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->''"I enjoy Badland for its simplicity of control and objective, but I enjoy it especially for its complexity of feel and challenges. It dares me to think out of the box to find ways to improve on scores when possibilities are limitless but obscure. The physics and art were done with absolute dedication which adds a huge bonus. Just a few reasons why Badland has monopolized my playtime the past year."''
-->--'''''Ogster, the leader in clones saved in Badland, quoted on [[http://badland.gamerz.co The Badland Forums]]'''''

''Badland'' is a 2013 indie [=iOS=][=/=]Android game developed by Frogmind. You control a round, fuzzy PlayerCharacter flapping its way through the 2D levels while collecting power-ups to help you in your goal, the most powerful of which is the ability to create clones of your creature to effectively have back-up lives.

The story is simple. You are an [[NoNameGiven unnamed character]] who lives in a [[TheLostWoods Lost Woods]] setting. The story takes place during [[ExtremelyShortTimeSpan two separate days]], over the course of [[IdiosyncraticDifficultyLevels Dawn, Noon, Dusk, and Night]] time periods per day. Your character is flying through this already somewhat dangerous forest when giant egg-shaped robots begin to emerge out of the water and background and begin to take over the forest. [[AllUpToYou You are trying to rescue this creature and its clones, and ultimately, you are trying to find out what's going on and how to stop these machines.]] Along the way, you realize [[EverythingTryingToKillYou everything in the forest is trying to kill you]]. The days get progressively DarkerAndEdgier and the rabbits and creatures in the background are being tied up and hung, and possibly killed.

[[AmbiguousSituation It's your job to figure out what's going on]].

Badland won Apple's Independent Game of the Year award for 2013 and for a while was exclusive to Apple devices, though it was later released for Android devices and also Blackberry.

Badland is also a pioneer in CoOpMultiplayer and CompetitiveMultiplayer on the '''same screen'''. Up to four people can control their own set of clones on the same device and have unique power-ups and sets of clones. As can be expected, this works better on tablets or bigger screens, but it it possible to do on a phone.

Coming May 26-29, 2015, Frogmind are releasing a console and Steam version of the game and will be released, in hardware format, to the [=PS3=], [=PS4=], PS Vita, Xbox One, Wii U, and via Steam. The console version is being released as ''Badland: Game of the Year Edition''. It will be similar to the app version but with [[DamnYouMuscleMemory new controls]], more complex levels, and [[SceneryPorn better graphics]]. Some features include the ability of the clone to move anywhere on the screen and self-adjusted screen speed, as well as the Clone being able to trigger things and use things in the game. More about it can be found here: http://ow.ly/Ipd1T

In December 2015, Frogmind surprised the world by releasing ''Badland 2'', a follow up to the original game taking a new twist: omnidirectional (2D) levels, adding numerous factors to the gameplay, and adding a cryptic backstory that can begin to be deciphered. In it, Clony begins in the trademark woods but as he travels through [[SlippySlideyIceWorld icy terrain]] and a futuristic world, he battles replicants, escapes the more difficult traps laid for him, and discovers more of the true reason why the bots are in this forest and what clony really is.

In June 2016, native Finland company [=SuperCell=] acquired Frogmind and announced that more Free-To-Play games were being developed based in the Badland universe, while Frogmind would still develop independently from supercell. In November 2017, Frogmind soft launched a spinoff game called ''VideoGame/BadlandBrawl'', a ''VideoGame/ClashRoyale''-esque game where cartoon Badland characters launch at each other Angry Birds style to try and destroy each other’s towers. Interestingly, Clony seems to be absent from this game.

A video about the original game can be found [[https://www.youtube.com/watch?v=Gau4l_Pt93Q here]], and the official [[http://badlandgame.com website]] and [[http://forum.badlandgame.com/index.php forums]] here.

[[SimilarlyNamedWorks Unrelated to]] the 1984 game ''VideoGame/{{Badlands}}'' by Creator/{{Konami}}. Or to the 1973 film ''Film/{{Badlands}}'' by Creator/TerrenceMalick.

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!! The ''Badland'' video game series provides examples of:

* HundredPercentCompletion:
** One in-game achievement is to save 2500 clones. Before the Doomsday level pack was released, less than 5 people had accomplished that out of more than 5 million.
** As with Eternal Day bringing more official levels, not only do you have to beat a new level every week and all its missions, the amount of clones saved in achievements increased, and the levels aren't compensating for it either
** With the release of Doomsday, it has become more manageable. However, a new achievement in the update is to complete all Doomsday levels ''in 1 try''. Even the most hardcore Badlander has a very difficult time accomplishing this.
* AdvancingWallOfDoom: The primary hazard in all levels, especially as there are many bends in the level geometry where your creature can get trapped and not have time to get out.
* AntiFrustrationFeatures: The game has infinite lives, plenty of checkpoints throughout each level and upon death the character is quickly reloaded without any intermediary screens.
* {{Bookends}}: Day I starts with the creature popping out of a pipe and ends with it coming out of the same pipe, setting up Day II.
%%* ByTheLightsOfTheirEyes: It's all you see of the rabbits or creatures in the background, but also sometimes it's how you know where your clone is.
%%* ColorCodedCharacters: The characters in either multiplayer mode.
* CompetitiveMultiplayer: 24 levels have been released for up to four people to play against each other on the same screen.
* CoOpMultiplayer: A level pack was released featuring all of the Day I levels redone for up to four people at once, with new missions and new clone counts [[FakeLongevity yet none of it counts towards any leader boards or total clone count]]
* DamnYouMuscleMemory: Can happen quite frequently with the many physics-based puzzles being similar yet different from one level to the next.
%%* DarkerAndEdgier: The game has been compared to ''VideoGame/{{Limbo|2010}}'' and the ''VideoGame/DarkSouls'' of mobile gaming.
* DarkIsNotEvil: PlayedStraight and Inverted: Your creature is Black and all of the [[ColorCodedForYourConvenience scenery you can touch]] is black but also, all the machines are white and all the machinery that can kill you is dark. [[TryNotToDie Watch out]] for them [[EverythingTryingToKillYou both]]
* DeathIsASlapOnTheWrist:
** [[SarcasmMode "Oh no, another clone died."]]
** With all of the clones they give you in some levels, you can usually still have plenty of [[TheCavalry backup]].
** Also with all of the AntiFrustrationFeatures such as infinite lives and many checkpoints, recovering from dying is as easy as restarting from the last checkpoint.
* DeliberatelyMonochrome: Downplayed: while most objects are drawn in shades of black and the background is defined by yellow, other colours do slip in sometimes.
* DifficultyByAcceleration: Can and does happen. A trick by some is to purposefully avoid the power ups that make the screen go faster.
* EnergyWeapon: One of the [[ReflectingLaser most]] [[DamnYouMuscleMemory annoying]] obstacles in the game.
* EternalEngine: Later levels take place in a weird, possibly abandoned factory.
* EverythingTryingToKillYou: And how. Not taken to the extremes like ''VideoGame/{{Limbo|2010}}'' but, as can be seen from the very first level, [[DeathFromAbove you never know what might fall from the ceiling]], what "vegetation" might crush you [[OhCrap faster than you can do anything about]] or when a saw might randomly appear. [[DepartmentOfRedundancyDepartment '''Everything''' could be trying to kill you.]]
** [[ThePiratesWhoDontDoAnything Although none of the robots in the background]] [[FridgeLogic seem to ever do anything.]]
* FadeToBlack:
** The screen does this at death while transitioning to the last checkpoint
** Inverted: Unlike any other level, the last level remains incomplete and fades to white.
%%* FacelessEye
* {{Foreshadowing}}: The giant robots that pop up and disappear throughout the game.
* GravityScrew: An obstacle in the game includes gravity directions activated by buttons, but depends on the direction the arrows on screen are pointed. This can lead to all kinds of GravityScrew when the arrows roll around amongst other things.
%%* HellIsThatNoise:
* InterfaceSpoiler: The "hidden achievements" are told to you [[spoiler:[[AllThereInTheManual right in the settings]] [[ExactlyWhatItSaysOnTheTin under "achievements"]]]].
* JumpScare:
** Although not meant to be a horror game, and fairly tame scares at that, some moments can certainly startle you.
** When the lights go out and you can't see anything, Lights come on and [[OhCrap Saw]]...
* KaizoTrap: {{Inverted|Trope}}. There can be SpikesOfDoom, Giant Boulders, and saws lining up by the end and in the process of ''Killing You'' but when you get sucked up by the end pipe, [[MercyInvincibility You're safe regardless]]
* TheLostWoods: Complete with fairy tale [[EverythingsBetterWithSparkles sparkles]] and [[EverythingsBetterWithRainbows rainbows]], which certainly provides an essence of {{Surprisingly Creepy Moment}}s. However, the DeliberatelyMonochrome background can actually make Night seem more beautiful than Noon or Dusk, contrary to the level difficulty.
* LevelEditor: As of Sept 2015. And probably one of the most intricate and video game compiler true level editors out there for a game, letting the user do the math and connect values and create something a developer for such a game could come up with. Averted intentionally with Badland 2.
* MeaningfulName:
** Clony, for one.
** With a name like [[NamestoRunAwayFromReallyFast Fury]] and eyes like his, you had better watch out.
** Although, A name like Snorfy makes you wondr.
* MultiplayerDifficultySpike: All players better be good or the difficulty level jumps significantly.
* NoPlotNoProblem: All you know is that you need to get through the levels and you can save the clones. The rest is shrouded in mystery.
* NoSell:
** The sticky and bouncy power-ups make you immune to saw blades, but you're still vulnerable to being crushed.
** Being turned into a cube prevents being crushed.
* NothingIsScarier: When you see nothing ahead, know something is up. Even the music becomes QuieterThanSilence sometimes.
* OhCrap: The creature's eyes open wide if he is close to the AdvancingWallOfDoom.
* OneHitpointWonder: The main character and his clones are this.
* OurMonstersAreDifferent: Quite often, you'll see some ominous creatures like a very large black rabbit with glowing eyes in the background. That said, they never actually attack and are only there to provide atmosphere.
%%* [[ThePiratesWhoDontDoAnything The Robots Who Don't Do Anything]]: Other than provide mood and an ExcusePlot...
* PortalNetwork: How the main character gets from one place to the next.
%%** Although, an example of FridgeHorror: It's apparent to be the same character throughout the entire game, but [[WhatHappenedToTheMouse what happened to]] [[AccidentalPun those clones]] [[WhatHappenedToTheMouse that you saved during the last level?]]
* QuieterThanSilence: Worse than [[NothingIsScarier seeing nothing ahead]] is hearing no noise at all...
* ReflectingLaser: A common problem in the game.
* SawBladesOfDeath: Circular saw blades are a common obstacle, which will shred any clone which touches them into pieces instantly.
* SceneryPorn: The art in the game is very detailed and very [[AttentionDeficitOohShiny distracting]]
* SequelHook: The last level of Day II [[spoiler:has you fly in front of a giant [[FacelessEye red eye]]]] See {{Foreshadowing}}.
* ShoutOut:
** The Level [[VideoGame/{{Snake}} Centipede]]
** [[VideoGame/{{Portal2}} The portals design]] is very familiar. In-Game help even says "Portals: Ask Aperture Science for more information"
%%* SinisterScrapingSound: Heard a few times.
* SpikesOfDoom: A frequent hazard in the game.
* TronLines: Several of the later levels, in particular [[NameTron Clonetron]], have these.
* VirginSacrifice: A level in the ETERNAL DAY, namely [[MeaningfulName SACRIFY]], is built all around these, as you have to intentionally kill clones with saws to progress.

Badland 2
* HundredPercentCompletion: Like the first game, you have the missions that are even more insanely hard, the clone saving achievements (which is no small task), and one trying every level, Badland 2 introduces racing levels and requirements to finish in a certain amount of time.
* AdvancingBossOfDoom: All of the replicant levels, starting with "Replicants"
** [[spoiler: After heading up on Deminer, to accomplish the achievement "Awake the Lost guardian"]]
* AllThereInTheManual: Although the game tells most of the backstory, much of it is left up to [[AmbiguousSituation interpretation]]. However, on the Badland Forums, the developers have developed the story completely inviting the viewer to go back and see how the story is integrated with the hints left, including the revealing truth that [[spoiler: the replicants are actually dead Clonys]]
* AllegedlyFreeGame: PlayedStraight only for Android players. The developers strangely decided to have iOS players pay the full price up front, but on Android devices, it's free to download, only it's loaded with ads, requests to spend money on the full version, and annoying wait times to continue with the after dying so many times. Buying the full game gets rid of all of that and gets you the expansion as well.
* DamnYouMuscleMemory: Omnidirectional gameplay brought tapping the left side of the screen to have Clony go left, and the right side for Clony to go right. Even makes the original game more difficult when you realize that, after playing this game, you can't tap to go left anymore...
* DiscOneFinalBoss
* EverythingTryingToKillYou: Less so than the first game, but the levels are [[MarathonLevel longer]] and more intricate traps.
* FadeToBlack
* GravityScrew: Now Gravity can revolve around rotating planets, only have so big of an atmosphere of influence, or change as you go. Doesn't help that rolling clony's can't fly in this game like the first one. Sometimes it's so bad the game exhibits SelectiveGravity
* LethalLavaLand: The Inferno levels
* MarathonLevel: The game's difficulty also attributes to the length of the levels, with some of the levels having their racing time to finish first as long as ''8 minutes'', much longer than the first game. Expect to take more than half an hour on one of those levels, and many more hours trying to even get it done in one try or to beat the racing time.
* MetaMultiplayer: Exclusively for iOS players, the original platform for the game.
** An iOS exclusive is the Multiplayer mode with specially made levels having players competing to save the most clones, finish the fastest, or survive the longest
* MultiMookMelee: Levels in the Bonus Levels pack retain replicants, and although they may not be boss status, they are annoying as frick. You eventually use them against their own traps allowing you to win.
* SlippySlideyIceWorld: The Frozen levelpack
* TookALevelInBadass: Rolly, an upgrade to the rolling Clony in the first game, even takes a level further in the Infinity pack when he becomes the one eyed rolly that can't even be hurt by saws or smashing blocks.
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