean the difference between winning or losing.
*** In addition, used up cards were not added back to the deck. When the deck for a character ran out, that character wasted a turn reshuffling their deck. Less irritating than it sounds, though, as this also applied to the enemies.
** In ''Origins'', many bosses and some late-game enemies have multi-target attacks programmed a certain way. Instead of hitting all three characters with a single powerful attack, they will hit the party at random with multiple weaker attacks (up to ten times). This is fairly manageable if all three party members are up (although it sucks when the RandomNumberGod decides it hates one of your party members and piles all the attacks on that one), but if one of your members is down, it still hits the same number of times, often utterly annihilating them. Translation: Unless you like sudden, unexpected party wipes, prioritize revival over anything else.
%%* FiveBadBand: The Machina Vanguard from Baten Kaitos Origins.
%% ** The BigBad: Baelheit
%% ** TheDragon: Shanath
%% ** TheBrute: Heughes
%% ** The EvilGenius: Nasca
%% ** The DarkChick: Valara
%% * FiveManBand: The playable characters in the first game.
%% ** TheHero: Kalas
%% ** TheLancer: Gibari
%% ** TheBigGuy: Savyna
%% ** TheSmartGuy: Lyude
%% ** TheChick: Xelha
%% ** TheSixthRanger: The Great Mizuti
%% ** SixthRangerTraitor: [[spoiler:Kalas; Xelha takes over Hero duties when Kalas is being evil.]]
%% *** Also, the 'Loyal Brotherhood of Five' ([[spoiler:'Malpercio']]) from ''Baten Kaitos Origins'':
%% *** TheHero: Seph
%% *** TheLancer: Thoran
%% *** TheBigGuy: Marno (mostly mute)
%% *** TheSmartGuy: Pieda
%% *** TheChick: Ven
* FetchQuest: More then a few in both games, some of which are as long as the main storyline.
* FightLikeACardPlayer: All fights are done with Magnus.
* FinishingMove: First game only, super moves automatically end all combos even if you could play more cards.
* FirstPersonSnapshooter: This is the ''only'' way to make money in the first game, besides selling your old useless crap, which is worth next to nothing anyway.
* FlatCharacter: Most of the party members in the first game don't get much in the way of development in the main story. They do get some development and additional insight in optional late-game sidequests, though.
* FloatingContinent: Five of 'em!
* {{Foreshadowing}}: [[spoiler: Xelha jokes she always wanted a Guardian Spirit of her own and Kalas suggests you hop into her for a bit. That's what happens during Kalas's evil stint.]]
* FreakyFridayFlip: In ''Origins,'' you can do this with certain Greythornes, provided you have some saltwater.
* GambitRoulette: Wiseman / [[spoiler:Verus]]'s scheme in the second game.
* GameplayAndStorySegregation: Averted throughout the games as you, as the guardian spirit, occasionally answer questions asked by the characters using a menu. At a few key moments in the second game, you see the menu while a character is talking to their own, ''different'' spirit, and the game answers automatically for that spirit. [[spoiler:Also, near the end of the game, Sagi is caught in a trap that incapacitates his heart, and as such you aren't allowed to select any options, despite being given the menu.]] Played straight in the fact that many of the storyline facts about magnus don't seem to bleed over. For example, living beings can't be put into magnus, or they'll die. This is an important plot point, but it's hard to remember when you're hitting enemies with live Roosters from your deck, or how so many of the magnus evolutions use it (Plants grow and meat gets maggots).
** In ''Origins'', characters in the [[spoiler:Age Of The Gods]] cannot see or hear Guillo and Milly. However, their attacks still affect enemies there, and enemies are perfectly capable of seeing and attacking them, despite nobody else noticing their presence.
* GiantSpaceFleaFromNowhere: More in the first game than the second.
** Debatable. [[spoiler: Wiseman's return after killing Verus had about as much foreshadowing and build up as Geldoblame's return. It was more feasible, but still really out of left field.]]
* GlassCannon: In ''Origins'', all three of your characters will eventually grow into this.
* GlobalCurrency
* GodWasMyCopilot: [[spoiler:Greythorns, including Xelha's cute pet Meemai, turn out to be [[SpaceWhale the great whale, the god of this universe]].]]
* GoneHorriblyRight: [[spoiler:Sagi qualifies. Baelheit tried to make [[TheChosenOne artificial spiriters]] by bonding pieces of Malpercio to human hearts. Baelheit must have been impressed when Sagi, one of the subjects bonded with a piece of Malpercio, trashed all his machina arma and kicked his ass.]]
* GottaCatchThemAll: End Magnus, first game.
** Collecting all the magnus in both games, an ''extraordinarily'' difficult and frustrating task.
* GuideDangIt: The Outer Dimension has mutually exclusive {{Permanently Missable|Content}} items (do perfect on the minigame for one item, but you have to do badly to get into a fight against an exclusive monster with a unique drop and photo). Nowhere is it hinted you need to choose to restart the minigame (which can't be done manually, you have to fail, which is actually rather hard) to get both.
* HeWhoMustNotBeSeen: Marno is a major figure in the past portions of ''Origins'', but he's never seen. Sagi fills his role, [[spoiler: because his "Guardian Spirit" is actually a fragment of Marno's soul, and Sagi is experiencing Marno's memories.]] The swordsman in the intro cinematic is most likely Marno, but even then his face is mostly concealed by a CoolMask.
* HeadsIWinTailsYouLose: ''Way'' overdone in the second game. [[GameplayAndStorySegregation Storywise]], all the bosses (with a handful of exceptions) are pretty much invulnerable until about two-thirds of the way through the game, so you fight them essentially just to give the player something to do. [[TropesAreNotBad Of course]], when you ''do'' start winning fights, it's all the more satisfying.
* HeKnowsAboutTimedHits: In the first game, an NPC will give Kalas a brief rundown on the various facets of the battle system if you ask him to. Averted in ''Origins'', where the battle system is left to the player to figure out.
* HelloInsertNameHere: The guardian spirit's name, chosen by the player, appears in the text but not the spoken dialogue. More prominent in the first game, where there was always a pause in the dialog. The second game toned it down a bit by working around it with pronouns.
* HeroicSacrifice: [[spoiler:Guillo and Rambari]] in the second game.
* HiddenElfVillage: Anuenue, much more in the second game.
* HopelessBossFight: Origins has a couple that are both hopeless and optional, where the bosses in question are available long before the player has the capabilities to defeat them. One is expected to come back there after story-related power is unlocked.
* HolyBurnsEvil: Literally. In ''Eternal Wings'', [[spoiler:Kalas starts sizzling and steaming like bacon in a pan when Xelha uses the Ocean Mirror on him]].
* HyperspaceIsAScaryPlace: The Trail of Souls and the Outer Dimension the party stumbles into when they get lost in it very much qualify.
* IcePalace: Kaffaljidhma in the first game.
* ImpossiblyCoolClothes: Just about everyone in this world has ImpossiblyCoolClothes. The playable cast, the other major characters, the minor characters...even the [=NPCs=] without names or portraits. It must be normal in this world.
* IncendiaryExponent: The Balloona enemies in ''Origins'' can do this, considerably raising their attack power. This comes to a head with the armored versions of this species, which tote around ''flaming'' spiked armor.
* InfallibleBabble
* InfiniteStockForSale: Stores had limited items, though after a while they would restock.
* InfinityMinusOneSword: In both games, all characters will get their second-strongest FinishingMove/Special attack after completing their SideQuest.
** Kalas: [[DeathOfAThousandCuts Chaotic Illusion]]
** Xelha: [[KillItWithWater Water Seal]], drowning the enemy for a OneHitKill.
** Gibari: [[CastingAShadow Nemesis Fall]]
** Lyude: [[MusicalAssassin Presto]]
** Savyna: [[RapidFireFisticuffs Hellblood's Hammer]]
** Mizuti: Alias Fall, a ColonyDrop... with a mask.
** Sagi: [[DynamicEntry Blast]] [[KillItWithFire Tooth]]
** Guillo: [[ImpaledWithExtremePrejudice Fellstar]] [[MacrossMissileMassacre Gleam]]
** Milly: [[ShockAndAwe Open Your Eyes]] [[note]]This is actually Milly's strongest special attack, since she has no Level 4 SA.][[/note]
* InfinityPlusOneSword: In both games, all characters [[labelnote:note]]Except Xelha and Mizuti, because they attack with chains of the same spells with varying intensity.[[/labelnote]] will obtain their strongest weapon by doing their SideQuest near the end of the game:
** Kalas: [[BlowYouAway Void Phantom]]
** Gibari: [[MakingASplash Balgora's Paddle]]
** Lyude: [[NonElemental Vishnu]][[note]]Technically, the horn with the highest overall attack power is the Shining Trumpet, but the game slots elemental weapons into the weapon lists as though they dealt half as much non-elemental damage as they actually do, which means that both the Brahma Eupho and Vishnu are treated as higher-tier weapons.[[/note]]
** Savyna: [[KillItWithFire Phoenix's Crest]], combined with a chance of a OneHitKill
** Sagi: [[KillItWithFire Laevateinn]] [[NamesToRunAwayFromReallyFast the Flameking.]]
** Guillo: [[MakingASplash Deluge the Seabane.]]
** Milly: [[ShockAndAwe Vajra the Indestructible.]]
** Also, in the first game, you can obtain their Skull Equipment; they grant near-total invulnerability (99% protection) to ''every'' status effect in the game [[PowerAtAPrice at the cost of inflicting perma-Confusion on the character.]] The Skull equipment is actually [[InfinityMinusOneSword inferior]] to their ''other'' endgame equipment option, which all offer '''ludicrous''' stat increases in exchange for providing the absolute minimum protection to status effects (1% protection). [[note]]With the exception of Mizuti, whose Broken Bird actually ''blocks'' instant death completely, but still confers Confusion like her Skull Birdie.[[/note]]
* InsurmountableWaistHeightFence: {{Egregious}}. The characters have wings, fences that don't cover from ceiling to floor shouldn't even be a part of society. And yet you still have to solve jumping and bridge puzzles.
** Eventually lampshaded in Origins, where Sagi remarks he could jump over a boulder blocking the path but is angrily dissuaded by a nearby NPC.
** ''Origins'' justifies this; people's hearts were once powerful enough to let them fly, but the power of heart has atrophied so much since then that wings are only good for brief periods of time.
* InterfaceSpoiler: In ''Eternal Wings'', [[spoiler:the Key Items menu tells you when you lose the Che End Magnus several scenes before the characters realize.]]
* ItemCrafting: In the first game; often stacks. Gets totally ridiculous at some levels, like the work required just to create a single fourth-level elemental "Yell"--use the appropriate item on the enemy followed by the appropriate first-level yell twice to create a level 2 yell, do this three times so you have at least three level 2 yells, then use a different item followed by the level 2 yell three times to create a level 3 yell, you have to do this at least four times because that's how many times you're going to have to use the yell following ''yet another'' type of item to create the level 4 yell. Oh, and after time, the Yells decay back down to the lower levels.
** The Sweatband and Karate Headband require just as many combos as Chronos Yell 4[[labelnote:*]]The other five yells require more, since the "appropriate items" for Light Yell 2, Dark Yell 2, Wind Yell 3, Fire Yell 4, and both Aqua Yell 3 and Aqua Yell 4 are themselves the products of combos[[/labelnote]]--4 to make the Sushi Rice, 2 to make the Deluxe Wasabi Root, 1 to make the Deluxe Green Tea, and 1 to combine those three items with a fish.
** Also was in Origins, but you mixed your Quest Magnus instead of Battle Magnus.
* JigglePhysics: [[spoiler:[[http://www.youtube.com/watch?v=F8KJu6n0RXI Geldoblame's]] OneWingedAngel form]]. [[BrainBleach It will make you want to claw your eyes out.]]
** In ''Origins'', a few of the (thankfully female) shopkeepers have jiggle physics. They aren't particularly well-implemented; it looks like their chests are made of Jello.
* JustBeforeTheEnd: [[spoiler:The Age of the Gods, which you visit in ''Origins'']].
* KillEmAll: [[spoiler:The fate of Seph and his companions at the blades of Guillo.]]
* KleptomaniacHero: Both games, but it's much more notable in the first, where you examine every square inch of every building looking for stuff.
* KleptomaniacHeroFoundUnderwear: A few times you find mentions of clothes, including one that chastises you for looking through a schoolgirl's closet. [[spoiler:Amusingly, this doesn't change when you're in control of Xelha]].
* LazyBackup: ''Eternal Wings'' is a particularly irritating example.
* LevelGrinding: Although the levels themselves aren't as important as the RandomlyDrops, you end up doing a lot of it anyway.
* LimitBreak: In ''Origins'', once you reach a specific class level, maxing out your MP meter gives you the option to perform an MP Burst, which gives you infinite MP for the duration of the combo you're executing, then shuts the meter off for a few turns.
* LoadBearingBoss: [[spoiler:In the first game, defeating Malpercio causes Cor Hydrae to collapse in on itself, the Taintclouds to disperse, and the islands to return to earth]].
** In ''Origins'', [[spoiler:defeating the final boss causes Tarazed to implode and fall from the sky.]]
* LongSongShortScene: The world map themes in both games, stunningly beautiful songs which you'll probably hear the first five or ten seconds of unless you purposefully wait around and look at the SceneryPorn.
* LoveTriangle: More like Love Quadrangle. In ''Origins'', between Milly, Lolo, and [[spoiler:Guillo]] for Sagi. PlayedForLaughs, for the most part.
* LowLevelAdvantage: Leveling up in blocks of 10 gives better stats boosts than otherwise. Class up items, if used when first found, will often force their user to add outdated and or conflicting Magnus to their deck to keep it full if you don't grind for Randomly Drops.
* LuckBasedMission: Sort of; due to the card-battling system, you're always at the mercy of the luck of the draw. Less so in ''Origins'', where the Guardian Spirit can actually stack the deck in your favor, and used cards are shuffled right back into the deck.
** Xelha and Mizuti's DuelBoss battles are pure luck; you are shown a card of a certain element and given seven face-down cards to pick from. If you pick a card of the same element, you damage the boss. If you pick a card of a different element, you take damage. Even more luck based if you are going for 100% completion and need to take a picture of the boss.
** There's also the boss fight against Fadroh, which is this because of his goddamn [[TheComputerIsACheatingBastard Orb of Magical Offense]], which not only allows him to act twice per turn, but buffs up his damage from a relatively tame 400-500 per half-blocked combo to a ridiculous 900-1200 per '''fully blocked combo, ''twice per turn''.''' The kicker is that there is absolutely no specific event that triggers the use of the Orb of Magical Offense. He might use it on the first turn and murderize your party, or he could use it five turns in, after he's already been pounded into hamburger.
* LukeIAmYourFather: Sort of; after the first battle with [[spoiler:Giacomo and his gang, Giacomo]] reveals that [[spoiler:Georg, Kalas' grandfather, is Giacomo's father. However, Kalas and Giacomo aren't related at all.]]
** ''Origins'' ''heavily'' implies [[spoiler:Verus is Sagi's father]] if you do a certain sidequest.
* MacGuffin: End Magnus in the first game and arguably [[spoiler:Malpercio's afterlings]] in the second game.
* MacGuffinDeliveryService: Played with in the first game. [[spoiler:It turns out that no matter which side gains all the End Magnus, they'd all end up in Melodia's hands due to Kalas being a traitor and Geldoblame being her pawn]].
* TheMagicGoesAway: [[spoiler:Say goodbye to your wings! Hope nobody needed them for anything.]]
* TheManBehindTheMan: [[spoiler:Melodia]] in the first game. The second game has ''two'' - [[spoiler:Verus and, if you remembered to go back in time and kill him, Wiseman]].
* MarathonLevel: [[ThatOneLevel Tara]][[TheVeryDefinitelyFinalDungeon zed]]. Four different 'blocks', each of which is a maze where every room looks alike. Just to add to that, to complete every block, you have to complete an actual maze room, which are all maddeningly difficult. And the nearest save point is inconveniently located. And you can expect to get wiped at least once or twice by the [[DemonicSpiders Machina Auto-Turrets]] that roam the halls. The only good thing about this level is the music.
** Cor Hydrae in ''Eternal Wings'', while not as long as Tarazed, is still very long, with five minibosses and a two-form final boss.
* MeaningfulName: "Baten Kaitos" is the traditional name of the star Zeta Ceti, which in Arabic means "The belly of the [[SpaceWhale whale]]," the center of the constellation Cetus. Incidentally, all the towns in the games [[StellarName are also named after stars, albeit relatively obscure ones]].
** Not ''all'' of the locations. All of the Anuenue locations are Hawaiian words, and the town Reverence in Mira is just sort of randomly pulled out of nowhere.
** Mintaka, capital of Alfard, being both names of stars are indeed helpful, but not necessarily to this fandom.
** ''Xelha'', in Yucatec Maya; may or may not be of the [[PropheticNames prophetic variety]]. Kalas, meanwhile, is a romanized version of the Japanese ''karasu'', which means ''raven''. [[spoiler:Ravens are associated with omens; Geldoblame gave Kalas the name after Georg explained that he was a failed prototype]].
** Daimon, the guardian spirit serving [[spoiler:Baelheit]] in BKO, is named after the "daimon" (most commonly spelled "daemon") beings in Classical mythology, some of which were ordered by Zeus to become ''guardian spirits to mortal beings'': "The daimon of venerated heroes, were localized by the construction of shrines, so as not to restlessly wander, and were believed to confer protection and good fortune on those offering their respects."
* MissingMainCharacter: There's a section in ''Baten Kaitos: Eternal Wings'' and the ''Lost Ocean'' where the player has to take control of Xelha while Kalas, the main character for the other 95% of the game, does various spoiler-y things.
* MoneyForNothing: In the second game, you get loads of money...but there's hardly anything to use it for. You only ever need about forty or fifty attack magnus, there's no consumable items, and all the best specials and weapons are found in treasure chests or are boss drops. The only thing money's good for is upgrading weapons and armor.
* MoneySpider: Second game only.
* MonsterArena: The Coliseum, second game only.
* MoodWhiplash: The end of ''Origins'', which goes from [[spoiler:the escape from Tarazed and death of Guillo, to a heartwarming scene between Milly and Sagi, and finally to Milly going {{Tsundere}} on Sagi and a borderline EverybodyLaughsEnding]].
* MusicalNod: In Origins [[spoiler:the final boss's theme is an orchestral version of the first game's battle theme]].
* NamesToRunAwayFromReallyFast: '''''The Angel of Darkness'''''.
** '''''Wiseman'''''.
** '''''The Dark Brethren'''''.
* TheNeedless: This is part of why Wiseman wants to turn everyone into Magnus in ''Origins''.
* NiceHat: [[http://i7.photobucket.com/albums/y285/sakura-star/nice-hat1.jpg And]] [[http://i7.photobucket.com/albums/y285/sakura-star/nice-hat2.jpg how]].
* NintendoHard: ''Origins'' hits this once the second disc rolls around.
* NoEndorHolocaust: [[spoiler:Tarazed, a continent sized airship full of people that explodes and falls out of the sky. The fate of the people onboard is never hinted at.]]
* NoExportForYou: ''Origins'' was never released in Europe.
* NoFourthWall: as mentioned, the player does not directly control the party members. Instead, the player takes the role of a "Guardian Spirit," a helpful fairy creature of some sort whom the characters consult with. Within the first minute of the first game you'll see Kalas turn towards the screen and address you directly. This can seem a bit hokey at first, especially since it doesn't happen all that often, but it also plays into at least one major PlotTwist.
* NonStandardGameOver: At one point in ''Origins'', picking the wrong answer nets you one of these. The implications for Sagi aren't pretty.
* NoPeriodsPeriod: Melodia gets her first period in the ending of the first game.
** Actually, it is in a ''flashback'' at the end of the first game. It has also been interpreted by some fans as [[spoiler:the bleeding usually expected after losing one's virginity (on girls, of course); they also say that ''Geldoblame'' was the one guilty for that one.]] Such a nasty interpretation, indeed.
* NotSoDifferent: [[spoiler:Promagnation vs. promachination in the second game. Both campaigns are at the opposite ends of the spectrum but they both end up demanding people to give up essential parts of themselves (body for promagnation and hearts for promachination) in order to supposedly ascend to superior beings and will not take no for an answer.]]
* NotTheFallThatKillsYou: At the end of the second game; [[spoiler:Milly is blasted off of the Tarazed by an explosion and Sagi flies down after her and grabs her close. The two are falling at high speeds... Only to be saved by the timely arrival of the Sfida. However, such a fall should have still killed them]].
* NowWhereWasIGoingAgain: Party members' journals, second game only.
* OffscreenInertia: All Bonus Bosses of ''Origins'' are characters that, earlier in the story, were unbeatable. They all remain in the same place you last saw them.
* OffstageVillainy: You hear a lot about the Dark Brethren in ''Origins'', but the only thing they do onscreen is [[spoiler:grant Seph and co. their power. However, considering the damage that Seph and co. AKA Malpercio ended up causing, this may have been their intention all along.]]
* OminousFloatingCastle: [[spoiler: Cor Hydrae]], the first game's example of TheVeryDefinitelyFinalDungeon.
* OneHitKill: Bombs in the second game, which kill pretty much anything, but have a chance of misfiring and killing you instead.
* OneWingedAngel
* OneWomanWail: The FinalBoss theme in ''Origins''. Listen carefully and you can hear screaming and crying during the quieter parts of the song. ''Yeesh''.
* OOCIsSeriousBusiness: In ''Origins'', when Milly [[spoiler:is preparing to make a HeroicSacrifice to save Sagi from a machina trap, she has a quiet talk with Guillo about her feelings towards Sagi]]. Guillo quickly picks up that something's not right.
* TheOtherDarrin: Compare the voices in [[http://www.youtube.com/watch?v=B_yyzAwJAIE the original trailer]] to [[http://www.youtube.com/watch?v=6HMczCElPaI the voices in the finished product]].
* OverlyLongName: The full name of the game itself, ''Baten Kaitos: Eternal Wings and the Lost Ocean''.
** And this was later outdone by the prequel. The original Japanese name of ''Baten Kaitos Origins'' is translated as ''Baten Kaitos II: Beginning of the Wings and the Heir of the Gods''.
* OverratedAndUnderleveled: Savyna is supposed to be an absolute terror on the battlefield, but joins much weaker than the rest of the party.
** In addition to this, she executes her combos at a much higher speed than the other characters. This is a Bad Thing because it gives you less time to choose cards to extend her combo, especially since you'll be used to the pace of the other characters.
* PartyScattering: After [[spoiler:Kalas reveals he was EvilAllAlong]] the party is reduced to just Xelha, who has to rescue them all. With the exception of [[spoiler:Kalas]] they come back fairly quickly.
* PermanentlyMissableContent:
** Quite a few cards in the first game. Plus, you have to take pictures of every single enemy in the game, including bosses, for HundredPercentCompletion, some of which appear only at specific times.
** Party members. There is exactly one battle in which Mizuti fights without her mask on; taking a photo of her in this state is considered unique from a photo of her regular, masked state.
** This was pointedly averted in the second game...well, almost. Only 1 Field Guide entry could be lost forever thanks to the Coliseum, and only 3 Quest Magnus (and of these, 2 of them practically had their owner say "this will be lost forever soon"). The one Quest Magnus that did not was only required for one sidequest...[[ThatOneSidequest and you'd probably be using a guide for that anyway]].
* PhysicalGod: [[spoiler:Gods from the legend are actually humans who became too reliant on their powers of hearts and ended up waging the war that destroyed most of the world]].
%%** [[spoiler:Kalas post FaceHeelTurn, Wiseman, and the members of Malpercio]] could probably qualify.
* ThePlan: [[spoiler: Melodia's]] scheme in ''Eternal Wings''. And it would have worked too, if [[spoiler:Xelha]] hadn't been CrazyPrepared.
* ThePlayerIsTheMostImportantResource: In both games, the player is the protagonist's "Guardian Spirit", a being from another dimension said to grant [[PlotArmor incredible power]]. Both games milk this for all it is worth, using it for some very powerful plot twists.
** The strength of Guardian Spirit's connection to Kalas or Sagi, [[RelationshipValues as determined by how the player answers questions during cutscenes]], also affects your luck in battles.
* PlayerTic: ''Origins'' lampshades this, where other Guardian Spirits select their dialog from the same style of option box as you do; naturally, just like you, their pointers do not sit still.
* PlayingThePlayer: [[spoiler:Most players will conclude that the first game's blatant cutscenes about the possibility of a spy in the party are a RedHerring. Skilled players might take it a step further and conclude there really is a spy precisely because it seems like so much of a RedHerring, albeit with a twist such as the spy being forced to spy against his or her will. ''Nobody'' will conclude the spy is not only real and utterly unrepentant, but ''the main character''.]]
* PlotCouponThatDoesSomething: The Broken Earth Sphere, Ocean Mirror, and Sword of the Heavens all count as this. [[spoiler:The the usability of the latter two is greatly diminished after they're broken by the plot.]]
* PoisonMushroom: Certain items in the first game were used to inflict status ailments on enemies. If you used them to defend, you could get that same status ailment.
* PostClimaxConfrontation: [[spoiler:Bet you weren't expecting Geldoblame to [[GiantSpaceFleaFromNowhere suddenly pop up out of the earth]] during the ending, huh?]]
* PowerGivesYouWings: [[spoiler:Kalas always has his wings out after his FaceHeelTurn.]]
* PowerTrio: The player characters in ''Origins''.
* PrecisionFStrike: Sagi has this to say to [[spoiler:Shanath after the latter ripped Gena's wings off, which shows how royally pissed Sagi is.]]
--> '''Sagi:''' Go to hell, you son of a bitch! [[spoiler:You hurt my mother!]]
* PrettyInMink: A mink coat is sealed into a card as armor (and protects against cold attacks).
* PronounTrouble: The gender based pronouns for the Guardian Spirit do not appear in the non-Japanese versions. As a result, there is absolutely '''no''' impact to their gender in the English version, as no one uses third person pronouns for the GS either.
** On the other hand, ''Origins'' frequently refers to the Guardian Spirit using pronouns, in order to avoid the first game's awkward breaks in the voiced dialog whenever the Guardian Spirit's name was spoken. The Guardian Spirit is still supposed to be the player like in the first game, but this time their gender is fixed as male, likely to avoid having to record two sets of dialog. [[spoiler: Later justified in-universe when it's revealed the "Guardian Spirit" is actually part of Malpercio, specifically a fragment of Marno's soul, and Marno was a man.]]
* PublicDomainArtifact: The Earth Sphere, Ocean Mirror, and Sword of the Heavens are based on the Imperial Regalia of Japan.
* PurelyAestheticGender: Averted... just not in the normal way. The Guardian Spirit can have its sex selected at the start of the first game, but as the GS is ''you'' (thus you never see the GS), and the text doesn't use a single pronoun for you. All it does is change the color of the save file (blue for male, pinkish-red for female). ''Origins'' gives you a fixed gender in order to use pronouns in voiced dialog to work around the Guardian Spirit's name being entered by the player. [[spoiler:This also turns out to be a plot point, when the Guardian Spirit's true nature is revealed as a piece of Malpercio, specifically a fragment of Marno's soul.]]
* PuzzleBoss: The PostFinalBoss from ''Eternal Wings''; while he ''can'' be defeated normally, it's much quicker to just [[spoiler:string together a chain of attacks long enough to make a Spirit Attack appear, as using one will end the battle immediately.]]
** [[spoiler:Quaestor Verus]] from ''Origins''; if even one of his flunkies is still alive, it'll shield him from damage. Nothing like assembling The Apotheosis just to have him revive one right before Sagi's turn comes up.
* RandomEncounters: Averted. All enemies can be seen on the overworld.
* RandomlyDrops: Ye ''gods''. The second game is rather tame with this, with each enemy having no more than two droppable items. The first one, however, can have as many as TEN per enemy. And there's a few enemies that drop an item that can be {{Permanently Missable|Content}} if the player doesn't pick it up before leaving the dungeon it's in.
* RealTime: Sort of. It's obviously not real time, and there are definite skips, but the magnus that change form must be mentioned. Items can change in a matter of a few seconds (the fortunes) or take as long as ''two real-time weeks'' to appear (Splendid Hair, which Shampoo turns into after 336 hours--and which does nothing within the game, but does unlock the sound test).
* RecurringBoss: Giacomo in both games -- he's a serious villain in the first game, but seems to have started out as an UnknownRival in the prequel.
* RelationshipValues: The Guardian Spirit's bond with Kalas or Sagi is measured based on how the player answers questions during cutscenes, and affects certain things during battles. In the first game, a card in Kalas's hand would sometimes turn into an extremely strong elemental attack during an offensive combo, happening more or less frequently depending on the bond value. In the second game, a higher bond with Sagi meant a better chance of drawing cards that were useful for your current combo or your party's health.
* RetCon: While it does somewhat explain the Alfard Empire's StartOfDarkness, ''Origins'' creates quite a few awkward continuity issues for ''Eternal Wings'', ranging from [[spoiler: Malpercio being evil in the first place]] to Savyna's hair color.
** [[spoiler: The first issue could be explained by the pact with the dark brethren. Their bodies could have slowly been corrupted while sealed inside the end magnus, and the Malpercio seen in the first game is explicitly stated by Melodia to be a fusion of five separate gods.]]
* RidiculouslyCuteCritter: The greythornes, very much so.
* TheRightOfASuperiorSpecies: This idea is enforced by the government schools of Alfard.
* SceneryPorn: Oh yes. The graphics for towns, dungeons, and overworlds look more like fantasy landscape paintings than video game backdrops.
* {{Sidequest}}
* ScienceIsBad: Sort of. A subplot in the second game is the conflict between machina and the FunctionalMagic brought on through ThePowerOfFriendship. Compromising evidently does not occur to either side. Both played straight and subverted as it also shows what happens [[spoiler:if people become too reliant on their hearts.]] It never quite reaches a level where you could call it AnAesop, though.
* SealedEvilInACan: In the first game, [[spoiler: the End magnus]]. In the second game, [[spoiler: Malpercio's afterlings are sealed inside human hosts.]]
* SealedEvilInASixPack: Malpercio would only be revived if the End Magnus of Ar, Le, He, Che and Bo were brought together. There's a bit of a hint when Bo is pronounced like Bah that there's something going on, and its later revealed that the names are short for Arms, Legs, Head, Chest and Body respectively.
** It's actually a [[spoiler:subversion, though. ''Origins'' reveals the 5 are actually 5 separate, benevolent, people who, as a group, were known as Malpercio (after their childhood home)]]. Connecting the 5 in ''Eternal Wings'' [[spoiler: [[DoubleSubverted does make a nice vessel for]] the [[{{Satan}} Dark Brethren]] who now own their bodies by way of DealWithTheDevil.]]
* SequelDifficultySpike: ''Origins'' removed most of the luck and a lot of the FakeDifficulty from the first game, then got a lot harder to compensate.
* SequentialBoss: The final boss of the second game. Notably, this is the only boss in the entire game that fights like this, discounting the Coliseum.
* SetRightWhatOnceWentWrong: In ''Origins'', [[spoiler:once Sagi unlocks Marno's power, you can travel back to Atria and stop Wiseman from escaping.]] Doing so unlocks the TrueFinalBoss.
* ShootTheMedicFirst: If you want to nail the Holoholobird, put it to sleep and tackle its chicks -- they can replenish 2000 HP.
* ShootTheShaggyDog: If you don't [[spoiler:kill Wiseman]] in ''Origins'', then [[spoiler:Seph's story]] becomes one of these.
* ShortTitleLongElaborateSubtitle
* ShoutOut: One dungeon is modeled almost perfectly after ''The Tower of Druaga'', complete with slimes and tools. And 8-bit graphics and sound.
** There's also one Magnus that looks suspiciously like [[VideoGame/{{Xenosaga}} KOS-MOS]].
*** And one of the bosses in the first game is called Gnosis.
** In ''Origins'', Guillo comments on an unconscious soldier after a cutscene, where [[Franchise/DonkeyKong Gibari throws a barrel at him.]]
** There are also several ''VideoGame/PacMan'' magnus; in the first game, it can be crafted out of various items, while in ''Origins''...[[ThatOneSidequest well]]...
** The names of Xelha's bodyguards, Gram and Leon, are references to the [[VideoGame/ChronoTrigger Chrono]] [[VideoGame/ChronoCross series]]; the Japanese name of those games' SwordOfPlotAdvancement / InfinityPlusOneSword, the Masamune, is "Grandleon".
* ShutUpHannibal: Sagi's response to most villains.
* SmugSnake: Just about every significant bad guy in ''Origins'', except Baelheit; especially the arma users and Wiseman.
* SoLongAndThanksForAllTheGear: When [[spoiler:Kalas]] briefly leaves the party, this character takes everything in their deck with them. Can lead to PermanentlyMissableContent if they have one of the defensive auras in their deck and it changes form twice before you get them back.
* SpaceWhale: It created the oceans.
* SpiderTank: The Iron Beetle boss fights.
* SpiritualSuccessor: To ''VideoGame/ChronoCross'' - both games share several staff members including the same art director and writer, both sport the same unique visual style, and both have vaguely similar battle systems which place emphasis on multi-hit combos, customizable command sets, and elemental affinity.
* SpoilerOpening: ''Do not'' watch the opening movie of the first game if you want to enjoy the plot.
* SpritePolygonMix
* StandardStatusEffects: Poison, confusion, headache, sleep, paralysis, burning, frozen, and instant death.
** ''Origins'' had stun, poison, burning, frozen, sleeping, blindness, and knockdown.
* StartOfDarkness: TheStinger of ''Origins'' serves as one for [[spoiler:Geldoblame, the DiscOneFinalBoss of the original, and Giacomo, whose obsession with power comes from his inability to defeat Sagi.]]
* TheStinger: See above.
* SummationGathering: Part of an early quest in ''Origins'', when Sagi's investigating a series of terrorist bombings.
* ThemeNaming: Kalas and Sagi are both named after birds. Kalas's name is a romanized version of 'karasu,' which is the Japanese word for raven, while Sagi's is the Japanese word for heron.
* TomatoInTheMirror: The source of the WhamEpisode in ''Origins'': [[spoiler:Sagi is a successful malideiter.]]
* TortureCellar: [[spoiler:After TheReveal of the first ManBehindTheMan in Origins, if you go back to Verus's house, you can enter the room that the {{Mook}} claimed was where Verus met with his guardian spirit. It ain't pretty.]]
* TownWithADarkSecret: [[spoiler:Azha]] in ''Origins''; despite how happy it seems when you first visit it, you later learn that [[spoiler:the townspeople are being worked to death by TheEmpire and are currently harboring a terrorist]].
* TreacherousAdvisor: [[spoiler:Verus]], second game.
** [[spoiler:A villainous example in Shanath, given how he was spying on Baelheit for Verus]].
* TrueCompanions: In both games, your party will end up like this. [[spoiler:This is part of Melodia's plan in ''Eternal Wings'']].
* TrueFinalBoss: ''Origins'' has [[spoiler:Verus-Wiseman, which is accessible by finding and killing Wiseman on the Battlefields of Atria]].
* UnwinnableByMistake: Two remarkably similar cases, one in each game: in the first, the player can use a Red Flower (where they can save but not level up) on board the imperial airship, which can't be left until ThatOneBoss (well, [[DualBoss those three bosses]]) is beaten. In ''Origins'', the [[ThatOneBoss Holoholobird]] attacks just after a disc change which included a save prompt. In both of these cases, underleveled or underequipped characters without a spare save file will be unable to defeat the bosses and continue on.
* UselessItem: A number of quest Magnus have no purpose except to be [[OneHundredPercentCompletion registered in the gathering]] and [[InventoryManagementPuzzle make you wonder which of your limited blank Magnus to keep]].
* UselessUsefulSpell: Averted in the case of Spirit Attack finishers; at maximum power, they're almost twice as powerful as the most powerful 'normal' finisher available.
** Played straight with status ailment cards; pretty much anything that isn't immune to them isn't worth using them on.
* TheVeryDefinitelyFinalDungeon: Cor Hydrae in ''Eternal Wings'', Tarazed in ''Origins''.
* VideoGameCrueltyPotential: You can choose to kill Nasca, Heughes, and Valara after defeating them in ''Origins''. Sparing them opens up extra cutscenes [[spoiler:where they help Sagi and Milly escape Tarazed as it falls from the sky]].
* VillainousFriendship: Valara shares a genuinely close bond with Nasca and Heughes.
* VillainsNeverLie: Averted, Kalas instantly dismisses [[spoiler: Giacomo's claim he's the son of Kalas's "grandfather"]], even though it turns out to be true (An NPC will mention [[spoiler: George had a son named Giacomo]] casually).
* VitriolicBestBuds: Guillo and Milly in ''Origins'' develop into these.
* VoiceOfTheLegion: Mizuti in the first game, Guillo in the second.
* TheWarSequence: The Battlefields of Atria.
* WakeUpCallBoss: Giacomo, in both games.
** The Holoholobird is a mid-game example; it's the point where ''Origins'' leaves 'rather challenging' and dives headfirst into NintendoHard territory.
* WeBuyAnything: Averted, anything not meant to be sold as its primary purpose sells for less than a dozen gold while photos sell for 1000s, and you flat out can't sell some items.
* WellIntentionedExtremist: [[spoiler: Baelheit wants to prevent people from relying too much on their powers of hearts so that they may not wage war with the said power again. However, he does so by using machina to conquer all other islands and forcibly taking off people's wings of hearts, which bring unhealthy side effects such as concussion and inability to feel and taste. He is willing to go as far as blowing up all islands, which used the power of hearts to float, when his attempt to machinate those islands fails. Ironically, Baelheit is exactly like Wiseman.]]
* WhamEpisode: The [[spoiler:[[LethalLavaLand Lava Caves]]]] in the first and [[spoiler:the election speeches]] in the second.
* WhamLine: Several, chief among them being [[spoiler:Kalas' line]], which changes the context of the entire game up to that point:
--> [[spoiler:'''Kalas''': It's me. I worked together with Melodia.]]
** ''Origins'' has several, but the whammiest of all is [[spoiler:Pieda's]] bombshell:
--> [[spoiler:'''Pieda''': Well, how about Malpercio, then?]]
* WhamShot: At the climax of ''Origins'', [[spoiler:Baelheit ''shoots Milly in the face'', revealing that she's a machina cyborg]].
* WhatHappenedToTheMouse: Aside from a brief hallucination, Lyude's siblings Skeed and Vallye never appear again after the confrontation in Mintaka. [[spoiler:Becomes FridgeHorror when you realize they were probably killed when Malpercio revived in the Imperial Fortress, or they were executed for treason for leaving their mansion without prisoners]].
* WhatTheHellPlayer: If you select the wrong answers to dialogue options, Kalas and Sagi will call you out on it.
** Story-wise, Sagi [[spoiler:delivers an absolutely blistering one to the player during the Heart-to-Heart scene]], as well as a less direct one an hour or two before.
* WingedHumanoid
* WrongGenreSavvy: The first game uses its unusal setting device to invoke this in the player. Normally [[spoiler:TheMole would have no chance what-so-ever of being the main character, purely because the story couldn't continue otherwise. Too bad Kalas is only the main character, not the PointOfView one.]]
* YinYangBomb: Averted: Opposing elements being paired together lowers the total damage. Played straight in ''Origins''; several EX Combos involve pairing opposing elements like light and dark together.
** More traditionally, two characters in the first game have weapons and finishing moves that focus exclusively on conflicting elements- Lyude with light and darkness, and Savyna with fire and water. Both characters are difficult to use effectively as a result.
* YouHaveOutlivedYourUsefulness: [[spoiler:Partially subverted in that it's Kalas, the main character, who does this to his guardian spirit, the player, after his plan to resurrect Malpercio succeeds. Fortunately, Xelha becomes the new holder for the guardian spirit.]]
** In ''Origins'', [[spoiler:Verus does this to Geldoblame after TheReveal.]]
* YourTerroristsAreOurFreedomFighters: The collective populace of Azha feels this way about the Mourning Mistral.
* ZerothLawRebelllion: The Dark Service meets their demise when their machina slaves get upgraded and begin to question why they take orders.