A 1984 video game by Creator/{{Nintendo}} for the UsefulNotes/NintendoEntertainmentSystem. Similar in practice to the earlier title ''VideoGame/{{Joust}}'', play assumes in either one player or competitive (or co-operative by agreement) two-player.

Players control a "Balloon Man," a funny little man who wears a blue shirt and red overalls not unlike Mario at the time, who has two red balloons tied to him. Pressing either of the buttons makes the Balloon Man flap his arms and gain altitude. Bird-like enemies inhabit each stage, which fly around with their own balloons, trying to pop the Balloon Man's, who in turn is trying to pop theirs. When one of the balloons is gone, the Balloon Man's flotation decreases, making it harder for him to stay airborne. When both are popped, it's a life lost. When the Balloon Man pops an enemy's balloon, the enemy will deploy a parachute and float to the nearest surface, where they begin inflating a new balloon. The Balloon Man can then run into them to kill them permanently, or hit them as they float down. If either the Balloon Fighter or an enemy gets too close to the water in each stage, a [[GiantSpaceFleaFromNowhere giant fish]] will leap up to grab them. Other obstacles include lightning, which is instant death, and Flippers, which bounce whoever touches them straight down or up. In the two-player mode, it is largely a competition for points, but the players can decide to work together. [[AccidentalMurder Accidents happen though.]] Every three rounds, there is a bonus game where the player(s) try to grab all 20 balloons coming out of pipes in the ground.

The third mode is "Balloon Trip," a single player maneuvers the Balloon Man through an AutoScrollingLevel inhabited by electrical sparks, which cause death, and balloons, which give points. With only one life, the player tries to get a high score.

The game had one pseudo-sequel, ''VideoGame/BalloonKid'' for the GameBoy, as well as a DolledUpInstallment in the Japan-exclusive ''[[Franchise/TheLegendOfZelda Tingle]]'s Balloon Fight''. ''Balloon Fight'' is a popular go-to title in some of Nintendo's self-referential games. References pop up everywhere from Tetris DS, and Pictobits, to ''VideoGame/WarioWare'', and ''VideoGame/SuperSmashBros.'' It is featured as one of the twelve attractions in ''VideoGame/NintendoLand''. It's also a fairly common game for Nintendo to re-release. It was made available on the UsefulNotes/GameBoyAdvance e-Reader, on [[UsefulNotes/NintendoGameCube GameCube]] in ''VideoGame/AnimalCrossing'' as well as being present on the Wii UsefulNotes/VirtualConsole, given away for free as a 3DS Ambassador Game, and was the first game on sale in a special campaign leading to the official launch of the Wii U Virtual Console. The Balloon Men show up with their own challenges in VideoGame/NESRemix.
!!Tropes present in Balloon Fight include:
* AccidentalMurder: Even if two players are trying to cooperate, it's very easy for one to accidentally pop their partner's balloons.
* AlwaysNight: Rather than just a black background, there are actually stars indicating it's night.
* AutoScrollingLevel: Balloon Trip mode is one through a maze.
* {{Balloonacy}}: Less balloons than usual albeit, one is enough to carry you through the air.
* BonusStage: That just involve popping unmanned balloons that come out of pipes and float towards the sky. You even get another balloon if you happen to be down to one.
* BootstrappedTheme: The Balloon Trip and bonus level music. Justified in that it's the only music in the game that isn't a short jingle.
* CollisionDamage: If a computer player has no balloon or parachute you can just bump into them to remove them from play. Your balloons inflate faster at the start of a stage so you can potentially knock some out before they can even get going. They all gang up on you anyway so consider it fair game.
* DolledUpInstallment: ''Tingle's Balloon Fight'' is just an updated Balloon Fight with a VideoGame/TheLegendOfZelda skin slapped on it. The cover art even [[LampshadeHanging lampshades it]] by having Tingle and his name blatantly taped onto it.
* EatenAlive: The fate of all who fall to the sea below with the giant fish that waits there.
* EndlessGame: Both the main game and Balloon Trip.
* EndlessRunningGame: Balloon Trip mode only stops when you lose.
* FedToTheBeast: You can knock other enemies (and even the opposing/co-op player in 2-Player mode) down to the sea below, where the giant fish awaits. Everyone else can also do the same to you.
* FloatingPlatforms: Is it so surprising in such as silly game? The computer players will treat flippers like platforms, even though the human players cannot touch any without being knocked away.
* FriendlyFireProof: The computer players can't hurt each other, unlike the players.
* GameMod: A rom hack was made that lets you play as the late Creator/SatoruIwata, who was the programmer of the game. It was made as a tribute to his passing in 2015.
* GiantSpaceFleaFromNowhere: The fish who eats enemies and player characters should they even go near the water.
* GoombaStomp: Pretty much, since you bump into balloon and parachuting opponents on a higher level to send the crashing down to the ground.
* GraphicsInducedSuperDeformed: The Balloon Man's head is pretty big in proportion to the rest of his body.
* PaletteSwap: Just to tell some characters apart. Player one is a man in red overalls and a blue shirt, much like Mario was at the time, albeit with a blue hat, player two swaps the blues and reds, coincidentally giving us a man who resembles Mario's modern look of blue overalls, red shirt and red hat.
* PinballProjectile: The lightning bolts leave behind little white balls that bounce around the stage. Naturally they kill you but do nothing to the computer players.
* PunyParachute: The computer players only have one balloon at a time but if they lose it they will deploy a parachute, which they can use to land on solid ground and pump up another balloon.
* ScoringPoints: Popping bubbles from people who fall in the water, popping balloons, kicking parachutes and every amount of distance you gain in Balloon Trip mode.
* SuperDrowningSkills: Even if the fish is not present on a level it really does not matter since nobody seems to know how to swim anyway.
* ThunderboltsAndLightning: They come from the clouds.
* VideoGameCrueltyPotential: When you pop an enemy fighter's balloon, you can have them slowly parachute down to the sea below where the giant fish waits instead of giving them a swifter end (and getting extra points).
* VideoGameFlight: Though the screen does not scroll for you, you can fly anywhere on it otherwise, your only limits being hazards and other players.
* WrapAround: Except for Balloon Tripe mode. Very useful in the bonus stage if you do not have a partner.
* XRaySparks: Should you hit an electrical hazard.