[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/s_Gate_Dark_Alliance_8785.jpg]]

'''Baldur's Gate: Dark Alliance''' is the SpinOff of the popular VideoGame/BaldursGate franchise. Unlike its namesakes who were classic computer [=RPGs=], ''Dark Alliance'' was an action adventure dungeon crawler game with a heavy focus on combat and co-op gameplay, drawing heavily from the style of the ''VideoGame/{{Gauntlet}}'' games and can feasibly be credited with paving the way for such games as ''VideoGame/ChampionsOfNorrath'' and ''MarvelUltimateAlliance''.

The player is offered the choice of three characters:

* Vahn, Human Arcane Archer: archer with weapon-related magical abilities.
* Adrianna, Elven Sorceress: spell caster, limited to smaller weapon classes.
* Kromlech, Dwarven Fighter: strong melee fighter with limited melee magic.

The plot is simple: Once again something is amiss in the city of Baldur's Gate. A new ThievesGuild has arrived and has declared war on the existing one -- a troubling prospect as this new guild brought scores of monsters with it and has no problems with killing. Our heroes are tasked by a local agent of [[HeroSecretService The Harpers]] to end this devastating gang war, only to discover that the new guild's agenda is larger than everyone thought...and that they are [[TheManBehindTheMan someone else's pawn]].

Despite the genre shift, the game was well received and spawned a sequel with new characters.
Said characters are:

* Dorn the Human Barbarian, a powerful melee fighter who can evolve into a druid.
* Alessia the Human Cleric, a balanced character with healing and anti-undead magics. Can become a Paladin.
* Borador the Dwarven rogue, tricky warrior who is an expert with his crossbow. Can evolve into a Dwarven Hero
* Vhaidra the Drow Monk, a swift bare-handed fighter who can become an Assassin
* Ysuran the Elvish Necromancer, an amnesiac wizard who can become a Shadow Adept.

This time around the plot is a bit more complex. News of the Onyx Tower, the BigBad's fortress from the first game, has spread across Faerun, thus inspiring a wave of heroes to [[PlotMagnet home in on]] Baldur's Gate for a chance to bring it down and earn their own glory. Unfortunately, by the time they get there, it turns out they've MissedTheCall since [[AlreadyDoneForYou the Tower has already been destroyed]] and its owner defeated. Fortunately, there's still plenty to do in Baldur's Gate, ranging from yet another ThievesGuild, to solving a series of grisly murders, random monster-killing sidequests, and eventually serving once again as an agent for [[HeroSecretService the Harpers]]--who among other things wish to reconstruct the Onyx Tower for themselves in order to keep it out of the hands of the Zhentarim. What they don't know, of course, is that [[GambitPileup someone else wishes the Tower too, and is secretly manipulating them all]]...

Though it still has chapters (five instead of three), Baldur's Gate remains the player characters' home base rather than it shifting with each chapter, with each of the many quests, subquests, and sidequests allowing them to range all over the Western Heartlands through numerous multi-level dungeons--in many ways it is literally an expansion of the first game. The ability to customize weaponry, armor, and items with the incorporation of jewels has also been added.

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!!The game contains examples of:

* AdvancingBossOfDoom: In the sequel Lyran chases you through his mansion using his weak attacks until you find the room where his remains are to destroy them, at which point he switches to his stronger attacks.
* AGodAmI: Luvia accuses the [=PCs=] of being 'heretics' who 'stand on her path to goddom' after they break into her manor and kill her favored servants.
* AmazonBrigade: Oddly, the Zhentarim and Karne in the sequel tend to use women for their purposes, including [[ForScience Luvia Bloodmire]], [[OurDragonsAreDifferent Arogazia/Aizagora]], [[ArtificialHuman The Red Queen]] and [[GiantSpaceFleaFromNoWhere Illudria]].
* AmnesiacDissonance: [[spoiler:Ysuran has forgotten his past as a terrorist.]]
* AnimatedArmour: In the sequel Lyran has his own army of these, which seem to be ghosts.
* AristocratsAreEvil: In the sequel we have Luvia Bloodmire, Arogazia Firewind and Mordoc.
* ArrogantKungFuGuy: Vhaidra in the sequel.
* TheAtoner: Ysuran, in the sequel [[spoiler:was previously involved in the Eldreth Veluuthra, an elven supremacy group that wants genocide against humans.]]
* AttackOfTheKillerWhatever: In Lyran's Hold you can get attacked by animated ''chairs, desks and even floating scrolls''.
* AnAxeToGrind: Kromlech's Axe, which you can obtain later in the sequel when you free them. Also the cleric of Tempus outside Dragonspear Castle.
* TheBerserker: Kromlech and Dorn.
* BigBad: [[spoiler:Eldrith]] in the first game, Mordoc in the second.
* BigFootSasquatchAndYeti: In the Elemental Plane of Water (which is basically a flooded ice cave).
* BladeBelowTheShoulder: Argesh, the grotesque.... creation from Luvia Bloodmire and leader of the Hands of Glory.
* BladeOnAStick: Divided in Staves, Spears and Halbeards. They require the Long Weapon Focus feat to be used effectively and will knock back enemies.
* BlindIdiotTranslation: The Spanish version, to the point that Baldur's Gate and any other English noun is directly translated into Spanish even if it was intended to be a proper noun.
* BodyOfBodies: Several of Luvia's pets are either this or FleshGolem.
* BonusBoss: In the sequel, at the end of each character's optional specific quest you fight a bonus boss, unique to that character.
* BoobyTrap: Many in the dungeons, including spikes, blades hidden in the walls and fireball throwers. Xantam's Guild is full of them, as is Lyran's Hold in the sequel.
* BossArenaIdiocy: Lyran chases you through his mansion until you find the room which contains his remains, which when destroyed will destroy him.
* BossRoom: Picking out the boss rooms in this game tends to be rather easy. The Orb of the Undead for example has a wide open room (good because hit and run is important in this fight), is symmetrical, and force fields activate when you go through.
* BreakingTheFourthWall: The characters you play as will only ever talk with their voice to you and never anybody else, such as when you try to use a spell in town or when you try to use a spell with no energy left, also when you activate a cheat code:
** '''Vhaidra''': Cheating? Well about time.
** Also Dorn will threaten to disembowel the player if he doesn't act for too long.
* CastingAShadow: Mordoc was very pissed when he found out that, as a Vampire, he no longer had a shadow, so he populated his castle with hordes of LivingShadow monsters.
* CheckPoint: In the first game, each chapter has its own--Bartley in Baldur's Gate, the dwarf merchant in the Sunset Mountains, and Sleyvas in the Marsh of Chelimber. Once the player has entered each new chapter, they are stuck with whatever supplies they do (or don't) have and [[CheckPointStarvation no other means to restore health]] until they reach that checkpoint character.
* ChestMonster: The sequel has these in the Halls of the Hammer, as well as a few other dungeons.
* ClockPunk: Ysuran's unique quest requires him to fight clockwork automatons.
* CollapsingCeilingBoss: Ciraxis' boss fight.
* CombatTentacles: In the sequel during the battle against Illudria, she has a Kraken fight with her against you, which predictably attacks with its tentacles.
* ContractualBossImmunity: In the case of the player, there is a boss whose ability is mind control. You can see its victims and fight them, yet the best its abilities can do to the player is stun (and harm) them.
** Also Borador is resilient to the Basilisk' gaze, though he'll take damage and get slowed down instead of being turned to stone right away.
* DamageSpongeBoss: The first boss in the first and the first two bosses in the sequel.
* DarkIsNotEvil: Ysuran can drain the life out of his foes and summon skeletons, but he's one of the kindest guys in the series. [[spoiler: Even after gaining control of his Shadow Magic he's still good.]]
* DemBones: Skeletons are enemies in the game, and Ysuran can summon them as allies as well.
* DeathEqualsRedemption: [[spoiler:Eldrith]]
* DecapitatedArmy: As soon as the boss dies, all of the boss's minions that were fighting alongside the boss will drop dead instantly.
* DegradedBoss: In the sequel the first boss is a goblin riding a huge spider. These appear as enemies much later in the game, but are much easier to take out.
** Also the second boss is a hobgoblin warrior.
* DirtyCoward: Habdazar Doomwing, a gnome wizard hired by the Zhentarim in the Elemental Plane of Air. He's followed by a lot of Zhentarim, rides a huge Manticore, and runs away to Karne when he's defeated. Unsurprisingly, Karne [[RewardedAsATraitorDeserves runs him through with his sword]], in a rather delicious instance of [[EnforcedTrope enforcing]] the ExactWords of an oath he had sworn to guard the Air Foundation with his life.
* DiscOneFinalBoss: [[spoiler:Xantam.]]
* [[spoiler: DownerEnding: In the first you escape the Onyx Tower straight into more danger. In the sequel they can be found in a dungeon and can even be freed.]]
* DualBoss: Luvia's lackeys from the sequel.
* DualWielding: Dorn starts with this (but any character can do it) and later he can dual wield ''two-handed weapons'' with the right skill.
* TheDragon: Karne, to Xantam.
** And in the sequel Xanhast to Mordoc, Argesh to Luvia and the Red Queen to Arogazia.
* ElementalPowers: It's possible to enchant weapons to have them deal fire,cold, electrical or acid damage. In the sequel gathering artifacts corresponding to the four elements is a plot point, as you have to use them to activate the four elemental foundations and summon the Onyx Tower.
* TheEndOrIsIt: [[spoiler: Twice. In the first game, our heroes defeated Eldrith and stopped the Onyx Tower.... only to be captured by Mordoc. In the sequel your heroes managed to slay Mordoc and destroy the dark soulstone in the Plane of Shadows and stop the Onyx Tower once again...... only to find out in TheStinger that now a mysterious man in a large sarcophagus inside a pyramid (presumably in Mulhorand) has heard of Mordoc's fall and now wants the tower for himself.]] Jeez......
* EnemyMine: Near the end of II, Karne and the Harper's agent Jherek will ally with the player to storm Mordoc's Castle.
* EtherealChoir: During the final boss music from the first game. And it is both epic and heartbreaking.
* ExactEavesdropping: Played with in the sequel--if while in Firewind Manor you choose to hang back in an alcove and listen in to Arogazia chastising Karne instead of bursting in on her, the conversation is extended to provide more {{Exposition}} on the plot, all of which is accurate and important information. [[SubvertedTrope But then]] it turns into something of a JustBetweenYouAndMe moment...because after she finishes talking to Karne, Arogazia reveals [[RightBehindMe she knew you were there the whole time]], [[EvilGloating taunts you]] about [[YouAreTooLate being too late to stop her]], [[{{Glamour}} reveals her true form]], and escapes, leaving you in a [[CollapsingLair burning, collapsing manor]]. Quite the [[MagnificentBastard Magnificent Bitch]].
* {{Expy}}: The Halls of the Hammer are reminiscent of [[Literature/TheLordOfTheRings Moria]].
* EyeBeam: The Basilisk main form of attack, will slowly turn Borador to stone.
* FallenHero: [[spoiler:Eldrith]].
* FinalBossNewDimension: To fight the final boss in the sequel you must enter the Plane Of Shadow.
* FlamingSword: Weapons with garnets inside will set ablaze near enemies. Also the weapons used by the monsters in the Halls of the Hammer.
* FlunkyBoss: The only "attack" the Orb of Undead has is to summon an army of skeletons.
** In the sequel many bosses will have enemies supporting them. In the Third Chapter all bosses are escorted by a large number of Zhentarim mercenaries.
* GiantMook: Ettins and Hill Giants.
* GiantSpaceFleaFromNoWhere: Illudria and Habdazar Doomwing and their companions (a Kraken and a manticore), as well as the chimera in the Halls of the Hammer and Ulchalothe in the deepest dungeons of Dragonspear Castle.
* GiantSpider: Often encountered as enemies. In the second game, the first boss Bile-Tooth rides an humongous spider.
* GlassCannon: Adrianna.
* GottaCatchEmAll: Twice over in the sequel--collect the four elemental artifacts, then use each of them to activate the four Elemental Foundations.
* GravityBarrier: Averted. If the player accidentally comes too close to the edge of a deep hole, cliff, or other drop-off, they fall, and after a long pause you hear them "oof" as they land. GameOver. Some areas, particularly underground cavern dungeons, are designed precisely to make this a constant danger for the unwary (or accident-prone).
* HolyHandGrenade: Alessia's Turn Undead spell is really useful, and it can ''wipe out'' undead enemies on higher levels.
* InstantDeathRadius: On Hard, nearly ''every enemy in the game'' will kill Kromlech in two hits tops. Most will kill him before he can swing his weapon.
* InfinityPlusOneSword: Before the final boss there is a mini-boss who, once defeated, will drop the Onyx Sword: a powerful sword, making the next fight a bit easier.
* ItsPersonal: Later in the sequel your character can go on an optional quest that is unique to them. At the end of the quest they fight a boss which is almost always this trope, as they are a boss from the character's past or someone who has a great meaning to them, the process of fighting them enables vengeance for a great wrong, or the quest allows them to fulfill a personal oath (such as Borador repaying his clan's debt).
** Except for Dorn, who has to slay a Green Dragon for a druid priestess and has nothing personal against the beast.
* IDidWhatIHadToDo: [[spoiler:Eldrith]].
* InescapableAmbush: Happens twice in the sequel, presumably to suggest verisimilitude, when the player gets randomly attacked on their way to a quest location.
* InvincibleMinorMinion: In the sequel Illudria has a Kraken fight by her side, It is immune to all damage, but dies once Illudria is killed.
* JackOfAllStats: Vahn, who has average HP, the 2nd largest selection of weapons, and an average mix of melee and ranged skills.
* JerkAss: Vhaidra is quite a bitch and cares only for her revenge.
** JerkWithAHeartOfGold: Borador, who's actually gathering money to pay a debt for his clan.
* JigglePhysics: Alyth the innkeeper, to the point of distraction.
** Averted in the sequel, where Alessia's assets stay still despite their size. It must be the armor...
* KarmaHoudini: [[spoiler: Sleyvas in the first game (but you get to kill him in the sequel). Karne in the second game.]]
* KillItWithFire: Arogazia Firewind, aka Aizagora the Red Death, a dragon, tries to pull this on the party leaving them to roast in her falling mansion. Fire weapons and spells are also the only sure-kill way to make troll stay dead.
* KingMook: The first boss is just a strong version of the bugbears (strong brute creatures), a chieftain to be precise. Oddly despite being a chieftain of bugbears, he has kobolds (tiny lizard-like creatures) as his minions instead of the creatures he's chieftain of. Also later in the game, Sess'sth, who is king of the lizard men.
* LetThePastBurn: In ''BaldursGateDarkAlliance'' ''II'', a dragon torches Firewind Manor in a bid to kill your character. This coincidently wraps up the sub-plot concerning the [[OurGhostsAreDifferent Ghost of House Felldane]], who wished to see the Manor destroyed to hide the evidence of the depravity his descendants have succumbed to.
* LifeDrain: Ysuran and Xanhast have this.
* LightningBruiser: Vhaidra is very fast and with her unarmed attack she can wipe out many enemies with ease.
* LivingShadow: Zarad and Mordoc both have an army of these.
* LizardFolk: These are common in the marsh. There are also several hostile troglodytes in the sequel. Sleyvas is a friendly aversion [[spoiler: at first.]]
* LongSongShortScene: In the sequel, the final boss music from the first (it's a very epic song) returns but it can feel like a wasted song when TheDragon you fight before the final boss is the one who gets the song for his battle... yet the final boss has ''no'' boss music, so you end up feeling like the FinalBoss should have had the music.
* MacGuffinGuardian: An unusual one in the Hammer Hall: the secret vault you can unlock contains a singular keeper: a sentient, moving giant pick-axe that will mercilessly attack anyone who steps into the room. What's more, it can't be killed, as it will always fly back up.
* MadScientist: From the sequel, Luvia Bloodmire.
* MakeMyMonsterGrow: [[spoiler: Eldrith]] more and more as she is damaged.
* TheManBehindTheMan: Karne is under Xantam, who works for [[spoiler:Eldrith]].
* MindControl: A boss from the sequel has this ability. Like the Basilisk example below, it can only stun you, but it's also highly damaging.
* {{Multishot}}: An ability of the Arcane Archer. Ysuran does the same with his magic bolts.
* NiceJobBreakingItHero: [[spoiler:Up until chapter 5 of the second game, the heroes, Harpers and Zhents are all playing [[UnwittingPawn Unwitting Pawns]] in Mordoc's plans.]]
* NotQuiteDead: Karne is pretty clearly killed off by the player characters during the first game, but pops up again in the second with barely a HandWave.
* [[OminousPipeOrgan Ominous Harpsichord]]: In Bloodmire Manor in the sequel, a SecretPassage to her laboratory is opened by playing a spooky melody on this out-of-tune instrument ([[GottaCatchEmAll after finding all the pages of the sheet music]]).
* OneWingedAngel: Once you defeat Luvia Bloodmire in the sequel [[spoiler: she turns into a big black monster that pulls little monsters out of herself to throw them at you among other attacks.]]
* OurElvesAreBetter: Adrianna is a high elf; the game also features Drow as enemies.
** In the sequel you can play as Ysuran (a moon elf) and Vhaidra (a dark elf). The latter's unique quest has drows monks as enemies and their master as a boss.
* PowerFist: You can enchant Vhaidra's fist attack by enchanting her gauntlets.
* PrestigeClass: Vahn's class, Arcane Archer, is one in the tabletop game.
* PuzzleBoss: In the sequel, Lyran, where you must destroy his remains. He's the only boss who requires a different way of damaging him besides just hacking away at him.
* RatStomp: Played perfectly straight.
* RecurringBossTemplate: In the first game you fight an ice dragon; in the sequel you fight [[BonusBoss a green dragon]], and later a red dragon. Each fight with a dragon tends to be quite similar.
* RepeatableQuest: In the sequel, the areas of Skull Gorge and the Wood of Sharp Teeth can be revisited in different chapters, fully restocked with new monsters and treasures but otherwise identical.
* RespawnPoint: For both games, in a two-player game, if one player character dies they can be respawned by having the living character return to the nearest SavePoint.
* RewardingVandalism: Crates, barrels, jars, etc. The sequel gets particularly creative about this, with chunks of ice in the Plane of Water, chunks of stone or gems in the Plane of Earth, and chunks of hardened magma in the Plane of Fire which can all be broken open.
* RoaringRampageOfRevenge: Vhaidra is after the Dark Ravens, a guild of assassins who exterminated her clan.
* TheRenfield: Xanhast.
* RoyalRapier: Mordoc wields one. Curiously, it's a unique weapon in the game.
* SchmuckBait: In Mordoc's fortress in the second game, there is a treasure room where the chests magically spawn when you play an organ (enemies also spawn, but they're not that hard to beat). On the next level of the fortress there is a similar room, complete with playable organ. Well, it worked so well the first tim[[OhCrap OH CRAAAAP!!!]]
* SchrodingersPlayerCharacter: A classic example, only the selected [=PCs=] ever appear.
* SensibleHeroesSkimpyVillains: In the sequel we have an interesting case with Alessia and Vhaidra. The former is probably the most virtuous and righteous of the playable characters, all her suits of armors are concealing and even without armors she wears a caste-looking tabard and shirt. Vhaidra is basically a VillainProtagonist and most of her armors are skimpier, baring her midriff and cleavage.
* SpoiledByTheManual: The instruction booklet for the first gives away the backstory of [[spoiler:Eldrith]] nearly word for word and confirms that [[spoiler:she is the BigBad.]]
* StationaryBoss: The Orb Of Undead is sort of this. The only time it ever moves is to get out of your reach until you kill all of its minions, as it'd really rather stay away from you, but it can only summon minions while on the ground.
* TacticalSuicideBoss: The Orb Of Undead is fully capable of staying in the air as long as it likes, and the player is incapable of aiming up to shoot it while it is only a few metres above the ground. The Orb of Undead can only summon minions while on the ground, but the player is sealed in its boss room because of the force fields that only disappear once the boss is dead, so the Orb Of Undead could probably wait for the player to get bored and exit the game. But then again, where's the fun in that?
* TakenForGranite: The Basilisk boss in the sequel keeps a lot of petrified statues in his lair. Despite its collection of various different statues, it is incapable of petrifying the player and can only stun him/her.
* TeleportSpam: Ilivarra does this.
* ThatManIsDead: [[spoiler:Ysuran, after recovering from his AmnesiacDissonance.]]
* ThemeNaming: Because the Onyx Heart can only be activated by the four Elemental Foundations (with the heart itself associated with [[CastingAShadow Shadow]], naturally), the four artifacts needed to activate them are also elemental in name and nature--the Oceanic Urn, the Orb of Thunder, the Brazier of Eternal Flame, and the Jade Octahedron.
* ThievesGuild: One in the first and one in the sequel.
* TragicMonster: In the sequel [[spoiler: You fight Randalla Brasshorn, who has been turned into a vampire by the TheDragon.]]
* TragicVillain: Once you learn [[spoiler:Eldrith]]'s [[FreudianExcuse backstory]], it is very hard not to feel sorry for [[spoiler:her]]. Even the fact [[spoiler:her]] scheme involves colluding with a beholder, a white dragon, and lizardfolk, as well as wiping out the entire population of Baldur's Gate all in {{Revenge}} for what the dukes of the city did to [[spoiler:her]] doesn't completely mitigate this, especially when the final boss music is so heartbreakingly [[TearJerker tragic]]. And after defeating [[spoiler:her]], [[spoiler:Eldrith]] [[MyGodWhatHaveIDone realizes the full magnitude]] of [[spoiler:her]] fall from grace, [[DeathEqualsRedemption repents]], [[WorthyOpponent thanks the heroes]], and [[IWillOnlySlowYouDown urges them to escape]]. See also WoobieDestroyerOfWorlds.
-->'''[[spoiler:Eldrith]]''': And so it has come to pass that I must die twice, and this time, shall be my last. I... The tower will not hold! You must leave this place! I ask your forgiveness. I let anger cloud my vision... I harmed those who had sworn to serve me... In all these things, great harm has been done. Let Baldur's Gate have its peace... I shall not rise again to challenge it, though it will doubtlessly need others such as you to defend it, from others who wish to do it harm. Now go. This tower shall be my tomb.
* UnexplainedRecovery: Karne. [[spoiler: And thankfully Randalla when you slay Xanhast.]]
* VillainousBreakdown: Luvia has a brief one when you slay her two creations.
* WellIntentionedExtremist: [[spoiler:Eldrith]], [[MotiveDecay at least at the start]].
* WickedCultured: Xantam. This should surprise no one, considering who provides [[Creator/TonyJay his voice]]. Also appropriate considering the nature of his species.
** Also Luvia Bloodmire and Arogazia Firewind. And maybe Mordoc.
* WhyWontYouDie: According to Mordoc, Karne is known for being "extremely difficult to kill".
* WoobieDestroyerOfWorlds: [[spoiler:Eldrith]], at least of Baldur's Gate.
* WorthIt: If you finish the second game, you can play [[RuleOfCool as Drizzt Do'Urden and Artemis Entreri!!]]
** You can also unlock Drizzt in the first as well.
* YouAllMeetInAnInn: To be precise, you all go to an inn after being mugged in the streets. You're even asked to clear the giant rats out of the cellar.
* YouHaveFailedMe: In the sequel there are three times when a boss retreats after being beaten, but the first time this happens that boss reports back to her master, only to be choked to death and be called a coward. The second time a boss retreats he is impaled by his master.
* YourPrincessIsInAnotherCastle: Repeatedly in both games.
** In the first one, after what feels like the VeryDefinitelyFinalDungeon infiltrating Xantam's Guild, evading countless traps and mooks, taking out Karne, and finally Xantam, you discover he was only part of a sinister scheme of triumvirate villains you must also take out. In the Sunset Mountains what seems to be a drow plot isn't the true enemy, it's the white dragon on the mountain top. And in the Marsh of Chelimber, taking out the king of the lizard men simply opens the way to a temple where there is an entrance via the Plane of Water into the true final dungeon.
** In the sequel, Argesh and the Red Queen of the Hands of Glory turn out to merely be fronts for Aizagora; the Zhentarim are made out to be the enemy when in fact it is Mordoc (and as soon as you recover all the elemental artifacts, in fact, Jherek "discovers" that the Onyx Tower the Harpers were trying to raise to keep it out of the Zhentarim's hands has been taken control of by Mordoc); and one quest, for the Oceanic Urn, has this happen ''twice''--you defeat the pirates only to discover the Urn has been taken into the Sea Temple, and then after you recover it and head back to Baldur's Gate one of the men with you turns out to be TheMole for the Zhentarim and steals it so you must chase him down in Hill's Edge to recover it.
* ZombieApocalypse: Mordoc causes this in Baldur's Gate when he summons the Onyx Tower in the town.
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