An obscure RealTimeStrategy Russian game from 1999 (but not released abroad until 2 years later), ''Aztec Wars'' takes place in an AlternateHistory where the Aztec empire has crossed the Atlantic sometime before being conquered by Europeans, and promptly conquered pretty much all of Europe and Africa, thanks to its armies composed of fireball-tossing priests, tamed jaguars and mechanical {{Spider Tank}}s, among other things. Standing against the Aztec are the Russ (the only nation with a campaign), with their war bears and axe-tossing tanks, as well as the army of China, helped by yogas with PsychicPowers, yetis, and a slew of ridiculously advanced {{Steampunk}} machinery.

[[WidgetSeries Yeah, it's that sort of game.]]

''Aztec Wars'' never really achieved a success, and was criticized for its simplicity compared to other RTS's of the time, as well as poor graphics. But it sure has some [[http://www.youtube.com/playlist?list=PL4165E0DB23EA9865 catchy music]].

!!Tropes exemplified by this game:

* AlternateHistory
* AntiInfantry: Bears and jaguars.
* BeastOfBattle
** BearsAreBadNews: Russian bears, deadly against infrantry, helpless against buildings.
** BigfootSasquatchAndYeti: A Chinese unit. Has yellow fur, for some reason, and swings a colorful club around.
** PantheraAwesome: The Aztecs.
** WarElephants: The Chinese. They have cannons on their backs.
* ColorCodedArmies: Especially important due to you being able to [[EnemyExchangeProgram control units by other nations]]. The weirdest example is the Yeti's club, which changes color from a cheery blue to a bright red or bright green.
* ConstructAdditionalPylons: Simplified. On each map you are limited to a number of pre-placed bases, which can only produce the weakest infantry unit, but can be expanded into one of two or three types: Village, City and Fortress. Each of the types has a different selection of buildings and units available. Getting money is achieved simply by putting down the Farm or Mine buildings, which then produce cash automatically (though they can only be built on a specific type of terrain, and give more income when placed on especially fertile spots, so terrain in the game is sort-of the equivalent of limited map resources).
* DamageIsFire: The fire gets increasingly bigger as the building approaches destruction.
* EnemyExchangeProgram: In fact, some of your ''own'' units require buildings that can only be constructed by a different nation, requiring you to conquer their base.
* GadgeteerGenius: The campaign storyline involves an Arabian inventor, who must be saved by the Russes and later supplies them with bomb-equipped zeppelins.
* HeroUnit: One of the campaign missions gives you one of the characters, a badass Arabian, as an unit. HeroMustSurvive, of course.
* HongKongDub: The Polish translation of the game, especially painfully visible in the intro.
* HoppingMachine: The Aztec cannon.
* MarketBasedTitle: Renamed as ''Aztec Empire'', ''Die Azteken'' or ''The Aztec: True History Of Empire'' outside Russia.
* ModernMayincatecEmpire: One of the sides of the conflict.
* {{Ninja}}: A Chinese unit.
* NoCampaignForTheWicked: Only the Russes get one.
* PsychicPowers: Supposedly what the Yogas use to attack enemies with lightning.
* SpiderTank: The Aztec have two of these. One of them equipped with a flamethrower.
* {{Steampunk}}: The Russian and Chinese war machinery.
* UniqueEnemy: You begin the first campaign mission with two catapults. This unit never appears anywhere else in the game (neither in the campaign nor standalone missions) and cannot ever be built.